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28mm Miniature Rules for Killing Zombies or Eating Humans

(whichever you prefer)


A SUPPLEMENT FOR BATTLEFIELD EVOLUTION
142.161.54.103
Apocalypse-Z
TM

is a supplement book for Battleeld Evolution
TM
by Mongoose Publishing
and used under Open License.
You will need a copy of Battleeld Evolution: World at War or Battleeld Evolution: Modern to use
this book.
APOCALYPSE-Z
TM
AUTHORS
Kermit Bierut and Jason Hyland
EDITING
Erik King
LAYOUT
Jason Hyland
COVER ART
Marc Lee
INTERIOR ILLUSTRATIONS
Jason Hyland
PLAYTESTING
Josh Barrett, Ian Bruntlett. Alexander Fennell, Bob Giddings, Andrew Girard, Pat Herget, Erik
King, Mike Monikowski, Tom OCallaghan, David Phillip Jr., Dino Perlot, John Stiegeler,
Pascal Toupy, Andrew Welburn, Ryan Willis
MINIATURES
Brigade Games, Cold War Miniatures, Mega Minatures,
Mongoose Publishing, Stan Johansen Miniatures
Apocalypse-Z, copyright 2008 Exploding Goat Games LLC. All rights reserved. Reproduction of this work by any means
without the written permission of the publisher is strictly prohibited. All signicant characters, events, ctional places, items,
art and text herein are copyrighted by Exploding Goat Games.
This material is protected under the copyright laws of the United States of America. This product is a work of ction. Any
similarity to actual people, organizations, places or events is purely coincidental.
1
142.161.54.103
TABLE OF CONTENTS
Grrr..Zombies by Marc Lee
2
Introduction
ChronoCorp
New Rules
Broken Militaries
Aim for the Head
The Living
New Traits
Building an Army
Armies
Zombie Hordes
Zombie Horde
Bile Zombies
Plague Zombies
Soldier Zombies
Abomination
Ambush
Inltrators
Zombie Bats
Zombie Beasts
Zombie Hounds
Zombie Monkeys
Super Soldier
Overlord
Physical Augmentations &
Psychic Powers
3
4
6
7
10
11
16
18
20
22
24
25
25
26
28
30
32
34
36
38
The Enclave
Militia
Penal Unit
Fireghter
Platoon
Riot Police
Sniper
Zombie Cleaners
SWAT Teams
Watcher Infantry
Special Forces
Enclave Heros
Sniper & Heroic
Abilities
Enclave Armory
Miniatures and Terrain
Scenarios
Introductory
Scenario
Resource Patrol
Breakthrough
Extraction
Area Cleansing
Appendices
Open License
39
42
44
46
48
50
52
54
56
58
60
62
63
64
66
67
68
69
70
71
72
75
142.161.54.103
Introduction
ChronoCorp
New Rules
Broken Militaries
Aim for the Head
The Living
New Traits
Building an Army
Armies
Zombie Hordes
Zombie Horde
Bile Zombies
Plague Zombies
Soldier Zombies
Abomination
Ambush
Inltrators
Zombie Bats
Zombie Beasts
Zombie Hounds
Zombie Monkeys
Super Soldier
Overlord
Physical Augmentations &
Psychic Powers
3
4
6
7
10
11
16
18
20
22
24
25
25
26
28
30
32
34
36
38
The Enclave
Militia
Penal Unit
Fireghter
Platoon
Riot Police
Sniper
Zombie Cleaners
SWAT Teams
Watcher Infantry
Special Forces
Enclave Heros
Sniper & Heroic
Abilities
Enclave Armory
Miniatures and Terrain
Scenarios
Introductory
Scenario
Resource Patrol
Breakthrough
Extraction
Area Cleansing
Appendices
Open License
39
42
44
46
48
50
52
54
56
58
60
62
63
64
66
67
68
69
70
71
72
75
3
Welcome to the world of Z. The future is a dark
one as the dead have risen to feast upon the living. In
Z players eld forces of either zombies or humans
as mankind wages a desperate struggle to survive
in an unknown world. Cities have been shattered,
neighborhoods torn apart, and humanity is hanging
on by a thread. Pockets of what can be loosely called
civilization exist around the globe, but no formal
governments stand ready to protect its people. Some
elements of world armies still exist but there are simply
too many of the enemy to mount an effective counter-
attack on a large scale. This enemy has no motive other
than to feed. There are no objectives for them to seize
and hold; no supply lines are needed to keep them
ghting. The worst part- their numbers are without
end. For each zombie put down, two more seem to
spring up in its place. Most humans that fall to these
monsters rise again as one of them; their single purpose
being to kill.
Despite this tragic past and equally tragic future, some
people stand in deance of the horde. Be they brave,
resigned, or mad, these soldiers take to the streets to
cut down the enemy. In the pockets of civilization still
remaining, armies have formed. Some are elements
of government forces equipped with modern ghting
technology and some are local militias wielding
everything from axes to baseball bats, shotguns to
replica swords. There have even been rumors of Church
communities and convicts banding together to fortify
their makeshift homes and ght back the dark plague
that threatens to engulf the land. The struggle to survive
looks to ultimately be a lost cause, but some will not
give up the hope for a return to the Pre-Z days before
the Outbreak.
Apocalypse-Z is a world setting supplement for
Battleeld Evolution

by Mongoose Publishing and


youll need a copy of those rules to gain full use of this
book. You will also need some six-sided and ten-sided
dice, as well as a tape measure. Z, being a tabletop
wargame, begs the use of miniature soldiers. There
are a large number of miniature gure manufacturers
out there, some with really amazing zombies. Check
out the section on Miniatures and Terrain for model
manufacturers and some terrain making tips.
While the armies and units in Z are designed to be
playable in a stand-alone format, theres absolutely
nothing stopping you from playing against other
armies in any Battleeld Evolution rule set
or expansion. You can check the New Rules
and Traits section for special rules when using
other forces against the units presented in this
book. This initial supplement details the human group
known as the Enclave as well as the Zombie Horde.
Future supplements will introduce new factions as well
as new units for existing factions.
One of the main reasons we all play tabletop miniature
wargames if for FUN! Lets face it; unless youre
playing in a high-stakes tournament with loads of
prizes on the line, none of us are playing for the
greenbacks. Remember to have fun and be a sport. Just
because the zombie abomination youre elding wants
to rip the head off of its adversaries and feast on their
brains, doesnt mean you really have to do the same to
your opponent (unless, of course, hes got really juicy
braaaiiinnsssss). Should a disagreement ever arise that
you cannot quickly remedy by thumbing through this or
one of the main Battleeld Evolution rulebooks, simply
expedite the process and each player choose either even
or odds. Then roll a six-sided die. Whichever number is
rolled determines which players interpretation of the
rules wins the day. Once youve got this settled, you can
keep on playing. You can always go back for a more in-
depth read of the rules after the game is over. If you still
cant nd the answer there, check the Exploding Goat
Games website for clarication; we really do love the
company, honest. Remember, as always-
Good Gaming!
A squad of Soldier Zombies takes up a
position in a ruined ofce building
-models converted from
Mongoose Publishings PLA
A squad of Soldier Zombies takes up a
142.161.54.103
4
[sssccchhhkkkk] Good morning and welcome
to ChronoCorp Internationals Silver Spring
Medical Research Facility. Here at Silver
Spring, ChronoCorp is working around the
clock to enhance not only the quality of life, but the
length of life itself. A world leader in biomedical
research, ChronoCorp strives to make real the best
in medical technology ever seen on the planet Earth.
Our goal here at ChronoCorp is to extend the average
human life expectancy past 125 years by 2013. We trust
youll enjoy your stay here at our Silver Spring Facility.
Please feel free to visit our guest services center and
sign up for a guided tour of the [sssccchhhkkkk] Thank
you and enjoy [sssccchhhkkkk] stay
Jenkins stepped over the bisected corpse of what once
must have been a janitor as he made his way farther
into the bowels of the derelict research facility. Damn,
Sarge, the stench in this place is unbearable. Jenkins
slowly traversed the room keeping his MP5N trained
on the unknown area ahead. His team of Navy SEALS
was tasked to determine what occurred at the massive
high-tech facility. It had gone largely ofine two days
prior and all electronic and phone communications
with the outside world had been cut. The team was
dispatched after a bleeding and rambling laboratory
technician staggered out of the building and into the
street. He had been picked up by the local sheriff and
transported to a nearby hospital. Several attempts had
been made to question him, but he was bordering on
insanity and his incoherent ramblings only gave vague
details of some form of attack. The local police SWAT
team held a perimeter while the Secretary of Defense
had been notied. Due to the classied nature of some
of the Pentagon research projects being conducted at
Silver Spring, it would not do to have civilians inside.
The rst group of Force Recon Marines, sent in that
same day, never came out.
Keep your mind on the mission Jenkins he heard
over his Objective Force Warrior communications
system embedded in his helmet, and quit bellyaching
aboaaaarrrhhh. As the transmission cut out he
heard the crack of gunre from behind. Jenkins spun
around and saw the muzzle ash of his comrades
rearm and a blur or motion. Jenkins
started in that direction when he
caught, out of the very corner of his
peripheral vision, motion. He again
spun and had moments to glimpse his attacker before
he was borne to the ground by a leaden weight.
When he hit, the air was momentarily blasted from his
body and he felt a wrenching feeling in his shoulder.
Fighting through the pain with clenched teeth he
turned his head and, in horror, saw his attacker. A
man, or what was once a man, loomed over him with
its ragged mouth agape. Jenkins could not believe his
eyes when he saw that the man, dressed in the tattered
and bloody remnants of a three piece suit, had only one
arm. The other ended in a bloody, putreed stump just
under the elbow. Large chunks of esh appeared to
have been torn from his body and much of his rib cage
exposed, revealing the dripping organs inside. One
eye socket was empty and a crack in the mans skull
ran from the bridge of his nose and over the top of his
head. This man should be down thought Jenkins,
what is this?!?
Jenkins brought to bear his rie and squeezed the trigger.
Through the muzzle ash, Jenkins saw the rounds
strike home in a gout of blood. The beast staggered
briey, but returned its onslaught. JESUS panicked
Jensen as he began to push himself backwards along
the oor. He let out a scream as he squeezed the trigger
a second time. This time, the magazine emptied and he
began to fumble in the pouch of his assault vest for a
replacement. As he dropped the spent magazine to the
oor, the man half-fell, half-leapt upon him. Jenkins,
pinned to the ground, tried desperately to reach for the
combat knife strapped to his thigh. As he did this, he
felt another attacker grab his leg and a searing pain
shot up to his hip. He screamed as the man on top of
him opened his mouth and lunged towards his neck.
He kicked frantically at the unseen attacker on his leg
as a cold numbness spread up towards his knee. The
SEAL felt the helmet ripped from his head and several
teeth broke as the chinstrap slammed his jaw shut
before it snapped in half. Jenkins saw ashes of white
burst in his eyes as his BDUs were clawed to pieces.
He let out the scream of a trapped animal as his rst
attacker dug its teeth into the soft esh of his neck. He
saw, through fading vision, his lifeblood spatter across
his attackers face; then all was darkness.
The zombies feasted.
4
[sssccchhhkkkk] Good morning and welcome
to ChronoCorp Internationals Silver Spring
Medical Research Facility. Here at Silver
Spring, ChronoCorp is working around the
clock to enhance not only the quality of life, but the
length of life itself. A world leader in biomedical
research, ChronoCorp strives to make real the best
in medical technology ever seen on the planet Earth.
