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Smashing eBook Series: #1 Professional Web Design

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Smashing eBook Series: #1 Professional Web Design
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Preface
This e-book contains a selection of the best articles about
professional Web design that have been published on Smashing
aga!ine in "##$ and "#1#% The articles have been carefull& edited
and prepared for this PD' version( some screenshots and links )ere
removed to make the book easier to read and print out%
This book presents guidelines for professional Web development*
including communicating )ith clients* creating a road map to a
successful portfolio* rules for professional net)orking and tips on
designing user interfaces for business Web applications% The book
shares e+pert advice for students and &oung Web designers* and it
also helps &ou learn ho) to respond effectivel& to design criticism*
use stor&telling for a better user e+perience and appl& color theor& to
&our professional designs.
This book is not protected b& D,% - cop& costs onl& .$%$# and is
available e+clusivel& at http://shop.smashingmagazine.com% Please
respect our )ork and the hard efforts of our )riters% /f &ou received
this book from a source other than the Smashing Shop* please
support us b& purchasing &our cop& in our online store% Thank &ou%
Published in March 2010 by Smashing Media GmbH - Werthmannstr.
15 - 7909 !reiburg " Germany - Gesch#$ts$%hrer& S'en (ennart)*
+italy !riedman - ,mtsgericht !reiburg& H-. 70/01.
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Table of Contents
Preface%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"
Harsh Truths About Corporate Websites%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%$
0ou 1eed - Separate Web Division%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%$
anaging 0our Website /s - 'ull-Time 2ob%%%%%%%%%%%%%%%%%%%%%%%%%%%%%11
Periodic ,edesign /s 1ot 3nough%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1"
0our Website 4annot -ppeal To 3ver&one%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%15
0ou -re Wasting one& 6n Social 1et)orking%%%%%%%%%%%%%%%%%%%%15
0our Website /s 1ot -ll -bout 0ou%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%17
0ou8re 1ot 9etting :alue 'rom 0our Web Team%%%%%%%%%%%%%%%%%%%%17
Design B& 4ommittee Brings Death%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;
- 4S /s 1ot - Silver Bullet%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1$
0ou <ave Too uch 4ontent%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"#
4onclusions%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"1
Portfolio Design Stud: Design Patterns and Current
Practices....................................................................................""
=ight vs% Dark Design%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"5
<o) an& 4olumns>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"?
/ntroductor& Block 6n Top>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"@
=a&out -lignment%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%";
1avigation -lignment%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"$
Search Bo+ Design%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5#
'lash 3lements%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5#
Where To Put 4ontact /nformation>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%51
A-bout BsC Page%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5?
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4lient Page%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5?
Services Page%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%57
Portfolio Page%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5@
Workflo) Page%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5;
4ontact Page%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5D
Specials -nd 3+tras%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5$
6ther 'indings%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%5$
Summar&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%?#
Creating A Successful !nline Portfolio%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%?"
Pitfall #1: 6bfuscating%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%?"
Pitfall #": 4ramming /nformation%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%?5
Pitfall #5: 6verdoing /t%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%??
Pitfall #?: Bnusual 1avigation%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%??
Pitfall #7: :isual 4lutter%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%?7
Principles of 3ffective Portfolio Design%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%?@
Define &our 4riteria and Strategies for Success%%%%%%%%%%%%%%%%%%%%%?@
4onsider ultiple Portfolios%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%?;
Target 0our arket%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%?$
Prioriti!e Bsabilit&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%7"
Bse the ,ight Technolog&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%7"
Plan The ProEect%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%7?
=imit The Scope -nd T&pe of Work 0ou Promote%%%%%%%%%%%%%%%%%7?
Provide -deFuate 4ontact /nformation* Documentation
-nd 3+planations%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%7@
Present 0our Work /n The 4onte+t of 0our 9oals%%%%%%%%%%%%%%%%%%7;
/nfuse 0our Personalit& /n The Design%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%7D
Promote -nd =everage 0our Work%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@#
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Develop =ong-Term 9oals%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@#
"etter #ser $%perience With Stortelling%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@"
/t Begins With a Stor&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@"
,evealing the Design in Stories%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@5
The Po)er of 3motion%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@7
The Basics of Stor&telling for Bser 3+perience%%%%%%%%%%%%%%%%%%%%%%%@D
<appil& 3ver -fter: The ,ealit&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%;"
- 'e) odern-Da& Stor&tellers%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%;5
The Stor&telling 3+periences -round Bs%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%D5
Designing #ser &nterfaces 'or "usiness Web Applications% %D$
Websites vs% Web -pplications%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%D$
'irst* Gno) 0our Bsers%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%$1
Design Process%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%$?
Design Principles%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%$;
3ssential 4omponents 6f Web -pplications%%%%%%%%%%%%%%%%%%%%%%%%1#5
Don8t 'orget B/ Design Patterns%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1#7
4ase Stud&: 6nline Banking -pplication%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1#;
'inal Thoughts%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1#D
Progressi(e $nhancement And Standards Do )ot *imit Web
Design%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1#$
Shin& 1e) Technologies vs% 6utdated Best Practices>%%%%%11#
The ess That /s The Web%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%11#
4reating 4elebrities -nd - Place We
Wish We Were -t%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%111
<oll&)ood -nd -dvertising Teach Bs 1othing%%%%%%%%%%%%%%%%%%%11"
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The &th 6f /nnovating 3+clusivel& Through Technolog&
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%115
/nnovation /sn8t -bout 1e) To&s%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%11?
The 4orporate Spin 6n /nnovation* -nd /ts 4onseFuences
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%117
The Stockholm S&ndrome 6f Bad /nterfaces%%%%%%%%%%%%%%%%%%%%%%%%11@
This /s 1ot -bout Technolog& 6r Design%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%11;
Where /s The Beaut& 6f The Web>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%11$
To ,ecap: 6ur /ssues%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1"#
Wh& Standards atter* -nd What A'ollo)ing StandardsC
eans%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1""
Progressive 3nhancement Works%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1"5
Best Practices 4ome 'rom -pplication -nd /terative
/mprovement%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1"7
Together We 4an Do This%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1"@
Color Theor for Professional Designers%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1"D
Warm 4olors%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%15#
4ool 4olors%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%15?
1eutrals%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%15;
/n Brief%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1?5
Traditional 4olor Scheme T&pes%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1??
4reating a 4olor Scheme%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%177
4onclusion%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1@5
&s +ohn The Client Dense or Are ,ou 'ailing Him-%%%%%%%%%%%%%%%%%%1@7
3+plain Wh& 0ou -re -sking -bout one&%%%%%%%%%%%%%%%%%%%%%%%%%%1@7
2ustif& 0our ,ecommendations /n =anguage 2ohn 4an
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Bnderstand%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1@@
/nclude 2ohn /n The Process%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1@;
3ducate 2ohn -bout Design%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1@D
4ommunicate With 2ohn ,egularl&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1@$
3+plain 2ohn8s 6ngoing ,ole%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;#
The oral 6f The Stor&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;1
Ho. To &dentif and Deal With Different Tpes !f Clients
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;5
The Passive--ggressive%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;5
The 'amil& 'riend%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;7
The Bnder-:aluer%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;@
The 1it-Picker%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;;
The Scornful Saver%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;D
The A/-4ould-Do-This-&selfC-er%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1;$
The 4ontrol 'reak%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1D1
The Dream 4lient%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1D"
Wrap-up%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1D5
Ho. To /espond $ffecti(el To Design Criticism%%%%%%%%%%%%%%%%%%%%1D?
<ave The ,ight -ttitude%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1D;
Bnderstand The 6bEective%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1DD
4heck 0our 'irst ,eaction%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1$#
Separate Wheat 'rom The 4haff%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1$#
=earn 'rom /t%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1$1
=ook 'or - 1e) /dea%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1$"
Dig Deeper When 1ecessar&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1$5
Thank The 4ritic%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1$7
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Web Designer0s 1uide to Professional )et.or2ing%%%%%%%%%%%%%%%1$@
Wh& 1et)ork>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%1$@
1et)orking Tips for Designers%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"##
1roup &nter(ie.: $%pert Ad(ice 'or Students and ,oung
Web Designers%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%"#$
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Harsh Truths About Corporate Websites
.y Paul .2ag
We all make mistakes running our )ebsites% <o)ever* the nature of
those mistakes varies depending on the si!e of &our compan&% -s &our
organi!ation gro)s* the mistakes change% This article addresses
common mistakes made b& large organi!ations%
ost of the clients / )ork )ith are large organi!ations: universities*
large charities* public sector institutions and big companies% 6ver the
last seven &ears* / have noticed certain recurring misconceptions
among these organi!ations% This article aims to dispel these illusions
and encourage people to face the harsh realit&%
The problem is that if &ou are reading this* &ou are probabl& alread&
a)are of these things% But hopefull& this article )ill be helpful to &ou
as &ou convince others )ithin &our organi!ation% /n an& case* here are
some of the harsh truths about )ebsites of large organi!ations%
,ou )eed A Separate Web Di(ision
/n man& organi!ations* the )ebsite is managed b& either the
marketing or /T department% <o)ever* this inevitabl& leads to a turf
)ar* )ith the )ebsite becoming the victim of internal politics%
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/n realit&* pursuing a Web strateg& is not particularl& suited to either
group% /T ma& be e+cellent at rolling out comple+ s&stems* but it is not
suited to developing a friendl& user e+perience or establishing an
online brand%
3e$$rey 4eldman urges 2rgani)ati2ns t2 create a se5arate Web di'isi2n.
arketing* on the other hand* is little better% -s 2effre& Heldman puts
it in his article =et T here B e Web D ivisions :
6he Web is a c2n'ersati2n. Mar7eting* by c2ntrast* is a
m2n2l2gue8 ,nd then there9s all that messy business
:ith semantic mar7u5* ;SS* un2btrusi'e scri5ting*
card-s2rting e<ercises* H6M( run-thr2ughs* in'2l'ing
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users in accessibility* and the rest 2$ the s7ills and
e<5erience that d2n9t $all under Mar7eting9s 5ur'ie:.
/nstead* the )ebsite should be managed b& a single unified team%
-gain* Heldman sums it up )hen he )rites:
Put them in a di'isi2n that rec2gni)es that y2ur
:ebsite is n2t a bastard 2$ y2ur br2chures* n2r a
natural 2utgr2:th 2$ y2ur gr2u5 calendar. (et there be
Web di'isi2ns.
3anaging ,our Website &s A 'ull4Time +ob
1ot onl& is the )ebsite often split bet)een marketing and /T* it is also
usuall& under-resourced% /nstead of there being a dedicated Web
team* those responsible for the )ebsite are often e+pected to run it
alongside their Ada& Eob%C When a Web team is in place* it is often
over-stretched% The vast maEorit& of its time is spent on da&-to-da&
maintenance rather than on longer-term strategic thinking%
This situation is further aggravated b& the fact that the people hired
to AmaintainC the )ebsite are Eunior members of the staff% The& do not
have the e+perience or authorit& to push the )ebsite for)ard% /t is
time for organi!ations to seriousl& invest in their )ebsites and finall&
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move their Web strategies for)ard b& hiring full-time senior Web
managers%
Periodic /edesign &s )ot $nough
Because corporate )ebsites are under-resourced* the& are often
neglected for long periods of time% The& slo)l& become out of date in
their content* design and technolog&% 3ventuall&* the )ebsite becomes
such an embarrassment that management steps in and demands that
it be sorted% This inevitabl& leads to a complete redesign at
considerable e+pense% This is a fla)ed approach% /t is a )aste of
mone&* because )hen the old )ebsite is replaced* the investment that
)as put into it is lost* too% /t is also tough on finances* )ith a large
e+penditure having to be made ever& fe) &ears%
;amer2n M2ll enc2urages Web designers t2 realign* n2t redesign.
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- better )a& is continual investment in &our )ebsite* allo)ing it to
evolve over time% 1ot onl& is this less )asteful* it is also better for
users* as pointed out b& 4ameron oll in his post 9ood Designers
,edesign* 9reat Designers ,ealign%
,our Website Cannot Appeal To $(erone
6ne of the first Fuestions / ask a client is* AWho is &our target
audience>C / am regularl& shocked at the length of the repl&% Too
often* it includes a long and detailed list of diverse people% /nevitabl&*
m& ne+t Fuestion is* AWhich of those man& demographic groups are
most important>C Depressingl&* the ans)er is usuall& that the& are all
eFuall& important%
The harsh truth is that if &ou build a )ebsite for ever&one* it )ill
appeal to no one% /t is important to be e+tremel& focused about &our
audience and cater &our design and content to it% Does this mean &ou
should ignore &our other users> 1ot at all% 0our )ebsite should be
accessible b& all and not offend or e+clude an&bod&% <o)ever* the
)ebsite does need to be primaril& aimed at a clearl& defined
audience%
,ou Are Wasting 3one !n Social )et.or2ing
/ find it encouraging that )ebsite managers increasingl& recogni!e
that a Web strateg& involves more than running a )ebsite% The& are
beginning to use tools such as T)itter* 'acebook and 0ouTube to
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increase their reach and engage )ith ne) audiences% <o)ever*
although the& are using these tools* too often the& do so ineffectivel&%
T)eeting on a corporate account or posting sales demonstrations on
0ouTube misses the essence of social net)orking%
Micr2s2$t dramatically im5r2'ed its image am2ng the de'el25ment
c2mmunity by all2:ing sta$$ t2 s5ea7 2ut 'ia the ;hannel 9 :ebsite.
Social net)orking is about people engaging )ith people% /ndividuals
do not )ant to build relationships )ith brands and corporations% The&
)ant to talk to other people% Too man& organi!ations thro) millions
into 'acebook apps and viral videos )hen the& could spend that
mone& on engaging )ith people in a transparent and open )a&%
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/nstead of creating a corporate T)itter account or indeed even a
corporate blog* encourage &our emplo&ees to start t)eeting and
blogging themselves% Provide guidelines on acceptable behavior and
)hat tools the& need to start engaging directl& )ith the communit&
that is connected to &our products and services% This demonstrates
&our commitment not onl& to the communit& but also to the human
side of &our business%
,our Website &s )ot All About ,ou
While some )ebsite managers )ant their )ebsite to appeal to
ever&one* others )ant it to appeal to themselves and their colleagues%
- surprising number of organi!ations ignore their users entirel& and
base their )ebsites entirel& on an organi!ational perspective% This
t&picall& manifests itself in inappropriate design that caters to the
managing director8s personal preferences and in content that is full of
Eargon%
- )ebsite should not pander to the preferences of staff but should
rather meet the needs of its users% Too man& designs are reEected
because the boss Adoesn8t like green%C =ike)ise* too much )ebsite
cop& contains acron&ms and terms used onl& )ithin the organi!ation%
,ou0re )ot 1etting 5alue 'rom ,our Web Team
Whether the& have an in-house Web team or use an e+ternal agenc&*
man& organi!ations fail to get the most from their Web designers%
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Web designers are much more than pi+el pushers% The& have a )ealth
of kno)ledge about the Web and ho) users interact )ith it% The& also
understand design techniFues* including grid s&stems* )hite space*
color theor& and much more%
6reating designers as 5i<el 5ushers :astes their e<5erience& here* a
designer laments his 5redicament 2n 6:itter.
/t is therefore )asteful to micro-manage b& asking them to Amake the
logo biggerC or to Amove that element three pi+els to the left%C B&
doing so* &ou are reducing their role to that of a soft)are operator
and are )asting the )ealth of e+perience the& bring%
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/f &ou )ant to get the ma+imum return on &our Web team* present it
)ith problems* not solutions% 'or e+ample* if &ou8re targeting &our
)ebsite at teenage girls* and the designer goes for corporate blue*
suggest that &our audience might not respond )ell to that color% Do
not tell him or her to change it to pink% This )a&* the designer has the
freedom to find a solution that ma& be even better than &our choice%
0ou8re allo)ing &our designer to solve the problem &ou have
presented%
Design " Committee "rings Death
The ultimate s&mbol of a large organi!ation8s approach to )ebsite
management is the committee% - committee is often formed to tackle
the )ebsite because internal politics demand that ever&one have a
sa& and that all considerations be taken into account%
To sa& that all committees are a bad idea is naive* and to suggest that
a large corporate )ebsite could be developed )ithout consultation is
fanciful% But )hen it comes to design* committees are often the kiss of
death%
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=esign by c2mmittee leads t2 design 2n the $ly.
Design is subEective% The )a& )e respond to a design is influenced b&
culture* gender* age* childhood e+perience and even ph&sical
conditions Isuch as color blindnessJ% What one person considers great
design could be hated b& another% This is )h& it is so important that
design decisions be informed b& user testing rather than personal
e+perience% Bnfortunatel&* this approach is rarel& taken )hen a
committee is making the decisions%
/nstead* designing b& committee becomes about compromise%
Because committee members have different opinions about the
design* the& look for common ground% 6ne person hates the blue
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color scheme* )hile another loves it% This leads to designing on the
fl&* )ith the committee instructing the designer to Atr& a different
blueC in the hopes of finding middle ground% Bnfortunatel&* this leads
onl& to bland design that neither appeals to nor e+cites an&one%
A C3S &s )ot A Sil(er "ullet
an& of the clients / )ork )ith have ama!ingl& unrealistic
e+pectations of content management s&stems I4SJ% Those )ithout
one think it )ill solve all of their content )oes* and those )ho have
one moan because it hasn8tK
/t is certainl& true that a 4S can bring a lot of benefits% These
include:
reducing the technical barriers of adding content*
allo)ing more people to add and edit content*
facilitating faster updates*
and allo)ing greater control%
But man& 4S8 are less fle+ible than their o)ners )ould like% The& fail
to meet the changing demands of the )ebsites the& are a platform
for% Website managers also complain that their 4S is hard to use% /n
man& cases* this is because the ones using it have not been
adeFuatel& trained or are not using it regularl& enough%
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'inall&* a 4S ma& allo) content to be easil& updated* but it does not
ensure that content :ill be updated or even that the Fualit& of
content )ill be acceptable% an& 4S-based )ebsites still have out-
of-date content or poorl& )ritten cop&% This is because internal
processes have not been put in place to support the content
contributors%
/f &ou look to a 4S to solve &our )ebsite maintenance issues* &ou
)ill be disappointed%
,ou Ha(e Too 3uch Content
Part of the problem )ith maintaining content on large corporate
)ebsites is that there is too much content in the first place% ost of
these )ebsites have AevolvedC over &ears* )ith more and more
content being added% -t no point did an&one revie) the content and
ask )hat could be taken a)a&%
an& )ebsite managers fill their )ebsite )ith cop& that nobod& )ill
read% This happens because of one or more of the follo)ing:
- fear of missing something: b& putting ever&thing online*
the& believe users )ill be able to find )hatever the& )ant%
Bnfortunatel&* )ith so much information available* it is hard to
find an&thing%
- fear users )ill not understand: )hether from a lack of
confidence in their )ebsite or in their audience* the& feel the
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need to provide endless instruction to users% Bnfortunatel&*
users never read this cop&%
- desperate desire to convince: the& are desperate to sell their
product or communicate their message* and so the& bloat the
te+t )ith sales cop& that actuall& conve&s little valuable
information%
Steve Grug* in his book =2n9t Ma7e Me 6hin7* encourages )ebsite
managers to Aget rid of half the )ords on each page* then get rid of
half of )hat8s left%C This )ill reduce the noise level on each page and
make the useful content more prominent%
Conclusions
=arge organi!ations do a lot right in running their )ebsites% <o)ever*
the& also face some uniFue challenges that can lead to painful
mistakes% ,esolving these problems means accepting that mistakes
have been made* overcoming internal politics and changing the )a&
the& control their brand% Doing this )ill give &ou a significant
competitive advantage and make &our Web strateg& more effective
over the long term%
Paul .2ag is the $2under 2$ >? Web design agency Headsca5e* auth2r
2$ the Website @:ner9s Manual and h2st 2$ a:ard-Winning Web
design 52dcast .2ag:2rld.
