You are on page 1of 3

Allied Unit Summary

GI: This well-trained grunt is a bread-and-butter unit who deploys his heavy
machine gun for increased range and damage.

Engineer: Revenge of the nerds: Like their Soviet counterparts, these
technicians can capture enemy buildings, heal friendly buildings, detect and
disarm van bombs.
Rocketeer: !ith his rocket pack and machine gun, the rocketeer shuns walking
in favor of flying, making him e"cellent for #uick air-to-ground attacks.
Spy: t$s a costume party: n %&isguised' mode, the spy looks friendly to enemy
forces, allowing him to sneak in and steal enemy technology and credits.
(eware, though -- even the Spy can$t fool the attack dogs.
Tanya: This saucy soldierette carries )* charges to flatten enemy buildings and
sink ships with one hit. She can also swim. +n the down side, ,llied regulations
prohibit bikinis in the theater of war.
Chrono Legionairre: !ith his time-warping chrono suit, the )hrono Legionairre
can teleport from place to place. )all him a time-killer: his uni#ue attack
permanently erases enemies from temporal reality.
Grizzly Battle Tank: The standard ,llied forces tank doesn$t boast any frills, but
it$s a meat-and-potatoes unit that every happy home should have.
I!: The versatile nfantry -ighting .ehicle is a veritable can of whoop-ass -- its
weapons upgrades depend on what kind of infantry you put in it.
"arrier: This .T+L attack aircraft is the stock ,llied air force. They boast no
special powers, but you don$t want to run into a fleet of them in a dark cloud bank
at night.
#irage Tank: The woods are alive: &eploying a /irage tank turns it into a tree or
bush at random. !hen deployed in this way the unit can still shoot -- and your
enemy will be wondering 0ust who the heck is firing. 1owever, enemies force-
firing on it will reveal it and make it a valid target. +n the other hand, their infantry
will sure look silly if that suspicious-looking tree turns out to be. . .well, a tree.
$ri%m Tank: 2Seeing the light2 was never so painful: This huge mirror
harnesses solar energy to focus a beam of light that easily bounces off ob0ects to
strike nearby enemies. The Solar Refractor$s beam can bounce many times,
striking multiple targets, making for multiple mayhem.
&ightha'k Tran%port: This dual rotor chopper can whisk carry 3 infantry into
battle on the sly, being cloaked to enemy radar.
#C!: The roving workhouse of the ,llied army, this vehicle is the root of ,llied
bases.
Chrono #iner: )all it 2slip mining2:This efficient mining vehicle harvests ore,
and then automatically teleports back to the refinery when done. 1owever, the
)hrono /iner must drive back to the ore site after unloading, and it will drive
home if the Refinery has another /iner in it.
Amphi(iou% Tran%port: This naval transport is good for storming beach heads,
carrying 3 men or 4 tank.
)e%troyer: This versatile naval unit carries a plane that can take out subs with
powerful depth charges, and also has a cannon to pummel surface or land
targets. !hen stationary, the destroyer$s radar can detect submarines.
Aegi% Crui%er: This pricey anti-air ship returns investment handsomely -- a
single unit can shoot down anything flying in great numbers -- including enemy
missiles -- making it the perfect ,, weapon.
Aircra*t Carrier: -ly the frenetic skies: The ,ircraft )arrier launches aircraft that
swarm enemy targets. ,ircraft replenish automatically at no cost to the player.
)olphin: -lipper with an attitude: sub-surface unit that can devastate enemy
forces with a special sonic attack. &olphins can also detect enemy submarines.
They can also remove s#uids from ships being crushed.
Allied Building Summary
$o'er $lant: 5enerates the base$s power.
Re*inery: Turns +re into credits, so you can buy all those fancy things.
Barrack%: Training facility for Soldier units.
+ar actory: /anufacturing facility for vehicle units.
&a,al -ard: /anufacturing facility for naval units.
Battle La(: Speciali6ed lab that gives the ,llies access to a number of
advanced units.
Ser,ice )epot: Repairs vehicles.
Airorce Command: This provides the allies with radar, and also serves as a
location to land four aircraft units
.re $uri*ier /TB) %tructure0: +nce built, the efficient +re 7urifier gives the
owning player 89:; credits whenever a shipment of ore or gems comes into the
refinery.
Concrete +all%: Standard walls to keep out pests.
$ill1Bo2: , tough little anti-infantry emplacement that$s a formidable defense.
$ri%m To'er: -ires chromatic beams at enemy units, giving new meaning to the
term 2shedding light on the situation.2 7rism )annons can work together to
create a web of 7rism defense.
$atriot #i%%ile Site: These flak machines keep the skies friendly by taking
down enemy aircraft as well as missiles.
+eather Control )e,ice: This nifty little device -- okay, nifty big device -- can
lead to some stormy relationships, giving the player the ability to use lightning,
wind and rain to harass an enemy base.
Chrono%phere: +nce built, the )hronosphere lets players teleport around the
map for lightning-fast attacks.
Spy Satellite Uplink: +nce built, this sneaky satellite allows the ,llied player to
see the whole map. 1owever, f the uplink is destroyed, the map becomes
shrouded again.
Gap Generator: This cloaking device shrouds the player$s base from snooping
enemies.

You might also like