Our goal here at ChronoCorp is to extend the average
human life expectancy past 125 years by 2013. We trust
youll enjoy your stay here at our Silver Spring Facility.
Please feel free to visit our guest services center and
sign up for a guided tour of the [sssccchhhkkkk] Thank
you and enjoy [sssccchhhkkkk] stay
Jenkins stepped over the bisected corpse of what once
must have been a janitor as he made his way farther
into the bowels of the derelict research facility. Damn,
Sarge, the stench in this place is unbearable. Jenkins
slowly traversed the room keeping his MP5N trained
on the unknown area ahead. His team of Navy SEALS
was tasked to determine what occurred at the massive
high-tech facility. It had gone largely ofine two days
prior and all electronic and phone communications
with the outside world had been cut. The team was
dispatched after a bleeding and rambling laboratory
technician staggered out of the building and into the
street. He had been picked up by the local sheriff and
transported to a nearby hospital. Several attempts had
been made to question him, but he was bordering on
insanity and his incoherent ramblings only gave vague
details of some form of attack. The local police SWAT
team held a perimeter while the Secretary of Defense
had been notied. Due to the classied nature of some
of the Pentagon research projects being conducted at
Silver Spring, it would not do to have civilians inside.
The rst group of Force Recon Marines, sent in that
same day, never came out.
Keep your mind on the mission Jenkins he heard
over his Objective Force Warrior communications
system embedded in his helmet, and quit bellyaching
aboaaaarrrhhh. As the transmission cut out he
heard the crack of gunre from behind. Jenkins spun
around and saw the muzzle ash of his comrades
rearm and a blur or motion. Jenkins
started in that direction when he
caught, out of the very corner of his
peripheral vision, motion. He again
spun and had moments to glimpse his attacker before
he was borne to the ground by a leaden weight.
When he hit, the air was momentarily blasted from his
body and he felt a wrenching feeling in his shoulder.
Fighting through the pain with clenched teeth he
turned his head and, in horror, saw his attacker. A
man, or what was once a man, loomed over him with
its ragged mouth agape. Jenkins could not believe his
eyes when he saw that the man, dressed in the tattered
and bloody remnants of a three piece suit, had only one
arm. The other ended in a bloody, putreed stump just
under the elbow. Large chunks of esh appeared to
have been torn from his body and much of his rib cage
exposed, revealing the dripping organs inside. One
eye socket was empty and a crack in the mans skull
ran from the bridge of his nose and over the top of his
head. This man should be down thought Jenkins,
what is this?!?
Jenkins brought to bear his rie and squeezed the trigger.
Through the muzzle ash, Jenkins saw the rounds
strike home in a gout of blood. The beast staggered
briey, but returned its onslaught. JESUS panicked JESUS panicked
Jensen as he began to push himself backwards along
the oor. He let out a scream as he squeezed the trigger
a second time. This time, the magazine emptied and he
began to fumble in the pouch of his assault vest for a
replacement. As he dropped the spent magazine to the
oor, the man half-fell, half-leapt upon him. Jenkins,
pinned to the ground, tried desperately to reach for the
combat knife strapped to his thigh. As he did this, he
felt another attacker grab his leg and a searing pain
shot up to his hip. He screamed as the man on top of
him opened his mouth and lunged towards his neck.
He kicked frantically at the unseen attacker on his leg
as a cold numbness spread up towards his knee. The
SEAL felt the helmet ripped from his head and several
teeth broke as the chinstrap slammed his jaw shut
before it snapped in half. Jenkins saw ashes of white
burst in his eyes as his BDUs were clawed to pieces.
He let out the scream of a trapped animal as his rst
attacker dug its teeth into the soft esh of his neck. He
saw, through fading vision, his lifeblood spatter across
his attackers face; then all was darkness.
The zombies feasted.
4
142.161.54.103
We here at ChronoCorp
Internationals Biomedical
Advancement Division
have families too, and
we all have loved ones weve
lost. Now, with our state-of-the-art
scientic advancements, we can hold on to
those people that much longer.
Were proud to introduce
Denicalis, the latest in life
extending technology. Denicalis
doesnt just delay the harsh effects
of aging, it REVERSES them!
Weve been able to alter, at the
genetic level, a cells need for
certain proteins without which,
normal cells age and die.
Denicalis stops human cells from needing those
proteins and allows them to continue to grow and
regenerate.
Denicalis has wide-reaching medical applications
from gerentolgy, traumatic injury rehabilitation,
degenerative mental disorders, and more.
Denicalis has uses in the public health, governmental,
private sector, and military industries.
Already, the U.S. Joint Chiefs of Staff have ordered
full battleeld testing. If Denicalis is good enough for
our brave ghting men and women, its good enough
for Grandma!
Denicalis

So Youll Never Have to Live Without Them


142.161.54.103
NEW
ADVANCED RULES
& TRAITS
6
The world setting of Apocalypse-Z begins a few years
after much of the worlds population has been turned
into zombies after a virus, designed to extend human
life expectancy, actually kept dead people regenerating
and motive. After The Outbreak, as it has come to be
known, pockets of humans struggle to survive against
the never ending Zombie Horde. Most humans have
banded together into groups for protection. These
groups generally have a base of operations from
which they defend against zombies as well as other
human factions. With the loss of most of societys
infrastructure, resources are very limited and jealously
guarded. To represent the relative paucity of resources
and to capture the avor of the zombie genre, there are
a few new advanced rules weve implemented.
New Advanced Rules
Broken Militaries
Any Battleeld Evolution Modern Force list can
be used with Apocalypse Z with only a few minor
changes. The cost of all vehicles is increased by 50%
and the cost of all aircraft is increased by 100%. This
represents both the rarity of vehicles and aircraft in this
world setting as well as the difculty keeping vehicles
and aircraft fueled and maintained.
Aim for the Head
The human survivors have learned that the best way
to take down a zombie fast is to aim for the head. To
represent this ability any living model or unit may take
a ready action to aim any weapon that does a single die
of damage and does not have the Lethal Zone or Flame
Traits. During the model/units next shoot action add
+1 to their attack. Any weapon with the
Auto trait loses the Auto trait for this shoot
action.
The Living
Since the core of this game involves zombies, a form
of undead creature, there is a need to specify certain
weapons, traits, and effects that only harm or benet
the zombies. The Traits section adds the Undead trait,
but, just to eliminate any controversy or questions later,
any human model is to be considered living. Rather
than give attributes of the living, just take it at face
value that if it effects the undead, your US Marines or
Enclave Watchers are safe. Trust us, youll know the
undead when you smell them!
142.161.54.103
Traits
Ambush: This model/unit may be concealed in an area
of terrain outside the enemys deployment zone before
the game begins. Note the location of the unit before
any models are deployed on the table. This model/unit
may be deployed after any unit (friendly or enemy)
completes an action. If this unit is not revealed by the
end of turn 3, the model is considered to be destroyed.
Brains: What zombie doesnt love a nice fresh brain.
Any model/unit with this trait that is in a unit that has a
model within 10 of a living model gains +1 move.
Any model/unit with this trait that is within its move
distance of any enemy living model must execute a
charge action against the closest enemy living model.
If an enemy living model is already engaged and there
is no more room to charge the model, the next closest
living model will be charged. This overrides the
mindless special ability.
Brave: This model/unit ignores the rst die of
suppression each turn.
Concussion Grenade: This weapon targets a single
living unit within its range. This attack does not do any
damage, instead roll the damage and compare it to the
units target and kill scores. If the result is a kill, the unit
loses 2 actions during its next activation and may not
take any Reactions until the beginning of its next turn.
If the result is a hit, the unit loses 1 action during its
next activation and may only React by moving.
Counter Charge: This model/unit may react by
taking the Charge action. If enemy models are engaged
with the charge action, they must include models from
the model/unit causing the reaction.
Covering Fire: This requires a Ready action to use.
Any number of models in this unit may take a Shoot
action. Any models that do not take a shoot action may
take a Charge or Move action. Resolve the shoot action
rst then the Charge or Move action. Once all models
have taken an action resolve any Reactions.
Fearless: This model/unit is immune to suppression.
Flurry of Blows: This model goes on the offensive
with little thought of defense. During a Charge action,
double the number of close combat dice this
model/unit rolls. Until the beginning of your
next turn, this model is -2 to both Target and
Kill scores and may not make any Dodge saves.
Hero: This model has survived many battles against
all odds. Whenever a model with this trait is within a
re zone or close combat, all other models in the re
zone or close combat must have dice allocated to them
rst. This model also gains a 3+ dodge save versus
any attacks that have the LZ trait. This model is also
considered to have the Independent trait.
Inltrate/X: This model/unit may deploy up to X
past the standard deployment zone.
Leadership Training: This unit is highly trained
and each individual soldier/model in the unit has some
training in commanding a small unit. As such, units
with Leadership Training are never considered to be out
of command, even when down to just one model.
Leap Attack/X: This is a special
movement type. The model uses the special
movement distance indicated. It can
always move up to this distance,
even if it moves over difcult or
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142.161.54.103
impassible terrain and models so long as the
size of the terrain or model does not exceed
2 times the size of the model performing the
Leap Attack. A Leap Attack must be made in
a straight line. A model may not leap attack into or
out of impassible terrain. A model may not leap attack
into difcult terrain. A model may leap attack out of
difcult terrain as long as the model is within 1 of
the edge of the terrain. A model gains +2 to any close
combat attacks made while leaping.
Memories: For some unknown reason this model has
retained some memory of his former life. This allows
the model to use ranged weapons. However being
mostly dead their reactions are not what they used to
be. If a model makes a successful shoot action, it must
immediately make a second shoot action. The results
of the second shoot action apply instead of the rst. A
model can take a ready action before a shoot action to
shoot normally.
Mindless: The only upside to most zombies is that
they lack intelligence. This unit may only take reactions
against living units that complete an action within 10.
A mindless model must be in the lethal zone of another
model in its unit to be in coherency. An out of coherency
mindless model will move directly towards the nearest
friendly model with any of its actions. Once within the
lethal zone of that model, it will join that models unit.
Whenever a zombie unit with the mindless special ability
performs a move or charge action, all other zombies
with the mindless special ability within lethal range
of this unit must join the horde. In addition all other
zombies within lethal range of any zombie within the
Horde must join the Horde. This creates one massive
unit of zombies. During this action the entire horde is
considered a single unit. Zombies in the Horde are still
considered part of their original unit but can ignore the
normal command limits while in the Horde.
Pack Tactics: If two (2) or more models with this trait
engage the same unit, each model gains+1 to their close
combat score. If two (2) or more models with this trait
are in close combat with a single enemy model, each
model gains a bonus to their close combat dice equal
to the number of models engaging the target minus one
(1). This ability does not work against structures or
vehicles.
Pathnder: Models in this unit ignore the movement
penalty for all difcult terrain except water based
difcult terrain.
Plague Carrier: Any model with this trait is highly
infectious. Just coming into contact with these models
can be fatal. Any living model that survives a close
combat attack by this unit or makes a close combat
against this unit must roll a D10. If this roll acquires
a kill result, the living model dies follow the rules for
Procreation/4. Any living model that is immune to gas
attacks is also immune to this ability.
Procreation/X: Ever wonder how Zombies are made?
