characteristics: Combination of many media into a single piece of work. Combining several media/modes of expression into a single integrated program or piece of work is one aspect of multimedia. Video, text, audio, and still pictures are all examples of different media or modes of expression. Computer mediated. In multimedia, a computer is used to mediate or make possible the interaction between the users and the material or media being manipulated. Computer is used here in the broadest sense, including computers in cell phones, game con- soles, and other devices, as well as traditional PCs. No computer involved means no multimedia. A book with pictures is not multimedia. Media-Altering Interactivity. User interactivity in multimedia is best defined as the ability of the user to alter media he comes in contact with . . . Interactivity is an extension of our instinct to communicate, and to shape our environment through communication. Customizing your brokers web page so that it pres- ents only the financial information you want is altering the media, as is visually creating your dream car on an automakers site. Shopping on television does not qualify as interactivity under this definition. Linking. Linking allows links or connections to be made between different media elements. This can be the menu links connecting different sections of a web page, or the narrative links in a computer game that are triggered by the actions you choose for the character. To sum it up, multimedia is a combination of many media into a single work where media-altering interactivity and linking are made possible to the user via the computer. This definition includes all the disc- and cartridge-based (CD, DVD, Xbox, etc.) programs and most of the web sites. Defining Interactive Media Interactive media has traditionally been a much broader term than multimedia. Interactive media is used to describe all media with interactivity. It usually refers to computer-delivered interactive media, including both multimedia programs and non- multimedia interactive programs, such as click-and- read web sites that have limited interactivity and no animations, video, or sound. In short, interactive media is computer-delivered media or modes of expression (text, graphics, video, etc.) that allows users to have some control over the manner and/or order of the media presentation. Types of Interactive Multimedia The web is a growing platform for multimedia. Material is presented on sites through multiple media, including pictures, text, video, audio, and animation. The user controls the flow of information and/or performs complex tasks. Examples of Internet rich media applications include interactive animated presentations explaining a product; financial calculators with opportunities to input data and see visual presentation in charts and graphs; product searches with text, audio, and visual elements that allow the user to see how their search terms affect product choices; E-learning courses with exercises, examples, and student-teacher interactions; and online games of all types. In addition to the WWW, multimedia is presented on local networks, such as corporate intranets; computer hard drives; interactive tv, such as MSN TV; dedicated gaming systems, such as PlayStation and Xbox; mobile devices, such as iPods, and phones; and discs, such as CD-ROMs and DVDs. Interactive multimedia has dozens of uses, with the most common being marketing, sales, product information, entertainment, education, training, and reference material. 2 Lect.univ.dr. Daniel CIUREL English for Digital Media Course 1 Social media is todays most transparent, engaging and interactive form of PR, combining the true grit of real time content with the beauty of authentic peer-to-peer communication. Social media is not about what each one of us does or says, but about what we do and say together, worldwide, to communicate in all directions at any time, by any possible (digital) means. Social Media is a new marketing tool that allows you to get to know your customers and prospects in ways that were previously not possible. This information and knowledge must be paid for with output of respect, trustworthiness, and honesty. Social Media are the platforms that enable the interactive web by engaging users to participate in, comment on and create content as means of communicating with their social graph, other users and the public. Social media has the following characteristics: Encompasses wide variety of content formats including text, video, photographs, audio, PDF and PowerPoint. Many social media employ these options by allowing many content alternative. Allows interactions to cross one or more platforms through social sharing, email and feeds. Involves different levels of engagement by participants who can create, comment or lurk on social media networks. Facilitates enhanced speed and breadth of information dissemination. Provides for one-to-one, one-to-many and many-to-many communications. Enables communication to take place in real time or asynchronously over time. Is device indifferent. It can take place via a computer (including laptops and netbooks), tablets (including iPads, iTouch and others) and mobile phones (particularly smartphones). Extends engagement by creating real-time online events, extending online interactions offline, or augmenting live events online. At first, public relations agencies characterized the impact of the Internet on the profession as an obstacle rather than an opportunity. Few practitioners spoke of such opportunities as tapping into online communities, shifting to network information flows, or virtual communication strategies. The PR agencies placed lower priorities on most of the opportunities afforded by new technology. The only categories in which agencies showed greater interest were automated clip tracking, extranets (for management of relationships between the agency and its clients), and public relations campaign au- tomation. But times have changed. Next-generation online PR incorporates four overarching characteristics: 1. Strategic. They are designed to affect business outcomes. 2. Integrated. They use the Internet as an element of a broader communication plan. 3. Targeted. They use the Internet based on its advantages over other forms of communication to reach specific targeted audiences. 4. Measurable. Plans include the means by which the effectiveness of the effort can be assessed. The Internet can play a significant role in facilitating the relationship between an organization and its strategic publics. A more sophisticated definition of PR comes to the relationship optimization, in which reputation plays a part, but which demands an understanding of a much more complex set of factors. The point is that at each level the core processes de- mand the exchange of information, and the outcomes are predicated on responses and reactions to this information. The challenge for the PR practitioner is to understand how this information is exchanged and then work out how to influence such exchanges in a way that benefits the client. In the old, traditional, one-to-many communication model, the organization sets the agenda and exercises control over the nature of the information to be published. The objective of the communication is in the hands of the organization that pays for it. The audience can be targeted through tried-and-true demographic segmenting. Once identified, the organization then selects the publications the target audience reads, places billboards in the neighborhood the target audience populates, and buys airtime on the television and radio shows to which the target audience tunes in. Once the members of the audience receive the infor- mation, their opportunities to engage the publishing organization in any kind of substantive dialogue are limited. They can write letters to the editor or call the organizations offices. The organization has no compelling reason to respond (although they often aggregate the results of feedback to assess the effec- tiveness of the communication). In fact, organizations, even those with the budgets and staff resources to engage in the initial communication, do not have the ability to respond to individuals at least, not outside the scope of day-to-day customer service activities (and even those are being outsourced more and more). Furthermore, audience members have limited opportunities to engage other audience members in a discussion of the companys message. The introduction of computer-mediated communication has turned the one-to-many communication model on its head. The Internet provides a platform for publication that anyone can afford, and helps individuals target their audiences. The exclusive abil- ity to publish that organizations once held has been redistributed to the masses, representing a fundamental redistribution of power (which, by the way, is one of the dictionary definitions of the word revolution); the consequences are staggering. No matter how much money an organization spends on its communication efforts in the wired world, they now are merely one voice among many. Institutions accustomed to simply blasting their messages out to audiences should consider the long-term repercussions the networked environment has had on traditional business models. The information overload that our society experiences has led to a fundamental shift in audience require- ments. Today, there are vastly more messages that are considerably more complex. The internet has added to the range of communication interactions available to people. We all understand communication between two people as one-to-one communication. More difficult is a process of communication when many speak to many. But with the internet this is possible. It can be achieved by using e-mail and the writable web, notably wikis, where (in theory at least) anyone can initiate, write, read, change and comment on any content. The internet facilitates many-to-many communication. However, it goes further. There is growing use of many-to-one communication. RSS feeds, by which immediate alerts wing through cyberspace as soon as the author publishes an article, and the microblogging service Twiter are two examples. The Internet has provided communicators with an entire new toolbox loaded with tools that can be ap- plied to communication challenges. Knowing which tool to use, and when, is a strategic matter. The indiscriminate application of tools will rarely achieve measurable results. The practitioner now needs to consider the organizations internet strategy. This is a discipline in its own right. 3 Lect.univ.dr. Daniel CIUREL English for Digital Media Course 1