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Portfolio Design Stud: Design Patterns and
Current Practices
.y +italy !riedman
'ollo)ing the reFuests of our readers* )e have carefull& selected
do!ens of design and Web development agencies* anal&!ed their
portfolio )ebsites and identified popular design patterns% The main
goal of the stud& )as to provide freelancers and design agencies )ith
useful pointers for designing their o)n portfolio%
We have brainstormed on the most important design issues and
asked designers across the globe )hat decisions the& often have to
make )hen designing a portfolio )ebsite% We also asked designers
)hat Fuestions the& )ould like ans)ered or anal&!ed in our case
stud&%
/n the end* )e came up )ith a bag of ?# solid portfolio-related
Fuestions L sorted* grouped and ranked according to importance%
We searched for a good mi+ of established design agencies and )ell-
designed portfolio )ebsites of small and large agencies%
'inall&* )e created a Fuestionnaire of ?# Fuestions and )ent through
the )ebsites of all of these design agencies* noticing design patterns
and filling out our Fuite length& forms% 6verall* the stud& took over ;7
hours to prepare%
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This article presents the initial results of our big portfolio design
stud&% Belo)* )e discuss the visual design* structure* la&out and
navigation of portfolio )ebsites% We also get into the design details of
ever& single page* including the about* clients* services* portfolio*
)orkflo) and contact pages% 6f course* &ou do not necessaril& have
to follo) the findings presented here( rather* get from them a general
idea of )hat other portfolios look like* and then come up )ith
something of &our o)n that is usable* distinctive and memorable% We
thank ark 1utter for helping us gather data for this stud&%
*ight (s. Dar2 Design
- general Fuestion that comes up often is )hether to design a
visuall& appealing dark )ebsite Ithat is* use big bold t&pograph& and
vivid colors to give the user a colorful and memorable e+perienceJ or
a softer lighter )ebsite Ione that has a simple structure and clean
t&pograph&J%
Surprisingl&* according to our studies:
D"M of portfolio )ebsites have a light design )ith neutral calm
colors% The backgrounds of these )ebsites are generall& a light
shade of gra& or &ello)* rather than pure )hite%
"$M of portfolio )ebsites have vibrant* striking colors%
Dark )ebsites are much more likel& to have big t&pograph&
and strong visuals%
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6f course* picking a dark or light design depends strongl& on &our
personal approach and individual goals for the portfolio% Sa&ing that
the AtrendC strongl& favors light designs )ould be inaccurate because
each t&pe serves its purpose in its particular conte+t%
Ho. 3an Columns-
/nterestingl&* man& of the portfolio )ebsites )e researched tend to
var& the number of columns bet)een sections% 4lient and about
pages usuall& have t)o columns* )hile front pages often have three
to four columns and present the most important sections of the
)ebsite in a compact overvie)% /n fact* )e see pages getting more
and more columns: ever& si+th portfolio )ebsite )e sa) has at least
one page )ith four columns%
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-ccording to our stud&* fe) )ebsites risk e+perimenting )ith so-
called out-of-the-bo+ la&outs and navigation like 2avaScript scrolling
and other kinds of original la&outs% ost portfolios have traditional
block-st&le la&outs* )ith t)o to three clearl& separated columns and a
simple* convenient navigation menu%
-lso* most portfolio )ebsites consist of multiple detailed pages )ith
relativel& deep sub-sections% inimalist one-page portfolios )ere
rarel& encountered: onl& 7%?M of the portfolio )ebsites )e sa) have
simple and minimalist designs%
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&ntroductor "loc2 !n Top-
Portfolio )ebsites commonl& have a large introductor& block in the
header of the page* essentiall& a short friendl& statement about )hat
the agenc& offers and )hat advantages a customer )ill gain b& using
its services% The block usuall& blends vivid imager& )ith big
t&pograph&% /t conve&s both the compan&8s overall image and the
personal tone of the agenc&8s staff* making it eFuall& professional and
friendl&% Such blocks usuall& appear immediatel& belo) the logo on
the front page%
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-ccording to our stud&* ;$M of portfolio )ebsites have some kind of
introductor& block in the upper region% We noticed* though* that
some portfolios forgo an introductor& block in favor of sho)casing
recent proEects% /n such designs* a small A-bout usC block is placed
some)here else on the page* often belo) the fold%
*aout Alignment
Back in 8$#s* )ebsite la&outs )ere traditionall& left-aligned* )ith either
vertical navigation in the left sidebar or hori!ontal navigation near the
head% With gro)ing adoption of )idescreen displa&s* this has
changed% ore and more designers are hori!ontall& centering their
la&outs so that the passive )hite space around the page balances the
la&out%
We did notice a trend to)ards more original* even right-aligned*
la&outs at the beginning of the &ear* but not a single portfolio in our
current surve& has a right-aligned la&out%
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-ccording to our stud&*
no portfolio la&outs are right-aligned*
D$M of portfolio la&outs are hori!ontall& centered*
the rest have either original adaptive la&outs* a vivid
background image that fills the remaining screen space or Eust
empt& space N of course* &ou )ould see the remaining screen
space onl& if &our displa& has a )idescreen resolution%
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)a(igation Alignment
Where to put the main navigation in the la&out> The Fuestion isn8t
trivial and often leads to debate among designers% Surprisingl&* our
stud& revealed that most portfolio designers place the main
navigation in the upper-right corner of the la&out% /n fact:
D#M of portfolios have large hori!ontal navigation*
71M of )ebsites have hori!ontal navigation )ith right-aligned
elements*
1@%?M have hori!ontal navigation )ith left-aligned elements*
11M have full-)idth hori!ontal navigation )ith large clickable
elements%
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:ertical navigation is rarel& used* and other approaches Isuch as
hori!ontal navigation at the bottom of the pageJ are found on
unconventional out-of-the-bo+ la&outs* though still uncommon%
Search "o% Design
While man& portfolio )ebsites are Fuite small* presenting visitors )ith
onl& some general information about the studio and its design
process* some portfolios go the length and present a variet& of case
studies* blogs and detailed information about their ever& maEor
proEect%
/n general* if a )ebsite contains a lot of information* search
functionalit& )ould ver& likel& benefit some visitors to the )ebsite% -s
it turns out* ver& fe) companies integrate search functionalit& into
their )ebsite%
D$M of the portfolio )ebsites )e studied have no search
functionalit&*
6nl& 11M of )ebsites have a search bo+* usuall& a simple clean
one% ost of the o)ners of these portfolios have a blog that
the& update regularl&%
'lash $lements
'lash* an established tool for rich interactive design* seems to be
losing popularit& among Web designers L at least among designers
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of portfolio )ebsites% The reason is probabl& that certain 'lash effects
can be replaced b& advanced 2avaScript techniFues* )hich are often
available from popular 2avaScript libraries as eas&-to-use plug-ins%
Slidesho)s* animation effects and transition effects can no) be
created )ith 2avaScript solutions that are light)eight and Fuicker and
much easier than 'lash% ,ich 'lash animation and video effects are
being replaced b& simpler* subtler 2avaScript techniFues% 'lash is still
sometimes used* though L for instance* for d&namic te+t
replacement%
/n our stud&* onl& 5%;M of portfolio )ebsites used 'lash heavil&* and
even then usuall& for slidesho)s and presentationsJ% The reason is
ver& likel& that )e did not include an& interactive motion design
agencies* 'lash design studios or video production studios in our
stud&%
Where To Put Contact &nformation-
6ne important obEective of our stud& )as to understand ho)
designers conve& information about contact options% Do visitors have
to click on a A4ontact usC button to get in touch )ith a design
agenc&> 6r is contact information placed prominentl& at the top of
the page> 6r do most designers put contact information in the footer
N )here most users e+pect it an&)a&>
The )ebsites )e anal&!ed put contact information in almost ever&
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area of the page: top* right* left* bottom* even the middle% But )e also
noticed some interesting patterns N note that )e )ere interested in*
first* )here the link to the A4ontact usC page )as located and*
secondl&* )here the actual contact information itself )as positioned%
/t turns out that:
6nl& 1"%;M of )ebsites displa& a phone number in the header
of the page*
6nl& $%1M of )ebsites displa& an email address in the header*
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- postal address usuall& isn8t displa&ed at all I7?%7MJ or else is
placed in the footer I?#MJ or upper area of the )ebsite I7%?MJ*
- A4ontactC link usuall& appears in the upper-right corner
I;1MJ andOor in the footer I?7%?MJ*
A4ontactC I7$%;MJ and A4ontact usC I"1MJ are the most popular
)ordings for the link to the contact page%
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6About #s7 Page
The -bout page is used on portfolio )ebsites to present the members
of the team* e+plain the philosoph& of the agenc& and prove the
compan&8s e+pertise and professionalism% The page gives the design
studio a personal touch and L if designed properl& L elicits the trust
of potential customers%
-n -bout page is clearl& a must for portfolios: D$M of those )e
anal&!ed included a link to the page in their main navigation%
The level of detail &ou use to describe &our agenc& is* of course* up to
&ou% 7$%1M of -bout pages )e surve&ed have no sub-pages and offer
visitors a brief* compact overvie)% Photos of team members* their
personal information and information about the design process are
ver& common on such pages% The tone of the main cop& is usuall&
informal* friendl& and sometimes even funn&% The most popular
)ordings for the link to the page is A-boutC I?5%@MJ* A-bout usC
I";%5MJ and AWho )e areC I;%"MJ%
Client Page
6ne of the surest signs of professionalism and a good reputation in
the industr& is a solid list of clients )ith )hom &our compan& has
)orked% 6f course* the more prominent the companies in the list* the
more likel& potential customers )ill give &ou their attention% /n our
e+perience* man& customers seek out a client list* case studies and
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testimonials )hen searching for a design agenc&% So )e )ere
surprised to find that onl& a fe) agencies have a standalone page
listing their clients%
6f the portfolios )e anal&!ed* onl& ?;%"M have a client page Ieither as
a standalone page or part of a portfolio pageJ% /n most cases* clients
are represented b& their logos* )hich are often linked to detailed case
studies that discuss the )ork done b& the agenc& and client
testimonials% The most popular )ording for the link to this page is
A6ur clientsC I?@%1MJ* A4lientsC I5$%@MJ and A4lient listC I17%?MJ%
Ser(ices Page
9iven that visitors usuall& come to such )ebsites because the& are
looking for services* validating their search )ith clear introductor& te+t
on the front page or )ith a standalone services page is reasonable%
Potential clients usuall& have a prett& good understanding of )hat
the& are looking for Imotion design* print design* Web design*
4DOD:D Eacket design* etc%J* so putting &our maEor offerings on the
services page is a good idea%
@;%"M of the portfolios )e looked at have a standalone services page
of some kind% The rest put their information on the -bout page or the
front page% The services pages sometimes have sub-pages I57%1MJ*
but in most cases the single page is Fuite long and detailed%
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=inking &our portfolio page to &our services page is definitel& a good
idea because it bridges theor& and practice and sho)s e+actl& )hat
&our agenc& is capable of% The most popular )ording for links to such
pages is AServicesC or A6ur ServicesC I;7%;MJ* follo)ed b& AWhat )e
doC I1#%DMJ%
Portfolio Page
Potential customers obviousl& )ant to see )hat a design agenc& is
capable of% Does its st&le match theirs> What aesthetic does it
communicate for visual design* t&pograph& and usabilit&> Do its
designs feel intuitive and look pleasant> These are the Fuestions
potential customers )ant ans)ered )hen the& become interested in a
design agenc&% So* a solid sho)case of previous )ork could close the
deal and convince them to contact the agenc&%
/n general* be selective )ith the )ork &ou sho)case* and let visitors
order and filter the proEects b& st&le* industr& and &ear% -lso provide
some information about each proEect* or even conduct a detailed case
stud& )ith testimonials and insight into &our )orkflo)% Bnfortunatel&*
fe) portfolios do that%
-ccording to our stud&:
;%"M of )ebsites don8t have a portfolio at all*
1"%;M have onl& logos or screenshots* )ithout an& description
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or case stud&*
1@%?M briefl& describe each proEect ne+t to a logo andOor
screenshot*
@5%@M have a ver& detailed page for each proEect* including
case stud&* testimonials* slidesho) of screenshots* drafts and
sketches%
Surprisingl&* the most popular )ording for the link to the portfolio
page is AWorkC or A6ur )orkC I?;%"MJ* follo)ed b& APortfolioC I";%"MJ%
Wor2flo. Page
-ctuall&* the )orkflo) page )orks rather )ell as a sub-section of the
-bout page* rather than as a standalone page% <o)ever* some
designers )ant to make their e+planation of their )orkflo) more
prominent% While ;?%7M of )ebsites do not have a )orkflo) page at
all* the rest go to rather great lengths to e+plain to potential
customers ho) their process )orks and )hat e+pectations both
parties should have%
9iving potential customers a better understanding of ho) the& )ill be
involved throughout the design process is certainl& a good idea% The
most popular )ordings for the link to this page are A<o) )e )orkC or
AWorking )ith usC I?"%DMJ* AProcessC or A6ur processC I57%;MJ and
A-pproachC I;%1MJ%
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Contact Page
/f ever&thing goes right* and &our portfolio has earned the interest of
visitors* then the contact page )ill be their final destination% Do
ever&thing &ou can to make it as eas& as possible for them to contact
&ou% ake sure customers provides all necessar& information b&
presenting a simple* clean form that can accommodate the essential
information about their proEect% 0ou could also provide &our phone
number* postal address and email address: the more* the better%
Driving directions* social profile buttons and v4ards are a good idea*
too%
-ccording to our stud&:
$M of )ebsites don8t have a contact page Iinstead* contact
information is included in the footer of each pageJ*
Driving directions Ioften )ith an interactive 9oogle mapJ are
given on ?7%?M of portfolio )ebsitesIKJ*
D5%@M provide a phone number and email address on the
contact page*
;@%;M provide a postal address on the contact page*
@$M of )ebsites have a contact Web form*
1?%7M offer a v4ard for do)nloading* usuall& ne+t to the email
address*
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=inks to social net)orking )ebsites such as 'acebook* T)itter
and =inked/n are often used I1?%7MJ%
Specials And $%tras
We also noticed a fe) distinctive elements that some design agencies
offer potential customers% 6ne popular approach is to offer some kind
of proEect or proposal reFuest form* )hich prospective clients are
e+pected to fill out )ith ke& details )hen submitting a reFuest% -lso*
some design agencies offer a proEect planner or help customers
estimate costs or offer a more detailed pricing guide%
-mong the other interesting things )e noticed )ere chat )indo)s on
the contact page Ie%g% -gami 4reativeJ* a AStress-o-meterC that
displa&s the compan&8s current availabilit&* a Fuote calculator* and a
A4apabilities and 4redentialsC presentation Iusuall& in PD'J%
!ther 'indings
We also found that:
1one of the portfolio )ebsites have an '-P page*
;@%5M of )ebsites have at least one blog% -nd man& portfolios
have t)o or more blogs*
1?%77M have a ne)sletter or mailing list*
$M provide a detailed site map%
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Summar
D"M of the portfolio )ebsites )e anal&!ed have a light design*
)ith neutral* calm colors*
;$M have traditional AblockC la&outs* )ith t)o to three
columns clearl& separated and a simple* convenientl& located
navigation menu*
;$M of )ebsites have some kind of introductor& block in the
upper area*
D$M have hori!ontall& centered la&outs*
D#M have large hori!ontal navigation*
71M have hori!ontal navigation )ith right-aligned elements*
D$M do not have search functionalit&*
6nl& 5%;M use 'lash heavil& throughout the )ebsite*
- contact link appears in the upper-right corner ;1M of the
time* andOor in the footer ?7%?M of the time*
D$M link to the -bout page in the main navigation*
6nl& ?;%"M have a client page*
@;%"M of portfolios have some form of standalone services
page*
@5%@M have a detailed page for each proEect* including case
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stud&* testimonials* slidesho) )ith screenshots* drafts and
sketches*
;?%7M of )ebsites have no )orkflo) page*
The contact page should contain driving directions* a phone
number* email address* postal address* v4ard and online form%
+italy !riedman* edit2r-An-;hie$ 2$ Smashing Maga)ine.
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Creating A Successful !nline Portfolio
by Sean H2dge
0our portfolio is the sho)case of &our )ork* skills and potential for
future emplo&ers% The more time and effort &ou dedicate to creating a
usable and good-looking design* the higher &our chances of getting a
better account balance at the end of the month% So ho) do &ou make
sure &our portfolio is better than that of competitors> <o) do &ou
dra) the attention of emplo&ers to &our )ork>
4reating a successful portfolio is easier than &ou think% ake it simple
and eas& to use and hit &our obEectives* and &ou8ll end up )ith a
successful portfolio% /n this article* )e8ll revie) five pitfalls that plague
portfolio designs% Then )e8ll cover portfolio tips that* if carefull&
heeded and e+ecuted )ell* )ill deliver Fualit& results%
=et8s revie) the common mistakes that designers make to ensure that
&ou don8t fall into one of these traps%
Pitfall 89: !bfuscating
4larit& and focus should permeate &our portfolio% Don8t use t)ent&
)ords )hen seven )ould do% Push &our best content to the front%
Where possible* place important content above the fold% -void
meandering in &our language% DonQt make the levels of &our portfolio
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too deep* but make sure that the section still accomplishes &our
obEectives%
4op&blogger has an article that features a simple list of )riting tips
based on the earl& "#th-centur& )riter kno)n for cutting out the fluff%
See the article 3rnest <eming)a&8s Top 7 Tips for Writing Well%
<eming)a& championed short sentences* strong forceful language
and clarit&: all principles that make for effective )riting on the Web%
/n the article 4reating The Perfect Portfolio* 4ollis Ta8eed offers
portfolio advice from the perspective of a potential emplo&er% The
section titled R9et to /tR gives reasons for limiting the number of
portfolio pieces &ou present and for making &our best pieces eas& to
find% -n emplo&er has to revie) man& applicants Fuickl&% 0ou are
more likel& to make the cut if &our best )ork is prominent% The
p ortfolio of 3van 3ckard is an e+ample of a )ebsite that promotes his
best )ork right on the first page and Rgets to itR Fuickl&%
Pitfall 8:: Cramming &nformation
-nother pitfall is )anting to sa& too much in too little space% -
balance needs to be achieved in the number of pages users have to
click for more information and the amount of information &ou fit on a
page% Be a)are of this )hen constructing &our portfolio%
The more tightl& packed &our portfolio* the more likel& it )ill look
cluttered% /f &ou do need to put a lot of information on the page*
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consult the post 9rid and 4olumn Designs over on WebDesigner Wall%
/t )ill give &ou some great ideas on ho) to use the grid to &our
advantage )hen presenting a lot of information%
Pitfall 8;: !(erdoing &t
0ou8re less likel& to go )rong b& keeping things simple and organi!ed%
Do this for all areas of &our portfolio% =ess is more% The more &ou tr&
to do in &our portfolio* the more likel& things )ill go )rong%
Sho)casing 1D of &our services )ill be less successful than prioriti!ing
a fe)% Too man& t&pes of )ork or too much )ork of a single t&pe )ill
likel& dro)n users% The& )on8t spot those prominent pieces that sho)
ho) great &our )ork is%
Pitfall 8<: #nusual )a(igation
Designers have an urge to stand out as uniFue% The last place to act
on this urge is in &our )ebsite8s navigation% /t8s a numbers game% /f
enough visitors to &our portfolio have difficult& navigating it* the
portfolio )ill have failed to achieve its goals%
/n the post & =ast Portfolio Sucked* 0ours ight Too* G&le e&er
points out some perfect e+amples of navigation choices to avoid% <e
revie)s "## portfolios* and points out their problems% 1avigation
accounted for over 5"M of the problems%
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B<am5les 2$ na'igati2n ch2ices t2 a'2id.
Pitfall 8=: 5isual Clutter
4onsider the purpose of an& decorative element% /f it meets &our
goals and complements &our )ork* then great% 6ther)ise* remove it%
White space lends a professional feel to &our portfolio% The more
elements &ou cram into an area* the more difficult it )ill be to
maintain a semblance of professionalism%
Bse hierarch& to guide users through the page% 6n Bo+es and -rro)s*
the article :isible 1arratives: Bnderstanding :isual 6rgani!ation
e+plains the principles related to visual hierarch&%
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-nd in the intervie) Where :isual Design eets Bsabilit&* both page
hierarch& and visual clutter are addressed% =uke summari!es some of
3d)ard Tufte8s teachings on avoiding superfluous data%
Principles of $ffecti(e Portfolio Design
Belo) &ou8ll find some suggestions for improving &our portfolio or
getting it right the first time from scratch% Bear in mind that some of
these suggestions reFuire patience* time and a lot of planning% But
the&8re )orth it% -nd the e+amples provided sho) that one can
achieve outstanding results Eust b& follo)ing these 1" simple rules%
Define our Criteria and Strategies for Success
-s )ith an& proEect* clarif& &our goals before beginning% 6nce &ou
kno) &our goals* then ever& decision &ou make )ill be affected%
Belo) are some common portfolio goals% -lso* be a)are that
portfolios are often meant to accomplish more than one goal% 6r at
least consider creating multiple portfolios for different purposes%
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The >hire me> portfolio focuses on getting &ou a Eob% /f &ou
are activel& searching for emplo&ment* then the primar& goal
of &our portfolio is to get &ou hired% 0ou can target this t&pe of
portfolio to the t&pe of compan& &ou )ant to )ork for%
The sales generation portfolio focuses on keeping the flo)
of )ork coming through the door% The goal here is to generate
leads and move potential customers through the sales
channel%
The reputation4building portfolio builds &our name in the
industr& and online% This could take the form of an artist8s
sho)case* or &ou could tie &our )ork together in a portfolio
blog%
The net.or2ing portfolio builds relationships% an&
net)orks have e+cellent portfolio-building tools and offer
some advantages to placing &our portfolio on their )ebsite%
4hief among them is leveraging the )ebsiteQs space for
net)orking%
Consider 3ultiple Portfolios
There are multiple reasons to have more than one portfolio% 0ou ma&
have more than one skill set to promote% 0ou ma& )ant to send one
portfolio to a particular marketing director to land &ou a specific Eob%
The director )ill appreciate that% /t saves them time and sho)s that
&ou reall& )ant the Eob N even if itQs a one-page portfolio%
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3ven if &ou fill the second portfolio )ith the same )ork* &ou )ill still
benefit b& targeting &our portfolios to different groups%
Take the case of 1ik -inle&* a BG-based designer and illustrator% <e
has multiple portfolios that all serve complementar& goals% <e
participates in multiple portfolio-based communities to build his
reputation and to net)ork )ith other designers% <is )ebsite* Shin&
Binar&* has received over 1 million visits%
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1ik has a p ortfolio on Behance % <e8s involved in numerous groups
there and has a large inner circle% The portfolio prominentl&
communicates that he is available for freelancing* long-term
contracts* full-time )ork and consulting Eobs%
<e also has a ver& popular p ortfolio on Deviant-rt % <e8s been a
member there since "##? and no) has over D# portfolio pieces and
over 1*### comments on his )ork% - lot of fans have marked his
)orks as favorites%
Though less active on 9aller& on 4P=B:* he does a portfolio there*
too% -nd his portfolio on Depthcore is good% That )ebsite features
onl& artists )hose )orks have been solicited* so the Fualit& is high%
6verall* 1ik -inle& sho)s ho) one can benefit from having multiple
portfolios online* even )hen the )ork being sho)cased in the
portfolios is similar% <e is tapping into a different communit& )ith
each one% B& doing this &ourself* &ou8re making connections )ith ne)
people and e+posing them to &our )ork%
Target ,our 3ar2et
The more targeted &our design is to a specific market* the more it )ill
speak to the people in that market% /f &ou are looking to land
corporate clients in a conservative industr&* then present them )ith
clean* marketable and professional )ork% Don8t sho)case edg&*
grung& or art& )ork unless that8s the market &ou8re going after%
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The article The Secret to 9etting a =ot of Web Design Work has a
section entitled* ADesign the portfolio &ou think &our clients )ant to
see%C -nd that is precisel& the point% 'ocus &our portfolio on &our
target market% /f &ou8re tr&ing to get certain clients* then design )ith
those clients in mind%
There are &et more benefits to targeting a market% /n the article
'inding a Target arket* Barbara Pello) discusses both vertical and
hori!ontal approaches to target marketing% She identifies some of the
other benefits of target marketing% Speaking to a specific audience
allo)s &ou to become a recogni!ed e+pert in the field more easil&%
Targeting a market differentiates &our services%
4onsider the e+ample of a Web designer )ho speciali!es in la) firm
)ebsite% <is target market )ill be different than that of a designer
)ho builds rock band )ebsites% The language* graphics and approach
of their respective portfolios )ill differ greatl&% - Web designer )ho
has numerous successful la) firm )ebsites in his portfolio )ill make it
easier for other potential la) firm clients to choose him over another
designer or agenc&%
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Designers are more likel& to stand out b& targeting a specific market%
Their success rate at landing niche Eobs and being perceived as
e+perts in their field )ill increase% Take Dan 9ilro& Qs p ortfolio as an
e+ample of one that successfull& targets a particular market%
<aving a target market is essential to selecting portfolio pieces and
designing &our )ebsite%
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Prioritize #sabilit
1avigation is of paramount importance% See the point above about
unusual navigation% -nother consideration is Web standards% This is
especiall& relevant if &ou8re currentl& looking for a Eob% ,ead the article
'ive S teps to a B etter D esign P ortfolio b& 2effre& :een% /n it* he
discusses best practices for portfolios in the conte+t of ho) &ou )ill
be perceived b& emplo&ers%
-lso* don8t discount search bots% Work to)ards better search engine
optimi!ation% The blog S36Book is a rich resource on the topic% 9ood
S36 improves the abilit& of potential clients to find &ou in search
engines%
#se the /ight Technolog
/f certain technologies are fi+tures of the Eob descriptions &ouQre
interested in* then it makes sense to build &our portfolio )ith that
technolog&% Sure 'lash is cool* but is it right for &our )ebsite>
Probabl& not if &ou8re a logo designer% But if &ou8re tr&ing to land a
Eob as a 'lash designer at a top-notch interactive design agenc&* then
itQs the right choice%
The navigation in the po rtfolio of ne) media designer athe) :%
,obinson Isee ne+t pageJ is eas& to use% Speed is essential to the
success of a 'lash )ebsite% atthe)Qs portfolio is highl& usable and
looks great%
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4onsider maintainabilit& )hen deciding on technologies% Simplif&ing
&our portfolio as much as possible )ill reduce the time &ou spend
upgrading and making changes%
<o) eas& is it to add and remove portfolio pieces> The easier it is* the
more likel& &ou8ll update the portfolio regularl&% 2amie 9regor& has an
simple* elegant and effective one-page portfolio% <e )ould have no
trouble adding or s)apping out pieces%
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4onsider enhancement )hen looking at technolog&% - )ise choice is
often to add Eust a little 2avascript or other technolog&* rather than
rel& on them heavil&% /t )ill help achieve &our goals )ithout
complicating &our design% 6n arius ,oosendaal8s p ortfolio * take a
moment to e+plore ho) clean the source code is* complemented b&
the elegant 2avaScript-based solutions%
Think first before choosing bet)een a static )ebsite and a content
management s&stem% 6ne-page portfolios are eas& to update and a
Fuick )a& to sho) &our best )ork% 0ou8ll also have no issues )ith
navigation* )ith onl& one page% But &ouQll have little fle+ibilit&* and &ou
)on8t be able to leverage the additional features that content
management s&stems have to promote &our )ork* like a blog%
Plan The Pro?ect
- ke& factor in creating a successful portfolio is to approach it as &ou
)ould a client proEect% anage the proEect as professionall& as &ou
)ould an& other Web proEect &ou take on% Set aside sufficient time to
achieve the goals &ou8ve outlined% ake sure also to set deadlines to
keep &ou on track%
*imit The Scope And Tpe of Wor2 ,ou Promote
0our portfolio should be limited to &our best )ork )ithin the scope of
&our goals% /f &ou are looking to do )ebsite redesigns* then &our
portfolio should consist onl& of those* not logo designs or print )ork
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&ou ma& have done% /f &ouQre not looking for a particular t&pe of )ork*
then don8t sho)case it% 0ou )ill be more successful%
2esse Bennett-4hamberlain redesigned his )ebsite* 51three%com* back
in a& "##;% <e used to have print and logo designs in his portfolio%
/n the redesign* he clarified his target market b& focusing on
providing design assistance to developers%
<is current portfolio presents onl& )ebsite and interface designs
because that is the t&pe of )ork he is looking for% This portfolio is ver&
successful on man& fronts and has been cited throughout the
blogosphere%
That doesn8t mean that 2esse doesn8t do logo or identit& design% <e
does* but he recogni!es that logo design is not )h& people come to
him% The& come to him for designs for ne) or e+isting )ebsites( logo
design might happen to be part of the package% See more about his
process in the article ,edesigning the 3+pression3ngine Site %
4ertainl& some designers and firms )ill have mi+ed bas% The more
t&pes of )ork &ou do )ell* the greater the challenge &ou8ll have in
promoting that )ork% When possible* keep the )ork on displa& to a
minimum% Ten of &our best pieces often )ork better than fift& good
pieces%
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Pro(ide Ade@uate Contact &nformationA
Documentation And $%planations
4ontact information should be eas& to find* and contact forms should
be eas& to use% ake this information prominent% The <icksdesign
p ortfolio displa&s contact information )ell on ever& page%
4larif&ing &our role in the proEects in &our portfolio instills confidence
in potential clients% /f &ou designed a )ebsite but someone else coded
it* state that% /f &ou did ever&thing* then confidentl& declare that* too%
4ameron oll demonstrates this principle%
4ase studies give a deeper vie) into &our process% 6nce a potential
client has narro)ed their list* the& ma& come back to spend more
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time on &our portfolio% 4ase studies sho) ho) competent and
thorough &our process is% David -ire& makes his c ase studies eas& to
find%
4lient testimonials are effective in persuading visitors that &ou deliver
on promises% The& increase professionalism )hen tastefull&
incorporated in a portfolio% David -ire&Qs article The /mportance of
4lient Testimonials has useful information on the subEect%
Present ,our Wor2 &n The Conte%t of ,our 1oals
0our )ork should stand out the most in &our portfolio% /f the design
or page la&out overpo)ers the )ork on displa&* then &ou8re not likel&
to meet &our goals% 4onsider ever& visual element that &ou add to the
page carefull&% When unsure* favor simplicit&%
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&nfuse ,our Personalit &n The Design
1ick =aQs portfolio captures his design st&le and interests% The uniFue
background illustration stands out% /t doesn8t impede usabilit& but
acts as a beautiful )rapper% 'or some* this )ould interfere too much
)ith the )ork being presented Ithough his portfolio )orks fineJ%
1ick sets his pieces against a solid )hite background in a strong
column-based design% The )ork sho)n suits the background
illustration% Pulling off this kind of infusion of personalit& is difficult*
but it makes &our portfolio not onl& memorable but remarkable%
1ick has achieved tremendous success )ith his 1%design Studio
portfolio% /nfusing personalit& in a design ultimatel& means giving
e+pression to the aesthetic &ou have been cultivating over the &ears%
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Seth 9odin makes some e+cellent points about being remarkable in
his post <o) to B e , emarkable % <e sa&s* A,emarkabilit& lies in the
edges: the biggest* fastest* slo)est* richest* easiest* most difficult%C This
is a good point* but in pursuing that edge* &ou run the huge risk of
riding right off the cliff%
4arefull& consider ho) &ou )ill blend such remarkable personal
elements into &our portfolio )ithout sacrificing usabilit& and )ithout
upsetting the balance bet)een the prominence of &our portfolio and
the overall )ebsite design%
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Promote And *e(erage ,our Wor2
There are man& )a&s to promote &our portfolio% 4onsider Eoining
professional online communities to net)ork )ith other members%
We8ve alread& looked at some communities )here &ou can submit a
portfolio% -dd a thread to a design forum about &our portfolio%
Submit &our design to galler& )ebsites% -lmost an& strateg& for
promoting a )ebsite can be used to promote a portfolio%
-dd a blog to &our )ebsite% The more traffic &ou dra) to &our
)ebsite* the more e+posure &our portfolio )ill get% Dan 4ederholm
)as an earl& adopter of this strateg& and achieved fame )ith his blog
Simplebits% <is portfolio resides successfull& on the same )ebsite%
=everaging &our )ork involves linking to it )hen &ou send emails% -dd
a link to &our portfolio in &our 'acebook profile or an& other
communit& &ou belong to% /ntegrate &our portfolio into &our
communications and online identit&%
De(elop *ong4Term 1oals
<aving a vision of the future al)a&s helps% 0our needs )ill evolve as
&ou take on different proEects over the course of &our career% -ll the
same* looking at the recent past can also affect the choices &ou make
in creating &our portfolio%
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- successful portfolio finds that perfect blend of personalit&*
prominence* simplicit& and ease of use% ake &our portfolio stand out
from the cro)d and serve &our goals%
Sean H2dge is the creati'e mind behind ,i.>-C* a :ebl2g ab2ut
design* creati'ity* ins5irati2n and gra5hics.
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"etter #ser $%perience With Stortelling
.y !rancisc2 Anchauste
Stories define our )orld% The& have been )ith us since the da)n of
communication* from cave )alls to the tall tales recounted around
fires% The& continue to evolve* but their purpose remains the same: to
entertain* share common e+periences* teach and pass on traditions%
Toda& )e communicate a bit differentl&% 6ur information is
fragmented across various mass-media channels and delivered
through ever-changing technolog&% /t has become )atered do)n*
cloned* and is churned out Fuickl& in 1?#-character blurbs% We8ve lost
that personal touch )here )e find an emotional connection that
makes us care%
Bsing stor&telling* ho)ever* )e can pull these fragments together in a
common thread% We can connect as real people* not Eust computers%
/n this article* )e8ll e+plore ho) user e+perience professionals and
designers are using stor&telling to create compelling e+periences that
build human connections%
&t "egins With a Stor
/n 1$;;* a simple stor& turned the film industr& on its head% The
special effects technolog& used to construct this stor& had not been
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created or used in filmmaking prior to its release% The author
disregarded )hat )as popular and marketable at the time
Iapocal&ptic and disaster moviesJ to follo) his o)n vision% The film
starred unkno)n actors* and the genre )as a relic of 1$5#s serial
movies% /t )as turned do)n b& man& film studios and at one point
almost shelved%
The movie* if &ou haven8t &et guessed* is Star Wars% The author is
9eorge =ucas% Star Wars )ent on to become one of the most
successful films of all time and a pop culture phenomenon% /t
inaugurated the blockbuster trilog& and completel& changed the )a&
special effects )ere done% an& of toda&8s most influential film
companies )ere spa)ned from the success of these movies:
=ucas'ilm* T<S* /ndustrial =ight T agic I/=J and Pi+ar%
Star Wars )asn8t a ne) stor&* though% /t dre) on the m&thic
archet&pes from stories told over thousands of &ears%
/e(ealing the Design in Stories
The creation of a stor& is often vie)ed as an almost magical or
random process% The author sits in front of their canvas* the blank
)ord processor* and begins to t&pe )hatever inspires them at the
moment% 9reat stories* though* don8t Eust happen randoml&( the& are
designed% There is a pattern at )ork here% /n order to be entertaining*
find the right dramatic cues and tap deep into our collective ps&che* a
)riter must follo) a specific method% - stor& that fails to pull in the
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audience emotionall& and hold their attention probabl& did not use
enough of these patterns as a guide* as sho)n in the arc of a t&pical
stor& belo)%
6he st2ry DarcD is :idely used in screen:riting and n2'els.
