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GfxDevice: creating device client; threaded=0

Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.3221]
Renderer: NVIDIA GeForce GT 540M
Vendor: NVIDIA
VRAM: 977 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INT
Z=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<RI> Initializing input.
<RI> Input initialized.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Initialize engine version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading D:\Jocuri\CarMechanic\cms_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-CSharp-firstp
ass.dll (this message is harmless)
Loading D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-CSharp-firstpass.dll int
o Unity Child Domain
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-CSharp.dll (t
his message is harmless)
Loading D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-CSharp.dll into Unity Ch
ild Domain
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-Boo.dll (this
message is harmless)
Loading D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-Boo.dll into Unity Child
Domain
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-UnityScript-f
irstpass.dll (this message is harmless)
Loading D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-UnityScript-firstpass.dl
l into Unity Child Domain
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-UnityScript.d
ll (this message is harmless)
Loading D:\Jocuri\CarMechanic\cms_Data\Managed\Assembly-UnityScript.dll into Uni
ty Child Domain
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\I18N.dll (this message
is harmless)
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\I18N.West.dll (this me
ssage is harmless)
- Completed reload, in 0.078 seconds
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\UnityScript.Lang.dll (
this message is harmless)
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\Boo.Lang.dll (this mes
sage is harmless)
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\System.dll (this messa
ge is harmless)
load settings

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
load settings

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 462. Opera
tion took 4.794666 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 497. Opera
tion took 4.607134 ms.
Platform assembly: D:\Jocuri\CarMechanic\cms_Data\Managed\System.Xml.dll (this m
essage is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 4602. Oper
ation took 26.051579 ms.
GFX PRESET :1

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
video settings

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
load settings

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
save gfx

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
load settings

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
video settings

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
load settings

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
save gfx

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
load settings

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 43)
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 161
3)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore

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