Just get bitten by one and nd out. If a model with this
trait causes a living model to be removed from play
with a close combat action, immediately roll a D6. If
the result is equal to or higher than X, replace the living
model with a zombie model. Any Size 1 living model
becomes a basic zombie. Any size 2 or larger models
becomes a zombie version of itself. Make the following
A Fireghter Platoon prepares to charge a
squad of Soldier Zombies
-Fireghter minis by Mega Minis
Soldier Zombies converted from Mongoose
Publishings PLA gures
8
142.161.54.103
adjustments to the living models original stats. (Move
1, Target -1, Save -1, and gains the following traits
Undead, Mindless, Brains, and Procreation) A zombie
model made in this way may not take any actions until
the zombie players next turn. This model will become
a part of the closest zombie unit.
Purier Rounds: Provides a +1 bonus and Piercing/1
to any Shoot action targeting a Zombie unit.
Quick Shot: This model/unit may react to charge
actions as if it was beneting from cover.
Reach/X: This model/unit may make close combat
attacks within a distance of their size +X
Selectable Fire: This weapon may be red in
automatic mode. It does double its listed dice in damage
and gains the Auto trait. When using automatic mode
you do not gain any benet from the Aim ability.
Shotgun Shells: This weapon can choose to re either
buck shot or a slug. Buck shot reduces the cover save
by one level with Light Cover becoming obscured. A
slug gains Piercing/1 versus Living or Undead models.
Silent Fire: This ranged weapon is silenced in some
manner. Certain other traits or abilities are affected by
this trait.
Stealth/X: As long as this model/unit is within cover
and did not take a shoot action or reaction in the previous
turn, this model/unit his much harder to acquire as a
target. No model may draw Line of Sight to this model/
unit unless they are within X.
TAC Com Gear: This unit is equipped with headset
mikes that allow the team to effectively communicate.
This unit can have models up to 12 from the leader and
still be in coherency.
Undead: This model has died and risen from the
grave. They remain dead but act, to varying degrees,
alive. They are completely unaffected by any trait that
affects Living units. All undead models are immune to
suppression. Any undead model receives a 3+ dodge
save versus any weapon with the Lethal Zone/X trait.
Zombie Cleanser: This weapon is only effective
against undead models. It does no damage to living
models, vehicles, or structures. This weapon ignores
any cover the target may be in and no dodge save is
possible against the effects.
A Watcher Infantry unit maintains a solid defensive position amidst the ruins of a
destroyed industrial plant.
- British Infantry models by Mongoose Publishing,
used with permission
9
142.161.54.103
Building An Army
10
On their own, one soldier, or even one zombie
cannot do much damage (although there are plenty of
survivors who would disagree about that zombie part).
Battles are won or lost by the effective control over the
units that compose your force.
Before the start of any game, you and your opponent
should decide upon a xed point total for you forces.
The typical force total for a good two to three hour
game of Apocalypse-Z is 1500 points. 1500 points will
allow you to take some of the more powerful units and
add some more hard-hitting weapons to your army.
Of course, theres nothing saying that you cant have
more or less points for your game, depending upon the
amount of time you have, any scenarios you create, or
how many models each player is bringing to the table.
An army consists of groups of combatants called units.
These units typically stay together during the entire
game, using the Battleeld Evolution core command
rules in the Units section of the main rulebook.
Each unit in this game is assigned a specic points
value. This number represents the cost towards your
army total. The basic cost is for a unit of similar
models. This might be for a single model, in the case
of large or powerful models or characters, or it might
be for a listed number of models that function together
during the game. Some units allow you to purchase
more models to bolster the ghting strength of the
unit as a whole. This is reected in the basic unit rules
and typically says something like, you may add up
to 4 (four) more models to this unit for a cost of +
10 points each. Some units also allow for weapons
or augmentation upgrades. These will be listed in
the Special Rules and Restrictions for each unit. You
might be able to upgrade a gun issued to a unit from
The Enclave, or give a unit of zombies extra attacks by
giving them the aptly named Extra Attacks physical
augmentation. To determine the points cost total of that
unit, add together the basic cost of the unit, the points
of any additional models assigned to that unit, and any
upgrades or augmentations taken. This total
is then subtracted from the total number of
points you have for your army list.
Once youve reached your agreed-
upon points total, youre ready to
play!
Tactics
No army, in-and-of itself, is unstoppable. Some armies
are easier to play and require less forethought than
others, but skilled players who know their armys
units and potentials can lay waste to even the toughest
of opponents. Knowing your army is the rst step in
building an effective ghting force.
This fact is especially important for The Enclave, or
any human army ghting in the world of Apocalypse-
Z. Zombies are inherently tough to re-kill (they
are already dead, after all), hit hard in close combat,
and have a nasty habit of making more zombies from
their slain opponents. For a human general to survive
and ourish, he or she must be able to use each units
strengths to their full potential. A wise player also knows
which units are dead before they hit the table. While
it sounds cruel, winning battles takes hard decisions
and the willingness to sacrice a unit of combatants to
achieve the greater mission goals.
A unit of Zombie Cleansers, for instance, is one of
The Enclaves most powerful weapons in the struggle
against the zombie hordes. The Cleansers have the Mark
1 Cleanser that does some really heavy damage to
zombie units. The relatively short range of this weapon
(12) coupled with a players inevitable desire to use
the unit, typically means that Cleansers dont make it
home from battle. You must weigh the cost versus the
benets when using such a unit and understand their
mission so that you dont scream in frustration when
they inevitably get swamped by hungry zombies. Thats
just a Cleansers lot in life. They understand this when
they sign up (trust us, weve talked to them).
Another key component of the Zombie Hordes is their
ability to bring back eliminated models under the
Endless Horde rule. A human player must always
keep this ability in mind when theyre pressing hard
for their victory. Most of the zombies you eliminate
will come back at you later in the game. Determine
what your objectives are, kill the zombies in your way,
and fortify, fortify, fortify! There are times when it is
more tactically sound to leave a zombie unit alone so
they dont re-spawn later when your forces are more
depleted. To discuss your tactics with other Z players,
visit our Exploding Goat Forums, linked from our website
at www.explodinggoatgames.com.
142.161.54.103
Zombie Hordes
142.161.54.103
The Zombie Hordes
Army List
We didnt mean for this to happen. All of the
projected test results indicated phenomenal success
rates. Never before in my time with ChronoCorp had I
ever seen such projected gures. The test subjects from
the rst batch of candidates reacted overwhelmingly
well to the serum. Sure six of the twenty test subjects
died within minutes of the injection, but wed initially
expected over twelve of the vagrants to die within the
rst hour of project implementation. I personally
found it rather amusing to see the scum of the earth
used for the betterment of mankind. They were such
a drain on the system, such leeches upon the veins
of society that they could only be redeemed through
the sacrice they were making. Since the dawn of
mankind, the best minds have tried to extend the life
expectancy of people well beyond their natural limits.
WE were nally on the verge of doing it. WE were
the ones to bring this new biotechnology to into the
world.
All of our expectations promised that the average
genetically stable homo sapien would live well past a
century, if not two. The second batch of test subjects all
showed a phenomenal cellular regeneration rate, one
had his wounds close within a day of our test. Jacobs
didnt spare anything on that trial either. The mans left
leg was hacked off with a dull chainsaw. Even with the
minimal anesthetics we had administered, the mans
regenerative capabilities were far in excess of even
the healthiest man. Test subject fteen-beta from the
fourth wave was even able to re-grow an entire hand
and the implanted virus seemed to have a surprising
and unforeseen anesthetic side effect. We had moved
on to un-anesthetized tissue damage to observe the full
effects of the virus on tissue. I suppose the anesthetic
side effect was a small boon to the test subject but,
then again, this was never our concern.
When we realized that the virus had mutated we stood
back to watch its natural progression. Ive always found
this to be one of the most fascinating aspects
of biological research. The natural
evolution of a virus or bacterium is a
remarkable thing. When Jacobs did
enough damage to test subject nineteen-echo to kill
the man, we thought he might have wasted a valuable
specimen. Imagine my surprise when nine-echo was
found dragging himself across the morgue oor when
they went to do the autopsy. The man had been at-
lined from the massive hemorrhaging for well over
sixteen hours. The regeneration of this mans cellular
tissue in all of his body systems was incredible. Each
motive system had restored itself to working capacity.
We noted a substantial restoration of the subjects
digestive system as well. At rst we found it odd that
the mans circulatory, respiratory, and neurological
systems hadnt seen the same repair rates, but that was
something for future consideration. We had nally
found a way for an injured person to re-grow limbs.
The DARPA end of the project was working on a portion
of the serum itself that would interact with the virus
to increase the subjects natural aggression factor.
The implications of this compound and the project in
general for military applications were tremendous. We
implemented the next phase of the viral implantations
immediately. This is where the rst problems arose.
The virus mutated and accelerated the regenerative
process ten-fold, and the aggression factor of the
soldiers used as test subjects increased exponentially.
Within hours, a soldier who had been shot three times in
the chest by shotgun rounds was back up and walking.
He immediately turned on the lab technicians who
were monitoring his progress. Each of the technicians
was slain before the security team could be called in.
Three more batches of test subjects were injected with
the rst run of Serum IIA. Each soldier so injected was
transformed into an almost unstoppable military force
in itself. We took several prisoners and placed them
in a dynamic test scenario with soldier batch Bravo.
Each prisoner was armed with a small caliber rearm.
By the end of the rst ten minutes the football sized
enclosure was bathed in blood and gore. Only two of
the soldiers went down, yet every single prisoner was
slain. Perhaps the most dramatic revelation in this
particular study was that the soldiers retained a small
12
142.161.54.103
amount of their military training and skill. The ten
soldiers formed into two separate squads and displayed
some rudimentary small unit tactical capability. Most
astonishing was when test soldier three-alpha tore
apart a prisoner, picked up the mans rearm, and
used it against the remaining prisoners. While the
soldier was nowhere near the same skill level he had
in life, he was able to take down two prisoners before
expending the ammunition in the weapon.
The test room was then summarily cleansed with the
newly designed anti-zombie spray weapon. When test
group Foxtrot was run through the same scenario,
the results were similar. The problem arose during
the cleansing phase. When the Marine Cleanser unit
entered the room, the remaining zombie soldiers shot
and killed three of the four men within moments.
Since wed never created a contingency plan for this
occurrence, the entry door to the room was still ajar
during the cleansing. Before the backup cleanser
team was able to secure the area, the ve zombie
soldiers began rampaging through the corridors. We
locked down that sector of the Silver Spring facility,
but not before the zombies had destroyed the serum
lab on oor delta-six. The entire sector was lost and
over two hundred ChronoCorp employees and soldiers
were lost.
During the following weeks, repeated attempts to re-
take the sector failed miserably and we even lost eight
of the remaining thirteen sectors of the facility. It was
then that we realized that the entire facility would
soon fall to the thousands of newly created zombies
inside. The release of Serum IIA into such a largely
populated section of the facility was far more than our
security forces could handle. The magnied aggression
matrix of each victim made the horde within almost
unstoppable. After week nine, we alerted the Secretary
of Defense. Unfortunately, it was already too late. The
last remaining sector to fall was reserved for high-
ranking ofcials and scientists such as me.
When our defenses at this point failed, we began an
immediate evacuation of remaining personnel. I dont
clearly recall those last few terrifying and chaotic
moments, but I do recall grabbing a case of Serum
IIA and the newly designed antidote wed created for
the virus. This antidote, dubbed Omega-Six, hadnt
been successfully tested, but all current data showed
adequate anti-viral capabilities.