This stor& structure has been around since long before screen)riting
)as taught% There )as a point )hen it remained simpl& an unnoticed
rh&thm in the background of ever& stor&% Some aspects of this
structure L such as the hero8s Eourne& and comparative m&tholog& L
)ere first populari!ed b& 2oseph 4ampbell% <e )rote about his studies
in the book The <ero )ith a Thousand 'aces%
4ampbell )as a disciple of S)iss ps&chiatrist 4arl 2ung* )ho believed
that )e are all born )ith a subconscious idea of )hat a AheroC*
AmentorC and AFuestC should be%
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4ampbell studied the structure of religions and m&ths across man&
cultures% <e discovered that* consciousl& or not* ever& stor& Ior m&thJ
)as created )ith the same basic formula% This is )h& great stories
transcend even language barriers% This assessment b& 4ampbell set
off large ripples in the )aters of m&th and religion%
The stories that captivate us on the silver screen and in novels follo)
these same patterns% We talk about dialogue and scenes at the )ater
cooler as if the& happened to a personal friend* rather than a fictional
character% -ll because )e become emotionall& invested in the
characters and stor&%
Brands strive for this emotional investment ever& da&% Starbucks
doesn8t Eust )ant to sell us coffee N it )ants customers to become
invested in its stor&: the ambience* aromas* communit&% /ts goal is to
become the Athird abodeC Ihome* )ork* StarbucksJ% /t claims that* A/t8s
reall& about the human connection%C
The Po.er of $motion
When speaking of stories* )e describe more of an emotional
e+perience* something that affects us at a ver& personal level% This is
much different than the )a& )e usuall& describe our e+perience )ith
products such as )ebsites and applications% These are seen more as
utilitarian and task-oriented%
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/f )e are able to accomplish )hat )e set out to doN sa&* transfer
mone& in a banking application N then it has been a good user
e+perience% /f to achieve our goals* the interface should be usable and
should function the )a& )e e+pect% This vie) is preached b& man&
usabilit& e+perts* including Donald 1orman* professor of cognitive
science and a usabilit& consultant for the 1ielsen 1orman 9roup%
Bpon hearing people sa& that if his rules )ere follo)ed* then
Aever&thing )ould be ugl&*C 1orman decided to e+plore people8s
relationship to design% The result )as the book Bm2ti2nal =esign%
Through his research* 1orman found that design affects ho) people
e+perience products* )hich happens at three different levels and
translates into three t&pes of design:
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5isceral design
This design is from a subconscious and biologicall& pre-)ired
level of thinking% We might automaticall& dislike certain things
Ispiders* rotten smells* etc%J and like others ICattractiveC people*
s&mmetrical obEects* etc%J% This is our initial reaction to
appearance%
"eha(ioral design
This is ho) the product or application functions* the look and
feel* the usabilit&: our total e+perience )ith using it%
/eflecti(e design
This is ho) the product or application makes us feel after the
initial impact and interaction* )here )e associate it )ith our
broader life e+perience and attach meaning and value to it%
There is a lot more to emotion than can be covered here* but
understanding these basic levels of processing gives us some insight
into )h& stor&telling is so po)erful% 4onsider ho) the levels pla& off
each other at an amusement park: people pa& to be scared% -t the
visceral level* )e have a fear of heights and danger% -t the reflective
level* )e trust that it is safe to go on the ride( and )e anticipate that
emotionall& charged rush and sense of accomplishment Iin
overcoming our fear of heightsJ )hen the ride is over%
9iven ho) vital emotion is to ho) )e think* it becomes all the more
important not Eust to create a functional and usable e+perience but to
seek out and create a meaningful connection%
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The "asics of Stortelling for #ser $%perience
-t a basic level* stor&telling and user e+perience have common
elements L planning* research and content creation L that can be
used to create a satisf&ing e+perience% Stor&telling offers a )a& for a
team to reall& understand the product it is building and the audience
it is building it for%
Stories enable the most comple+ of ideas to be effectivel&
communicated to people% This crafted product or e+perience then
delivers meaning and emotion to its users% Professionals )ho
currentl& e+ploit the po)er of narrative in their proEects do so in vastl&
different )a&s% The follo)ing sections outline some of the modern
uses and benefits of stor&telling%
"ring Teams Together
Bser e+perience professionals t&picall& have to )ork )ith people from
man& different backgrounds% Depending on the t&pe of e+perience
needed* this ma& reFuire the effort of an&one from an engineer to a
user interface designer% -nd the approach often taken in creating
)ebsites or applications is to first consider the technolog&* or the
limits of that technolog&% To make matters more comple+* members of
large teams tend be preoccupied )ith their respective domains( for
e+ample* the marketing person )ill focus on his o)n obEectives and
strategies based on his e+perience% This is not al)a&s in the end user8s
best interest and often results in a poor* diluted e+perience%
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The user e+perience team selected to create an iPhone application for
the masses )ould be Fuite different than the one selected to develop
a medical device for doctors% -s mentioned* the e+perts at crafting
stories kno) ho) to tap into a )a& of communicating that has been
around for thousands of &ears% Bsing stor&telling* user e+perience
teams can also inEect emotion and value into their product for users%
#ser4Centered 1oal
/n hearing about the stor&telling approach* one might think that itQs
Eust another )a& of talking about Astrateg&%C But stor&telling carries
)ith it a more user-centered goal% 4ompanies like -pple have used
similar methods in their design process to reall& define )hat the& are
building%
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4ind& 4hastain refers to it as an e<5erience theme% She sa&s this theme
is Athe core value of the e+perienceC being offered% 4hristian Sa&lor
refers to it as finding the lead character% Without this user-centered
goal* he states* )e are Eust Adesigning for the sake of designing%C
6riented around a specific theme or character* the other)ise
uncoordinated elements of an e+perience all merge into a clear goal
and purpose% With stor&telling* a diverse team creating a )ebsite or
application can collectivel& link the tangible elements and create
something that is a meaningful e+perience and more than Eust bits
and b&tes%
Defining the #ser
- lot of discussion and articles are circulating about usabilit& and
functionalit& on )ebsites and in applications% 'unctionalit&* of course*
is important% 'or instance* )hat good is an airplane if the engine isn8t
po)erful enough to get it off the ground> /f &ou step back though*
the more important Fuestion is* ho) far does the passenger need to
go> /f it8s onl& a fe) miles do)n the road* then it reall& doesn8t matter
if the plane is functional: it8s the )rong solution altogether% So*
identif&ing )hat )e reall& need to build is ke& in the initial phase of
building the user e+perience%
When the research is finished* )e t&picall& move on to create
personas as a )a& to understanding the user* and this can be
regarded as part of creating the stor&% B& building an imagined
representation of the user based on real research and observation* )e
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are able to empathi!e )ith users and trul& understand their needs% B&
creating stories around these personas* )e are able to conceive a
more meaningful vision of the proEect%
Stor&telling allo)s us to translate this research into anecdotes* )hich
people have been sho)n to have a better rate of recall% /n addition*
being able to empathi!e )ith users through stories helps us better
understand the emotional side of the e+perience% 'ilms and video
games deliver e+periences that affect people at an emotional level%
This is something people )ill begin to e+pect more from the )ebsites
and applications the& use ever& da&%
We can thus shift our focus from creating simple task-driven )ebsites
and applications to cultivating valuable human connections% This is*
after all* a Aglobal campfireC as 4urt 4loninger refers to it% <e goes on
to sa&* AThe Web is not a global net)ork of connected computers% The
Web is a global net)ork of connected people% -nd stor&telling is still
the most effective )a& to emotionall& impact people%C
The "enefits
ost proEects have a lot of documentation outlining their goals and
strategies% These come in the form of business reFuirements*
functional documentation and other supporting research and
information% Stor&telling can improve the overall productOe+perience
b& doing the follo)ing:
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Putting a human face to dr& data*
Simplif&ing comple+ ideas for the team*
aking team collaboration more efficient*
4larif&ing purpose*
9aining insight into primar& users*
Setting a proEectQs direction more Fuickl&*
'acilitating communication )ithin large organi!ations*
Delivering meaning and value to users%
Stor&telling helps teams focus on ever&thing from )ebsite content to
understanding their business problem in a ne) )a&% 'or e+ample* &ou
could Fuickl& define a proEectQs scope )ithout designing or
)ireframing screens% The BS team for 0ahoo Personals created a stor&
about a fictional dating couple going through certain scenarios%
Through this stor&* the team )as able to better understand the
purpose of the )ebsite and the t&pe of e+perience users should go
through% /t opened up the task- and strateg&-based steps to the more
authentic and emotional e+perience of dating% /t )as a po)erful )a&
to get the team to speak directl& RtoR the e+perience* rather than
create documentation RaroundR it%
Happil $(er After: The /ealit
There are man& different opinions on ho) best to craft the user
e+perience% an& of them stem from the basic approaches developed
b& -lan 4ooper* a pioneer in building soft)are )ith user-driven
e+periences% But as technolog& evolves* so do the approaches and
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processes used to create solutions that meet users8 needs% The
number of approaches to user e+perience is close to the number of
frame)orks available to develop soft)are% /t usuall& comes do)n to
)hat is best for the t&pe of proEects that a team t&picall& )orks on%
0our abilit& to follo) a particular process depends on man& things*
including timeline* budget and goals% /n realit&* doing ever&thing as
outlined is not al)a&s possible%
Stor&telling is a )a& to connect teams Fuickl&* to gain insight and
understanding% The e+periences )e create take shape through design*
content and user interaction% Stor&tellers have been communicating
successfull& for much longer than )ebsites have been around L
)hich makes stor&telling a valuable tool for the business side of
design%
A 'e. 3odern4Da Stortellers
-lthough the idea of using stor&telling )ithin the user e+perience
process is fairl& ne)* a fe) professionals are using it in their proEects% /
spoke )ith some of these modern-da& stor&tellers to get their
perspective and see ho) the& are appl&ing stor&telling to their )ork%
Dorelle /abino.itz
Dorelle is a stor&teller )ho designs* illustrates and tells stories in a
variet& of media and conte+ts% ostl& she tells stories%
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Buestion: Ho. do ou approach stortelling in #C-
=2relle& / see it as another tool )e can use as a catal&st to
communicate during our design activities% 'or me as a designer* it8s
about putting a human face to the design process and bringing
people together% 0ou can get designers* engineers* product managers*
strategists and e+ecs Ea!!ed about a proposed feature because of a
stor&* and it can be e+tremel& fulfilling% -s a person* it8s all about the
emotional connection%
Back in the da&* / )orked on an 6+&gen media )ebsite called A6ur
Stories*C )here )e created short online digital stories )ith our
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audience% We called it co-creation* and )hen / moved more into
designing user e+periences* / reali!ed that stories helped me
understand m& users better% -s / did more and more )ork* / reali!ed
that stor&telling facilitates communication* that people respond
emotionall& to stories* bond over stories and share stories again and
again* and that the more / integrated stor&telling into m& )ork* the
better the )ork )as%
So much of )hat )e do isn8t onl& about the design but about ho) )e
deal )ith people* negotiate and plan% Stor&telling can be effective in
all of these situations as )ell as in driving to)ards solutions% / think
the value of stories is independent of the t&pe of e+perience in )hich
the& are used%
Buestion: &n the endA business goals Di.e. profitE rule the da. Ho.
does stortelling tie into this-
=2relle& Stories help bridge understanding* so stor&telling can help
teams get on the same page and speak the same language L leading
to e+pected results% Stories can help people )ork more collaborativel&
and thus help teams get proEects done faster* )ith a faster time to
market% Stories can help reframe business problems so that proEects
solve the right problems and come to better solutions%
Buestion: Where is the best place to learn more-
=2relle& 4ind& 4hastain8s article in Bo+es and -rro)s on 3+perience
Themes is a great read%
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Curt Cloninger
4urt is an artist and )riter% <e sa&s his art doesn8t reall& tell a standard
narrative )ith a clima+ and resolution but rather tries to create a kind
of event e+perience%
Buestion: Ho. do ou approach stortelling in #C-
;urt& Design* particularl& graphic design* can be understood as a
visual form of communication* and stor&telling is a historicall& tested
form of communication% Stor&telling or narrative design is more like
something to keep in mind )hen considering the user8s e+perience%
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To me* narrative design Eust means having a consistent AvoiceC and
having ever& design element contribute to the same goal or
conclusion% /t also means allo)ing for an arc in the user e+perience%
-nd it means allo)ing the user to have some kind of personal sa& in
completing her e+perience%
This is the difference bet)een a novel I)here the user mentall& fills in
lots of visual blanksJ and a <oll&)ood action film I)here all the blanks
are filled in for the userJ% - novel is arguabl& more engaging%
Buestion: &n the endA business goals Di.e. profitE rule the da. Ho.
does stortelling tie into this-
;urt& <oll&)ood tells stories* and it seems to make a lot of mone&
from it% Politicians* Eournalists and large corporations often tell stories
Ii%e% liesJ* and the& make mone&% The evolution of an& brand over time
is a kind of narrative%
4orporations spend all kinds of mone& tr&ing to convince us that their
characters Ie%g% ,onald cDonaldJ are the good gu&s% 1arrative and
capitalism have al)a&s enEo&ed a fruitful relationship%
Buestion: Where is the best place to learn more-
;urt& / like 1athan Shedroff8s 3+perience Design book% /t8s more about
ASDC than ABS*C but it addresses narrative at several points
throughout% ,ichard Schechner8s Performance Theor& is good% /t has
nothing to do )ith user e+perience design per se* but it is about
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theater* tribal ritual and the cultural interfaces that people construct
to give meaning to their )orlds%
Christian Salor
4hristian is a stor&teller )ho designs user e+periences% <e believes
that the things around us have ver& po)erful stories to tell%
Buestion: Ho. do ou approach stortelling in #C-
;hristian& Stor&telling gives us purpose and a sense of place% So* it
hasn8t been so much a Adiscover&C of stor&telling as a natural
progression to)ards uncovering an e+perience buried deep )ithin a
narrative that )ants to be told%
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This idea of adopting Astor&tellingC as a means to uncover a rich
e+perience for the AendC user* )hoever the& ma& be* Eust makes sense%
-t the end of the da&* the Eob of the IBSJ designer is to help tell a
stor& that is relevant and meaningful* regardless of time* device or
even location% We use ApersonasC Icharacters in our stor&J and
AscenariosC Inarratives that tell a stor& about the personaJ in order to
full& understand not onl& the target audience but also their goals and
desires* )hich ultimatel& helps to create a meaningful e+perience for
them%
/ strongl& believe that ever&thing has a stor& associated )ith it% 3ver&
business* social group* concept* methodolog& and relationship is
desperatel& seeking out better )a&s to engage )ith its audience%
Some Eust happen to do it on a large scale I-ppleJ* )hile others
Fuietl& establish a pattern of life that goes unnoticed until it
disappears Ithe remote controlJ% 'rom packaging that sits on the store
shelf to the applications that follo) us throughout our da&s* stor&
influences Eust about ever& aspect of our lives% Stor& is all around us% /t
gives us a sense of understanding and kno)ledge of the people and
things that are important to us%
/ think the most important aspect of stor&telling for me is that it has
the abilit& to change the )a& )e vie) and interact )ith our )orld%
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Buestion: &n the endA business goals Di.e. profitE rule the da. Ho.
does stortelling tie into this-
;hristian& /f &ou8re telling the right stor& to the )rong audience* or
even telling the right stor& the )rong )a&* then &our business or
product )ill ultimatel& fade a)a&% Design and technolog& are the
catal&sts of change in the Ae+perience econom&%C -nd if )e don8t seek
out better )a&s to tell our stor&* then the vitalit& of our business*
product or service )ill be Eeopardi!ed%
-s )e all kno)* the business )orld is constantl& looking at the bottom
line% We live in a )orld saturated b& products and services that vie for
our attention* and the e+perience L the )a& in )hich a stor& unfolds
L )ill be the difference bet)een a compan&8s success and failure%
Buestion: Where is the best place to learn more-
;hristian& R=ovemarks Ithe future be&ond brandsJR b& Saatchi T
Saatchi% /t has unbelievable insight into the )a& )e fall in love )ith the
companies and products that surround us%
Cind Chastain
4ind& is a trained filmmaker and screen)riter )ho makes films and
)rites scripts and considers herself a visual and dramatic stor&teller%
Buestion: Ho. do ou approach stortelling in #C-
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;indy& Stor&telling is another discipline that can be used in the
conte+t of design as 1J a device* "J a frame)ork andOor 5J a craft to
dra) upon% /n other )ords* )e can use stor& as a )a& to capture and
sell an idea( )e can use it as a )a& to frame an approach to the
design of a product or service( or )e can use narrative techniFues to
craft an interaction and* hence* a variet& of behavioral and emotional
responses to a stor&%
We tell stories that seek to order chaos* provide meaning and engage
the emotions of our listeners% We design e+periences that hopefull&
do something similar% But in the conte+t of design* meaning is also
about )hat this e+perience* product or service )ill do for a person% /t8s
about ho) something fits into or enhances his life% /t8s about
understanding ho) something is supposed to function%
-s designers* )e do )ell at facilitating the dialogue bet)een people
and the interactive products the& use% But )e often neglect to
consider the more intangible la&er of e+perience* the stories that
evolve d&namicall& through interactions that people have )ith the
things )e make%
We also lack an approach to holistic design% /f )e can learn to
approach design more like )riters approach stories* )e )ill not onl&
build richer e+periences but start to develop a craft in our )ork that
kno)s ho) and )hen certain narrative techniFues can be used to
engage the minds* emotions and imaginations of users% Gno)ing the
craft of narrative helps us build better stories* )hich helps us turn a
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set of lifeless features and functions into a )hole e+perience that
engages the minds and emotions of customers%
Buestion: &n the endA business goals Di.e. profitE rule the da. Ho.
does stortelling tie into this-
;indy& Brand message is no longer the thing that sells% 3+perience
sells% /f the intangible pleasure* emotion or meaning )e seek can be
made tangible through the use of stor& and narrative techniFues* )e
)ill build more compelling product e+periences% -nd if the e+perience
is more compelling* businesses )ill profit from droves of lo&al*
e+perience-discerning customers%
Without this understanding* choices about )hat features should be
included and ho) the& should behave seem both uninspired and
disconnected% Sure* )e have business goals* user needs* design
principles and best practices to dra) on* but these things )on8t get a
team to a place )here it is collaborating in the same conceptual
space* let alone designing for emotion and meaning%
Buestion: Where is the best place to learn more-
;indy& Start )ith the discipline itself* like St2ry* ,obert cGee8s book
about screen)riting% 'or a dive into theor&* / recommend Carrati2n in
the !icti2n !ilm* b& David Bord)ell* and the classic ;2m5uters as
6heatre b& Brenda =aurel% -nd for the first )ord on stor&telling* read
6he P2etics b& -ristotle%
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The Stortelling $%periences Around #s
There are man& e+periences in )hich stor&telling is used to create a
compelling message that dra)s users in% The stories are not al)a&s
visible or apparent right a)a&* but underneath man& good
e+periences )e find great stories% The& can appear in a series of
interactions that tie into a larger stor& or simpl& in an emotional
connection that )e form )ith a product or brand%
&n Pac2aging: Apple
6ne compan& the e+cels at delivering a po)erful stor& is -pple% =aid
over the image of the iPhone bo+ above is the stor& arc Iintroduced in
part 1J that most screenpla&s and novels follo)% Purchasing an -pple
product and opening the man& beautiful la&ers of packaging follo) a
similar stor& arc in building anticipation%
-s &ou move through the process* &ou find compelling photograph&
and clever )riting% These build a sort of satisf&ing tension until &ou
finall& arrive at the clima+ of the e+perience and uncover the iPhone%
- more common anti-climactic approach )ould be to )rap the
iPhone in bubble plastic* reducing the stor& to a mere ABu& me%C
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&n Technolog: 3icrosoft Courier
The icrosoft 4ourier device is in the Alate protot&peC stage of
development% This is more of a booklet than -pple8s iPad* )ith dual
multi-touch screens% This video uses stor&telling to take &ou through
the user e+perience of the booklet% /nstead of simpl& running through
some of its cool features* it tells us the compelling stor& of a proEect in
)hich the potential of the 4ourier is e+ploited%
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&n 3ar2eting: Si% Scents Perfume
The Si+ Scents range of fragrances is created annuall& b& pairing si+
prominent artists )ith si+ celebrated perfumers% The goal is to help
raise a)areness for a charitable cause% 'or the second series* each
bottle comes )ith a D:D that contains a video and photograph&% The
video and imager& create a stor& around each scent to evoke a certain
feeling and theme%
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&n Architecture: H"! Store
The <B6 Store Iin midto)n anhattanJ is designed )ith stor&telling
built seamlessl& into an immersive e+perience% The architecture and
technolog& allo) the space to become a ne) )a& to e+perience the
props and merchandise of <B6 sho)s% The goal for the store
Idesigned in part b& design and branding studio /maginar& 'orcesJ
)as to create an intelligent and memorable e+perience for visitors%
&n Data: Ta%iFG:/oads 'or.ard
/n her comments on stor&telling* Dorelle ,abino)it! sho)s ho)
stor&telling can be used to communicate other)ise boring data and
turn it into a more accessible e+perience% 6ne e+ample of this )as
Ta+i#;:,oads 'or)ard% /t )as a report for the 1e) 0ork 4it& Ta+i T
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=imousine 4ommission on the current state of the ta+i cab industr& in
1e) 0ork% The information )as presented through stories in comic
book form and beautiful infographics%
&n Websites: Sho.time Sports
/n a proEect for Sho)time Sports* 4ind& 4hastain and the team at
/nteractive Partners created an engaging e+perience for fans using
e+perience themes% 'ans )ould be able to follo) and learn about an
entire fight stor& online interactivel& through video% The e+perience
themes guided not Eust the content but the functional reFuirements
and )ebsite architecture%
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The $nd &s The "eginning !f This Stor
an& aspects of stor&telling and user e+perience could not be
covered in this article% This series is meant to give &ou a starting point
to e+plore and learn more% The end of this stor& hasn8t been )ritten%
This is Eust the beginning of using stor&telling in ne) )a&s%
!rancisc2 Anchauste is a >E designer :h2 enF2ys :riting. G2uHll $ind
m2re ab2ut his ad'entures in the :2rld 2$ design and user e<5erience
2n his bl2g !inch.
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Designing #ser &nterfaces 'or "usiness Web
Applications
.y 3an72 32'an2'ic
Business Web application design is too often neglected% / see a lot of
applications that don8t meet the needs of either businesses or users
and thus contribute to a loss of profit and poor user e+perience% /t
even happens that designers are not involved in the process of
creating applications at all* putting all of the responsibilit& on the
shoulders of developers%
This is a tough task for developers* )ho ma& have plent& of back-end
and front-end development e+perience but limited kno)ledge of
design% This results in unsatisfied customers* frustrated users and
failed proEects%
So* )e )ill cover the basics of user interface design for business Web
applications% While one could appl& man& approaches* techniFues and
principles to B/ design in general* our focus here )ill be on business
Web applications%
Websites (s. Web Applications
4onfusing Web applications and )ebsites is eas&* as is confusing user
interface design and )ebsite design% But the& are different both in
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essence and in so man& other )a&s* )hich )e8ll e+plore in this article%
- )ebsite is a collection of pages consisting mostl& of static content*
images and video* )ith limited interactive functionalit& Ii%e% e+cept for
the contact form and search functionalit&J% The primar& role of a
)ebsite is to inform% Some )ebsites use content management
s&stems to render d&namic content* but their nature is still
informational%
Web applications* on the other hand* are d&namic* interactive s&stems
that help businesses perform business-critical tasks and that increase
and measure their productivit&% Thus* the primar& role of a Web
application is to perform a function that serves the user8s tasks and
according to defined business rules%
Web applications reFuire a higher level of involvement and
kno)ledge of the s&stem on the part of the user% Bsers don8t Eust
stumble upon an application* do their )ork and bounce off% The& use
it as a tool to perform critical tasks in their dail& )ork% /n the end* the&
cannot easil& discontinue using the application and s)itch to another
if the& don8t like ho) it8s )orking* as is the case )ith )ebsites%
Different Tpes of Web Applications
Business applications range in t&pe from invoicing for freelancers to
content management s&stems to document management s&stems to
banking and financial s&stems%
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We can distinguish bet)een 25en and cl2sed a55licati2ns% 6pen
s&stems are online applications that are easil& accessible to an&one
)ho opens an account% Bsers can access such applications via the
Web and can open an account for free or b& pa&ing a fee%
4losed s&stems Ior line-of-business applicationsJ are usuall& not
accessible outside of the compan& that uses it* and the& can be
considered AofflineC applications Ithough man& s&stems e+pose their
functionalit& to business partners via either services or speciali!ed
interfacesJ% Such s&stems usuall& run on the compan&8s local net)ork
and are available onl& to emplo&ees%
/ don8t kno) )ho coined it* but one term / especiall& like is
:eblicati2n* )hich describes )hat a Web application is in general% This
doesn8t mean* though* that a Web application is a half-)ebsite half-
application h&brid% /t is far more comple+ that that%
'irstA Hno. ,our #sers
0ou8ve probabl& heard this a thousand times* and for good reason% -
successful user interface focuses on users and their tasks% This is ke&*
and too man& developers have failed to create a good user
e+perience% -s Steve Grug said* ADevelopers like comple+it&( the&
enEo& discovering ho) something )orks%C
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When identif&ing &our users* keep in mind that clients are not users*
and &ou are not a user% -lthough a client8s management team )ill
usuall& be interested in the proEect and tr& to influence decisions*
remember that the& )on8t be sitting in front of the computer several
hours a da& Iunless the application is specificall& for themJ%
Ho. to &dentif #sers-
/dentif&ing users can be done using several techniFues* such as user
intervie)s* business stakeholder intervie)s and the Ashado)ingC
method of observation% /ntervie)s can give &ou ans)ers to Fuestions
about the users8 kno)ledge of the s&stem and computers in general*
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)hile shado)ing can &ield more detailed information about ho)
users perform tasks and )hat errors the& make% The method is called
shado)ing because the observer is like a shado)* )atching and
noting the steps a user takes%
/f &ou don8t have access to real users L either because &ou don8t have
permission or are designing an open application L &ou can use
personas* a tool that helps identif& users% Personas are a
representation of real users* including their habits* goals and
motivations% Because certain information about users is often
identified through business anal&sis* &ou can make use of it to create
personas% /f &ou are not familiar )ith the tool* a comic b& Brad 4olbo)
)ill help%
Task anal&sis helps identif& )hat tasks users perform in their Eobs* ho)
the& do them* ho) long the& take and )hat errors the& make%
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Sometimes clients )ill be using an old version of the application that
&ou are designing to replace% ake use of that old s&stem and )atch
ho) users use it% Bnderstanding their tasks and challenges )ill be
easier that )a&%
,egardless of )ho &our users are* one thing is certain: in most cases*
&ou )ill have to consider both novices and e+perts% 1ovice users
should be enabled to learn as fast as possible* )hile e+pert users
should be enabled to perform their tasks e+tremel& efficientl&% This
ma& mean creating separate interfaces% But in man& cases &ou )ill be
able to accommodate both t&pes of users in the same interface
through various techniFues* such as progressive disclosure%
Such research is usuall& done b& business anal&sts% But if no one else
is responsible for it* &ou should do it% 6nce &ou have the necessar&
information* &ou can begin )ith the design%
Design Process
0ou can follo) one of an& number of processes in designing the user
interface% 0ou might alread& have one% <o)ever* / )ould suggest that
&ou consider the -gile approach% Wh&* &ou ask> Well* because for
users Iand clientsJ* the user interface is the product% The bottom line is
that the& don8t care about &our sketches or fantastic back end or
po)erful server% -ll the& )ant to see is the user interface%
So* ho) does -gile help> /t helps through its ke& principle: the
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iterative approach% 3ach iteration consists of all of the phases defined
b& &our process% This means that at the end of the first iteration* &ou
)ill have a product that can be tested* a protot&pe%
S2etching
Sketching is a po)erful )a& to e+plore ideas% The goal is to arrive at
the solution b& sketching different concepts% ost sketches )ill be
thro)n out* but that is oka&% -s Bill Bu+ton sa&s in his S7etching >ser
B<5erience book* sketches are fast to create and eas& to dispose of*
)hich is )h& the& are so po)erful%
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-re sketches the same as )ireframes> Well* the differences can be
blurr&* but / )ould sa& no% Wireframes don8t capture rough ideas but
rather develop them% ,ead a fantastic discussion on /+D-: Sketching
Before the Wireframes%
6nce &ou get the ArightC sketches* or at least the ones that &ou think
are right* &ou can create more detailed )ireframes or go straight to
creating interactive protot&pes%
Prototping
The ne+t step in the process is to create protot&pes that simulate the
real application% - protot&pe can contain one or more features Ior all
of themJ* but it actuall& does nothing% /t merel& simulates the behavior
of a real application* and users )ill feel that the& are actuall& doing
something% Protot&pes ma& contain some functionalit& if needed
Isuch as comple+ calculationsJ%
Because the nature of a protot&pe done in <T= is temporar& L its
purpose* after all* is to test ideas L don8t bother )ith the code( Eust
make it )ork )ith minimal bugs% 0ou )ill thro) it a)a& an&)a&% 0ou
can also use speciali!ed protot&ping soft)are% Some people even
protot&pe in Po)erPoint%
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Testing
Protot&pes are useless unless &ou test them% This is not rocket science%
People like 2akob 1ielsen and Steve Grug support so-called Adiscount
usabilit& testing*C )hich is cheap and fast and &ields valuable insight
into &our design decisions% 0ou )ill use this information as the basis
of another iteration of sketching* protot&ping and testing% Do this at
least until maEor issues have been fi+ed% We all kno) that soft)are
proEects are tight on time and budget* so to be more efficient* test
early and test 2$ten.
