Professional Documents
Culture Documents
AID
TURN SEQUENCE
Events Phase: Roll Initiative (d10)
Magic Phase:
First Player Cast
Second Player Cast
Counterspells when cast
Movement Phase:
ACTIONS
MOVEMENT ACTIONS
Drop Item
Fall Prone
TEST MODIFIERS
Countercharge
Evade
Intercept
Intercept Shot
Reaction Attack
Standoff Ranged Attack
Standoff Melee Attack
Special Action Reaction Attack
Break Off Reaction Attack
FREE ACTIONS
Shooting Phase:
Fighting Phase:
REACTIONS
Charge
Dazed
Stunned
Restrained
Prone
Each Opponent >1
Rear Arc
Shoot and Maneuver
Shoot as Reaction
Shoot into contact
Concealment
Medium Range
Long Range
Large Target
+1 Damage, Go First
-1 DEF/tests
-2 DEF/tests, -3 SPD
-3 DEF no actions
-2 tests/DEF (+1 rngd DEF > 4)
-1 DEF
shieldless DEF
-1
-1
-4
+1 DEF
-1
-2
+1 to ranged attacks against