Force Structure
The Zombie Hordes are unlike most other armies in
that they dont have a standardized force or platoon
structure. The force is built around units of regular
zombies called Zombie Hordes. These consist of 10 to
20 Zombies and up to 2 Brutes. Each other unit within
the army has a designated Rarity. The rarity of a unit
corresponds to the number of basic Zombie Horde
Units the player takes. The rarity only reects the ratio
of Hordes to the given unit, not the force as a whole.
For instance, if Erik takes 4 units of Zombies (our
shortened version of Zombie Horde) he could take 1
Bile Zombie Unit (1:3), 1 Plague Zombie Unit (1:2),
and 4 units of Zombie Hounds (1:1). He could not take
a Zombie Abomination, since this unit requires the
player take 6 basic zombie units before elding a single
Abomination.
The Zombie Overlord unit is an exception and does not
have a minimum requirement of Zombie units before
elding the Overlord. You can always take one,
but ONLY one. Only one EVER. Some
units can take Physical Augmentations
or Psychic Power. These are described at
the end of the Zombie Hordes army list
section.
13
As I was being pulled into the helicopter for nal evac,
I was bitten on the leg by one of the zombies. During
the ight out, I noticed that the small wound area
went unnoticed by the rest of the passengers on the
helicopter. I decided that this would be an excellent
opportunity to test Omega-Six. I quickly injected
myself with a heavy dose of the antiviral and dressed
my wound.
When we reached our evac destination in upper state
New York, we realized that several other evacuees had
also sustained bites. After a brief argument, we decided
to try Omega-Six on the wounded, but I didnt bother
to tell the others of my situation. After two days, we
noted a distinct slowing in the effects of the bites from
the infected. I still have yet to feel any of the effects,
perhaps because of my heavy dose of the anti-viral.
We heard news of the repeated failed attempts by the
military to retake the Silver Spring facility. All we can
do is wait and hope the Omega-Six works. We didnt
mean for this to happen.
142.161.54.103
There are several special rules that apply to ALL zombie
units. These units serve both gameplay needs as well as
adding some real zombie movie avor to the game.
Special Reactions
All zombie units gain the Counter Charge trait as
listed in the New Rule & Traits section.
Unstoppable
All zombie units are immune to pushback for any
reason.
Command
Since zombie units do not have leaders (even Brutes and
Mastiffs are upgrades not leaders per se) any model in
the zombie unit can act as leader. You designate which
model is the unit leader at the start of each action.. All
other models must end the action within coherency of
the unit leader chosen. This leader can change from
action to action.
Setup
The zombie army always sets up rst and takes the
rst turn unless otherwise specied in a scenario. Up
to 50% of any zombie force can be held in reserve.
Hidden Reserve
The problem with zombies is that you never know
where theyll turn up. Each turn, 1 zombie reserve
unit may be deployed anywhere on the board provided
it is not within reaction range or LOS of an enemy
unit. A zombie unit deployed within a structure is not
considered to be within LOS of any unit outside of the
structure.
Endless Horde
Any Zombie Horde or Brute models that are removed
from play should be set aside, forming a horde pool.At
the beginning of your turn, you may form the zombies
in your horde pool into new units. These units must
follow all the standard rules for force creation. After
you have created the units, select a unit and roll a D6.
On a 4+ that unit may be added to your reserves. Apply
a 1 modier for each unit successfully added to your
reserves this turn.
Dinner Bell
Zombies have learned that gunre equals food.
Whenever a unit (friendly or enemy) completes a Shoot
Action within 20 of a zombie unit, that zombie unit
may react by moving directly towards the shooting
unit. This overrides the Mindless trait. A weapon with
the Silent Fire trait does not trigger Dinner Bell.
14
Special Rules
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15
The Mindless Trait :
A Better Look
Lets take a moment and make sure all the
Braaainless Zombie Overlords have this new trait
down-pat!
The Mindless trait covers multiple aspects of
zombie behavior including actions, unit cohesion,
and the collective need to follow food.
This rst picture depicts The Enclave players
turn. The Zombie player can only react for now...
We see two separate Zombie Horde units. Each size
1 zombie is within its lethal zone of another model
within its same unit. The units, while within 1 of
each other, remain separate for reactions.
Notice the Enclave HMMWV, it just rolled in, but
the zombies can only react to LIVING models, so
the hum-vee doesnt trigger any reaction (Note: it
could have sparked a reaction if it had red its
weapon, triggering the Dinner Bell special rule...
zombies dont care whos ring, they just know it
means food!).
Now we see the same units, but were now in the
Zombie players turn. Theyre done patiently
waiting for supper as the humans went about their
business, now its time for action!
Last turn, the Enclave player positioned a unit of
Watcher Infantry nearby. This Enclave unit is 8
away from the rst zombie unit, which means that
the closer zombie unit can reach the hapless humans
with a Move then a Charge action thanks to its
bolstered 4 move thanks to the Braaains trait.
The farther zombie unit is 9 away from the Enclave
unit. Even with the bolstered move, it wouldnt reach
them, leaving them to trigger separate reactions
from other Enclave units.
Mindless kicks in! The Zombie player takes a Move
with the lead zombie unit. Since the closest model
from the second unit is within 1 of the farthest
model from the rst unit, that second unit of zombies
piles on in for this Move! They dont know where
theyre going, but if everyone else is groaning and
shambling off in that direction, then it must lead to
something fun (or tasty as the case may be).
This means that no matter what happens with the
humans reactions, the Zombie Hordes have a much
better chance of getting in closer, bad news for the
Watchers! Be careful though, the Mindless trait
is not optional, you MUST move Mindless units
together if they are within lethal range of each other.
This can backre...
dont say we didnt warn you!
Lets take a moment and make sure all the
Braaainless Zombie Overlords have this new trait
down-pat!
The Mindless trait covers multiple aspects of
zombie behavior including actions, unit cohesion,
and the collective need to follow food.
This rst picture depicts The Enclave players
turn. The Zombie player can only react for now...
We see two separate Zombie Horde units. Each size
1 zombie is within its lethal zone of another model
within its same unit. The units, while within 1 of
Unit # 1
Unit # 2
Both Units Move As One
142.161.54.103
Zombie Horde
John Tannenbaum had, at least by his own estimation, led a
good life. He never stole anything, he never lied to his wife,
and most importantly, never cheated on his taxes. As such,
he couldnt see why he was stuck in his current dilemma. He
looked in the rear mirror to see the line of trafc stuck behind
him and, as he did so, saw the bead of sweat trickle down his
ever growing forehead. Damn he swore to himself, Im
going to be late to the ofce again. He was stuck in trafc
on the 10 and had an important meeting later that morning
with his boss. He knew that there was nothing he could be
expected to do about the trafc jam, but his boss wasnt
known for being all that understanding. To top it all off, the
air conditioner in his old Pontiac had died earlier that week
and it was topping ninety-ve degrees already at eight in
the morning!
With another muttered curse, John slammed his st into
his steering wheel and let his horn y for several seconds
before sighing and letting go. He grabbed the styrofoam
cup containing his morning cup of coffee from the stop-
and-rob and put it to his lips. When nothing came out he
looked sourly inside to see that it was empty. He cursed
again and threw the cup out of his window. He heard a dull
thunk and a yell of hey, you jerk! He looked to the left
to see the driver of the car next to him, whose vehicle he
hit with the cup hed just thrown, giving him an obscene
gesture. Sorry, John said as he shrugged and went to tune
his radio. The trafc hadnt budged an inch in over an hour
so he wasnt surprised when the static from his radio cleared
to the A.M. radio morning trafc report. Theres absolute
gridlock on I-10 this morning folks so be prepared to spend
some extra time getting to work today or nd an alternate
route crackled the voice over the radio. No crap Sherlock,
muttered Tannenbaum. THIS is why John E. Tannenbaum
never bothered with the news. They never told you anything
that you didnt already know. He hadnt bothered to turn on
the television or radio news in years. He didnt care to know
how crappy the world was today. He was just concerned with
his own little part of the world.
He leaned out the window and, against the smog clouded
horizon, saw several dark forms walking in between the cars
towards him. Now what the hell is this he thought as he
picked up his cell phone to call work
and let them know he was going to
be late. He looked down at his phone
to dial the number when he heard a
scream from outside. He looked up to
see a terrible commotion as several
commuters ran past him, wide-eyed with terror. He pressed
the send button on his phone and opened his car door to
step out. He heard the receiver pick up on the other end and
told his secretary about his predicament. As he did so he saw
the source of the panicked crowd. Johns jaw went slack as
he saw six people staggering towards him. Each persons
clothes were tattered, torn, and covered in blood. As the
gures drew closer he gasped in shock as he saw that each
one was wasted and gaunt. One of the people, a large man
in a ragged suit, was missing his arm; only a bloody stump
remained. Another, a woman in a sun dress, had a gaping
hole in her chest, revealing the bloody organs beneath the
bones of her cracked ribcage. He dropped his phone to the
ground and his arms hung limply by his side. All he could do
was just gape as the gures approached.
He recoiled in horror as the rst of the rabble drew near with
its mouth contorted in endish hunger. The torn and bloodied
sanitation worker reached out for him with a terrible moan.
John put his hands up to support the staggering man. The
stench of rotting esh emanating from the man made him
choke back the bile that quickly rose in his throat. Jesus
pal, what happened to you, John asked as the rest of the
mob surrounded him. His concern quickly changed to abject
fear however as he began to sense that all wasnt right with
his current situation. The group of zombies grasped at his
clothes and he was borne to the ground under the weight
of their attack. He screamed frantically for help as the rst
beast sunk its teeth into the soft esh of his balding scalp. He
began kicking and ailing about as the monsters continued
to bite him and tear the esh from his bones. It wasnt long
though before the ghting stopped. John Tannenbaum
wasnt going to make it to work that day, nor was he going
to be able to respond to his secretary on the other end of
the phone. He never heard her ask, JohnJohnare you
there? John.
16
142.161.54.103
Zombies are, without a doubt, the single worst plague
ever to strike mankind. Worse than the Red Death,
Cholera, or any Pox virus, the zombie menace wipes
out almost everything it touches and creates new
carriers that roam the land. Mindless and hungry,
these beasts can only be eliminated with massive
damage to the brain. Even the smallest parts of a
zombie can remain animated for quite some time
after the head is severed; its is not unheard of to see
a rotted, maggot covered arm clawing its way across
the landscape.
Amongst the zombies are some that, for some
unknown reason, have grown to massive proportions.
These brutes as they have come to be known, have
all of the same horrifying traits as their smaller
counterparts, yet can tear a living man limb from limb
in its quest for a meal.
UNIT SIZE: Ten (10) Zombies
POINTS COST: 100
RARITY: An unlimited number of zombie units can
be elded.
SPECIAL RULES &RESTRICTIONS
1. Up to 10 additional zombies can be purchased for
+10 points each.
2. Each zombie in the unit can be given a Physical
Augmentation worth up to 4 points each. Every zombie
MUST have the same Augmentation.
3. Up to 2 Zombies can be upgraded to Brutes for 10
additional points each. These brutes can be given 1
Physical Augmentation each worth up to 4 points. The
Brutes can select different Augmentations.