6ne of the best resources for discount usabilit& testing is a ne) book
b& Steve Grug* -2c7et Surgery Made Basy% Pick up a cop& and read it%
Design Principles
There are man& design principles* but there doesn8t seem to be a
general consensus on definitive ones% So* )e8ll go through design
principles more informall&* leaving out strict definitions%
)o !ne *i2es Surprises
Probabl& the ke& factors in a good B/ are consistenc& and familiarit&% -
user interface should be consistent across all parts of the application*
from navigation to color to terminolog&% This is kno)n as internal
consistenc&% But a user interface should also be consistent )ithin its
conte+t* such as the operating s&stem or other applications in its
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group or famil&% - t&pical e+ample is the applications in the icrosoft
6ffice famil&% This is called e<ternal c2nsistency%
- good approach to consistenc& is to define user interface guidelines
for each proEect or group of proEects% These should guide the
decisions &ou make for all of the details% This )ill not onl& maintain
consistenc& but also serve as documentation to help team members
better understand &our decisions%
4onsistent user interfaces have a shorter learning curve* because
users )ill recogni!e parts of the s&stem and be able to fall back on
prior e+perience% But familiarit& is sometimes confused )ith
consistenc&% 'amiliar user interfaces dra) on concepts from the users8
previous e+periences and use appropriate metaphors% 'olders* for
e+ample* are a )ell-kno)n metaphor for file organi!ation* and the&
have replaced Adirectories*C )hich )ere used previousl& in command-
line operating s&stems% /n short* speak the language of &our users%
- common belief among business o)ners is that a great user
interface should look like a icrosoft 6ffice product* especiall&
6utlook% / )on8t go into e+plaining ho) pointless this is% ,ather* / )ill
offer alternative advice: defend the user-centric approach* and e+plain
)h& creating an application for emplo&ees* clients and partners Ii%e%
their usersJ is so important%
-ll the same* most businesses are uniFue* as are their )ork processes%
'or e+ample* t)o businesses from the same branch could have
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significantl& different processes* forcing &ou to go be&ond )hat is
familiar and start to innovate% This part of the design process can be
ver& interesting* although &ou have to be careful in ho) much &ou
innovate%
#sers Should "e Able to "e $fficient
Without a doubt* users should be able to be efficient )hen using
business applications% This is )hat the& are paid for* and this is )hat
managers e+pect from the application% Bser interfaces should allo)
users to be efficient and should focus them on completing tasks in
the easiest and fastest )a&%
But this is not al)a&s the case% There is an opinion* or at least practice*
among developers that sa&s the user interface should be as comple+
as the back-end s&stem% 1o matter ho) ridiculous this sounds* the
problem is real and could give &ou a headache% This is one reason )h&
good communication and collaboration bet)een developers are a
must%
Bsers are efficient )hen the& focus on a particular task% -s mentioned*
task anal&sis helps &ou identif& tasks and determines ho) users
perform them% /f tasks are long* accelerate them b& breaking them up
into smaller units% 0ou can also increase efficienc& b& providing
ke&board support and shortcuts% Think ho) inefficient it is for a user
to have to s)itch back and forth bet)een mouse and ke&board% /n
some cases* &ou )ill be designing for users )ho are accustomed to
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)orking on command-line operating s&stems and the applications
made for them% The& )ill be keen to have ke&board support% 6ne
suggestion: )hen defining ke&board shortcuts* keep them consistent
)ith those of common applications% 'or e+ample* ;trl I S should
al)a&s be save* and so on%
G22gle =2cs S5readsheet enables users t2 be e$$icient by 5r2'iding
7eyb2ard sh2rtcuts and c2nte<t menus* as :ell as by ta7ing ad'antage
2$ users9 $amiliarity :ith c2mm2n des7t25 a55licati2ns.
3fficienc& can also be enhanced through personali!ation% Bsers )ho
can personali!e an environment )ill learn it faster and* more
importantl&* )ill be more confident using it% Personali!ation can be
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done in man& )a&s: choosing )idgets for the dashboard( defining
shortcut options and favorites( changing the order of elements( etc%
Pa& attention to accessibilit&% -lthough man& assume that accessibilit&
doesn8t matter in Web applications* it certainl& does% Treat the
application as if it )ere a public )ebsite%
- Web application also has to be efficient in the speed )ith )hich it
processes information% So* consider heav& interactions that result from
partial renderings and -2-S reFuests%
HelpI
-n interface should provide meaningful feedback that describes the
state of the s&stem to users% /f an error occurs* users should be
notified and informed of )a&s to recover% /f an operation is in
progress* users should be notified about the progress%
We can go even further and declare that user interfaces should
prevent users from making errors% This principle* called $2rgi'eness*
can be follo)ed )ith confirmation dialogs* undo options* forgiving
formats and more% 'orgiveness makes it safe to e+plore the interface*
decreases the learning curve and increases overall satisfaction%
Because of the comple+it& of business Web applications* &ou )ould
also need to provide a comprehensive help s&stem% This could be
done )ith inline help* a support database* a kno)ledge base and
guided tours I)hich mi+ video* images and te+tJ%
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Can0t 1et )o Satisfaction
RSatisfactionR is a subEective term that refers to ho) pleasant an
interface is to use% 3ver& design principle )e have described here
affects satisfaction% -nd a fe) more principles are )orth mentioning%
Simplicit& is a basic principle of B/ design% The simpler a user
interface* the easier it is to use% But keeping user interfaces for
business applications simple is a challenge because the apps often
have a lot of functionalit&%
The ke& is to balance functionalit& and simplicit&% ,estraint is one of
the most efficient )a&s to achieve this balance: i%e% finding the
simplest )a& to solve a problem%
-esthetics* though subEective and some)hat arbitrar&* pla& an
important role in overall satisfaction% Bsers respond positivel& to
pleasing user interfaces* sometimes even overlooking missing
functionalit&% But &ou8re not creating a )ork of art% 6ne of the best
articles that e+plains aesthetics is /n Defense of 3&e 4and&%
/n the end* users )ill be spending a lot of time in front of the business
application* and no matter ho) usable* consistent or forgiving the
user interface is* satisfaction )ill be critical in determining ho) good
it is%
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$ssential Components !f Web Applications
3ver& Web application is uniFue* but man& of them contain common
features% -lthough the implementation of an& one of these features
)ill var&* let8s look at the basic idea of the three most common ones%
Web 'orms
'orms in general are important to Web applications% But as =uke
Wroble)ski sa&s in his book Web !2rm =esign* A1o one likes filling in
forms%C That includes sign-up forms in business applications )ith
do!ens of fields%
inimi!e the frustration of filling in forms% Provide inline validation
and good feedback% Bse defaults )hen possible% Don8t forget about
novice users% Bse )i!ards to help them complete tasks faster* or use
progressive disclosure to hide advanced Ior infreFuentl& usedJ
features%
3aster4Detail 5ie.s
This is the techniFue of sho)ing data in t)o separate but related
vie)s% 6ne vie) sho)s a list of items* )hile the other sho)s details of
the selected item% aster-detail vie)s can be implemented across
multiple pages or on individual ones%
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Dashboards
an& Web applications have dashboards% - dashboard is a vie) of
the most important information needed to take action and make
decisions% /t is confined to a single page and is usuall& the starting
point of an application% Dashboards are important because the&
enable users to access information and take action )ithout having to
dig through the application%
Hea( #se of Tables
Because Web applications t&picall& deal )ith large Fuantities of data
that are easil& accessible and sortable* tables are unavoidable% But this
is not a bad thing% /n fact* tables )ere made for this purpose% Don8t
confuse this )ith table-less la&outs%
3ffective tables are easil& readable% So* in most cases &ou )ill need a
meaningful header* an optimal number of columns* pagination*
alternating ro) colors* proper column alignment* sorting and filtering
capabilities and much more%
Tables can also be interactive* meaning the& are able to generate
additional info and even modif& the data the& contain%
/eports
ost businesses )ork )ith some kind of reports% Printed reports are
usuall& reFuired* so pa& attention to the design of reports% Printed Ior
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e+portedJ reports are usuall& simplified versions of online reports*
optimi!ed for monochrome printers%
Don0t 'orget #& Design Patterns
We8re so used to hearing and talking about B/ design patterns that )e
sometimes forget about themK B/ design patterns are helpful for
designing user interfaces% The important thing is to consider them
earl& on in the design process* ideall& at the sketching stage%
Because patterns often solve common problems* the right pattern can
facilitate the user8s familiarit& )ith an interface and increase the speed
at )hich the& learn it%
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6his screensh2t is $r2m the article 12 Standard Screen Patterns* :hich
g2es 2'er the m2st c2mm2n screen 5atterns.
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Case Stud: !nline "an2ing Application
To take an e+ample from the real )orld* / )ill briefl& e+plain the
process of designing the user interface for one small bank8s online
banking s&stem% The team / )orked )ith )as hired to improve the
s&stem% The main reason for the redesign )as that* according to
management* Ausers complained and man& stopped using it%C
-fter onl& a couple of hours spent )ith actual users* the main
problems )ere uncovered% /nformation about accounts and credit
cards )as buried in poor navigation% Bnderstanding ho) much
mone& users )ere spending and the state of their accounts and credit
cards )as also hard% The application* ho)ever* )as obvious to bank
emplo&ees( the& )ere familiar )ith the terminolog& and could
interpret the numbers in the application perfectl& )ell%
9ive the tight deadlines* )e follo)ed the process / have described*
and )e partiall& succeeded% Despite the short time* the maEor
problems )ere so obvious that )e clearl& understood our main task
and ho) to go about it% We created a dashboard that provided clear
information on the state of all accounts and credit cards% With this
ne) navigation* finding information became easier% ,eports )ere
easier to understand* and several ne) features )ere implemented%
-lthough )e made onl& a fe) changes* the changes affected critical
user tasks and resulted in significant improvements to the overall
e+perience%
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'inal Thoughts
Designing user interfaces for business Web applications is a
challenging Eob* full of compromise% 0ou have to make compromises
bet)een client and user needs( business reFuirements and users(
novice and e+pert users( functionalit& and simplicit&%
/t reFuires a solid understanding of users and their tasks* as )ell as of
B/ design principles and patterns% Despite the difficulties* the Eob is
interesting* and &ou learn man& ne) things on each proEect that
influence the )a& &ou design )ebsites%
3an72 32'an2'ic is a s2$t:are engineer* bl2gger and s5ea7er $2cused 2n
>A engineering. An his $ree time* he :rites ab2ut >A engineering 2n his
bl2g 3an72,tWar5S5eed.
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Progressi(e $nhancement And Standards Do
)ot *imit Web Design
.y ;hristian Heilmann
=atel& / have been getting bored and anno&ed )ith people getting up
in arms against Web standards and the ideas of progressive
enhancement* claiming that the& hold us back from creating a rich*
beautiful Web% There are also claims that these tools limit us from
pushing the boundaries of )hat is possible )ith toda&8s technologies%
The problem )ith claims such as these is that the& are based on a
misunderstanding of standards and progressive enhancement and L
at least to me L on arrogance and ignorance about )hat our Eob on
the Web is% The Web is out there for ever&bod& and is a product and a
medium like an& other%
'or e+ample* / am a big film buff and love good movies% / also
understand* though* that in order to fund great movies )e have to
make mone& from terrible ones that appeal to the lo)est common
denominator or rehash ideas that )ere successful in the past%
The same applies to the Web: )e need to shift our focus to )hat
people use it for and )hat content should go on it* not ho) prett& )e
can make it or )hat cool technolog& )e can appl&% The beaut& of Web
technologies is that the& can be used to build adaptive products% /
cannot drive a tall truck through a lo) tunnel )ithout damaging
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either the tunnel or the truck% Websites and apps* ho)ever* can easil&
make Transformers look clums&: if )e build them adaptivel& and
collaborativel& )ith a team of e+perts%
Shin )e. Technologies (s. !utdated "est
Practices-
Do!ens of case studies featuring 4SS transformation and animation*
and demos of the canvas element and <T=7 audio and video that
A)ork onl& in the latest build of bro)ser S*C give us the illusion of a
Web that could be so much richer and more beautiful% The& also lead
to claims that )e are stalling because of the grump& old people of the
Web )ho claim that )e have to follo) rules and support outdated
technolog&% -ctuall&* none of this is about stalling: it is about
maturing as an industr& and embracing the adaptive nature of the
Web% /f &ou start a design and tr& to make it )ork all b& &ourself* then
&ou have not understood the Web and its collaborative nature%
The 3ess That &s The Web
9ood Web products are the result of successful collaboration% 6ne-
man armies )ith a limited vie) of the impact of putting something up
on the Web lead to a stead& stream of mediocre* unsecure*
unmaintained and hard-to-upgrade Web products% This includes all of
those )ebsites that look terrible but Ado the Eob*C the ver& big group
of )ebsites that are incredibl& hard to use but still Acommunicate the
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brand8s messageC and the fe) that are stunningl& beautiful at first
glance and boring seconds later% 'inding a trul& usable* accessible*
beautiful* maintained Iand eas&-to-maintainJ )ebsite out there is
almost impossible%
The reason is that e+perts tend to advocate for their field of e+pertise
as being the most important one* instead of partnering )ith other
e+perts and making both a better offer and subseFuentl& a better
product%
Creating Celebrities And A Place We
Wish We Were At
We look up to the Arock starsC of Web design* the people )ho Apush
the envelope*C rather than praise teams that did an ama!ing Eob of
delivering a great Web product in an e+isting but deficient
infrastructure% 9reat technolog& al)a&s happen in environments
)here the designers or developers have full control over the content
and technolog& and free reign to build something great%
This is pure escapism* because in the real )orld &ou never get an& of
this* unless &ou build )ebsites for &ourself%
/t8s frustrating* )hich is )h& instead of tr&ing to change our )ork
environment and make our mark as Web developers* )e escape to
-)esomeland* )here ever&thing is shin& and ne) and the client-side
is reall& popping%
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,eturning from a conference at )hich &ou8ve glimpsed the future of
4SS gives &ou the feeling of being part of something )orth)hile% =ess
fulfilling is having to argue )ith &our team to reserve time to )rite a
plug-in that ensures &our corporate 4S spits out clean* semantic
<T= instead of a tag soup* or that at least allo)s &ou to add a class
that gives &ou a st&le handle to )ork )ith% 1o) guess )hich in the
long run )ill change the game> Probabl& both* but b& fi+ing the
underl&ing infrastructure* )e enable cool ne) technologies to
become relevant to the mass market%
We can build ama!ingl& fast* lo)-riding cars that reach top speeds of
17# mph* but if the roads are full of potholes and crammed )ith cars*
then the& become little more than to&s for rich people )ho o)n their
o)n racetrack% The same applies to an& design sho)case in )hich
te+ts are e+pected to be a certain length and products to be a fi+ed
number* and )here 4SS kno)ledge is needed to make the )ebsite
look right )hen &ou add a product%
This is not ho) people use the Web* and maintainers should not have
to depend on e+perts to make changes to their )ebsites% Websites
change constantl&( this is )hat makes them interesting and much
more versatile than* sa&* print media%
Holl.ood And Ad(ertising Teach #s )othing
- lot of sho)cases hail movie )ebsites for having the most feature
richness and visual beaut&% Well* tr& to find )ebsites for older movies
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and &ou )ill see that most are ?#? errors or A1ot available an& moreC
Ifor e+ample* tr& to find out )hat e+actl& is the atri+* and &ou8ll be
)aiting a )hileJ% /s this the Web )e should be putting our efforts into>
/s this innovation> 6r should )e start to )ork as teams and add our
uniFue talents to produce something better and more durable than
)hat is merel& prett& and )hat satisfies our o)n ideas of a great
)ebsite> /sn8t the main premise of Web design something that is
available to millions of people )orld)ide and available longer than
data stored on a cheap 4D I)hose lifespan is appro+imatel& 1# &ears*
in case &ou )ere )onderingJ>
The 3th !f &nno(ating $%clusi(el Through
Technolog
Gno) )hat> /n most cases* )e are n2t innovating: this is n2t the
revolution( it has been done before%
During the first bro)ser )ars* )e )ere in e+actl& the same boat* and
people )ere building things that )orked onl& in certain bro)sers* and
the& claimed this )as the future% / am sure &ou can guess )hich
bro)ser )as the )orst offender and )h& )e8re having a hard time
getting rid of it no)%
0es* /3@% - lot of the )ebsites in 4SS5 sho)cases toda&* especiall& the
animated ones* remind me painfull& of the /3@ 4SS e+pressions and
page transition sho)cases of old% Did &ou kno)* for instance* that &ou
could rotate te+t in /37%7 )ith the matri+ filter> The difference is that*
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back then computers )ere so slo) that all of these effects looked bad(
no)ada&s* on fast computers and shin& iPhones and iPads* the& look
much more impressive% While / am ver& happ& that )e don8t use a
h&brid technolog& that comes )ith a boatload of performance issues
and a s&nta+ that must have been defined in a feverish dream* / am
also not convinced that the A4SS5U bro)ser-forking that )e do no) to
make )ebsites )ork in this or that bro)ser is future-proof either%
&nno(ation &sn0t About )e. Tos
We generall& tend to regard the use of the ne)est technolog& as
Ainnovation%C This is )h& &ou see old problems being solved )ith ne)
technologies over and over again* even though the& have alread&
been solved% Pure-4SS menus* for e+ample* )ere ne)er technolog&
but )ere a step back in usabilit&: &ou cannot dela& the hiding of a
menu and &ou cannot test if it )ill fit the screen before opening it%
'or this* &ou need a technolog& that has t)o-)a& communication:
&ou set something and then check that it )orked% 4SS does not have
this checking mechanism( )e are at the merc& of the bro)ser doing it
right% With 2avaScript )e have that option% We also have a sensible
s&nta+ in 2avaScript( )hereas 4SS* )ith all of its -browser e+tensions*
is slo)l& but steadil& turning into a s&ntactic nightmare%
4SS has developed some great defensive features: for e+ample* media
Fueries* )hich allo) different designs to be served to different screen
si!es automaticall&* are )onderful% <o)ever* does 4SS need all of
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these features* and should )e have to )ait for universal bro)ser
support* or )ould it make more sense to use 2avaScript no) in
conEunction )ith 4SS to achieve the same effect> - good 4SS
designer and someone )ith rudimentar& kno)ledge of 2avaScript
libraries are all it takes% But oh no* )h& share the fame )hen )e can
do it )ith 4SS5 alone>
/nnovation is not about using the ne)est technolog& e+clusivel&%
/nnovation also happens )hen &ou combine e+isting tools and make
good use of them% 'lints )ere great as spearheads for killing each
other or skinning animals% <itting them )ith another rock or against
each other all of a sudden gave us fire% 1o one sho)ed up )ith a
lighter to teach people ho) it )orks% /nstead* )e anal&!ed )hat )e
had and put it to good use% -nd guess )hat> 'lints don8t need fuel
either%
The Corporate Spin !n &nno(ationA And &ts
Conse@uences
The other thing )e should never forget is that ever& time )e innovate*
some people )ill one )a& or another sell these ideas to corporate /T
half a &ear later% ost of the time* the innovation is sold as part of a
bigger soft)are package: A6h &eah* our 4S package 6verpriced-
-nd-Bnderspec8ed-otron no) supports -2-SV in multiple colorsKC
Sadl&* this also happens to be the onl& time )hen the innovation )ill
have a real impact on the mass market%
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/f )e reall& think that large corporations or end users care about )hat
)e do* )e8re fooling ourselves% /n the end* soft)are and the /nternet
e+ist to solve the problems of people% -nd sadl&* the people deciding
on the best solutions are not us but rather those )ho onl& go for
)hat8s cheapest and seemingl& the most secure%
- large compan& that offers a corporation its soft)are package at a
fi+ed price* promising to solve all of the issues plaguing the
corporation8s dail& )orkflo) and to train the people )ho )ork )ith
the soft)are are selling much more easil& than us )ith our AWe )ill
help &ou understand the Web and make it easier for &our emplo&ees
to be more effectiveC pitch% Which sounds like more )ork for an
alread& overloaded /T decision-maker>
The Stoc2holm Sndrome !f "ad &nterfaces
This breeds a lot of ordinar& interfaces on the Web that are painful to
use and terrible to look at% The ama!ing thing* though* is that people
love to use them% This is )hat the& learned in corporate training* and
these are the products supported and endorsed b& the compan&%
emori!ing five convoluted steps and mechanicall& going through
them ever& time is easier than finding the time to learn ne) things%
There is a comfort in kno)ing ho) to get the results &ou are asked to
get in a predicable )a& if &ou reall& don8t )ant to use something to
begin )ith%
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/f &ou don8t )ant to be one of the people )ho builds the Web* then
ever& change becomes an anno&ance L upgrading being one of
them%
This is )h& )e have outdated set-ups: not because of evil companies
that refuse to embrace ne) technologies* but rather because people
couldn8t be bothered to upgrade because no perceptive gain comes
from it%
/nstead of targeting the people )ho reall& prevent the Web from
evolving and giving them something to consider as a great gain* )e
sta& in our comfort !one* talking to each other about pushing the
envelope and suffering from the )ider market not caring%
Want to drive the Web for)ard> 'ind a )a& to disrupt the five-&ear
upgrade c&cle of corporate environments% Whenever &ou talk to the
leading lights of Web design about this* &ou get an ans)er like* AThis
is a battle )e can8t )in%C
This &s )ot About Technolog !r Design
/n the end* )e deliver products% We are passionate about the Web*
and )e )ant to push it for)ard% The problem is that )e sta& in our
comfort !one rather than e+pand our kno)ledge:
Designers )ant to push the envelope to)ards richer
interaction and more beautiful designs )ith rich t&pograph&%
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BS people )ant to make it darned eas& for people to achieve
their goals( and if a pattern )orks )ell on the desktop* it
should also )ork )ell on the Web%
3ngineers push for speed* )ith Abest practices on
performanceC that are relevant to search result pages and Web
apps like 9mail but not so much to content-heav& )ebsites%
6ther engineers )ant to build the most versatile and fle+ible
platform ever so that people can use it )ithout ever having to
bother the engineers again Ibecause the& )ould have alread&
moved on to solving other problemsJ%
obile enthusiasts start to abandon the idea of Web
technologies as the )a& for)ard because the technologies are
too limited and too far removed from the capabilities of the
platform%
- lot of these are mutuall& e+clusive* and the latter is especiall& not
true and onl& happens because )e as Web developers forgot the
nature of the Web: a technolog& stack that adapts to the needs of the
end user L data that has a clever morphing interface that gives each
use case the interface it needs% That the Web began as a te+t platform
and evolved into a rich media s&stem is great( that )e )ant to replace
one )ith the other is Eust plain )rong or at least ver& premature%
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Where &s The "eaut !f The Web-
<ere is the real beaut& of Web design: adaptabilit&( interfaces that
adapt to the needs of the user independent of their technolog& or
ph&sical abilit&% We forgot this for a fe) reasons:
We0re control frea2s
We like to control )hat )e do and are afraid of chaos and
people messing )ith our products% Sure* )e love to be
disruptive and break conventions* but onl& )hen :e can
choose the font-face and colors%
We0re bitter
'or &ears* )e )orked tirelessl& to make the Web better and
more beautiful* and our clients hardl& ever cared% We )ere
constantl& promised to be allo)ed to build something
ama!ing* and then our budgets )ere cut or )e had to move
on to the ne+t proEect before adding that last little element
that )ould have made it a)esome%
Cheap thrills
/t is eas& to dra) praise for Athinking outside the bo+C b&
telling people that progressive enhancement is dead or that
/3@ should no longer be supported or that ever&one &ou kno)
has a 1$"#-pi+el resolution% 0ou get applauded* and people
look up to &ou because this is e+actl& )hat the& )ant to tell
their boss ever& da&% But does it help us> 6r are )e getting
praise b& escaping to our o)n )orld>
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'rustration about the end product
We are hardl& ever able to look at a live product and sa&* AThis
is cool and looks e+actl& as )e planned%C 3ven )orse* after a
&ear of maintenance* )e are luck& even to be able to recogni!e
it as our )ork% Portfolios are outdated as soon as )e put them
up I/ kno) because / am hiring people right no) and cannot
assess their Fualit& of )ork that )a&J%
Arrogance and ignorance
6ur market* our <, practices and even our Eob boards clearl&
distinguish bet)een designers and developers% /nstead of
challenging this and ackno)ledging AWeb developersC )ho
grasp both the user e+perience and the command line* )e are
content to sta& in our o)n silos%
- developer )ho claims not to need design input is as useless
as a designer )ho doesn8t care about the technical
implementation of their design% We should encourage each
other to build the best products through collaboration* and
not regard each other as sho)-stoppers or )hiners )ho
al)a&s )ant it their )a&%
To /ecap: !ur &ssues
So here are the issues &ou have to face as someone )ho )ants to
build great Web products:
The technolog stac2 ou0re as2ed to support is un2no.n.
0ou can fool &ourself into believing that ever&one out there is
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as happ& to upgrade and chase after the ne)est tech* but
doing it Eust sho)s that it8s been a )hile since &ou had to
deliver a real proEect%
!utdated technolog is here to sta.
People either are not allo)ed to upgrade or simpl& don8t care%
When / )atch T:* / don8t )ant to kno) ho) its internals )ork*
and a lot of Web users think this )a&* too%
,our .or2 .ill be butchered.
The )ebsite &ou plan to build )ill be changed over the course
of the proEect Ie%g% the client runs out of mone&* )hich al)a&s
happensJ* and )hat &ou do manage to get out )ill be changed
over the &ears to something &ou never intended to build%
,ou can0t 2no. e(erthing.
