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In order to prepare the development environment follow these steps:

1. Install Microsoft Visual Studio 2010 (Professional Edition or better)


2. Install Postsharp version 2.1 using the provided installation kit and license
file
3. Download and install "Microsoft XNA Game Studio 4.0" from the Microsoft websi
te
4. Install Microsoft SQL Server 2008
5. Run the database generation script located in the source code archive under "
BVN-1\DatabaseScripts\DatabaseScripts.sql"
6. If the database is not reachable under "localhost", edit the "BVN-1\MTMD\App.
config" file and type in the correct location in the "hibernate-configuration" s
ection
7. Compile and run the application
8. When the application starts, it will ask for a license file. In order to disa
ble license verification in code, open the "BVN-1\MTMD\App.xaml.cs" file and com
ment out the following line of code:
licenseManager.VerifyLicnese();
9. On the first run, the application will also ask to activate the "DicomObjects
" library. To do that, type in this license key: 8586-4756-7727, leave the other
fields blank and then click to activate online

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