1 D10 4+ 2+ 7+
Undead,
Procreation/6+,
Mindless,
Braaains
Brutes- Hits/2
1
3
3 2xD10 4+ 2+ 7+
Zombie Horde
Zombies
Brutes
17
142.161.54.103
Bile Zombies
Gregor Ivanovich crouched low behind the rubble wall
outside of his Moscow apartment, or what was left of his
apartment. He clutched the battered AK-47 to his chest and
took a moment to regain his breath. He looked down at the
weapon in detached amusement. Never before would he, a
common Russian man, be able to hold such a weapon. That
was reserved for the government and the crime lords. He
laughed softly to himself with a bitterness borne of loss.
Those days of harsh governmental control and rampant
crime were gone. Those problems had been replaced by a
new, more insidious threat. Those problems were before the
outbreak.
He glanced to his left upon hearing the approach of hurried
footsteps. He wasnt concerned that one of the undead
monsters was attacking; those footsteps sounded entirely
different. They were slower and more ominous. You could
almost hear dread when they approached. The dread of the
zombies was palpable. It pervaded every waking moment.
Dread became more than a feeling since the outbreak. It was
a sight, a sound, a way of life.
He sighed as his friend Peotre sat down in the dust beside
him. They had been ghting for days in an attempt to leave
the city limits. He glanced on the horizon and almost had
to laugh out loud when he realized that, even after a weeks
worth of ghting, they were right back where they started;
pressed there by the hordes of undead scouring the city.
He recalled a brief deathbed conversation with an elderly
veteran of the Stalingrad ghting of the Second World War.
He was amazed when the man told him that the ghting since
the outbreak had been as vicious as it had during those most
horric of times over sixty years ago. The old man had been
only a boy then, but those memories were as vivid that day
as the days he was living them. Peotre coughed and broke
his ruminations.
Well my friend, said the mountain of a man, looks like
weve got a few minutes respite. Want some sardines? The
man reached into a trouser pocket and pulled out a dented
can of the heavily salted sh. It is not much, but its lunch.
Gregor scanned the area quickly, condent in the cover
the ruined building provided, and
reach out a hand for a few of the sh.
Thanks friend. He took off the thick
glove that kept his hand warm in the
brisk air of late autumn in Moscow,
and gathered up his meager meal. He
smiled at the man next to him and chuckled at the swath
of bulky clothes covering him.
Youre dressed like its the middle of winter Peotre, he
said.
Well, you know, replied the former police ofcer, its not like
Ive got a closet to hang up all of my worldly possessions.
Gregor knew all too well what the man meant. In days such
as these, you carried every possession you owned on your
back. He subconsciously reached out a hand to feel his pack
sitting on the rocks nearby. One could not be too careful
when supplies were so short.
It also provides good protection from the bites too, noted
Peotre.
Shhhhh, hissed Ivanovich, suddenly wary, I heard
something.
Both men readied their weapons and cautiously spread
out behind the cover of the ruined brick wall. Out of the
corner of his vision, he caught movement. He turned to see
four shambling forms approaching their position through
the gloom. He knew immediately that the interlopers were
zombies, but they were unlike any hed ever seen. Normally,
zombies were gaunt, rotted caricatures of the people they
once had been. These monsters were bloated, their bellies
distended to impossible dimensions. He quickly moved his
gaze from the zombies to Peotre. He saw the man squinting
at the beasts and then he saw his friends eyes widen in alarm.
He knew that the man had come to the same realization that
these were not the usual threat.
Ivanovich raised his rie to the threat and let y a burst of
rounds striking the rst zombie in the chest. The creature
recoiled and stumbled backwards. Peotre also red a hail
of rounds into the same zombie but this time the monster
exploded in a torrent of ichors that splattered onto the wall
in front of them.
Both men ducked for cover as the bile from the destroyed
zombie coated the walls. Ivanovich ducked his head in terror
as he heard a sound of sizzling coming from the masonry.
He glanced up to see the brickwork dissolving under the
gore. He cast a sidelong, terried glance at his friend, who
had stood up once again and started unloading a magazine
into this new threat. Ivanovich also stood and spun around to
engage the enemy.
18
142.161.54.103
Bile zombies spew forth a vile and corrosive mixture
of human waste and digestive juices that is every
bit as virulent as their bite. There are few materials
known to man that can withstand a coating of this
disgusting cocktail.
UNIT SIZE: Five (5) Bile Zombies
POINTS COST: 60
RARITY: One per 3 Zombie Horde Units
SPECIAL RULES & RESTRICTIONS
1. All Bile Zombies have the Bile Spit ranged attack.
2. Up to 5 additional Bile Zombies may be added for
12 points each.
Bile Zombies
1 4 D10+1 4+ 2+ 7+
Undead,
Procreate/6+,
Mindless,
Braaains,
Piercing/2,
Retaliate
The remaining zombies spread out as they scrambled over
the rocks leading to their fortied position. The lead zombie
turned its eyeless gaze to Peotre and opened its gaping maw.
Ivanovich looked on in horror as the beast started to heave
at its midsection and spasmed as it thrust its decayed head
in his friends direction. From the zombies mouth came a
spray of bile that expanded in a cone towards his screaming
comrade. The bile struck Peotre full-on in the chest. The
man stumbled backwards through the debris and raised his
rie. He looked down in confusion as the weapon failed to
discharge its deadly payload. Ivanovich saw his friends look
turn from confusion to terror when he saw the metal of the
rie he was holding melting away under the vile liquid.
Ivanovich squeezed the trigger of his own weapon and
sprayed the approaching zombies with lead. He red until
the magazine was empty and bent low to drop the spent unit
and reload his last full mag. He looked up as he heard his
friends scream turn from terror to agony. He saw the man
ailing his arms as green-tinged steam rose from his thick
woolen coat. The man ripped the garment from his torso
and Ivanovich saw the esh underneath boiling away as the
ichors ate into his esh.
As Ivanovich sprinted to his friends aid, he saw the man
collapse in a bloody heap. He knelt by the groaning mans
side and gasped in shock as he saw the esh of Peotres chest
dissolve, exposing the ribs and organs beneath. He reached
out to wipe the uid from the mans body, but it was too
late. He saw Peotres heart corroding as the bile ate its way
through. With a scream of rage and sorrow, Ivanovich stood
and spun to face their attackers.
He heard a sound of heaving and saw a vomitous mass
screaming through the air towards him. He lunged for cover
and briey saw the zombies spreading out around him. He
reeled in pain as the bile hit home, covering his head and
shoulder. He dug around in the debris, scrambling to nd his
weapon. He thought he saw the dull wood of the ries stock
and reached out his hand. That stock was the last thing he
saw before the eyes melted from his head.
Damage
Bile Spit Attack
Range Damage Traits
6 D10 Piercing/2
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142.161.54.103
Plague Zombies
Smoke and re rose from the blasted out shell of the
building across the street from his position. The last mortar
barrage had taken out the bulk of the local grocery store
where a large horde of zombies had been sighted an hour
before. Luutnantti Mikko Lipponen smiled at the thought
of the carnage they had just visited upon the monstrous
army approaching their position. He reached towards his
Kranaatinheitin 81 KRH 71 Y light infantry mortar and
patted the metal ring tube with pride. Good job again my
old friend, he said.
He glanced around the ad hoc fortications he and his unit
had assembled. They were condent that the emplacement
would protect them for quite some time from even the
heaviest of zombie attacks. They spent time reinforcing the
masonry walls to counter the viscous vomiting of the bile
zombies they had encountered the week prior. They had
seen those attacks rot through ak vests and even a thin
brick wall. They lost four good men that day. They werent
about to fall for that little trick again.
He stood and looked out of the small ring port for his
mortar. He saw around a dozen zombies staggering in the
street toward their position. He smiled as he saw the rotting
torsos of over ten more clawing their way across the rubble-
strewn pavement. That last volley had done some damage.

Ok men, prepare for this next little attack. Theres a handful
coming our way. Ries ready! he shouted to the rest of his
unit.
With an almost jovial manner, the soldiers under his
command condently took ring positions around the
makeshift bunker. He held their re until the last moment
to ensure maximum effect. A zombie could be notoriously
difcult to kill if you didnt get a good head-shot. He wanted
to make every round count.
Fire! he shouted as the rst zombie made its way to
the exterior wall. The clack-clack of gunre erupted and
several of the zombies went down during the initial salvo.
As Lipponen turned to give the next ring order, one of the
zombies reached in through his ring port and grasped at his
jacket. He spun and red a round directly into the zombies
face, splattering its rotting head all over the
few zombies pressing hard against its back
in a desperate attempt to engage him
He stepped back from the ring port, the blood of the
monster dripping down his cheek. He laughed to his men as
they nished off the last of the attackers in a withering hail
of gunre. One of his men handed him a dirty cloth.
Here you go Luutnantti, said the too-young soldier, youre
a messy eater it seems. The men in his unit shared a laugh
and began settling down for a moments rest.
Lipponen wiped the gore from his face and tossed the towel
aside. He turned to assess the situation in the street outside
when he felt an unusual surge of pain in his stomach. He
clutched at his midsection and staggered backwards. He
stumbled when the back of his legs hit an old desk and found
himself falling on top of it, his men rushing to his side
Whats the matter Luutnantti, asked his medic.
I dont know. I dont feel too well all of a sudden, he coughed
out as his head started to spin. He felt the sweat beading
up on his forehead and could tell that his temperature was
rapidly rising. His vision started to blur and he felt a sharp
burning sensation running up his arm from his left hand. He
weakly lifted his arm so that he could see the cause.
Lipponens hand had a ragged wound on the knuckle of his
index nger. It only appeared to be a scratch, but the pain
was tremendous. He briey recalled the zombie grasping at
his arm and remembered feeling a claw dig into his hand,
but just for a moment. He looked in amazement as dark
tendrils rapidly spread from the wound and up his arm.
The medic ripped open the sleeve of the commanding ofcer
and gasped in horror. The Luutnanttis arm was quickly
turning from a sickening purple color to a morbid black. As
the medic began digging in his rst aid kit, Lipponen felt
the bile rise in his throat and his stomach muscles contract.
He turned his head and heaved a bloody mass of vomit and
tissue onto the oor. He railed in agony as his entire body
wracked with strong, bone breaking seizures. Lipponen
heard the snap of one of his vertebrae as the spasm tore
through his entire body.
Chaos ensued within the bunker. The medic began tearing
Lipponens uniform off and initiated treatment; for what,
the medic was unsure, but had to do something. Several of
the soldiers rmly held Lipponen down on the desk as the
20
142.161.54.103
Plague Zombies are virulent carriers of the virus that
animates the dead. Even the slightest scratch from
one of these monsters is enough to condemn a person
to an eternity of mindless hunger as a blasphemous
beast.
UNIT SIZE: Five (5) Plague Zombies
POINTS COST: 60
RARITY: One per two Zombie Horde Units.
SPECIAL RULES & RESTRICTIONS
1. Up to 5 additional Plague Zombies can be
added to the unit for +12 points each.
Plague Zombies
1 3 D10 4+ 2+ 7+
Undead,
Mindless,
Procreate/4+,
Braaains,
Plague Carrier
medic thrust a syringe deep into the ofcers arm. Lipponen
struggled in agony against the press of his men, but rapidly
found his strength failing. As the darkness fell upon him,
he faintly heard his medic say, Ive never seen an infection
travel this fast
The unit of soldiers stood grimly around the lifeless body of
their fallen leader, each man taking a moment to reect on the
deeds of this brave hero. Their mournful silence, however,
was broken as they heard a roar from outside of the bunker.