When &ou put a product on the Web* &ou need to make it do
the follo)ing: )ork for humans* look pleasing* perform )ell*
be secure* be e+tensible* have the option to be locali!ed to
different markets and languages* be eas& to change and adapt
and be cheap to run and migrate to another environment% /f
&ou can do all of that* please send me &our 4:V on second
thought* don8t* because /8m sure &ou8ll be a poor team pla&er%
,ou can0t rel on solutions standing the test of time.
- lot of Agreat tricksC and Abest practicesC come )ith a massive
price that gets paid a fe) months do)n the line% an&
solutions that )ere once the bee8s knees are no) considered
bad practice Itable la&outs* for e+ample* )ere at one time the
bulletproof solution for flak& 4SS la&outsJ%
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-ll of this points to a truth that / learned long ago: follo)ing
standards and enhancing progressivel& means building stuff that )ill
not come back to haunt &ou do)n the line%
Wh Standards 3atterA And What 6'ollo.ing
Standards7 3eans
Working to)ards a standard means t)o things: making it eas& for
others to build on &our )ork* and having a fi+ed point to start from%
The thing about standards in an& professional environment is that
the& )ork% The& might not be the best or most elegant solution* but
b& sticking to them &ou are at least delivering a )orkable solution%
This is )h& )e standardi!ed scre)s and print si!es and also )h& one
can find boilerplate contracts around%
Products built some)here else b& someone unkno)n )ill still be
maintainable if the developers follo)ed a standard L even if the
product lacks documentation% / can still put m& old lego cars together
from the parts even though / lost the booklets% /f / had sa)ed off parts
of the legos or bent them to make them prettier* / )ouldn8t be able to
do that%
B& follo)ing standards* &ou are signing an agreement )ith the people
)ho take over from &ou* sa&ing: no big surprises ahead L /8m a
professional%
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That said* don8t look at standards as a Ab& an& means necessar&C
proposition% -dding -,/- roles to &our <T= right no)* for e+ample*
)ould make the W54 validator complain* but the roles allo) people
to Fuickl& navigate &our document )ithout &our having to )rite
custom ke&board navigation )ith AskipC links%
Progressi(e $nhancement Wor2s
Progressive enhancement is not about supporting old platforms:
an&one )ho sa&s this totall& misunderstands the concept% Progressive
enhancement means one thing: delivering )hat can be supported to
the right platform% This means the follo)ing:
&ncluding e(erthing that is absolutel necessar for the
comprehension and functionalit of the .ebsite in HT3*.
1ot static <T=* mind &ou* but <T= rendered b& a )ell-
)ritten back end that gets the data via an -P/%
Heeping the loo2 and feel as much in CSS as possible.
/f &ou need a fe) <T= elements to achieve a certain look*
that is not an issue )hatsoever% This is actuall& )h& )e have
elements like SP-1 and D/:% 0ou )ill find standards !ealots
)ho fro)n upon ever& e+tra D/: on the page% Tell those
people to chill out%
$nhancing the beha(ior of the product .ith a richer
interacti(e laer.
This could be 4SS for hovers* transitions and animations* or
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2avaScript* or 'lash* or SilverlightV heck* thro) in 2ava applets
if &ou )ant% -s long as &ou add them onl& )hen appropriate*
&ou8re not doing an&thing )rong%
- great pragmatic e+ample of progressive enhancement in action is
SW'obEect and Soundanager% /nstead of putting a 'lash movie into
the document and hoping it )orks* put a do)nload link to the audio
or video in the document* add a 2avaScript and let the script do the
rest% /t checks )hether 'lash is supported b& the bro)ser and creates
the right markup for the given bro)ser to embed the audio or video
onl& )hen it is able to be pla&ed% 3ver&one gets to see the movie or
hear the sound* but onl& those bro)sers that can support a pla&er )ill
sho) one%
The main test of good progressive enhancement is this: are &ou
offering functionalit& that &ou are not sure )ill )ork> /f not* then
congratulations: &ou have built a great Web product% Testing before
implementation is as obvious as checking the depth of a lake before
Eumping in% There is no magic to it%
6ne big benefit of progressive enhancement that is often forgotten is
that b& separating the different tasks of a Web product into different
technologies* &ou are able to segment the )orkflo) and assign each
part to a different team%
- progressivel& enhanced product can be built in parallel b& the back-
end team* the front-end developers and the BS and design team% /f
&ou start )ith the design and tr& to trace &our )a& back* &ou aren8t
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)orking together but rather thro)ing )ork over a )all and probabl&
causing e+isting code to be changed or even totall& re-architected% To
save time* enhance progressivel& and measure t)ice* cut once%
The product c&cle should begin )ith a definition of basic functionalit&(
once this is agreed on* all groups can )ork in parallel and reconvene
at later stages in an iterative fashion and make the product a bit
better ever& time% This also means that if there is an emergenc& and
funding gets canned* &ou can at least deliver a )orking product%
-gile* isn8t it>
"est Practices Come 'rom Application And &terati(e
&mpro(ement
To improve our entire market* )e have to stop advertising ever&thing
)e do as a Abest practice%C Best practices should come from real
products built b& real teams for real clients* )ith all of the anno&ances
and problems the& bring% Test cases that cover all AcurrentC bro)sers
are nice* but man& more things can thro) a spanner in the )orks
)hen )e build real products%
So* if &ou )ork at a compan& and managed to implement some cool
ne) technolog& in an e+isting product or have stories to tell about
ho) shifting to a 4SS la&out saved &our client thousands of dollars*
please )rite about those% We need tangible stories to tell clients* not
tales of a bright future%
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'urthermore* scrutini!e ever& Abest practiceC &ou find in &our o)n
environment: does it reall& deliver on its promise> Does something
need to be added to make it )ork in the Areal )orldC> Write about
these add-ons and fi+es* adding them as comments to the original
article%
Together We Can Do This
The last thing / )ant to bring up here is that / am tired of the debate
about developer vs% designer vs% proEect manager% -s listed above* real
Web proEects reFuire a lot of different skill sets* and &ou )ould be
hard pressed either to find someone )ho possesses all of them or to
find the time to learn them all &ourself and sta& up to date%
/t is all about team)ork* trust* delegation and communication% /f )e
sta& cooped up in our respective ivor& to)ers and complain that )e
can8t )ork )ith the other groups* )hile pretending that )e could do
their Eobs an&)a& if onl& people )ould upgrade their bro)sers* then
)e shouldn8t be surprised that )e don8t get the time and opportunit&
to o)n and deliver a real Web product* as opposed to some piece of
soft)are )ith a Web interface%
;hristian Heilmann is an internati2nal =e'el25er B'angelist :2r7ing
$2r the Gah22 =e'el25er Cet:2r7 in the l2'ely t2:n 2$ (2nd2n* Bngland
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Color Theor for Professional Designers
.y ;amer2n ;ha5man
4olor in design is ver& subEective% What evokes one reaction in one
person ma& evoke a ver& different reaction in someone else%
Sometimes this is due to personal preference* and other times due to
cultural background% 4olor theor& is a science in itself% Stud&ing ho)
colors affect different people* either individuall& or as a group* is
something some people build their careers on% -nd there8s a lot to it%
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Something as simple as changing the hue or saturation of a color can
evoke a completel& different feeling% 4ultural differences mean that
something that8s happ& and uplifting in one countr& can be
depressing in another%
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Warm Colors
Warm colors include red* orange and &ello) and variations of the
three% These are the colors of fire* fall leaves and sunsets and sunrises*
and the& are generall& energi!ing* passionate and positive%
,ed and &ello) are both primar& colors* )ith orange falling in the
middle* )hich means )arm colors are all trul& )arm and aren8t
created b& combining a )arm color )ith a cool color% Bse )arm colors
in &our designs to reflect passion* happiness* enthusiasm and energ&%
/ed DPrimar ColorE
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,ed is a hot color% /t8s associated )ith fire* violence and )arfare% /t8s
also associated )ith love and passion% /n histor&* it has been
associated )ith both the devil and 4upid% ,ed can actuall& have a
ph&sical effect on people* raising blood pressure and respiration rate%
/t has been sho)n to enhance human metabolism* too%
,ed can be associated )ith anger* but it is also associated )ith status
Ithink of the red carpet at a)ards sho)s and celebrit& eventsJ% ,ed
also indicates danger I)hich is the reason stop lights and signs are
red and )h& most )arning labels are redJ%
6utside the )estern )orld* red has different associations% 'or
e+ample* in 4hina* red is the color of prosperit& and happiness% /t can
also be used to attract good luck% /n other eastern cultures* red is
)orn b& brides on their )edding da&% /n South -frica* though* red is
the color of mourning% ,ed is also associated )ith communism% ,ed
has become the color associated )ith -/DS a)areness in -frica due to
the popularit& of the ,3D campaign%
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/n design* red can be a po)erful accent color% /t can have an
over)helming effect if used too much in designs* especiall& in its
purest form% /t8s a great color to conve& po)er or passion in a design%
,ed can be versatile* though* )ith brighter shades being energetic
and darker shades evoking po)er and elegance%
!range DSecondar ColorE
6range is a vibrant and energetic color% /n its muted forms* it is
associated )ith 3arth and the autumn season% Because of its
association )ith the changing seasons* orange can represent change
and movement in general%
Because orange is also a fruit* it can be associated )ith health and
vitalit&% /n designs* orange commands attention )ithout being as
overpo)ering as red% /t8s often considered more friendl& and inviting*
and less in &our face%
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,ello. DPrimar ColorE
0ello) is often considered the brightest and most energi!ing of the
)arm colors% /t is associated )ith happiness and sunshine% But &ello)
can also be associated )ith deceit and co)ardice Icalling someone
&ello) is to call them a co)ardJ%
0ello) is also associated )ith hope* as can be seen in countries )here
&ello) ribbons are )orn b& families that have loved ones at )ar%
0ello) is also associated )ith danger* though not as strongl& as red% /n
some countries* &ello) has ver& different connotations% /n 3g&pt* for
e+ample* &ello) is for mourning% /n 2apan it represents courage* and
in /ndia it8s a color for merchants%
/n &our designs* bright &ello) can lend a sense of happiness and
cheerfulness% Softer &ello)s are commonl& used as a gender-neutral
color for babies Irather than blue or pinkJ and &oung children% =ight
&ello)s also give more of a feeling of calm and happiness than bright
&ello)s% Dark &ello)s and gold-hued &ello)s can look antiFue and be
used in designs )here a sense of permanence is desired%
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Cool Colors
4ool colors include green* blue and purple* and the& are often more
subdued than )arm colors% The& are the colors of night* )ater and
nature and are usuall& calming* rela+ing and some)hat reserved%
Blue is the onl& primar& color in the cool spectrum* )hich means that
the other colors are created b& combining blue )ith a )arm color
I&ello) for green and red for purpleJ% 9reens take on some of the
attributes of &ello)* and purple takes on some of the attributes of red%
Bse cool colors in &our designs to give a sense of calm or
professionalism%
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1reen DSecondar ColorE
9reen is a do)n to earth% /t represents ne) beginnings and gro)th% /t
also signifies rene)al and abundance% -lternativel&* green can
represent env&* Eealous& or a lack of e+perience%
9reen has man& of the same calming attributes as blue* but it also
carries some of the energ& of &ello)% /n design* green can have a
balancing and harmoni!ing effect* and it is stable% /t8s appropriate for
designs related to )ealth* stabilit&* rene)al and nature% Brighter
greens are energi!ing and vibrant* )hile olive greens represent the
natural )orld% Dark greens are the most stable and representative of
affluence%
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"lue DPrimar ColorE
Blue is often associated )ith sadness in the 3nglish language% Blue is
also used e+tensivel& to represent calmness and responsibilit&% =ight
blues can be refreshing and friendl&% Dark blues are stronger and
more reliable% Blue is also associated )ith peace and has spiritual and
religious connotations in man& cultures and traditions Ifor e+ample*
the :irgin ar& is generall& depicted )earing a blue robeJ%
The significance of blue depends largel& on its shade and hue% The
shade of blue &ou select )ill have a huge impact on ho) &our design
is perceived% =ight blues are often rela+ing and calming% Bright blues
can be energi!ing and refreshing% Dark blues are e+cellent for
corporate )ebsites and )ebsites )here strength and reliabilit& are
important%
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Purple DSecondar ColorE
Purple has long been associated )ith ro&alt&% /t8s a combination of red
and blue and takes on attributes of both% /t is associated )ith
creativit& and imagination* too%
/n Thailand* purple is the color of mourning for )ido)s% Dark purples
are traditionall& associated )ith )ealth and ro&alt&* )hile lighter
purples Ilike lavenderJ are considered more romantic%
/n design* dark purples give a sense )ealth and lu+ur&% =ight purples
are softer and associated )ith spring and romance%
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)eutrals
1eutral colors often serve as a backdrop in design% The&8re commonl&
combined )ith brighter accent colors% But the& can also be used on
their o)n and make for ver& sophisticated la&outs% Surrounding colors
affect the meaning of neutral colors much more than )arm and cool
colors%
"lac2
Black is the strongest of the neutral colors% 6n the positive side* it8s
associated )ith po)er* elegance and formalit&% 6n the negative side* it
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is associated )ith evil* death and m&ster&% Black is the traditional color
of mourning in man& Western countries% /t8s also associated )ith
rebellion in some cultures and is tied to <allo)een and the occult%
Black is commonl& used in edg& designs* as )ell as in elegant designs%
/t can be either conservative or modern* traditional or unconventional*
depending on the colors it8s combined )ith% /n design* black is
commonl& used for t&pograph& and other functional elements
because of its neutralit&% Black conve&s a sense of sophistication and
m&ster&%
White
White is at the opposite end of the spectrum* but like black* it )orks
)ell )ith Eust about an& other color% White is often associated )ith
purit&* cleanliness and virtue% /n the West* )hite is commonl& )orn b&
brides on their )edding da&% /t8s also associated )ith the health care
industr&* especiall& doctors* nurses and dentists% White is associated
)ith goodness: angels are often depicted in )hite dress%
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/n design* )hite is often used as a neutral backdrop to give other
colors a louder voice% /t conve&s cleanliness and simplicit& and is
popular in minimalist designs% White is also used to represent either
)inter or summer* in conEunction )ith the design motifs and colors
around it%
1ra
9ra& is a neutral color* generall& considered to be on the cool end of
the spectrum% /t can be considered mood& or depressing% =ight gra&s
can be used in place of )hite in some designs* and dark gra&s can be
used in place of black%
9ra& is generall& conservative and formal but can also be modern% /t is
sometimes considered a color of mourning% /t8s commonl& used in
corporate designs* )here formalit& and professionalism are needed% /t
can be a sophisticated color% Pure gra&s are shades of black* though
other gra&s ma& have blue or bro)n hues mi+ed in% /n design* gra&
backgrounds are ver& common* as is gra& t&pograph&%
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"ro.n
Bro)n is associated )ith 3arth* )ood and stone% /t8s a completel&
natural color and a )arm neutral% Bro)n can be associated )ith
dependabilit& and reliabilit&* )ith steadfastness and )ith earthiness% /t
can also be considered dull%
/n design* bro)n is commonl& used as a background color% /t8s also
seen in )ood te+tures and sometimes in stone te+tures% /t gives a
feeling of )armth and )holesomeness to a design% /t8s sometimes
used in its darkest forms as a replacement for black* in either
backgrounds or t&pograph&%
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"eige and Tan
Beige is some)hat uniFue in the color spectrum* because it can take
on cool or )arm tones depending on the colors around it% /t has the
)armth of bro)n and the coolness of )hite and* like bro)n* is
sometimes seen as dull% /t8s a conservative color in most instances and
is usuall& reserved for backgrounds% /t also s&mboli!es piet&%
Beige is generall& used for backgrounds* often ones )ith a paper
te+ture% /t takes on characteristics of the colors around it* minimi!ing
its effect on the overall design%
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Cream and &(or
/vor& and cream are sophisticated colors* )ith some of the )armth of
bro)n and a lot of the coolness of )hite% The&8re generall& Fuiet and
often evoke a sense of histor&% /vor& is a calm color* )ith some of the
pureness associated )ith )hite* but a bit )armer%
/n design* ivor& lends elegance and a sense of calm% When combined
)ith earth& colors like peach or bro)n* it can take on an earth&
Fualit&% /t can also be used to lighten darker colors* )ithout the stark
contrast of )hite%
&n "rief
While the information presented here might seem Eust a bit
over)helming* color theor& is as much about the feeling a particular
shade evokes as an&thing else% But here8s a Fuick reference guide for
the common meanings of the colors discussed above:
/ed: Passion* =ove* -nger
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!range: 3nerg&* <appiness* :italit&
,ello.: <appiness* <ope* Deceit
1reen: 1e) Beginnings* -bundance* 1ature
"lue: 4almness* ,esponsibilit&* Sadness
Purple: 4reativit&* ,o&alt&* Wealth
"lac2: &ster&* 3legance* 3vil
1ra: ood&* 4onservative* 'ormal
White: Purit&* 4leanliness* :irtue
"ro.n: 1atural* Wholesome* Dependable
Tan or "eige: 4onservative* Pious* Dull
Cream or &(or: 4alm* 3legant* Pure
Traditional Color Scheme Tpes
There are a number of color scheme standards* )hich make creating
ne) schemes easier* especiall& for beginners% Belo) are the traditional
schemes* )ith a fe) e+amples of each%
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6he basic 12-s527e c2l2r :heel is an im52rtant t22l in creating c2l2r
schemes.
3onochromatic
onochromatic color schemes are made up of different tones* shades
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and tints of a particular hue% These are the simplest color schemes to
create* because the&8re all of the same hue* making it hard to create a
Earring or ugl& scheme Ithough that is still possibleJ%
$%amples
<ere are three e+amples of monochrome color schemes% 'or the most
part* the first color Iif )e8re looking at the scheme from left to rightJ
)ould be used for headlines% The second )ould be used for bod& te+t
or possibl& the background% The third color )ould be used for the
background Ior for the bod& te+t if the second color )as used as the
backgroundJ% -nd the last t)o colors )ould be used as accents or in
graphics%
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Analogous
-nalogous color schemes are the ne+t easiest to create% -nalogous
schemes consist of three colors that lie ne+t to each other on the 1"-
spoke color )heel% 9enerall&* analogous color schemes all have the
same chroma level* but b& using tones* shades and tints )e add
interest and adapt the schemes to our needs%
$%amples
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6his is a traditi2nal anal2g2us c2l2r scheme* and :hile it9s 'isually
a55ealing* there isn9t en2ugh c2ntrast bet:een the c2l2rs $2r an
e$$ecti'e :ebsite design.
Here9s a c2l2r scheme :ith the same hues as the 2ne ab2'e* but :ith
the chr2ma adFusted t2 gi'e m2re 'ariety. At9s n2: much m2re suitable
$2r use 2n a :ebsite.
,n2ther e<am5le 2$ a traditi2nal anal2g2us scheme.
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6his scheme m2di$ies the last 2ne $2r use 2n a :ebsite.
Complementar
4omplementar& schemes are created b& combining colors from
opposite sides of the color )heel% /n their most basic form* these
schemes consist of onl& t)o colors but can be easil& e+panded using
tones* tints and shades% - )ord of )arning* though: using colors that
are e+act opposites )ith the same chroma andOor value right ne+t to
each other can be Earring Ithe&8ll seem to vibrate along their border in
e+treme casesJ% -void this* either b& leaving )hite space bet)een
them or b& adding a transitional color bet)een them%
$%amples
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, :ide range 2$ tints* shades and t2nes ma7es this a 'ersatile c2l2r
scheme.
,n2ther c2m5lementary c2l2r scheme :ith a :ide range 2$ chr2mas.
=2n9t $2rget that beige and br2:n are really tints and shades 2$
2range.
Split Complementar
Split complementar& schemes are almost as eas& to use as
complementar& schemes% <ere* instead of using opposites colors* &ou
)ould use colors on either side of the hue that is opposite to &our
base hue%
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$%amples
, scheme in :hich yell2:-green is the base hue. An this scheme* ha'ing
en2ugh di$$erence in chr2ma and 'alue bet:een the c2l2rs y2u select is
im52rtant.
,n2ther 5alette :ith a :ide range 2$ chr2mas.
Triadic
Triadic schemes are made up of hues that are eFuall& spaced around
the 1"-spoke color )heel% These make for more vibrant color
schemes%
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$%amples
>sing a 'ery 5ale 2r dar7 'ersi2n 2$ 2ne c2l2r in the triad* al2ng :ith
t:2 shades* t2nes 2r tints 2$ the 2ther t:2 c2l2rs* ma7es the single
c2l2r :2r7 alm2st as a neutral.
,lternately* 5airing 2ne 'ery bright hue :ith muted hues ma7es the
bright 2ne stand 2ut m2re.
Double4Complementar DTetradicE
Tetradic color schemes are probabl& the most difficult to pull off%
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$%amples
, rather unim5ressi'e scheme. 6he best tetradic schemes use 2ne c2l2r
as the 5rimary c2l2r and the 2thers as accents.
6etradic c2l2r schemes :ith similar chr2mas and 'alues :2r7 :ell. 3ust
add a neutral Jsuch as dar7 gray 2r blac7K $2r te<t and accents.
At :2r7s Fust as :ell $2r dar7er c2l2r schemes.
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Custom
4ustom color schemes are the hardest to create% B& not follo)ing the
predefined schemes discussed above* &ou8re abandoning an& formal
rules% Geep in mind things like chroma* value and saturation )hen
creating custom color schemes%
$%amples
6he c2l2rs here all ha'e similar chr2ma and saturati2n le'els.
-gain* using colors )ith similar chroma and saturation is effective and
creates a sense of cohesion%
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>sing 2ne c2l2r :ith a high chr2ma am2ng 2ther c2l2rs :ith l2:er
chr2mas is an2ther e$$ecti'e meth2d Jthe higher-chr2ma c2l2r ser'es as
an accentK.
Creating a Color Scheme
4reating &our o)n color schemes can be a bit intimidating% But it8s not
as complicated as man& people think% -nd &ou can emplo& Fuite a
fe) tricks to create great color palettes right from the start%
We8ve gone over the different t&pes of color schemes% 1o)* let8s tr&
creating a fe) of our o)n% Plent& of tools are online that )ill help &ou
create a color scheme* but let8s forget about those for no) and Eust
use Photoshop%
=et8s break a)a& from the t&pes alread& mentioned and create some
custom schemes% While kno)ing ho) colors interact and ho)
traditional schemes are created is important* for most design proEects
&ou8ll likel& create schemes that don8t adhere strictl& to an&
predefined patterns%
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So* for our purposes here* )e8ll create a set of three color schemes for
t)o different )ebsites% 6ur h&pothetical clients are a modern
architecture design blog and a high-end )omen8s clothing retailer
that speciali!es in :ictorian-influenced apparel%
We8ll start )ith a basic monochromatic scheme* Eust to get a feel for it%
While traditional color schemes aren8t used as much in design*
monochromatic color schemes are the e+ception% 0ou8ll likel& find
&ourself using monochromatic schemes on a fairl& regular basis%
'or our apparel store* here8s a traditional monochromatic scheme*
)ith )hite added as a neutral%
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'or our design blog* )e8ve gone )ith a color scheme made up of
shades and tints of gra&%
This is almost an analogous color scheme* but )e8ve left out one
color% /t8s made up of shades of purple and reddish-purple% These t)o
colors fall ne+t to each other on the color )heel and )ork )ell
together* especiall& )hen given different values and saturation levels%
-dding a couple of shades of red to this gra& color scheme adds a lot
of visual interest and the potential to highlight certain parts of &our
design%
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<ere* )e8ve gotten rid of the purple hues and s)itched to a burgund&%
-gain* this is ne+t to the reddish-purple on the color )heel% We8ve
also added a ver& pale &ello) tone* )hich sits opposite purple on the
color )heel% This serves as our neutral and looks more like an off-
)hite compared to our other hues%
While this color scheme at first glance looks like another standard
gra& and red palette% <o)ever* gra&s are actuall& tones of blue% Blue
and red make up t)o thirds of a tetradic color scheme* but the& )ork
Eust fine together )ithout &ello)* especiall& )hen the red is pure and
the blue is toned do)n to the point of almost being gra&%
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Wh ShadesA Tones and Tints Are &mportant
-s &ou can see from the color schemes above* using tints* tones and
shades in &our color schemes is vital% Pure hues all have similar values
and saturation levels% This leads to color schemes that are
over)helming and boring at the same time%
When &ou mi+ in tones* shades and tints* &ou e+pand the basic 1"-
spoke color )heel to an infinite number of possible colors% 6ne of the
simplest )a&s to create a professional-looking scheme is to take a fe)
tones* tints and shades of a given color Iavoiding the pure hueJ* and
then add another pure Ior close to pureJ hue that is at least three
spaces a)a& on the color )heel Ii%e% that8s part of a tetradic* triadic or
split-complementar& schemeJ as an accent color% This adds visual
interest )hile still retaining a sense of balance%
Adding in )eutrals
1eutrals are another important part of color schemes% 9ra&* black*
)hite* bro)n* tan and off-)hite are generall& considered neutral%
Bro)ns* tans and off-)hites tend to make color schemes )armer
Ibecause the&8re reall& Eust tones* shades and tints of orange and
&ello)J% 9ra& takes on a )arm or cool feel depending on the
surrounding colors% Black and )hite also look either )arm or cool
depending on the surrounding colors%
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Black and )hite are the easiest neutrals to add to Eust about an& color
scheme% To add a bit more visual interest* though* consider using a
ver& light or ver& dark shade of gra& instead%
-dding bro)ns* tans and off-)hite hues is a bit trickier* but )ith
practice &ou8ll find it gets easier% 'or bro)ns* consider using a ver&
dark chocolate bro)n in place of black% - pale off-)hite can be used
instead of )hite or light gra& in man& cases% -nd tan can be used in
place of gra& Icreate a tone b& adding some gra& to make it even
easierJ%
The $asiest Color Schemes
We8ve touched on this alread&: adding a bright accent color to an
other)ise neutral palette is one of the easiest color schemes to create%
/t8s also one of the most striking% /f &ou8re unsure of &our skill in
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creating custom schemes* start out )ith these t&pes of palettes%
<ere are a fe) e+amples to give &ou an idea:
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G2u can see here h2: using br2:ns instead 2$ grays ma7es the entire
scheme :armer* e'en :ith the blue accent c2l2r.
0ou can use tones of an& color instead of gra& or bro)n in this t&pe of
scheme( Eust keep it close to the gra& end of the spectrum for the
most foolproof results% -s a general rule* cool gra&s and pure gra&s
are best for modern designs% 'or traditional designs* )armer gra&s
and bro)ns )ork better%
Ho. 3an Colors-
0ou8ll notice that throughout this post )e8ve used color schemes )ith
five different colors% 'ive is a good number: it gives plent& of options
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for illustrating the concepts discussed here and it is a )orkable
number in a design% But feel free to use more or fe)er colors in &our
o)n schemes%
- lot of )ebsites might have onl& three colors% 6thers onl& t)o% -nd
some might have eight or ten I)hich is a lot trickierJ% 3+periment* and
use as man& or fe) colors as &ou need% But &ou ma& )ant to start
)ith a palette of five* and then add or subtract as &ou see fit and as
&ou progress%
The easiest )a& to add a color is to start )ith a predefined traditional
color scheme and go from there% This gives &ou at lease a bit of
direction as far as )hich other colors to consider%
Conclusion
We8ve reall& onl& touched on color theor& in this article% Specialists
out there have spent literall& &ears refining their abilit& to choose the
appropriate colors for the situation%
The best )a& to learn ho) to create beautiful color schemes is to
practice% 4reate a scheme ever& da&% 0ou can either start )ith
automated tools or Eust fire up Photoshop and begin% /f &ou come
across a particularl& beautiful or striking color* tr& creating a scheme
around it%
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Take advantage of one of the man& )ebsites out there that let &ou
upload &our color schemes and organi!e them for later reference%
The& make &our librar& more practical and easier to use in future%
;amer2n ;ha5man is a 5r2$essi2nal Web and gra5hic designer :ith
2'er 1 years 2$ e<5erience. She :rites $2r a number 2$ bl2gs* including
her 2:n* ;amer2n ;ha5man @n Writing. She9s als2 the auth2r 2$
Anternet !am2us& , Practical Guide t2 .ec2ming an @nline ;elebrity.
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&s +ohn The Client Dense or Are ,ou 'ailing
Him-
.y Paul .2ag
eet 2ohn the client% 2ohn runs a reasonabl& large )ebsite% <e is a
marketer )ho considers himself smart* articulate and professional%
That said* he doesn8t kno) much about Web design* and so he needs
&our help% 2ohn comes to &ou )ith a clear set of business obEectives
and asks for a Fuote% But )hat happens ne+t leaves 2ohn confused*
frustrated and e+tremel& unhapp&%
$%plain Wh ,ou Are As2ing About 3one
Before giving 2ohn his Fuote* &ou ask a little more about the proEect%
-fter chatting for a fe) minutes* &ou ask him about his budget% - fair
Fuestion* &ou think% -fter all* &ou could approach the proEect in so
man& )a&s%
Without kno)ing the budget* kno)ing )here to begin is impossible%
/n &our mind* building a )ebsite is like building a house% Without
kno)ing the budget* &ou can8t possibl& kno) ho) man& rooms the
client can afford or )hat materials &ou should use to build%
2ohn* on the other hand* is instantl& suspicious% Wh& )ould &ou )ant
to kno) about his budget> The onl& reason he can think of is that &ou
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)ant to make sure &ou don8t charge him less than )hat he is )illing
to give% Besides* he doesn8t reall& kno) his budget% <o) the heck is
he supposed to kno) ho) much a )ebsite costs>
2ohn leaves* determined to find a Web designer )ho doesn8t )ant to
take advantage of him% 'ortunatel& for &ou* all of the other designers
he speaks )ith also neglect to e+plain )h& the& need to kno) about
his budget* and so &ou manage to )in the proEect after all%
+ustif ,our /ecommendations &n *anguage +ohn
Can #nderstand
6nce &ou have )on the Eob* &ou arrange a kick-off meeting to nail
do)n the specifications% <o)ever* 2ohn instantl& regrets his decision
to hire &ou because his )orst fears have been confirmed% /n his e&es*
&ou are all of a sudden tr&ing to sFuee!e more mone& out of him as
&ou blab on about the importance of usabilit& and accessibilit&% 2ohn
doesn8t care about disabled users% <e doesn8t e+pect disabled users to
visit his )ebsite an&)a&%
-nd as for usabilit&* surel& the Eob of the Web designer is to make the
)ebsite usable% Wh& do )e need e+pensive usabilit& testing> <e is
prett& certain that usabilit& testing involves e+pensive things like
cameras* labs and t)o-)a& mirrors% 0ou thought &ou had e+plained
these issues clearl&% 0ou spoke of W4-9 "* and &ou mentioned 2akob
1ielsen% 0ou are beginning to )onder if 2ohn is a bit thick%
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Perhaps if &ou had talked about accessibilit& in terms of assessing
search engine rankings and testing usabilit& as a )a& to increase
conversion* then 2ohn might have listened% -s it is* 2ohn puts his foot
do)n and refuses to pa& for an& of these Aunnecessar& e+tras%C
&nclude +ohn &n The Process
0ou )alk a)a& from the kick-off meeting pleased to have a signed
contract% But that feeling in the pit of &our stomach tells &ou that this
might be another one of those proEects% ,egardless* &ou tr& to be
optimistic* and &ou dive into the design process% -lmost immediatel&*
&ou get a phone call from 2ohn asking if there is an&thing for him to
see% 0ou e+plain that it is still earl& in the process and that &ou are not
read& to present an&thing% 2ohn sounds disappointed but resigned%
- short )hile later* &ou are read& to present the design to 2ohn% 0ou
are pleased )ith the result% /t took &ou a lot more time than &ou had
budgeted for* but it )as )orth it% The final design is e+tremel& eas& to
use and )ill make for a great portfolio piece%
When 2ohn sees the design* he is horrified% 'rom his perspective* &ou
have entirel& missed the point% The design clashes )ith his offline
marketing materials and doesn8t hit the right selling points% -lso* he is
convinced that his suppliers )ill hate it and* although the& are not his
end users* their opinion matters%
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-fter a tense conference call* &ou feel demorali!ed but have struck a
compromise that hopefull& )ill make 2ohn happ&% 0ou )onder in
hindsight )hether sho)ing 2ohn some of &our initial ideas and
sketches )ould have been better% Perhaps &ou should have presented
a )ireframe first%
$ducate +ohn About Design
-fter much agoni!ing and compromise* &ou are once again read& to
present to 2ohn% 2ohn is much happier )ith the ne) design and feels
it is heading in the right direction% <o)ever* he does have some
concerns% 'or starters* he has to scroll to see most of the content* and
&et )hite space takes up either side of the design% <e tells &ou to
move ke& content into this )asted space% -lso* as he thinks about his
&oung male target audience* he reali!es that the color scheme is too
effeminate* so he tells &ou to change it to blue%
While 2ohn feels some)hat happier* &ou feel crushed% 0ou feel as
though he is tr&ing to do the Eob for &ou% The instructions to move
this there and change this color to that makes &ou feel like &ou have
been reduced to pushing pi+els%
B& this point* &ou are sure the client is dim* and no) &ou Eust )ant
him to sign off on a design% -t no stage do &ou think to ask 2ohn )h&
he is reFuesting these changes% Perhaps if &ou had appreciated his
thinking* &ou could have e+plained concepts such as screen resolution
and suggested an alternative to corporate blue* )hich is so over-used
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on the Web% /nstead* &ou )ash &our hands of the design and Eust give
2ohn )hat he )ants%
Communicate With +ohn /egularl
1o) that the design is complete* &ou turn &our attention to building
it% 2ohn certainl& )on8t care about &our code% 1o) &ou can finall& do
things right%
/t8s a big Eob and takes a lot of time% 3ven though &ou put too much
time into the design and )ashed &our hands of it* &ou still have &our
pride% 0ou are not about to cut corners )ith the code% -fter all* other
designers might look at it and Eudge &ouK
0ou )ork reall& hard* putting in more )ork than &ou probabl& should
have% 2ohn even manages to slip in some e+tra functionalit& at the
scoping phase* )hich turns out to be a pain in the butt%
'or his part* 2ohn is )ondering )hat8s going on% <e hasn8t heard from
&ou in )eeks% Surel& the )ebsite must be read& no)> <e decides to
email &ou to ask ho) things are progressing% 0ou repl& )ith a short
email telling him that ever&thing is progressing smoothl&% 0ou never
did like proEect management* and &ou are sure 2ohn )ould prefer that
&ou spend time building his )ebsite instead of )riting him detailed
reports%
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2ohn receives &our email and is becoming increasingl& frustrated%
What does Aprogressing smoothl&C mean> <e )rites back asking for
an e+pected date of completion* and &ou repl& )ith a rough estimate%
The date comes and goes )ithout a )ord from &ou% -fter all* it )as
merel& an estimate* and several complications have dela&ed
completion b& a fe) da&s% 2ohn finall& loses his temper and calls &ou%
<e tells &ou that he has arranged a marketing campaign to coincide
)ith the launch date* and because he hadn8t heard from &ou* he
presumed ever&thing )as on schedule%
0ou defend &ourself* citing Ascope creepC and unanticipated dela&s%
But responding is difficult )hen 2ohn sa&s* A-ll / needed )as a )eekl&
email keeping me up to date on progress%C
$%plain +ohn0s !ngoing /ole
B& this stage* the relationship has broken do)n entirel&% 0ou finish
&our )ork* and the )ebsite finall& launches% Begrudgingl&* 2ohn pa&s
the invoice after dela&ing it for as long as possible% What ama!es &ou
most is 2ohn8s pronouncement that he is bitterl& disappointed )ith
the result% <o) can that be )hen &ou gave him e+actl& )hat he asked
for> This gu& isn8t Eust thick: he8s a EerkK
6f course* 2ohn sees things differentl&% <e came to &ou )ith a list of
his business obEectives* and the )ebsite has failed to meet an& of
them% <e had hoped to launch the )ebsite* )atch it achieve his
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obEectives and then move on to the ne+t proEect% /nstead* after an
initial spike in interest* the number of users and inFuiries dropped
over time* and the )ebsite stagnated%
What 2ohn does not reali!e is that )ebsites need continued love and
support% 0ou cannot build a )ebsite and then abandon it% 2ohn has to
nurture it b& adding ne) content* engaging )ith visitors and planning
for ongoing development% /f onl& someone had told him%
The 3oral !f The Stor
/t8s ama!ing ho) Fuick )e are to Eudge our clients% -s Web designers*
)e communicate and empathi!e for a living% 6ur Eob is to
communicate messages to our clients8 users% We create usable
)ebsites b& putting ourselves in the position of our users* )hich
allo)s us to design around their needs%
Wh&* then* do )e so often seem incapable of empathi!ing or
communicating )ith our clients> Perhaps it is time for us to appl& the
skills )e have cultivated as Web designers to our o)n customers%
Paul .2ag is the $2under 2$ >? Web design agency Headsca5e* auth2r
2$ the Website @:ners Manual and h2st 2$ a:ard-Winning Web design
52dcast .2ag:2rld.
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Ho. To &dentif and Deal With Different
Tpes !f Clients
.y -2bert .2:en
/n business* being able to read people and Fuickl& get a sense of )ho
&ou8re dealing )ith is an invaluable skill% /t turns &our encounter )ith a
client into an opportunit& to catch a glimpse of the upcoming proEect
and ho) it )ill need to be handled% /t is one of the building blocks of
a professional relationship%
/n toda&8s digital age* the arena has shifted to the Web* and the online
office space that most freelancers inhabit limits personal interaction%
Though sussing out a client8s personalit& via online communication is
difficult* it still remains an invaluable tool in &our arsenal%
/n the freelancing field* &ou )ill encounter a range of client t&pes%
Being able to identif& )hich &ou are dealing )ith allo)s &ou to
develop the right strateg& to ma+imi!e &our interactions )ith them*
and it could save &our sanit&% Belo) is a list of the most common
personalit& t&pes and the tell-tale signs that )ill tip &ou off%
The Passi(e4Aggressi(e
This is the client )ho is ver& passive )hen &ou ask for initial input* but
)hen &ou submit the finished product* the& aggressivel& attack it*
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demanding a lot of detailed changes* both maEor and minor% The& had
an idea of )hat the& )anted all along but kept it mostl& to
themselves% 3ven though the& sho)ed appreciation of certain ideas
and elements throughout the development process* do not e+pect
the passive-aggressive client to keep an& of them as the& send
revisions &our )a&%
&dentifing Characteristics
4ommunication is mostl& one-sided and unhelpful during
proEect development%
akes statements such as:
A/8m not reall& sure )hat )e8re looking for%C
A2ust do something that )ould appeal to us generall&%C
A0ou totall& missed the point of )hat )e )anted%C
Ho. to Deal With &t
Patience is ke&% 3+pecting the last-minute reFuests for revisions ma&
soften the blo) of the client8s aggressive behavior% Geep &our original
la&ered design intact so that &ou can easil& refine and change it later
Inot that &ou )ouldn8t* but it does happenJ% -lso* make sure &our
contract specifies a limited number of revisions%
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The 'amil 'riend
This is the client )hom &ou have kno)n for &ears either through
personal or famil& interaction* and this connection has landed &ou the
Eob% The relationship )ill be tested and perhaps marred forever b&
)hat could ver& )ell be a nightmare of a proEect% This famil& friend
believes he deserves a AspecialC price and unbridled access to &our
)ork% The& )ill sometimes un)ittingl& belittle &our )ork or not take it
seriousl& because of their personal connection to &ou%
&dentifing Characteristics
These clients are eas& to identif& becauseV )ell* &ou kno)
them%
akes such statements as:
A4ould &ou Eust thro) something together for me>C
A/ don8t )ant &ou to think that Eust because / kno) &ou
/ )ant &ou to cut me a deal%C
A0ou8re going to charge me )hat>K But )e go )a&
backKC
Ho. to Deal With &t
The )a& to deal )ith this client depends on ho) )ell &ou kno) them
and ho) much &ou value &our relationship )ith them% But remember
that an&one )ho )ould take advantage of such a relationship is not
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trul& a friend* so respond accordingl&% -n honest approach could end
up saving the relationship% But start off )ith a professional* not
personal* tone* and the& ma& follo) &our lead% 6f course* if &ou trul&
value the relationship* &ou ma& )ant to pass on the Eob altogether%
The #nder45aluer
=ike the famil& friend described above* this client devalues &our
creative contributions% But there is a difference: &ou do not actuall&
kno) this person% There is no rationale for their behavior% The& feel
the& should get a Afriend8sC pricing rate not because the& )ant to be
friends )ith &ou* but because the& do not see &our )ork as being
)orth that muchV even if the& couldn8t do it themselves% 1ot coming
from a creative background or even having had e+posure to the arts
can mar someone8s appreciation of the )ork that &ou do% -fter &ears
in our field* )e make it look eas&* and that is )hat the under-valuer
sees%
&dentifing Characteristics
Does not respond to Fuestions in a timel& fashion%
akes such statements as:
A/t8s not like it takes much effort on &our part%C
A4ouldn8t &ou Eust thro) something together for me>C
A<o) hard can this reall& be>C
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Ho. to Deal With &t
4onfidence is ke& here% 0ou kno) )hat &our )ork demands and ho)
)ell &ou do &our Eob% The under-valuer )ill recogni!e this confidence%
Don8t back do)n or concede a point to the client )hen discussing
&our role in the proEect% Standing firm )ill establish the professional
and respectful tone &ou deserve% /f the client does not respond in
kind* cut &our losses and decline their proEect%
The )it4Pic2er
This client is never full& satisfied )ith the )ork &ou do and constantl&
picks on minor details here and there that the& dislike and )ant
changed% Do not be surprised if the& ask &ou to change these same
details over and over ad nauseam% /t is not a sign of disrespect Ias it is
)ith the other clientsJ* but simpl& the nature of the person% The& ma&
have been burned in some other proEect and are no) unsatisfied )ith
ever&thing in their path* including &our )ork%
&dentifing Characteristics
4omplains almost constantl& about unrelated things%
Personal outlook comes )ith a scathing bite%
akes such statements as:
A<o) hard is it reall& to Wfill in the blank )ith an& rantX>C
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A/8m not sure about this element here% /t Eust doesn8t
popKC
A/ don8t think &ou8re reall& getting it%C
Ho. to Deal With &t
6nce again* patience is important Iespeciall& if &ou have some sadistic
reason for taking on nit-picking clientsJ% Tr& to detach &ourself from
the proEect as much as possible* so that the constant nit-picker& does
not affect &ou personall&% /t is eas& to feel hurt or get defensive )hen
&our )ork is repeatedl& Fuestioned* and &ou ma& begin to doubt &our
skill% But understand that this is not about &ou or &our talent( it is
simpl& a personalit& trait of the person &ou are dealing )ith% -nd once
again* protect &ourself in the contract%
The Scornful Sa(er
This client has similarities to the nit-picker and under-valuer but is
actuall& impressed )ith &our )ork and skill set% The& critici!e &ou
merel& to undermine &our confidence in an attempt to lo)er &our
pricing rate% Bnlike some other client t&pes* the scornful saver
understands creative people and their processes% But the& are cheap
and manipulative* and their scheme ma& have )orked in their favor
once or t)ice in the past% So* the& continue to subtl& abuse the
people the& hire in the hope of saving ever& last penn&%
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&dentifing Characteristics
4ompliments al)a&s come )ith a less-than-flattering Fualifier%
Takes time to respond to Fuestions* sometimes making &ou
ask more than once%
akes such statements as:
A/ reall& like )hat &ou8ve done overall* but /8m unsure
about one or t)o things%C
A0ou ma& not have gotten e+actl& )hat )e8re looking
for* but &ou8re close%C
Ho. to Deal With &t
6nce again* it is all about confidence% <aving a solid understanding of
&our field and being confident in &our kno)ledge and abilities )ill
keep this client8s manipulation in check% Standing &our ground and
even calling the client on some of their tactics could shift the balance
of po)er over to &ou% Be prepared to )alk a)a& from the proEect if
the disrespect and manipulation continues% There )ill be other
proEects and other clients%
The 6&4Could4Do4This43self74er
Where to beginV When this client farms a proEect out to &ou* the&
make clear to &ou that the& kno) ho) to do )hat the&8re hiring &ou
to do but the& Eust don8t have the time to actuall& do it% The& ma& be
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)orking at a firm or as an entrepreneur( either )a&* &ou are there to
pick up their slack% /f the&8re at a firm* &ou could be in for an
interesting situation( the& )ere likel& hired for their particular st&le
and proposals* and no) &ou )ill have to please t)o sets of people:
the person )ho hired &ou and the people )ho hired him%
&dentifing Characteristics
Will generall& be Ior lookJ hectic and rushed%
4ommunication from them often takes the form of short
bursts of information%
akes such statements as:
A/ could easil& handle this if m& schedule )eren8t so
full%C
A,eall&> 1ot sure that8s the direction / )ould8ve gone in*
but )hatever%C
A,emember* &ou are filling m& shoes* and the&8re prett&
big%C
Ho. to Deal With &t
The A/-4ould-Do-This-&selfC-er )ill likel& have recogni!ed &our
talent and skill right a)a&* )hich is )h& the& hired &ou% The& merel&
)ant &ou to kno) that this proEect Iand thus &ouJ is not above their
abilit&% -nd though these reminders )ill grate on &ou periodicall&*
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the& )ill let &ou run )ith &our ideas* perhaps offering suggestions or
feedback on the final design%
The Control 'rea2
This client desperatel& needs to micro-manage ever& little detail of
the proEect* no matter their Fualifications% 1o decision ma& be made
)ithout their e+plicit input and approval% This tiresome person forces
himself into &our )orkflo)* heedless of either invitation or protest*
and demands access to &ou at )him% The concepts of boundaries and
strict )ork processes are easil& lost on the control freak* )ho
constantl& disrupts the flo)% The& ma& also believe &ou lack
dedication or preparedness* further reinforcing their need to interfere%
&dentifing Characteristics
/nitial contact is long* detailed and one-sided* )ith little input
sought from &ou%
0our input remains unsought as the proEect pushes for)ard%
akes such statements as:
AThis )a& )e can keep in contact "?O; in case &ou have
an& Fuestions* or / do%C
A/ reall& kno) best )hat is right for the proEect and
)hat is not%C
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AWhat do &ou mean* /8m distracting &ou> / am the onl&
thing keeping this proEect on trackKC
Ho. to Deal
/f &ou absolutel& must take on this client* for )hatever reason* resign
&ourself to the fact that &ou )ill not be steering at an& point% 0ou )ill
have to detach &ourself from the )ork because &ou )ill have no
control at all% 0ou )ill merel& be constructing* not designing* so Eust
let go and let it happen% 0ou ma& )ant to e+clude this proEect from
&our portfolio%
The Dream Client
This client* )idel& dismissed as a m&th* does in fact e+ist and
understands the full scope and artistr& of &our )ork% The& value &our
role and creative contributions and )ant &ou in the driver8s seat as
soon as the proEect gets under)a&% The& are timel& )ith responses
and pa&mentsV pa&ments that the& did not AnegotiateC but rather
accepted for )hat the& are% The& reflect on &our suggestions and have
confidence in &our capabilities%
&dentifing Characteristics
/s enthusiastic about the proEect and &our involvement in it%
4ommunication sho)s a)areness of and respect for &our role%
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akes such statements as:
A<ere8s the brief )e prepared% The rest is prett& much
up to &ou%C
AWe like )hat )e8ve seen and trust &ou8ll do great
things for us%C
Ho. to Deal
Don8t bragK 2ust enEo& the ride and hold on to them for as long as &ou
possibl& canK
Wrap4up
Being able to identif& the t&pe of client &ou are dealing )ith )ill
prepare &ou for the Eob ahead% /t )ill also help &ou decide )hether to
accept the Eob in the first place% 0our contract )ill reflect the po)er
d&namics of the proEect* so the more &ou kno) about the client* the
better able &ou )ill be to adEust the contract as necessar&% <ave &ou
come across other t&pes of clients in &our freelancing career> Please
let us kno) in the comments%
-2bert .2:en is an emerging auth2r* celebrated 52dcaster and 52et*
and m2st recently the c2-!2under and imaginati'e c2-;2ntribut2r 2$
the creati'e design and bl2gging du2 at the ,rbenting !reebies .l2g
and =ead Wings =esigns.
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Ho. To /espond $ffecti(el To Design
Criticism
.y ,ndre: !2llett
Winston 4hurchill once said: A4riticism ma& not be agreeable* but it is
necessar&% /t fulfills the same function as pain in the human bod&% /t
calls attention to an unhealth& state of things%C ,egardless of )here
&ou )ork or )ho &ou )ork for* being able to take criticism is part of
the Eob% Whether &ou8re getting feedback from &our boss or a client*
having a proper perspective on criticism and a sound understanding
of ho) to use it effectivel& is important%
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Bnfortunatel&* not man& people enEo& criticism% /n fact* man& have
developed a thick skin and take pride in their abilit& to brush it off
and move on% <o)ever* despite its negative connotation* criticism
often presents an e+cellent opportunit& to gro) as a designer% Before
&ou can respond effectivel&* &ou need to understand )hat those
opportunities are%
=et8s look at some important aspects of getting constructive criticism:
#nco(er blind spots
Doing &our o)n thing is eas&* but &our habits )ill eventuall&
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become deepl& ingrained and hard to break% 4riticism gives
&ou a vital outside perspective on &our )ork* uncovering
potential areas for improvement that &ou are unable to see b&
&ourself%
Challenge ourself
'eedback challenges &ou to be a better designer% ,ather than
settle for &our o)n standards* &ou are pushed to take &our
)ork to the ne+t level%
De(elop communication s2ills
/f nothing else* dealing )ith a critic can dramaticall& improve
the )a& &ou communicate L an essential skill for an&
successful design career%
!utside moti(ation
4onstructive criticism often gives &ou the kick in the butt &ou
need to learn a ne) design skill or techniFue% Self-motivation
is great* but ever&one could use a hand from time to time%
A lesson in humilit
1ever underestimate the importance of humilit&% -lthough
criticism can bruise the ego* it keeps &ou grounded* making
&ou easier to )ork )ith and more open to learning from
others%
- positive vie) of criticism isn8t enough% 0ou also need to kno) ho)
to respond effectivel& )hen it comes% <ere are eight tips &ou can use
to start making the most of criticism toda&%
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Ha(e The /ight Attitude
Design is subEective and* like an& art form* has no rulebook% 1o one
can tell &ou )hat is ArightC and A)rongC )ith &our )ork* but that
doesn8t mean &ou can completel& ignore &our boss or client8s opinion
either% <o)ever* b& taking criticism and feedback )ith the right
attitude* &ou can use it to &our advantage and even enEo& it%
3ver&one looks at design through a filter shaped b& personal
e+perience* and this filter is usuall& ver& different from &our o)n%
While &ou ma& have a degree in design and 1# &ears of e+perience*
not ever&one )ill agree )ith &our Ae+pertC opinion* so don8t e+pect
them to% The important thing is to have a proper attitude from the
beginning% 3+pect others to disagree )ith &ou* and be open to ne)
perspectives% -lign &our e+pectations and understand that criticism is
part of the process% While harsh criticism can cut deep and even scar*
it can also motivate* instruct and do all of the good things mentioned
above%
=ast* but not least* tr& to remove &ourself from the criticism and vie)
it as a commentar& on &our actions or )ork and not as a personal
attack% While easier said than done* this distinction is ke& to
responding effectivel&% /f &ou can rise above the criticism and respond
calml& and effectivel&* &ou )ill not onl& earn the admiration of &our
critic but feel better doing it% Set the right e+pectations* understand
the benefits* remove &ourself from the eFuation* and remember*
attitude trul& is ever&thing%
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#nderstand The !b?ecti(e
4learl& identif&ing the goal of a design before &ou share it )ith others
is al)a&s a good idea% -re &ou sho)ing it off to mom for some fridge
time> /s it a client )ho8s tr&ing to solve a business challenge through
design> 6r perhaps &ou8re consulting a friend )ith no e+perience or
stake in the proEect%
,egardless* a vague or confused obEective )ill al)a&s elicit off-target
feedback* so make sure ever&one involved Agets itC before taking
action% To respond effectivel& to criticism* &ou need to be sure that the
critic understands &our goals% Be specific% Present &our obEective in
clear and concise terms( the criticism &ou receive )ill be targeted and
actionable as a result%
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Chec2 ,our 'irst /eaction
'or most people Ime includedJ* the first reaction to criticism is to get
defensive or even lash out% /f this sounds like &ou* take time to
develop the habit of taking a deep breath and counting to 1# before
responding% This simple &et effective method gives &ou a chance to
regain composure and allo) logic to prevail over emotion% The last
thing &ou )ant to do is get overl& emotional and give a response that
&ou )ill later regret% ,emember* in most cases* &our critic is onl&
tr&ing to help &ou%
Despite the initial sting* &ou need honest feedback to become a
better designer% This is especiall& important for enthusiasts or
beginners in the trade% -ll visual arts have an intrinsic re)ard
mechanism: the more &ou create* the more &ou sense the progression
of &our skill%
/t8s a loop that keeps all artists going* and )hen this euphoric
moment is crushed b& accurate and much-needed criticism*
recovering ma& be difficult% Geep in mind* though* that &our skill and
perceptiveness in this field )ill mature over time% /f &ou have the right
attitude to begin )ith* the proper response )ill follo)%
Separate Wheat 'rom The Chaff
Bnfortunatel&* not all criticism is constructive% Some people are in a
bad mood* bitter or Eust plain negative and )ill take an& chance to put
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others do)n% Some are also ine+perienced or unFualified to give &ou
valuable feedback% While design is subEective* being able to separate
useful feedback from cheap shots and misinformation is important%
<o)ever* this is not an e+cuse to ignore comments that &ou don8t like%
Bnless &ou believe a critiFue )as given in malice or ignorance* don8t
be Fuick to dismiss it%
<ere are a fe) tips to distinguish bet)een the t)o:
Specific.
:aluable feedback is al)a&s specific% /t is clear* logical and
defined% AThe logo is ugl&C or A/ don8t like the color choiceC are
e+amples of useless criticism Iif &ou get a lot of this* see #;
belo)J%
Actionable.
4onstructive criticism should enable &ou to take immediate
action% 0ou should come a)a& )ith a clearer idea of ho) to
improve the concept and the path to follo)%
!b?ecti(e.