The men were so focused on the cause of the commotion
that they never saw the eyes of their late Luutnantti snap
open, nor the body of the fallen soldier rise from the desk
and stumble towards them.
21
142.161.54.103
Soldier Zombies
Corporal Deacon Deke Parker eased up the talus slope
towards the deserted township. He was under orders to
observe the long evacuated township of Dunham, assess the
Z-threat levels, and report back. With this in mind, Deke had
spent the better portion of the past week watching the Z-
zone from a distance. Hed learned that you cant expect a
lot of movement from zombies if there werent fresh bodies
around for them to eat. After four days though, he gured
hed of seen some movement by now if there were any of the
rotten buggers around.
Corporal Parker casually raised his right arm and motioned
for his Staff Sergeant, Juan Quinones to advance. Quinones
low crawled up the slope to Parkers side, taking care to keep
his M-16 at the ready.
See anything Corporal? inquired the Staff Sergeant in his
usual gravelly tone.
Not a damn thing Sarge.
Good, thats what I like to hear, said Quinones as he turned
his head to the side and motioned for the rest of the squad to
approach. Once the team crested the ridge they saw up-close
the destruction that had been wrought upon the little town of
Dunham. Blood smears stained the faade of every building,
many of the buildings were severely burned, and there
seemed to be no inhabitants except the rolling tumbleweeds.
The most disturbing thing, however, were the vast number
of bullet holes around the place. Hed been told that Dunham
was mostly evacuated prior to any major zombie activity in
the area and that only a few stragglers even encountered the
monstrosities.
PFC Johnson advanced to the front and stood by Quinones.
The thermal imagers were good to detect any living presences
in the area, but zombies that had turned even a day prior
wouldnt show up.
Got something Sarge, said the soldier, two clicks ahead
behind some rubble. Its a faint signal, and small probably
a kid.
The squad advanced down the main street in a fast but
tactical sweep until they approached a burned out husk of
what used to be a small house. Quinones
walked around a charred outer wall
and saw a small girl, curled into a fetal
position, lying on the ground. The large
framed man rushed through the rubble to
the girls side. As he approached the girl recoiled in horror.
Ssshhhh its ok, were not gonna hurt you, he said in as
reassuring voice as a man like he could muster.
Just as he nished the sentence, the crack of gunre erupted
from behind the squad. COVER! he heard Private LeBlanc
scream. Each man rushed to nd a piece of cover and
Quinones hunkered down over the cowering girl.
At the top of his lungs he yelled out into the street, Dammit
peoplewere the good guys! His scream was met only with
more gunre. After this recent volley Quinones realized that
the clack of the automatic gunre was distinctively from an
M16; military grade hardware. Crap boys thats military
out there. Wilsonget me H-. He was interrupted by the
explosion of a small mortar round to the front of the building.
He heard one of his men scream in agony and then the crash
of a body to the ground.
Quinones immediately called for his squad to return re.
These guys might be military, but they certainly werent
friendlies. As Quinones advanced to the front edge of the
ruined house, he caught his rst glimpse of the enemy. He
saw ve gures in the dusty gloom of a storefront across the
street. Each was wearing Army issued BDUs and they were
spread out in a textbook tactical reght array. He blanched
as he saw the face of the lead soldier.
The mans face was taught and the skin stretched thin across
a skeletal face. One eye socket was empty, save for some
dried puss on the cheek. Most of the esh from the soldiers
neck was torn apart, revealing a dried and bloodied mess
beneath. The soldiers left leg hung limply behind and was
bent at an impossible angle for a living man to tolerate.
Quinones had never fooled himself into thinking that a
soldier couldnt be turned, but never before had he seen
turned soldiers act differently than any other zombie. These
zombies were ring weapons, not shambling forward with the
desperate hunger for esh! These zombies were maintaining
a solid ring line in cover. This didnt bode well. This didnt
bode well at all.
Dammit boys, those are zombies he screamed as the
withering hail of gunre started anew. WASTE EM!
His squad opened re with every ounce of weaponry they
had. Quinones started to move around the left ank of his
defensive position when he felt the ground beneath him
erupt with a blast. He was launched off of his feet and into
22
142.161.54.103
Its wasnt long after the outbreak that it became clear
that the advanced training of some soldiers carried
over into undeath. These zombies retained some
rudimentary tactical abilities from their former lives
and can even re weapons, albeit with less accuracy.
UNIT SIZE: Five (5) Soldier Zombies
POINTS COST: 80
RARITY: One per three Zombie Horde Units.
EQUIPMENT: 4x Soldier Zombies with Glock 9mm
Pistol, 1x Soldier Zombie with Benelli M2 Tactical
Shotgun.
SPECIAL RULES & RESTRICTIONS
1. Up to 5 additional Soldier Zombies can be added to the
unit for the following points costs:
Zombie w/ Glock 9mm- +15;
Zombie w/ M2 Tactical Shotgun- +17.
2. No more than 2 Soldier Zombies in the entire unit can
wield M2 Tactical shotguns.
3. Any Soldier Zombie can upgrade his Glock 9mm to a
S&W 629 .44MAG for +5 points each.
Soldier Zombies
1 3 D10 4+ 2+ 7+
Undead,
Mindless,
Braaains,
Memories.
an adjacent wall. The breath was knocked hard from his
chest as he struck the brick faade of the house next door
and he struggled to maintain consciousness as he slid to the
ground. Grunting with pain, Quinones lifted his bloodied
head to see that most of his team, as well as the little girl,
had been caught in the horric blast. He tasted the iron tint
of blood in the corner of his lips and began propping himself
up to ready his weapon.
Through the dust of the explosion, Quinones saw
ve dark gures emerge. Each was staggering haphazardly
over the debris and each was leveling an M16 directly at
him. Rage lled the Sergeants mind as he raised his weapon
and squeezed the trigger. A three round burst erupted from
the muzzle and one of the zombies fell to the ground with
a sickening squish. He calmly but quickly reached into his
pack for another magazine as the zombies advanced. Just as
the magazine clicked home, he saw the shadows fall over
him. He lifted his gaze into the dead eyes of what used to be
a U.S. soldier. Poor bastard-thought Quinones as the rst
zombie fell upon him. He punched and kicked and screamed
with all of his might, but he knew inside that it was only a
matter of time. His last thoughts were the horror of rising
from the dead to join this macabre shadow of his sworn
brethren.
23
142.161.54.103
Zombie Abomination
Monica Banks ran as fast as she could through the burned
out husk of what previously had been a shopping mall. As
she climbed over an overturned display case she felt her
husbands hands slip from her own. She turned back to help
him over the obstacle, as he had broken his leg a week prior.
She put down the shotgun shed found and reached out to
him. As she did, she saw his chest lurch forward and his
eyes grow wide in terror. She leaned towards him as a bony
spike erupted from his chest and sprayed his life blood over
her face. MARK! she screamed as his head rolled forward.
Marks lifeless body was ripped open as a second long spike
wrapped around his body from behind and eviscerated the
man. Monica stumbled back onto the display case and
fumbled around for the shotgun.
As she grasped the wooden stock of the Remington, she saw
the dim light reect upon the twisted body of a grotesquely
mutated beast. The vile being was clearly a zombie; she had
seen enough of those to know the undead when she saw one.
This beast, however, was like none shed ever seen. The
height of a bear, but lean, the beast stood on two twisted
and rotting legs that ended in sharp talons. The esh around
the bony ribs had rotted enough to reveal the blackened,
festering organs within. The creature grasped at her with
the claws at the end of each of its two long scarred arms. Its
twisted maw gaped open to reveal rows of sharp brown teeth
covered in the rotting esh of its victims. Monica pulled the
shogun around and leveled it at the chest of this abomination.
She trembled as the two long articulated spikes withdrew
from the crumpled body of her husband. Each spike, coming
from the back of the monster, was over six feet long and was
topped with a razor sharp protrusion of bone.
Monica screamed as she pulled the trigger of the shotgun.
Beyond the ery ash of the muzzle she saw the rst shot hit
home and the beast staggered backwards. She cycled the grip
of the gun and squeezed the trigger again, this time hitting
the beast in the face. Blackened gore spattered over the walls
behind the monster as its head disintegrated in an explosion
of esh and bone. She cycled the shotgun again and stood as
the twitching body of the abomination slumped to the oor.
Breathing hard, Banks staggered to where her husband lay
lifeless on the oor. She knew she should be weeping,
but could not feel tears welling in her eyes. The tears had
dried up months before when she lost both of her children
to the zombie horde that had ransacked their suburban
neighborhood. Monica looked down and saw that, while
damaged, her husbands body was still intact. She saw the
bite mark from the beast upon his shoulder. She calmly
leveled the shotgun at the head of her lover. Monica Banks
had seen both of her children rise as monstrosities after
the attack and was not about to let her husband meet that
same horrid fate. She squeezed the trigger, spent a moment
in prayer, and turned away. The shotgun hung low as she
began running down the corridor of the mall and, for the rst
time in months, felt wetness as the tears streamed down her
cheeks.
For some reason, certain zombies have their body
structures terribly mutated by the virus. Their
ribs grow and twist from their backs to form long
appendages that end in razor sharp talons, which
they use with lethal efciency. Their overall mass
increases two-fold, making them massive and
cunning hazards for humans struggling to survive.
These Abominations lurk individually in the shadows
awaiting their next hapless victims.
UNIT SIZE: One (1) Zombie Abomination
POINTS COST: 75
RARITY: One per six Zombie Horde Units.
SPECIAL RULES & RESTRICTIONS
1. Each Abomination may take up to 50 points worth of
Physical Augmentations.
24
142.161.54.103
Zombie Abomination
2 4 2xD10+1 5+ 2+/6+ 8+
Undead,
Procreation/5+.
Individual,
Hits/4
Zombie Unit Enhancements
These two selections are purchased in the same manner you would as any other unit while building your
army. Rather than being separate units in their own right, they enhance a unit youve already bought.
Zombie Ambush- Select any unit in the Horde that is at minimum size. That unit gains
the Ambush trait. COST: 100 points; RARITY: 1 per 6 Zombie Horde Units.
Zombie Inltrators- Select any unit in the Horde. That unit gains the Inltrate/ 10
trait. COST: 25 points; RARITY: 1 per 6 Zombie Horde Units.
25
142.161.54.103
Zombie Bats
Peter Winton banked his Bell JetRanger III helicopter
down toward the horric scene below. The relight from
the destruction beneath him ickered off of the side of his
bird, illuminating the WPGK news logo on the side. Beneath
the steady thud of the rotors Winslow shouted back to his
cameraman,Bill, theres a large crowd of em to your left.
Roger that, was the shouted reply from the cameraman
seated in the passenger compartment. Bill Koslow, a ten
year veteran of the business thought hed seen just about
everything on earth that was newsworthy. The sight below
took him completely off guard. Jesus, Pete, look at the size
of that mob.
The JetRanger dipped sharply toward the street to get a
better look at the ghting. A swarm of what appeared to be
thousands of zombies was rampaging over the streets. A
small group of maybe one hundred Marines was holed up
in a shopping mall at the end of the main road over which
Pete ew. Fires raged from the debris that was created as the
Marines continually shelled the horde of walking corpses.