Bseful feedback is unbiased% /t gives &ou a uniFue perspective
)ithout an ulterior motive% 6bEective criticism )ill al)a&s be
even-tempered and appropriate%
*earn 'rom &t
This step is possibl& the hardest one in this learning e+perience but b&
far the most important% 'or criticism to serve its purpose* &ou need to
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act on itK Don8t Eust go back to business as usual( make an effort to
improve% The great thing about criticism is that it uncovers our blind
spots* )eaknesses that onl& others can see% When &ou8re confronted
b& criticism* don8t let the opportunit& pass: )rite it do)n and do
)hatever it takes to change for the better%
/f someone critici!es &our cop&)riting skills* start )ith bab& steps%
,ead a relevant blog once a )eek% Bu& a book% Practice )riting
headlines for 1# minutes each da&% Small victories are often the
Fuickest path to success% 3ventuall& &ou )ill improve and have &our
critic to thank%
*oo2 'or A )e. &dea
/f &ou can8t learn an&thing ne)* look for a ne) idea% - different
perspective gives &ou a chance to e+amine &our )ork from a
vie)point that &ou )ould never have considered other)ise% 2ust as
&ou get inspiration from a galler& or another talented designer* &ou
can find ideas and inspiration in constructive criticism( seeing it Eust
reFuires &ou to step back% Be curious* and approach the criticism
obEectivel&( it could be incredibl& useful%
4riticism is sometimes the cold sho)er &ou need to )ake up and hit
the A,esetC button on a proEect% ,emember* &our )ork is based on
&our o)n preconceived notions of )hat the client )ants* and &ou
should al)a&s be open to the possibilit& that &ou have missed the
mark% /n the event that &ou do need to start over* discuss the
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obEectives and e+pectations right a)a&% 4larif&ing this information in
the first place could have prevented a re-do altogether%
Dig Deeper When )ecessar
-t some point* ever&one has received vague* unclear or unactionable
feedback% /t8s a part of life% Bnfortunatel&* unless &ou take the
initiative* this t&pe of feedback is more or less useless to ever&one
involved% <o)ever* if &ou8re )illing to dig a little deeper* &ou ma&
uncover things that no one else )as )illing to tell &ou% Start b& asking
open-ended Fuestions that get to the core of the issue* Fuestions like*
A/ )ant to understand &our point of vie)% 4ould &ou please provide
more detail>C or A<o) can / improve>C -sk for specifics and* above all
else* honest&% These kinds of Fuestions )ill help keep communication
lines open and allo) &ou to )alk a)a& )ith practical and concrete
advice%
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/f &ou feel uncomfortable asking &our critic for more detail* or if the&
are un)illing to provide it* approach someone &ou respect and trust
and ask them )hat the& think% Do the& agree )ith the criticism> Wh&
or )h& not> -ssuming this person is honest and kno)ledgeable* &ou
should be able to get the ans)ers that &ou need to move for)ard%
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Than2 The Critic
Whether the criticism &ou receive is genuine or do)nright rude* make
a point of sa&ing AThank &ou%C Thanking even &our harshest critics can
create a lasting impression* keep &ou humble and open the door to
additional feedback in the future% 3+pressing gratitude )ill also make
&ou feel better about the e+perience and help &ou alleviate an& innate
avoidance of feedback and criticism &ou ma& have% /f &ou have
follo)ed the guidelines above and recogni!e the true value of the
criticism &ou have received* sa&ing AThank &ouC shouldn8t be too
difficult%
/f &ou respect the person and their opinion* go one step further and
develop a long-term mentoring relationship )ith them% uch like in
the old da&s of craftsman and apprentice* an individual )hose opinion
&ou value and hold in high esteem can go a long )a& in developing
&our skills and abilities% /f nothing else* a mentor can keep &ou
accountable to &our )ork and help &ou continuall& improve%
Do &ou have a techniFue to share or a real-life e+ample of criticism in
action> =et us kno)K
,ndre: !2llett is a small-.usiness mar7eting direct2r and $2under 2$
;2nce5t !eedbac7* a c2mmunity 2$ designers and mar7eters dedicated
t2 sharing ideas and $eedbac7 2n design 5r2Fects.
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Web Designer0s 1uide to Professional
)et.or2ing
.y Ste'en Snell
Professional net)orking is a critical component to a successful career
as a designer% Whether it be for finding ne) clients or identif&ing
opportunities for gro)th and improvement* a strong net)ork of
contacts is e+tremel& valuable% /n this article* )e8ll take a detailed look
at the subEect of net)orking* the benefits it presents and tips that can
be used in &our o)n net)orking efforts%
1et)orking involves building connections and relationships )ith
people from various backgrounds and professions* including other
designers and developers% This article )as )ritten )ith Web designers
in mind* but the principles are generall& applicable to an& profession
L although the specifics ma& var&%
Wh )et.or2-
/f &ou haven8t been activel& involved in net)orking* &ou ma& be
)ondering )h& &ou should even bother )ith it% Before )e get into the
tips and suggestions for net)orking* let8s take a look at some of the
benefits%
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/eferrals
Word-of-mouth advertising is a leading source of business for man&
designers% Simpl& put* if more people kno) about &ou and &our
services* &ou8ll have more opportunities for referrals% B& getting
connected and sta&ing in touch )ith those in &our net)ork &ou )ill be
on their mind )hen someone the& kno) is in need of the services that
&ou provide% - potential client )ho gets a personal recommendation
from someone )ho kno)s &ou or has )orked )ith &ou )ill be much
more likel& to become a pa&ing client than someone )ith another
t&pe of lead%
uch of the net)orking done b& designers is )ith others )ho offer
the same or ver& similar services% 6btaining referral business through
a net)ork of designers is more common than &ou might think%
-lthough &our services ma& have some overlap )ith another designer
in &our net)ork* &ou8re each going to have some uniFue strengths
and )eaknesses* as )ell as var&ing levels of e+perience )ith different
t&pes of clients% -dditionall&* there could be some t&pes of )ork that
others simpl& don8t like to take* or situations )here schedules and
deadlines make it impossible for a designer to )ork )ith a particular
client% /n situations like these* it8s ver& common for the designer to
recommend a friend or colleague%
Collaborations
3speciall& for freelancers and independent designers* having a strong
net)ork opens up countless possibilities for collaborating% This could
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be a one-time thing that arises from the needs of a particular proEect*
or it could be an ongoing collaboration% /deall&* &our net)ork )ill
include a number of people )ho have skills that complement &ours%
This )ill allo) &ou to )ork )ith others and each focus on )hat &ou do
best%
Problem4Sol(ing
/f &ou trust and value the people in &our net)ork* &ou )ill not hesitate
to turn to them )hen &ou need some advice or help )ith a problem%
Do &ou kno) someone )ho has been through a similar situation and
could give &ou some advice from their o)n e+perience> 'or designers
and developers* this could be a technical issue* such as dealing )ith a
coding challenge or determining the best solution to a client8s needs*
or it could simpl& be a need for guidance in some aspect of running a
freelance business%
Stack 6verflo) is a collaborativel& edited Fuestion-and-ans)er
)ebsite )here programmers can solve problems and net)ork%
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'uture !pportunities
- professional )ho is )ell-connected )ill t&picall& have more
opportunities than a comparabl& skilled professional )ho is not )ell-
connected% 0ou ma& have no pressing reason toda& for a strong
net)ork of contacts* but &ou could run into a situation in future )hen
having others &ou can count on )ould be invaluable%
'or freelance designers* ma&be &ou don8t )ant to freelance forever*
and )hen &ou8re read& to start looking for emplo&ment the process
)ill be much easier if &ou alread& have an established net)ork that
kno)s &ou and &our Fualit& of )ork% 0es* &ou could )ait to do &our
net)orking )hen &ou8ve officiall& stopped freelancing* but &ou8ll be
better off if &ou have some established relationships before then%
Help !thers
So far* ever&thing )e8ve discussed has focused on )hat &our net)ork
can do for &ou* but true net)orking is not one-sided% 6ne of the
benefits of being )ell connected is that &ou )ill have plent& of
opportunities to help others% Perhaps &ou )on8t be the freelancer )ho
is looking for emplo&ment* but ma&be &ou )ill be the contact )ho
puts a freelancing friend in contact )ith someone )ho8s looking to
hire a designer%
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'riendships
-side from all of the professional benefits* net)orking can be a fun
)a& to meet ne) people and build friendships% This can be especiall&
valuable for freelancers and others )ho )ork from home% 1et)orking
ma& be one of the fe) opportunities &ou have to interact )ith other
professionals in &our field L not being able to go to an office ever&
da& to interact )ith co-)orkers%
)et.or2ing Tips for Designers
1o) that )e have looked at some benefits of net)orking* here are
some tips &ou can put into practice%
"e Accessible
6ne of the ke&s to being )ell connected is making it possible for
others to reach &ou% Sure* net)orking is about &our efforts to meet
others* but it also involves being accessible )hen people )ant to get
in touch )ith &ou% This could include having a contact form or email
address on &our portfolio )ebsite* being involved at social net)orks*
linking to &our social profiles from &our portfolio and responding to
people )hen the& reach out to &ou%
See2 3utual "enefit
The most successful t&pes of net)orking relationships are the A)in-
)inC ones L in )hich both parties benefit in one )a& or another% /f
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&ou )ant net)orking to have a maEor impact on &our business or
career* make the effort to find opportunities for mutual benefit% These
situations )ill encourage both parties to keep the relationship strong
and improve it in an& )a& possible* bringing results that could not be
accomplished individuall&%
'inding )in-)in situations is not eas&* but the& )ill present
themselves )hen &ou get to kno) others ver& )ell and &ou all can see
each other8s uniFue strengths* abilities and opportunities% These t&pes
of net)orks )ill more likel& lead to stronger* long-lasting
relationships%
"log
an& designers maintain a blog on their portfolio )ebsite or other
domain% Blogging is not onl& effective in attracting potential clients
but is also a great )a& to get involved )ith other designers and build
a net)ork% Blogging is personal in nature and involves t)o-)a&
communication* making it e+tremel& conducive to interaction%
Bloggers tend to read other blogs as )ell* and the design blogging
communit& is ver& active% Blogging is a great )a& to get e+posure and
open up opportunities to meet other professionals%
'ocus on Depth of /elationships
=ike Eust about an&thing else in life* Fualit& is better than Fuantit&%
While having connections )ith a )ide variet& of people is good* &ou8ll
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find that &our most significant benefits from net)orking come from
&our closest relationships% -s &ou connect )ith people* get to kno)
them on more than a superficial level% The people )ith )hom &ou
build strong relationships )ill likel& become part of the Ainner circleC
that &ou reach out to on a consistent basis%
"e Proacti(e
Don8t sit back and )ait for others to approach &ou% 9et involved in
social net)orks* go to local net)orking events* attend seminars and
approach people )ho &ou8d like to get to kno)% /f &ou8re at an event
or using an online social net)ork* the other people are there for the
same reasons as &ou L so don8t be intimidated b& the thought of
approaching them%
This could also include commenting on design blogs* participating in
forums and )riting guest articles% 0our net)ork )ill be a valuable part
of &our career* so be proactive and )ork to make it something special%
Hno. What ,ou0re *oo2ing 'or
/f &ou8re proactivel& getting to kno) other professionals* it helps to
kno) )hat &ou8re looking for in potential contacts% This allo)s &ou to
identif& the right people to approach* making &our net)orking efforts
more effective and efficient% 'or e+ample* if &ou8re a student )ho )ill
be graduating in a &ear and looking for a Eob as a designer* it )ould
be beneficial to connect )ith people )ho run design studios or
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people )ho )ork at places that ma& be hiring designers% /f &ou8re a
designer )ho doesn8t do an& development )ork* it )ould be
beneficial to kno) some good developers )ho &ou could team up
)ith on proEects%
Think of &our strengths* )eaknesses and situation% Who or )hat
)ould help &ou get to )here &ou )ant to be> /dentif& people )ho are
in these ideal positions and get to kno) them%
Hno. What ,ou Ha(e to !ffer
2ust as important as kno)ing )hat &ou8re looking for in others* &ou
should also be a)are of )hat &ou can offer others and )h& &ou )ould
be a valuable member of their net)ork% Think about )hat is uniFue
and special about &our skills and the opportunities &ou could present
to others%
6f course* this doesn8t mean &ou should go around telling ever&one
e+actl& )hat &ou can offer them and )h& the& need &ou( but having a
clear sense of &our o)n )orth helps &ou identif& ideal situations of
mutual benefit and ho) to present &ourself in )a&s that make &ou
stand out%
)et.or2 &ndirectl
Some of &our best contacts )ill not be people )ho &ou actuall& need
to keep in touch )ith% ,ather* &ou ma& have a contact )ho kno)s the
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t&pe of person &ou8re looking for and can act as a gate)a& or
messenger to them% 0our net)ork becomes e+ponentiall& more
po)erful and valuable )hen &ou reali!e that &ou8re connected not
onl& to the people )ho &ou kno) directl&* but also to all of the people
)ho the& kno)* too%
The social net)orking )ebsite =inked/n is a good )a& to visuali!e this
concept% 0ou ma& be connected to 7# people on =inked/n* but each of
those people )ill be connected to others )ho &ou don8t kno)% /f each
of &our contacts is connected to another 7# people* &ou8re onl& one
person a)a& from some potentiall& valuable relationships%
Practicall& speaking* if &ou8re looking for someone )ith a particular
skill or e+perience* talk to others in &our net)ork to see )ho the&
kno) )ho ma& fit the description% /ndirect net)orking is often more
effective than direct* because it leverages the net)orks of others and
gives &ou opportunities to get recommendations from people &ou
trust%
Don0t Wait #ntil ,ou )eed Something
1et)orking is more effective )hen it8s not done under the pressure of
needing to produce immediate results% ,eaching out to &our friends
and contacts )hen &ou need something is natural* but having a large
and established net)ork that stands read& to help )hen the need
arises is more effective% 1et)orking onl& )hen &ou need something is
unlikel& to result in mutual benefit and could give others the
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impression that &ou8re interested onl& in helping &ourself%
Help Whene(er Possible
<elping others and making &ourself a valuable contact and friend to
others is a big part of net)orking% 0ou )ill not al)a&s be in a position
to help* but avoid the temptation of helping others onl& )hen there8s
something in it for &ou% - net)ork of people )ho are )illing and
eager to help each other )ill be positive for ever&one%
Don0t 6#se7 People
When looking for the right people to build &our net)ork* thinking
onl& of )hat other people can do for &ou is all too eas&% But that8s not
an effective )a& to interact* and the& )ill often see through &our
efforts%
The best )a& to avoid using people is b& looking for situations in
)hich &ou can help them% B& emphasi!ing &our value to them rather
than ho) the& can help &ou* &ou8ll avoid seeing them onl& for )hat
the& have to offer% /f &ou focus on helping others* the& )ill likel& )ant
to find )a&s to help &ou in return%
Don0t *et )et.or2ing Hurt ,our Producti(it
-lthough professional net)orking should be an integral part of &our
)ork* it8s not going to put mone& in &our pocket directl&% 'reelancers
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in particular need to sta& focused on providing services to clients in
order to generate the income that keeps them going% 1et)orking is
important* but it should not interfere )ith &our core operations%
6nline net)orks and email especiall& can be distractions% Develop a
s&stem that allo)s &ou to interact )ith others in a )a& that doesn8t
hinder &our )ork% 'or e+ample* rather than leaving &our email and
T)itter account open all da&* set specific times to check them% 3ach
person is different and has a )a& that )orks best for them* so find
one that allo)s &ou to net)ork )ith ma+imum benefit and )ith
minimum disturbance to &our productivit&%
Don0t Al.as $(aluate People
When &ou8re focused on strengthening &our net)ork b& making
valuable connections* it8s eas& to start measuring people b& )hat the&
can bring to the table% This is a dangerous habit because it )ill make
&ou reluctant to get to kno) some people because &ou don8t think
the& have much to offer%
Don0t Tr to "e $(er.here !nline
Plent& of opportunities are available to net)ork* particularl& online%
But &ou can be active in onl& so man& places* so don8t spread &ourself
too thin% /nstead* choose a fe) net)orking )ebsites and groups that
sho) promise* and &ou8ll find that &ou have more time to be active%
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Being active in a fe) circles &ields better results than having limited
activit& in man& circles% This goes back to the need for Fualit& over
Fuantit& in building relationships%
Attend $(ents
Web designers and other online professionals are fortunate to have a
number of high-Fualit& conferences and events in their industr& that
provide opportunities to learn and net)ork% /f an event is taking place
in &our area* check it out% 6f course* if &ou8re )illing to travel* &ou
could attend events an&)here%
9J. Pa Attention to *ocal !pportunities
6ne of the traps of online net)orking is that it can cause &ou to miss
opportunities for face-to-face net)orking in &our local area% an&
localities have chamber of commerce events* business card
e+changes* seminars and other events at )hich to connect )ith local
professionals% Pa& attention to these activities in &our area in case the&
offer something that )arrants &our involvement%
Ste'en Snell has been designing :ebsites $2r se'eral years. He acti'ely
maintains a $e: bl2gs 2$ his 2:n* including =esignM.ag* :hich
regularly 5r2'ides articles and res2urces $2r :eb designers.
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1roup &nter(ie.: $%pert Ad(ice 'or Students
and ,oung Web Designers
.y Ste'en Snell
6ur readers have reFuested that Smashing aga!ine conduct an
intervie) )ith industr& leaders on issues that are relevant to students
and those Eust starting off in their design careers% With the help of our
panel of 1@ designers* )e8ll dispense advice that should help ne)
designers get their careers off to a promising start% We8ve asked a fe)
different Fuestions of each of the designers( &ou8ll see all of their
responses belo)% 'irst* here is a list of the designers )ho participated%
<enr& 2ones IWeb Design =edgerJ
Wolfgang Bartelme IBartelme%atJ
4hris 4o&ier I4SS-TricksJ
4hris Spooner ISpoon9raphics* =ine"7J
Soh Tanaka
2on Philips ISp&re StudiosJ
Paul Boag IBoag)orld* <eadscapeJ
David =eggett ITutorial$* BS BoothJ
2acob 9ube ISi+ ,evisionsJ
3lliot 2a& Stocks
Brian <off IThe Design 4ubicleJ
Darren <o&t
Walter -pai IWebdesigner DepotJ
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2acob 4ass I2ust 4reative DesignJ
Hach Dunn I6ne ight& ,oar and Build /nternetJ
Paul -ndre) ISpeck&bo& Design aga!ineJ
9. 'or students .ho aspire to .or2 in designA .hat
.ould ou recommend the stud-
Da(id *eggett
'inding a good universit&-level design program that interests &ou )ill
greatl& increase &our chance of finding a)esome opportunities do)n
the road* but it8s ver& beneficial to get e+perience before and outside
of &our education% 'ind proEects to help )ith* start &our o)n* read up
and appl& as much as &ou can )hile &ou8re learning on the side% The
e+tra e+perience never hurts* and at the ver& least &ou8ll get to see if
design is something &ou reall& enEo&%
2ust to clarif&* / have never taken an& higher education courses in
design* but / kno) that the kno)ledge &ou get in that environment is
valuable* as /8m sure others )ill suggest%
Wolfgang "artelme
Well* / guess the most important thing is Apractice* practice* practice%C
To improve the Fualit& of &our )ork* &ou have to keep pushing
&ourself further and further% B& the )a&* man& great artists are self-
taught% But /8m also convinced that a profound education )ill sharpen
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&our skills and help &ou be able to Eudge )h& and ho) certain designs
)ork% Personall&* / studied A/nformation DesignC at the Bniversit& of
-pplied Science in 9ra!* focusing on all different aspects of design:
print and advertising* e+hibitions* Web design* usabilit&* photograph&
and film L )hich )ould give students a broad kno)ledge base and
make them more generalists than specialists%
:. Ho. does a student determine .hether design is
for them or the should pursue another career-
+acob 1ube
This is a Fuestion &ou have to ask &ourself% There aren8t an& set rules
or algorithms to determine )hether &ou should be a designer% The
important thing is to have passion for the )ork% 3ven mediocre
designers )ill be able to sustain themselves* but the&8ll have to )ork
e+tra hard to compete )ith more talented and e+perienced designers%
So* it all boils do)n to ho) much &ou )ant to be a designer and ho)
much &ou8re )illing to )ork at it and push for)ard% / )on8t sugar-coat
the current situation: the truth is that the industr& is saturated* and
there are a lot more designers than Eobs* so &ou have to be sure that
this is the profession &ou )ant to invest &our time in%
Henr +ones
/ think it8s all about passion% /f &ou find &ourself up late at night
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)orking on design proEects Eust for the fun of it* then that8s a good
sign that design is right for &ou% / think one of the )orst situations in
life is hating )hat &ou do% =oving )hat &ou do means &ou8ll probabl&
be doing it and thinking about it even outside of class or )hen &ou8re
not being paid to do it% 0ou8ll constantl& be honing &our skills and
sta&ing on top of the latest technologies* )hich is ver& important for
designers%
Da(id *eggett
3ver&one has a uniFue situation* and / don8t mean to suggest the
follo)ing is al)a&s true: if &ou8re alread& a student at a universit& and
have no outside e+perience* it ma& be difficult to reall& pursue a
career in design% / sa& this onl& because personal friends of mine have
struggled to find Eobs in this current economic climate% <aving
e+perience and something to sho) for &our kno)ledge goes a long
)a&%
6ther)ise* be sure that &ou trul& enEo& )hatever &ou decide to
pursue% an& designers and artists /8ve met thoroughl& enEo& their
lifest&les* even )hen the&8re struggling to find )ork% This is not to sa&
that &ou should undervalue &our )ork* but if &ou enEo& &our career
)hen &ou8re not making mone&* then it8s probabl& a good match for
&ou%
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Wolfgang "artelme
'irst and foremost* designing stuff has to be fun: &ou have to love
)hat &ou do% /f that8s not the case* look for something else% Secondl&*
&ou should* of course* have a decent measure of talent and
imagination% 3ven though &ou )ill learn man& skills in the course of
&our studies* )ithout talent and imagination* &our )ork )ill be at best
mediocre%
Chris Spooner
-s )ith an& career* if &ou8re passionate about the subEect* &ou8re set to
succeed% 4areers in the design industr& can seem e+citing( after all* all
&ou do is sit and color things in all da&* right> / think this dra)s in a
lot of people )ho ma&be haven8t been particularl& creative in the past
and see the career as eas&%
This t&pe of person might then find it difficult to be motivated to
learn the reFuired skills and to continue developing those skills
throughout their career% That8s not to sa& that if &ou )eren8t a creative
child* &ou can8t pursue a career in design% We all stumble across
different interests throughout our lives* so as long as &ou feel &ou
have a passion for design* go for itK
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;. Ho. do ou balance education and .or2-
Kach Dunn
B& m& last estimate* / spend about three to four hours on client )ork
for ever& one hour of academic )ork% / generall& learn speciali!ed
skills more from client )ork than from academics% /t8s eas& to get
caught up in client )ork and blogging% The hard part is making sure
&ou don8t lose touch )ith the )orld around &ou% /nteracting )ith
clients and blog communit& members is certainl& social* but &ou need
to take a break and interact )ith Aregular college studentsC from time
to time% / consider it like mental deto+%
/8m convinced &ou must put in e+tra time on personal proEects to trul&
become competent in the Web design industr&% 9oing through the
motions during class and home)ork hours onl& leaves &ou behind%
The /nternet moves faster than an& standard academic schedule%
Geeping current and practiced is up to &ou%
+acob Cass
'inding the right balance bet)een famil&* friends* )ork and all of life8s
other misdemeanors )ill al)a&s be a challenge* no matter )hat &our
career% 0ou must set priorities and goals relative to )hat &ou )ant to
achieve and get out of life% -lthough / have no) finished stud&ing
Iformall&J* / could sa& that m& biggest challenge then )as finding
enough time to give high-Fualit& attention to all proEects* )hether
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the& )ere educational* personal or for pa&ing customers% -t times* /
found this nearl& impossible* and to be honest a lot of m& universit&
and personal )ork suffered from m& commitments to pa&ing
customers% /n sa&ing this* / guess a lot of it comes do)n to having
priorities* goals and good time management%
<. Ho. did .or2 outside of our studies prepare
ou for our career-
Kach Dunn
-lmost all of our AcareerC success so far has been a direct result of
)ork done outside of studies% 4ollege is a great incubator for a
number of things other than academics% / value school for reasons
that are different than those of the average person% 4ollege has
helped me sociall&% Sam recentl& )rote an article that does a great Eob
of e+plaining more about our college philosoph& in relation to Web
design* titled The ,ole of 4ollege for Web Designers%
4ertain careers cannot start before graduation% =a)&ers* for e+ample*
can8t have hobb& clients )hile putting themselves through school: it8s
all or nothing% Web design isn8t limited b& credentials for entr&% Web
design is largel& portfolio-based% When8s the last time a client )as
more interested in &our 9P- than in &our previous client )ork> /n this
industr&* )e have the lu+ur& of starting earl&% / like to take advantage
of that%
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/ don8t kno) )hat the future holds for Sam and me* but /8m confident
that at least some of the proEects )e start toda& )ill have some role in
it%
+acob Cass
To be honest* / learned more in si+ months of blogging and follo)ing
other people8s blogs* than stud&ing for three full &ears at universit&%
Doing e+tra )ork outside of the education s&stem is vital%
=. What should students and ne. designers focus
on outside of their course .or2 to ad(ance in their
careers-
"rian Hoff
Students should definitel& consider taking man& business classes*
especiall& if the& )ant to go freelance or start their o)n studio one
da&% /8ve al)a&s been passionate enough about design to teach
m&self* but / )ish / took more business and marketing classes% -lso* /
)ould recommend collecting designs% <aving resources of inspiration
and an idea of good design is essential% / take photos of man& t&pes*
colors* designs* etc% as / pass them b&* and / use =ittleSnapper to
organi!e online media% Being a graphic designer is non-stop learning%
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Chris Coier
1o individual program is going to cover ever& single angle of design*
especiall& the most modern technological stuff% Because &ou are
alread& reading Smashing aga!ine* &ou probabl& alread& have a
good grasp of )hat8s going on in modern design% ,eading and
follo)ing tutorials and doing &our o)n e+perimental proEects on the
side )ill definitel& help &ou e+cel% That being said* &our )hole life
doesn8t have to revolve around career enhancement% - )ell-rounded
life )ill serve &ou )ell% Perhaps some of &our other hobbies could
benefit from &our design talent% / have a friend )ho used to build
coffee tables and decorate the surfaces )ith patterns of partiall& burnt
matches% /f he )ere looking for a design Eob* / )ould absolutel& tell
him to put that stuff onto an online portfolio%
$lliot +a Stoc2s
Build &our portfolio% Do free )ebsites for &our mates8 bands or &our
um8s friend8s )ool shop% /t might not be glamorous )ork* but doing
as much as &ou can builds up &our portfolio* and &ou8ll learn loads on
ever& proEect% When / left universit& and got m& first Eob* m& portfolio
)as made up almost entirel& of stuff /8d done on an e+tracurricular
basis* not reall& the course )ork itself% But also don8t forget that it8s
about Fualit&* not Fuantit&* and a good portfolio strikes a balance
bet)een variet& Isho)ing that &ou8re versatileJ and continuit&
Isho)ing that &ou have &our o)n identit& as a designerJ%
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Walter Apai
/t8s important to e+pand &our kno)ledge to an& areas that are related
to design% ost design courses concentrate on the basics or on ho)
to use the various pieces of soft)are that are available% These are Eust
basic tools for ne) designers* but the& )on8t make &ou a great
designer%
=earn about art* la&out and composition* and tr& to read at least one
ne) book on design ever& month* or even one per )eek% Subscribe to
design blogs such as Smashing aga!ine and Webdesigner Depot*
and never stop learning% Geep updating &our kno)ledge )henever
possible b& attending conferences* reading books and maga!ines and