Several of the res had spread and engulfed an eight story
apartment building. The conagration consumed zombies by
the dozens but more appeared from every nook and cranny
in the area. Koslow aimed his camera at the carnage below
and struggled to obtain a focus that was worth airing on the
upcoming broadcast.
Dammit, Pete shouted Koslow, cant you keep this thing
steady.
Im doing the best I can the thermals from the re are
causing a friggin huge updraft. Shes giving all shes got.
The calamitous scene on the streets below continued to rage
as Pete tried to steady the bird. He choked up on the cyclic
and started to gain altitude. Sorry Bill, he cried. I cant
keep her steady that close to the re. Hope you got a good
zoom lens.
Koslow was too engrossed in his work to reply. The image
he saw through the lens went in and out of focus as he
struggled to get a good shot. He heard a loud explosion
from his left and turned to see the origin of the noise. He
saw a ery mushroom cloud erupting from what was left
of a roadside gas station. The re apparently had spread
to the underground tanks. The helicopter
shuddered as the shock wave from the blast
spread. Koslow braced himself against the
sudden movement and almost dropped his
camera out of the open helicopter door.
The helicopter righted itself and Koslow looked up front to
see Pete Winton wiping the sweat from his brow. Wow
Pete! Thats some damn good ying!
Thanks, came the grunted reply from the cockpit.
Koslow regained his composure and refocused his camera
on the scene below. Hed been in some pretty tight spots
in the past, but Pete was one of the best pilots out there.
Koslow gured that Petes two tours in Iraq in Desert Storm
qualied him for pretty much any ying the news could send
his way.
As Koslow gained a good frame around a group of Marines
launching a counter-offensive from a liquor store down the
street, he caught a blur of motion through the camera lens.
He was able to make out a ying swarm of brown blobs
emerging from the rubble and engulng the embattled
Marines. He saw the tracer rounds from the Marines
weapons arc in random panicked directions as they tried to
ght off whatever had attacked them from the air. He made
some adjustments on his camera and brought the image into
better focus. What the hell?
What was that Bill, he heard Pete cry from the cockpit.
Bats.
What?
Bats ,Pete, bats.
Whaddaya mean bats?
Koslow didnt reply. He was far too entranced by the scene
below. The bats were also stricken with whatever caused the
human dead to rise. Their fur was matted and he thought he
could make out areas of gore and bone as well, and while he
wasnt a biologist, he thought that the zombie bats seemed
much larger than their living counterparts.
The ying monsters screeched and wailed as they were
buffeted by the turbulence from the rotors of the JetRanger.
Koslow saw the swarm of bats disengage from the thinning
squad of Marines and take to an erratic ight pattern in the
sky above the fray. He struggled to refocus on the swarm and
couldnt gure out why. He dropped the camera view port
away from his eye and tried looking the old-fashioned way.
As his eyes took in the swarm he scrambled back in horror
26
142.161.54.103
Not even bats were immune to the Outbreak. Despite
their diminutive size, these undead creatures swarm over
their victims with lethal precision.
UNIT SIZE: Five (5) Zombie Bats
POINTS COST: 100
RARITY: One per two Zombie Horde Units.
SPECIAL RULES & RESTRICTIONS
1. Up to 5 additional Zombie Bats can be purchased for +20
points each.
2. Each bat can be given 1 Physical Augmentation worth up
to 4 points. All augmentations must be the same.
Zombie Bats
1 4 D6+1 5+ 6+/4+ 7+
Undead,
Mindless,
Hover/ 15,
Air (VTOL)
Not even bats were immune to the Outbreak. Despite Not even bats were immune to the Outbreak. Despite
as he realized that the swarm of zombie bats was headed
directly for the helicopter. GO, PETE, GO! he screamed
toward the cockpit.
Huh? asked the bewildered pilot.
Koslow slapped Pete on the shoulder and pointed out of the
window. The veteran pilot looked to his left and saw the brown
mass of ying death headed straight towards his helicopter.
CRAP! he yelled to no one in particular, and immediately
pulled the helicopter away from the battle below.
The helicopter gained altitude slowly; too slowly to
outdistance the bats. Both men were suddenly engulfed in
a urry of motion, stench, and fangs. Koslow was unable to
hang on to his camera. It fell from the door and continued
down to the street below. He swatted frantically as more bats
than he could count began attacking him from every side. He
felt a large zombie bat land on his back and claw its way up
to his neck. He yelped in panic and ung himself backwards
trying to crush the bat against the seat behind him. He felt a
sickening squish and heard the crunch of decaying bone but
the bat kept crawling up his shirt and over his collar. Koslow
caught a brief glimpse into the cockpit of a beleaguered Pete
Winton in the same horrifying predicament. His view was
instantly screened by another bat landing squarely in his
face. He gagged as he felt the beasts rancid claw slip into
his gaping mouth. As he was trying to hold back his vomit
he felt the helicopter lurch to the side. He began to slip from
his seat and momentarily wished hed strapped himself in
with a seatbelt. As he spun onto his stomach and tried to
grasp at the seat to keep from falling from the helicopter,
he felt the fangs of the attacker on his back bury in the soft
esh on the nape of his neck. He winced in pain as he felt
the needle-sharp teeth pierce deep into his esh and lodge in
the vertebrae just under his skull. He screamed in horror as
the cold chill began to spread up his neck and into his brain.
He ung both of his arms backwards in a desperate attempt
to dislodge the bat from his neck. As he did, he let go of the
seat and slid toward the open door.
In a complete panic, he lunged wildly at the safety rail near
his left arm. As his hands began to close over the steel pipe,
he again felt the stinging pain of fangs dig into his esh;
this time on the back of his hand. He instinctively recoiled
from the pain and swatted at the bats near his hand. He was
completely engulfed in bats as he continued the slide from
the rapidly descending helicopter. He continued to struggle
as he was ung from the JetRanger.
Koslow was able to catch a glimpse of the helicopter, and
Pete Winton, crash sidelong into one of the buildings lining
the street. As he ailed wildly at the air and the bats still
engulng him, he saw the helicopter explode in a torrent of
27
re and debris. His last thoughts were of sheer, unbridled
terror as he plummeted into the asphalt street below. Bill
Koslow died on impact, but that did not stop the zombies, or
the zombie bats, from feasting upon him.
142.161.54.103
Zombie Beast
Walter Scott was deep in regretful thought as he pushed his
4x4 hard down the rocky overgrown road. He instinctively
reached to turn up the volume on his radio, but withdrew
his hand when he realized that there hadnt been a radio
broadcast in this region in over seven months. Damn, the
little things die hard, he mused as the truck bounced over a
particularly large rock. He looked into the rear view mirror
to check and make sure the rest of the hunting party was
still in the bed. Yup, Scott and Tom always could do the off-
roading.
Dang Walt, laughed the wiry twenty-year old man in the
back. Tom just about took a digger on that one.
Yeah, you maniac, its bad enough the zombies are tryin to
get us, now youre trying to kill me out here in the middle of
nowhere, chipped in Tom.
Walt laughed softly as he steered the truck off of the dirt road
and into a clearing. He, being the eldest in the group, was in
charge of keeping these boys on task and ensuring that they
came back to camp with some fresh meat for the families
that had found refuge in the clearing by Tenant Creek Falls.
The vehicle rolled to a stop and Walt stepped out onto the
soft grass. Alright boys, keep your pants on. I got you here
didnt I? he quipped.
The three men gathered their gear from the back of the king
cab and started to plan for the hunt. Theres likely to be
some deer around here, if not moose, said Scott.
Tom exhaled sharply, a moose would be nice lots of meat,
even if its oily.
They continued on in silence as they packed up and started
into the thick wood line. Theyd been on a dozen of these
hunting forays before and knew what each other were capable
of and good at. Walt, having seen more than four decades of
life, took the center of the line while the two younger men
fanned out to the side to ush out any potential game.
The walked quietly through the brush for over an hour until
they came to a large clearing just as the sun was starting its
descent. There had been a heavy rain the night before and the
warm sun of the afternoon had cooked the moisture on the
foliage into a ne haze over the tall grass.
Walt stopped at the edge of the tree line
and spotted Tom to his far left and Scott
just about fty paces to his right. Each
knew to take some time before entering
the glade since this was a prime spot for game to gather
and no one wanted to spook off a potential weeks worth of
food.
Walt heard the usual cluck-cluck of Tom trying to get his
attention. He looked to his left and saw the hefty former high
school quarterback pointing to a small rise in the middle of
the clearing. Walt squinted through the haze and caught the
dark form of a rather large animal standing in the waning
sunlight. He drew his old binoculars out of his vest pocket
and lifted them to his eyes. What he saw took him completely
by surprise.
Walts eyes widened behind the lenses as he watched the
distant form of a rhinoceros standing in the dimming light.
In his life before the zombies, Walt was a reghter, not a
biologist, but he was pretty sure that rhinos werent native to
upper state New York. Must have escaped from a zoo, he
thought, still, there must be a ton of meat on that sucker.
He motioned for both of his hunting partners to slowly
fan out and advance. Walt had watched enough National
Geographic to know that there were few animals on earth
more dangerous than a mad rhino. It would be best to divert
its attention and hope that their hunting ries could take it
down.
He made his way into the clearing and watched Scott and
Tim do the same. He estimated the distance at about two
hundred yards, not a terribly tough shot, but a little close
considering that he didnt think a single shot would take
down the beast. Walt watched as the other two men settled
into ring positions. Once they were in place, he took a knee
and raised his rie. He had become a somewhat capable
hunter of late, but hed never taken down more than a juvenile
black bear. In his humble estimation, an animal like this was
way out of his league. He brought the rie to bear and took
a steady aim at the rhino. He remembered something a cop-
buddy had once told him about shooting to the center mass
of the target. He focused on the dark shape through the mist
and breathed in. He exhaled halfway out and held before
squeezing the trigger. The 223 round exited his Winchester
Super Shadow with a loud report. He immediately began to
take a second aim at the rhino.
If Walt had taken the time to inspect the beast through
his scope before shooting, he might have noticed that this
particular rhinoceros didnt quite look like the ones hed
seen on television. He might have noticed the dull grey tone
to its skinwhat was left of the skin anyway. Walt might
have noticed that a large portion of the left haunch of the
28
142.161.54.103
During the initial weeks of the Outbreak people
were far too concerned with escaping the undead
humans to worry even slightly about the animals. If
someone had thought of the virus effects upon the
beasts, they might have locked up the zoos.
UNIT SIZE: 1 Zombie Beast
POINTS COST: 45
RARITY: One per two Zombie Horde units.
SPECIAL RULES & RESTRICTIONS
1. A Zombie Beast may be given 1 Physical
Augmentation worth any amount of points.
Zombie Beast
2 4 2xD10 4+ 2+ 7+
Undead,
Mindless,
Braaains,
Procreation/6+,
Hits/4
beast was hanging loosely to one side, exposing the rotted
esh amongst its ribcage. He might have noticed that the
rhino wasnt grazing on the ample grass in the clearing. Walt
might have done a lot of things
As he leveled the rie for his second shot, he heard the
reports of his companions ries sound out through the mist.
He took a slower breath this time, determined to make this
next shot, likely his last shot judging the speed at which the
rhino was charging him, count. He peered through his scope
at the rampaging form of the animal. He, as he usually did,
took a good look at the eyes of the creature; it was somewhat
of a sentimental thing for Walter. It was only then that he
realized that one of the creatures eyes was missing. It was
only then that he realized that large portions of the rhino
appeared to have been chewed upon. Walt stumbled back in
terror.