becoming involved in the local artistic communit&% Tr& to become a
)ell-rounded designer* not Eust an operator of Photoshop or another
design soft)are tool%
9eorge =ois* the real-life inspiration for Don Draper in ad en* said
it best:
L6he c2m5uter has 5layed a r2le in destr2ying
creati'ity :ith Ph2t2sh25. B'eryb2dy thin7s they9re a
designer.M
While he ma& be generali!ing a bit* / believe )hat is meant is that &ou
can8t be a proper designer )ithout understanding the fundamentals
of art and design%
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+acob 1ube
When / )as a college student* )hat trul& helped me in m& career )as
proactivel& attempting to get real-)orld e+perience b& doing
freelance )ork* part time% The purpose )as t)o-fold: to see )hat it
)as like to )ork )ith the kind of people )ho )ould become &our
emplo&ers once &ou )ere out of school* and to appl& )hat &ou
learned in class* )hich reinforces &our education and helps &ou
understand it hands on% 0ou might even end up )ith a fe) portfolio
pieces to sho) emplo&ers once &ou8re on the Eob hunt L and some
mone& to bu& those e+pensive classroom te+tbooks%
J. What one thing do ou .ish ou 2ne. before
starting our career-
Darren Hot
Being in touch )ith m& limitations and skills% The first fe) &ears of
designing for the Web I1$$D to "##1J* / kne) that being cross-trained
)as important* so / built m& skills in design and front-end code
I<T=* 4SSJ eFuall&% But then / made the mistake of thinking that* if /
)as to become a more complete designer and developer* / should
learn Perl* 'lash and Bni+ commands* too% / sucked at all of those
things and kept sucking until the& asked me to stop%
Deep do)n* / kne) / )asn8t )ired for an& of that stuff% -nd more
importantl&* / )asn8t actuall& interested in it* not compared to design
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an&)a&% 3mplo&ers do value someone )ho is cross-trained* but not if
the results are mediocre%
Da(id *eggett
Pleasing ever&one is nearl& impossible% Be friendl& to those )ho enEo&
&our )ork and friendlier to those )ho attack it%
+acob 1ube
/ )ished / had reali!ed that Fualit& is more important than Fuantit&%
When / started out* / focused on lo)-cost* high-Fuantit& Eobs* )hich
resulted in late hours* not enough pa& and nothing reall& that / could
be proud to put in m& portfolio% / )anted to )ork )ith as man&
people and on as man& proEects as / could to Eumpstart m& e+perience
and resume% But the ProEect Triangle principle applies here: / did it fast
and cheap* and so the outcomes )eren8t good% /f / had slo)ed do)n
and focused on getting gigs that )ere interesting and better Fualit&* /
)ould have progressed more fruitfull&%
Paul "oag
That constraints are good% -s a Web design student* / )as given
endless freedom to design ho) / )anted and )hat / )anted% <o)ever*
the real )orld is not like that% When / Eoined /B out of universit&* m&
first Eob )as to design D-bit icons% :er& restrictive indeed% When /
started on the Web* it allo)ed onl& gra& backgrounds and te+t that
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)as Eustified left* right or centered% The first time / )orked on a
multimedia 4D* it )as capable of running video at onl& 1@# + 1"#
pi+els%
-t the time* this frustrated me massivel&% <o)ever* in hindsight it )as
enormousl& beneficial% /t pushed me creativel&* and it has also given
me a lot more patience )ith the peculiarities of bro)sers such as /3@%
G. What ?ob search ad(ice do ou ha(e for recent
graduates-
Soh Tana2a
'irst and foremost* get &our portfolio up* and make sure it represents
&our best )ork% /f &ou lack )ork samples* start creating proEects for
&ourself I)ebsites for &our hobbies* &our famil& or for friendsJ% -s a
ne) grad* &ou need to prove that &ou are serious and )illing( the best
)a& to get that message across is through a robust portfolio%
Secondl&* hit the Eob boards* and send &our resumes and cover letters
to companies &ou )ould like to )ork for% Doing research and tailoring
each cover letter and resume to the compan& is important% Stick to
the Eob reFuirements* and follo) directions carefull&% These emplo&ers
receive man& applications dail&* and nothing is )orse than seeing a
bland and generic introduction to )ho &ou are and )hat &ou offer%
Stand out from the rest%
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Thirdl&* keep &our net)orks open* and make &ourself kno)nK
1et)orking is ke&%
Darren Hot
6bviousl&* scour the online Eob boards* but also follo) the blogs and
T)itter feeds of Web designers )hom &ou respect% Stud&ing their
methods )ill give &ou a clearer picture of the sort of designer &ou
)ant to be% /f &ou need advice* tr&ing dropping them an email% But
remember that not ever&one has the time to ans)er%
Truthfull&* most designers / kno) didn8t get their Eob b& appl&ing cold
to an agenc& the& kne) nothing about% /nstead* the& slo)l& made
relationships )ith like-minded people until the& began to see
opportunities and get offers%
But / )ould stress* don8t Anet)orkC compulsivel&% /t can look obvious
and obno+ious and make &ou look need&% /nstead* make connections
)ith people &ou think &ou actuall& share interests )ith* people &ou
can picture as colleagues and friends rather than business contacts%
The re)ards are much greater%
Chris Coier
1obod& )ill hire &ou because &ou sa& &ou have skills% 0ou8ll have to
demonstrate &our skills* so either )ork on &our current personal
)ebsite or start building one% Bse the )ebsite as a portfolio and
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resume to send to companies% Send it both to companies that sa&
the& are hiring and to ones that don8t% 2ust because a Web compan&
doesn8t hang a A1o) hiringC sign on its door doesn8t mean it couldn8t
use someone% Pitch them% - little advice for that portfolio: three
a)esome designs are better than three a)esome and si+ mediocre
designs packed in the same space% Sho)case onl& &our finest )ork*
)hat &ou8re capable of% Pualit& over Fuantit&%
L. What should ne. designers consider .hen
deciding bet.een .or2ing for an agenc and
freelancing-
$lliot +a Stoc2s
2umping straight into freelancing once &ou8ve completed &our
education is reall& tempting% / ver& nearl& did that m&self% But /8m glad
/ didn8t% 0ou learn valuable lessons )orking for someone else first* and
it8s actuall& much easier because &ou don8t have to )orr& about
getting clients for &ourself% So* / )ould recommend )orking for
someone else before going it alone% /t8s a great opportunit& to build
&our portfolio )ithout dealing )ith an& of the boring stuff that goes
)ith freelancing or running &our o)n business%
Soh Tana2a
-s a ne) designer* being at an agenc& or on a team is great for
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learning and feeling out the industr&% Though &ou ma& not be able to
set &our o)n hours or )ork from home* a stead& pa& check and
health insurance are both )elcome during a tough econom&%
When choosing the freelance route* have some e+perience under &our
belt* and be read& to be on &our o)n% The ke& factor is kno)ing )hat
&our skills are and having discipline% 'reelancing has its ups and
do)ns* and &ou must be self-motivated and determined to overcome
the challenges% Working from home and setting &our o)n hours is
ideal for most* but &oung designers should consider the reFuirements
and realit& before diving in head first% /t ma& be )ise to freelance part
time until &ou build enough confidence and e+perience and kno)
enough about &our strengths and )eaknesses to be able to make the
right decisions )hen &ou strike out on &our o)n%
Chris Spooner
/t8s al)a&s )orth learning the pros and cons of )orking for an agenc&
and freelancing* because each has its perksK <ere are a fe) that spring
to mind%
Agenc pros:
Working for an agenc& after &our studies can be great for
gaining e+perience in ho) the industr& )orks and ho)
proEects are managed from start to finish%
-t an agenc&* &ou )ork )ith like-minded colleagues* )ho &ou
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can learn from and develop )ith%
=arge agencies often attract big corporations and established
brands%
- full-time Eob guarantees &ou a monthl& )age and set
)orking hours%
Agenc cons:
0ou might get stuck )orking on proEects that &ou don8t find
interesting or might have to )ork on something &ou don8t
agree )ith%
-gencies sometimes have strict policies* rules and guidelines%
'or instance* bro)sing the Web* checking 'acebook or
t)eeting might get &ou a slap on the )rist%
-gencies )ork during the usual $:## to 7:## business hours* so
&ou )ill have to as )ell%
'reelance pros:
-s a freelancer* &ou have complete control of the proEects &ou
take on and the t&pe of )ork &ou do%
0ou8re not tied to an& particular )orking hours* so taking a da&
off is no problem%
/f &ou can generate a consistent flo) of proEects* earning a
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decent )age can be much easier than it )ould be )orking at
an agenc&%
0ou can )ork in &our paEamasK
'reelance cons:
0ou are personall& responsible for &our o)n income* a
circumstance that can put &ou at risk%
'reelancers need to be able to manage their time in order to
avoid distractions%
/ )ould recommend that ne) designers first seek out emplo&ment*
)hich )ill give them professional e+perience )ith and kno)ledge of
design% Then the&8ll be able to decide )hether the& fit better at an
agenc& or )orking for themselves%
6ne of the main things to consider before starting out as a freelancer
is )hether &ou8ve generated enough industr& e+perience to be able
not onl& to create designs but to source )ork* manage multiple
proEects and communicate )ith clients% These other factors definitel&
come into pla& )hen freelancing* so having at least some kno)ledge
of these processes before diving in is important%
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M. Ho. can students and oung designers ma2e
themsel(es more (aluable to potential emploers-
Darren Hot
Start building a Web presence as earl& as possible* even before
seeking a Eunior position% Bu& a personal domain and set up a simple
portfolio* )ith an A-boutC page that gives a snapshot of &our
personalit& and talents% /f &ou haven8t done client )ork* do pro bono
proEects for friends until &ou have )ork samples to sho)% Displa&ing
them publicl& sho)s that &ou have pride in &our )ork%
"e concise% 3mplo&ers and human resource people are like an&one
else: the& are bus& and have short attention spans% Don8t make them
dig to find out )ho &ou are% 9ive &our portfolio )ebsite Eust enough
te+t* images and e+amples to paint an accurate picture% /f &ou can8t
give &our o)n content a crisp and concise design* )h& should
emplo&ers trust &ou to do it for clients>
-lso* don8t e+aggerate the facts )hen presenting &ourself% 6ur lives
are )a& too public these da&s to bother% ore important than
bragging or da!!ling an&one )ith half-truths is finding a team )hose
needs and interests align )ith &our o)n% /f &ou get hired under false
pretenses* &ou )ill have )asted ever&one8s time% 3ven e+perienced
designers )ith great portfolios aren8t the right fit* disposition-)ise* for
ever& agenc& the& appl& to%
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Wolfgang "artelme
-s / mentioned before* /8m a huge fan of the interdisciplinar&
approach% -t most companies* &ou are unlikel& to )ork e+clusivel& in a
single field% /n fact* )hen &ou do Web design* being able to do some
decent-looking icons or cut a simple screencast or promo video is
good% This becomes even more important )hen &ou are self-
emplo&ed% oreover* this variet& makes and keeps )ork interestingV
at least that8s the case for me%
Chris Coier
2ust being a nice person and eas& to )ork )ith is prett& huge% / think
emplo&ers look for that during the intervie) process* at least as best
the& can in that short time% Someone incredibl& stiff or stand-offish is
unlikel& to )in the Eob over someone )ho is happ& and casual% Design
studios* in m& e+perience* are prett& friendl& and casual% 6ther
random advice: become reall& good at one thing% 0ou8ll be a lot more
valuable as the gu& or girl )ho kno)s that one thing reall& )ell than
as a Eack of all trades% Being )ell-rounded is a)esome* but having a
spike of talent in one particular area )ill serve &ou )ell%
Walter Apai
Social skills are necessar& )hen dealing )ith potential clients%
Designers should kno) )hat their clients do and provide them )ith
the best possible service%
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/8d encourage all designers to make themselves a one-stop shop for
all of their clients8 design needs% That )ould include Web design*
cop&)riting* printing* etc% /f &ou8re not an e+pert in these fields* team
up )ith a fe) peers so that &ou can help each other as needed%
Designers should focus on making the entire process eas& for clients*
but involve clients in some design decisions as )ell* so that the& feel
that the& are part of the proEect%
/ suggest asking clients a lot of Fuestions and aiming to trul& get to
the core of their business and )hat )ould )ork for them% The more
)e understand our clients and their proEects* the more successful the
proEects )ill be and the better our chances of getting them as repeat
clients%
- designer is a human being* too% Become a )ell-versed designer*
understand &our medium* get educated and become a )ell-rounded
person )ho al)a&s aims high%
Set high standards for &ourself and &our )ork% The right clients )ill
gravitate to someone )ho holds themselves to high standards%
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9F. What should ne. freelancers do during the first
fe. months of their business to succeed-
Paul Andre.
0ou have to have a personal business plan% / reall& )ish / had a plan
)hen / started out( / reall& do% / Eumped right in feet first and landed
on m& headK -nd it hurt% Partl&* / think it )as those first fe) months of
hardship that even no) propel me for)ard% That period not onl&
affected m& finances and confidence* it damaged m& reputation% That
is ver& hard to regain% / think over the &ears / have regained it* but it
)as hard )ork* and it all could have been avoided )ith a bit more
planning and simpl& b& )riting a personal business strateg&%
/t8s not enough to have a strateg& planned out in &our head( it has to
be on paper% 0ou need to be able to read it and see it to live b& it%
3ver& so often &ou should read it again* Eust to realign &ourself% -nd
then read it again* and onl& t)eak it if &ou reall& have to%
0our personal business plan could do the follo)ing:
Describe &our business obEectives* business direction and
)here &ou hope to be in + number of months%
=ist all potential pitfalls and ho) to avoid them%
Set honest and realistic targets* and allo) for a little fle+ibilit&%
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-s &our business gro)s* track its achievements and compare
them to &our business obEectives%
Set up a financial frame)ork to measure ho) much &our
business is making Ior not makingJ%
Describe ho) &ou )ill attract ne) business to meet &our
financial targets%
3ver&one and ever& business is different% Write do)n )hat is correct
and achievable for &ou* and be ver& honest: it is &our business after
all% Stick to the planK
"rian Hoff
Personall&* / )orked for nearl& three &ears )hile preparing to go
freelance% / )ould )ork m& $:## to 7:## Eob* come home* eat dinner
and then market m&self IblogJ* search for ne) business* advertise and
)ork from around ;:## pm until 1":## am% <aving a good feel for
running &our o)n business is important before &ou go in head first%
Saving mone& is also important% 3ver& business* no matter )hat it is*
goes through periods of drought% <aving mone& to back &ou up for a
little )hile is a must% 'reelancing is not for ever&one% Part-time
freelancing )hile maintaining a stead&-pa&ing Eob )ill help &ou get a
feel for things%
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Chris Spooner
/ think the most important time in freelancing isn8t particularl& the
first fe) months* but more so the time leading up to going freelance%
-s a freelancer* &ou8ll need a good flo) of clients to generate income(
&ou8ll have to get bus& promoting and building a name for &ourself*
so that )hen &ou8re read& to leave &our Eob* &ou8ll be all set to simpl&
flick the s)itch from emplo&ment to self-emplo&ment%
During this build-up time* &ou8ll )ant to design all of &our personal
branding* especiall& &our )ebsite* to sho)case )hat &ou can do%
Become an active member of the design communit& b& blogging*
guest )riting and net)orking via T)itter Ior &ou might )ant to
net)ork offline or locall&J( and begin taking on proEects that &ou can
)ork on during the nights% /t can be hard )ork managing both &our
full-time Eob and one or t)o freelance proEects simultaneousl&* but
)hen the number of inFuiries reaches an optimal level* &ou can
Fuickl& s)itch from &our Eob to taking on more freelance )ork L
rather than making the decision one da&* falling flat on &our face and
then having to eat beans on toast until &ou8ve built a profile%
+on Phillips
/ believe the first fe) months are crucial* especiall& because it usuall&
means Fuitting the da& Eob and taking the plunge into the freelancing
)orld% /t can be scar& at first% an& things need to be done in the first
fe) months* but of course nothing is irreparable% Should &ou make a
bad decision* &ou can al)a&s fi+ things as &ou go along% / highl&
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recommend getting a portfolio )ebsite up( even if &ou don8t have a
lot to sho)* &ou need a place to sho)case )hat &ou have% Then get a
good invoicing s&stem such as 'reshbooks or Billings* net)ork )ith
other freelancers as much as possible via T)itter* 'acebook* design
forums and blogs* and ma&be start a blog of &our o)n%
$lliot +a Stoc2s
Work for someone elseK 'or the first fe) months to be a success* &ou
need to have )ork lined up* so having that in place before &ou make
the Eump is important% /8d also recommend getting a good accountant
as soon as &ou can and some sort of s&stem for keeping track of &our
mone&* such as Sero% -lso* make sure &ou have a )ebsite set up long
before &ou decide to go solo%
99. Aside from design and technical s2illsA .hat
aspects of running a business should ne.
freelancers focus on-
Paul Andre.
The advice / have been given over the &ears about freelancing as a
business has varied% Some have told me that putting business ahead
of design guarantees profit and keeps &our head above )ater% 6n the
other hand* / have also been told not to treat design as a business* to
)ork on )hat &our passion is* the business side )ill take care of itself%
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These are both great philosophies* but the& don8t reall& )ork in the
real )orld% The ans)er is to have a health& balance bet)een the t)o%
Both need to be kept separate )hile at the same time )orking off
each other% Think of it as the positive and negative charge of a batter&%
The batter& onl& )orks )hen both charges are connected% I0ou can
decide )hich is the positive and negative side in relation to business
and designJ%
When meeting potential clients* first impressions reall& do count* and
&ou reall& need to present &ourself )ith professionalism% /t does not
matter ho) strong &our portfolio is or )ho &ou are L it is about ho)
professional and business-like &ou appear to them% 0ou are
negotiating a business transaction after all%
0es* this means breaking a)a& from the designer stereot&pe of
)earing t-shirts and Eeans and instead being clean-shaven* putting on
a business suit and remembering the manners &our mother taught
&ou% 4arr& business cards )ith &ou* ma&be even a briefcase( do )hat
&ou have to do to convince the client &ou mean business%
Some monke&s &ou should not carr& on &our back b& &ourself* and
the& are the finance side of &our business% =et8s be honest: )ho
understands ta+ and monetar& la)% / certainl& don8t and don8t care to
either% 'ind &ourself an accountant% The& don8t cost that much L
ma&be a )eek8s )age out of the &ear* and )hen &ou )eigh the cost of
doing &our ta+es incorrectl& and the penalties that might follo)* an
accountant is a )orth)hile investment%
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/t )ould be nice if ever&one &ou )orked )ith )as honest% Protecting
the integrit& of &our )ork* &ourself and &our business should be ne+t
on &our to-do list% The realit& is that at some point* someone )ill tr&
to shortchange &ou or* )orse* )iggle out of a pa&ment% That is )h&
&ou need a )atertight contract% 3ver& countr& has its o)n la)s
regarding design( make sure &ou kno) and understand &ours%
<iring a la)&er to )rite a standard contract for &our small business
)ould be e+pensive% - )a& around this )ould be to )rite &our o)n* as
/ did% / asked a fe) designers for advice and researched the la) online
and came up )ith an outline for m& o)n% / then took it to a la)&er
and asked them to sanit&-check it% 1ot as e+pensive as asking them to
)rite it L still* it )asn8t cheap* but it )as )orth it%
So* to sum up* if &ou8re dressed smart* &our business finances are in
safe hands and &ou are legall& protected* then &ou are free to do )hat
&ou )ere trained to do and give &our creativit& free reign* letting &our
passion fuel &our design% /t is a long road to take* but it is necessar&%
"rian Hoff
arketing )ithout a doubt% / receive man& emails asking ho) / get so
much freelance business or ho) / find clients% & response: &ou have
to )ork hard for it% 4lients )on8t come to &ou% Tell ever&one )hat &ou
do* start a blog* attend net)orking events and conferences* contact
clients directl&% ,unning &our o)n business is hard )ork% There is no
such thing as a ?#-hour )ork )eek )hen &ou run &our o)n business% /
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)ork seven da&s a )eek% /8ve even gone so far as to strike up ne)
)ork b& chatting )ith someone at the bar Inot recommendedJ% 0ou
have to have personalit& and drive to freelance successfull&%
+on Phillips
Being a freelancer means having to )ear man& different hats Ia ton of
different hatsKJ% Spending some time on government )ebsites and
meeting )ith an accountant to learn more about ta+ la)s goes a ver&
long )a&% 6f course* man& designers* being creative t&pes* tend to
forget that it8s a business I/ often forgetJ% 0ou need to spend time on
accounting but also on net)orking and marketing &our business% /n
the first fe) months results )ill be small* but &our efforts )ill pa& off
in the long run% 0ou need to be as good )ith numbers as &ou are )ith
Photoshop%
9:. What are some of the best .as for ne.
designers to find clients-
Henr +ones
/ can onl& speak from e+perience here% Shortl& before / )ent full-time
freelancing* m& portfolio )as listed on several popular 4SS galleries%
'rom that point on* clients found me% / )as ver& surprised to see ho)
man& people used the galleries to find designers% 6nce / had a fe)
clients and proEects under m& belt* / started to get a lot of referrals%
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So* )ork hard on creating a great portfolio* and use the design
galleries% This is probabl& the best and easiest )a& to get the most
e+posure% Plent& of design-specific Eob boards are available )here &ou
can search for proEects that are a good fit for &ou%
+on Phillips
/ think )ebsites such as T)itter are a great place to get startedK /n fact*
/ found a lot of m& o)n clients via T)itter% Design forums are also a
great place to net)ork* make friends and find )ork% 1e) freelancers
ma& also be tempted to tr& design contests and cro)d-sourcing* but /
personall& think the& devalue the industr&* so / )ouldn8t advise doing
that% 3ven if &ou don8t have much to sho) in &our portfolio* there are
others )a&s to get gigs% There are al)a&s Eob boards* such as the one
on Smashing aga!ine and the one on 'reelanceS)itch* )hich are
great for finding clients% 0ou might even consider bu&ing banner ads
on design-related )ebsites% But &our marketing budget ma& not allo)
this at first* so net)orking )ebsites* Eob boards and forums )ould be
the places to hang out%
+acob Cass
9et &our name out there% Start blogging% Sho)case &our )ork% =ook
on Eob boards% -sk friends* famil&* local charities% ,ead books and blog
posts% The information is out there% 0our Eob is to find itK
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Walter Apai
1et)orking is one of the best )a&s but often one of the most
overlooked% / suggest that ne) designers speak to ever&one the&
kno) and use ever& chance the& have to talk about their )ork and
)hat the& do for a living%
/ found m&self Eust mentioning Web design to someone the other da&
Inot even looking for more )orkJ* and immediatel& the& thought of
someone the& kne) )ho )as looking for a )ebsite redesign%
6pportunities are ever&)here( Eust sei!e them%
/ should also mention that one should not rel& on net)orking alone
or an& other single As&stem%C /8d encourage ne) designers to take a
multi-faceted approach to their ne) career%
There are unlimited )a&s to get ne) clients% Posting on bulletin
boards* both online and offline* and placing small ads in the
ne)spaper or local maga!ines are Eust a fe) of the media &ou can
use% / also think that starting local is best* and getting e+perience
)orking on proEects )ith people )ho &ou can meet in person in &our
o)n cit&% This is a good starting point to gain more AfieldC e+perience%
Paul "oag
/t has to start )ith friends and famil&% This )ill help build &our initial
portfolio% 'rom there* consider doing some discounted )ork for a
local charit& to gain e+perience in )orking for real clients% -fter that*
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the contacts &ou have made through net)orking )ill start to pa& off*
and hopefull& &ou )ill get some )ork through them% 'inall& and most
importantl&* make it kno)n that &ou )ant )ork% /t is surprising ho)
man& freelance )ebsites / visit that don8t state )hether the& currentl&
accept )ork or not%
That said* / )ould suggest that if &ou are straight out of universit&*
&ou should probabl& )ork for a small agenc& before Eumping into the
freelance )orld% Being a freelancer reFuires a lot of business skills that
the& don8t teach &ou in universit&%
9;. What net.or2ing tips do ou ha(e for oung
designers-
Henr +ones
6ne option is to attend design conferences* but for &oung designers
this can be e+pensive% So* / )ould recommend getting involved in the
design communit&% Start reading and leaving comments on popular
design blogs% 4reate a T)itter account* and post useful stuff%
Depending on ho) much time &ou have* &ou could even start &our
o)n design-related blog% Blogging has been huge for me* and /
believe it8s the best )a& to get &our name out there and meet other
designers% 1o matter )hat route &ou take* Eust remember to be
helpful and genuine* and &ou )ill build lasting relationships%
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Paul Andre.
0ou are &oung L &ou cannot change that fact L and &ou )ant to be
successful% /n an& business* especiall& ours* &ou need friends* &ou
need contacts and most importantl& &ou need to build professional
relationships% Bear in mind* though* that net)orking is not something
&ou can rush( it takes time and patience%
The best time to start net)orking is right no)% 3ven if &ou are still in
high school or haven8t &et graduated college* reach out no)% /t is
never too earl& to get &our name out there% 0our name is &our most
po)erful and memorable asset% Work )ill follo)* / promise%
The most important relationships for an& designer are the ones the&
have built )ith fello) students% 1o matter )hat happens* the& are
&our primar& net)ork% 0ou can help each other b& sharing kno)ledge
and design contacts and b& learning from each other%
The best )a& to net)ork be&ond &our inner circle is to get in touch
)ith seasoned designers% 'or the most part* designers are prett&
selfless and love to share and help )hen the& can% With that in mind*
put together a list of designers on )hom &ou )ant to model &ourself
and someone )ith a strong bod& of )ork% Send them emails*
accompanied b& &our portfolio* stating that &ou are a &oung designer
starting out and seeking a little advice% -sk them ho) the& got
started* and ask for an& tips the& might be )illing to share> Seasoned
designers need to build their net)orks* too* and )ill )elcome &our
introduction and Fuestions%
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When / started out as a designer* / sent a letter I)ith m& portfolio and
business cardJ to a local design agenc& L certainl& not the biggest
one or the most prestigious L and introduced m&self as a &oung
designer )ho )as eager to learn% / asked if / could come in for a da&
or t)o to learn a bit about the design business and gain some )ork
e+perience% Thankfull&* the& consented* and / spent three da&s asking
Fuestions* picking up business cards and meeting clients% That )as
over ten &ears ago* and / still rel& on those contacts no)% -nd to this
da&* that has been m& most productive and successful period of
net)orking%
1ot ever& design agenc& )ill be as open as that one )as* but / )ould
tr&% There is no harm in asking%
6ne thing to remember about net)orking is that success is
determined not b& &our number of contacts but b& the Fualit& of
those contacts% 3ven if the best designer in the )orld sent &ou a
courtes& email repl&* it does not mean that &ou are in their net)ork or
that the& are in &ours% - Fualit& net)ork contact is someone )ho
gives &ou a personal repl& and genuinel& tries to help &ou% These are
the contacts &ou must maintain% This is &our net)ork%
'inall&* please don8t think of &outh as an impediment% Think of it as a
license to ask Fuestions* to learn and e+pand &our personal net)ork%
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Paul "oag
Step a)a& from the computer% eeting people online is great* but
nothing beats meeting them face to face% -ttend conferences and
meet-ups and get to kno) people% Then follo) up on those
relationships via T)itter and 'acebook%
-lso* don8t have an agenda% 6r* if &ou have one* be honest and open
about it% Too man& people net)ork solel& to )in )ork or become a
AWeb celebrit&%C /nstead* net)ork because &ou )ant to meet like-
minded people )ho )ill inspire and e+cite &ou about &our )ork%
Soh Tana2a
-ttend industr& events* seminars and an& kind of social gatherings%
Don8t be sh&( get to kno) the people around &ou% Be interested and
)illing to learn from them* and at the right time let them kno) )ho
&ou are and )hat &ou do% 4arr& business cards )ith &ou at all times*
and have &our elevator speech read&% 0ou never kno) )hen &ou )ill
run into a potential client or emplo&er% 1et)orking is all about
e+panding &our opportunities* and as a designer this skill is critical%
Ste'en Snell has been designing :ebsites $2r se'eral years. He acti'ely
maintains a $e: bl2gs 2$ his 2:n* including =esignM.ag* :hich
regularly 5r2'ides articles and res2urces $2r :eb designers.
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