Within seconds the zombie rhinoceros was upon him. He
dropped his rie in the panic and could only throw up his
arms in futile defense as the beast lowered its rotting head to
strike him full on in the chest. The concussion of the impact
was unlike anything Walter had ever experienced; it felt as
if he had been hit with a tree trunk. He dimly heard his own
scream of agony as he ew through the air for what seemed an
eternity. By the time he hit the ground with a bone-crushing
thud, the zombie rhino was once again bearing down on him.
This time, Walt didnt even have the energy to put his hands
up in defense. He could only grunt as the rhino stomped
down on his left leg, pulverizing it. As he started to loose
consciousness, his last thoughts as the rhino was beginning
to tear at his esh were that he never knew rhinoceros to be
meat eaters.
29
142.161.54.103
Zombie Hounds
Norma Mason gasped as she watched the six oclock
newscast. The square jawed anchor grimly reported another
strange occurrence of the dead seen stumbling from inside
of the city morgue. The emergency services of the city were
stretched to their limits in this crisis and most people were
locked inside of their homes. Norma felt safe locked in the
county animal shelter with the stray cats and dogs. The heavy
concrete walls and metal door would do more than protect
her from the catastrophe outside. This past Monday she had
restocked the small kitchen in the shelter and a large delivery
of kibble and medical supplies the week prior would ensure
that she could care for the furry little darlings in her charge.
The citys public health ofcials were at a loss to explain
this recent series of events. The news broadcast went on
to report that hospitals all over the eastern seaboard were
lling up with victims showing signs of fever, nausea, and
delirium. These hapless souls would die and then, within
hours or days, return to a blasphemous mirror of life. At rst
the victims were sedated and treated, but that was before a
nurse was bitten terribly by one of these monsters. Within
hours she too complained of the same symptoms as her
patient. It was then that people started to realize that this
disease was contagious.
Norma was pulled from her ruminations and back into the
present as the reporter on the news said that the National
Guard was being brought in to assist the citys desperate
re, medical, and police services. She smiled as she saw the
televised image of the Army helicopters disgorging hundred
of soldiers onto the streets of the beleaguered city. Thatll
show em, thought the rounded woman as she turned
to heat her microwaveable dinner. She pressed the start
button and smiled in anticipation of the meal to come. She
turned her head to the left in response to a banging sound
from the corridor housing the animal cages. Now what are
those buggers up to? thought Norma as she turned off the
television and started down the hall.
She hesitated as she reached out for the latch securing dog
cage room. Thats odd, she mused, the dogs should be
barking mad right now. Its well past their supper time.
Norma opened the door with a smile.
Hello my pretties, time for ddinner. Her voice trailed off
as she looked in horror at the dogs in the cages. Each ones
fur was matted and dirty. Their ribs were showing under
loose esh and all were frothing at the mouth. Several of the
canines had large wounds on their sides and necks where the
other dogs had obviously attacked them. She recoiled as she
saw that three of the strays were nothing more than piles of
half-eaten esh and bone on the concrete oor of the largest
pen. Norma dropped the keys to the food room and the only
thing she could hear over the sounds of the keys skittering
across the oor was her own heart beating in a urry. One of
the hounds turned its gaze upon her. She cried out in alarm
30
142.161.54.103
Mans best friend has turned into his worst enemy.
Cunning and vicious, these infected canines prowl the
streets in loose packs. The turned dogs are fast and agile
and can make haste through even the most difcult of
terrain.
Just as in life, these dogs are led by the largest alpha male
in the territory. These Mastiffs are tougher, stronger, and
smarter. So much for snuggling with Fido.
UNIT SIZE: Five (5) Zombie Hounds
POINTS COST: 55
RARITY: One per Zombie Horde Unit
SPECIAL RULES & RESTRICTIONS
1. Up to 5 additional zombie hounds can be purchased
for +11 points each.
2. Each hound in the unit can be given a Physical
Augmentation worth up to 4 points each. Every zombie
MUST have the same Augmentation.
3. Up to 2 hounds can be upgraded to Mastiffs for 8
additional points each. These Mastiffs can be given 1
Physical Augmentation each worth up to 4 points. The
Mastiffs can select different Augmentations.
1 D6 5+ 5+/5+ 8+
Undead,
Procreation/6+,
Pathfinder,
Pack Tactics;
Mastiff- Hits/2
1
5
5 D10 5+ 5+/5+ 8+
Zombie Hounds
Hounds
Mastiff
31
when she realized that the dog, a German Shepard, had only
one eye, the other hanging loosely out of its socket by the
veins.
She backed out of the room and into the dimly lit corridor.
She turned to run to her ofce to call 911 but halted in her
tracks when a large shadow appeared in the doorway. She
cried in terror as the rotting corpse of a Bull Mastiff stepped
silently in between her and the phone. She turned to run
but her way was blocked by several diseased dogs standing
across the hall. She reached out defensively with her hands
in front of her and began sobbing. Please please not
menot mommy, she begged.
The zombie hounds didnt listen.
142.161.54.103
Zombie Monkeys
The Cameroon sun burned overhead as Tebogo Atagana
nished chopping up the tubers that were the afternoon
snack for the Patas monkeys calling the Mvog Betsi Zoo
home. He squinted as he looked up from the food prep table
and watched the troop of monkeys sitting in the late day sun.
He noted that the male of the troop was lying down in the tall
grass at the base of an acacia tree. Thats odd, Ngozi usually
sits on the rock atop the hill watching his women, Ill have
to check on him. Atagana completed his task, lled a bucket
with the monkeys food, and walked across the eld to the
Patas enclosure.
As he approached the troop, he felt a growing sense of concern
over the agitation he sensed in the animals. This Patas troop
was usually fairly relaxed during the hottest hours of the
African afternoon, but today they screeched and chattered
at his approach. Several of the females hugged their young
close as he walked past, their eyes unusually wary. They were
always watchful, but it was typically the curiosity of any
monkey when the keepers entered the expansive enclosure.
In all of his years researching the Patas at the zoo, hed never
seen such unusual behavior.
He spread the chopped tubers over some freshly scattered
rushes and walked to the male, Ngozi. As he made his way
through the tall grass he noticed an unusually large number
of ies circling over the monkey.
Not feeling well today my old friend, he said in warm, soft
tones, well have to see to that wont we.
Ngozi turned his head weakly at Ataganas approach. The
monkey attempted to lift a limp arm in the mans direction
and opened its mouth wide, letting loose a weak and gurgling
chirp. Atagana was horried to see a large open wound on
the side of the animal, grubs gnawing at the oozing esh
around an exposed rib. Atagana knelt beside the monkey
and looked up into the acacia overhead.
Did you have a fall last night Ngozi? he asked, Ive never
heard of a healthy monkey falling from a tree. Lets get you
into the clinic for a look.
He gently picked up the injured Patas and began the walk
back to the main medical facility. As he passed the female
Patas monkeys and their young he was shocked
to see their unusual reaction; they ran screaming
from him as he strode past their afternoon
haunts. With a mounting sense of
concern, Atagana left the enclosure and
went to meet the zoos veterinary staff.
He laid the near comatose male on the examination table and
picked up the phone. He dialed the main ofce and, upon
hearing the veterinarian was on her way over, went back to
comfort the monkey.
After a few moments he heard the click of the door opening
behind him. He turned his head slightly to see Brianna
Westerly, the zoo veterinarian, approaching. Hi Brianna,
I found Ngozi lying under the large acacia. The troop is
agitated today; Ive never seen them like this. I dont know
if he fell from the tree, but I doubt it. It looks to me like he
was bitten.
Hi Tebogo, she replied with worry in her voice. She
had worked with the man for many years, knew his deep
compassion for the animals in their care, and had never seen
his face so laden with worry as it was now. She placed her
hand on the belly of the Patas monkey and softly said, Hey
Ngozinot feeling well today? She smiled at the animal
as she reached onto the shelf adjacent to the exam table and
withdrew a stethoscope. Well get you back on your feet in
no time.
After a brief initial examination of the monkeys vital signs,
her brow furrowed and she bent low to inspect the wound.
She brushed the maggots off the wound and checked the area.
Most concerning to her was the animals lack of response to
her touching the wound.
This is denitely a bite mark Tebogo, she said, and it looks
like another Patas did it.
Atagana, hesitant to leave, turned to Westerly, Brianna,
Ill leave this to you; I want to go check on the rest of the
troop and see if I can see what happened. As he walked
out of the clinic, he ran over the events of the last few days
in his mind. He knew that the Patas were matriarchal, but
they rarely became so violent with each other. Sometimes
a female might attack a male if he threatened her offspring,
but Ngozi was a very laid-back male and hed never seen the
monkey act aggressively towards babies in the troop.
After about an hour in the Patas enclosure, he heard
Westerly scream from across the eld between the lab and
the exhibit. He turned and started to jog back and then heard
a metallic crashing sound that he presumed must be the table.
He sprinted to the door, ung it open, and was horried to
see the veterinarian cowering in a corner, clutching her left
arm to her side.
What happened? he asked in a booming but concerned
voice.
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142.161.54.103
We used to think they were cute. We used to enjoy
seeing them in the circus. Not any more. The virus
affected all primates equally, but most monkey species
retained their quickness and agility. Too bad they
didnt stay cute.
UNIT SIZE: Five (5) Zombie Monkeys
POINTS COST: 100
RARITY: One per three Zombie Horde Units.
SPECIAL RULES & RESTRICTIONS
1. Up to 5 additional Zombie Monkeys can be added to
the unit for +20 points each.
Zombie Monkeys
1 4 D6 4+ 6+/3+ 6+
Undead,
Mindless,
Ambush,
Leap Attack/ 6,
Stealth 10
N-Ngozi. He bit me. He bit me Tebogo.
The keeper knew that there was more to it than that. Everyone
working in the zoo had been bitten by an agitated animal at
one point or another during their career and Westerly was
no exception. He scanned the room and saw the previously
comatose monkey leaping around the facility, screeching and
wailing. He turned back to Westerly, well get you cleaned
up and bandaged. He reached down to help her to her feet
and she began crying.
Brianna, its ok. At least Ngozi seems to be feeling a bit
better now. Itll be alright.
Its not my arm Tebogo. Its not my arm. He was dead
Tebogo... He was dead, she said, her voice trailing off as
she grasped her wounded arm tighter, the blood oozing from
between her ngers.
What do you mean, he was dead? the keeper asked.
The veterinarian pulled her gaze from the rampaging monkey
and looked Atagana in the eyes. Ngozi was dead on the table
my friend. His heart and breathing stopped. He died shortly
after you left, Tebogo. I started to inspect the wound more
closely and prepare him for necropsy and then he suddenly
leaped up from the table and attacked me.
Are you sure he was dead? he asked incredulously.
Yes. Im positive. He didnt have a pulse or respirations for
over thirty minutes. Then the attack.
33
Tebogo Atagana raised his gaze from Westerly to the howling
primate. He barely had time to see the animal leaping from
the counter and towards his face. He didnt have any time to
stop the animal from sinking its large canine teeth into his
shoulder.
142.161.54.103
Zombie Super Soldier
Lieutenant Alex Burton awoke to nd himself lying under a
heap of rubble, water dripping steadily onto his forehead from
some unseen location overhead. He vaguely remembered the
last few days of constant and brutal ghting against a large
zombie incursion, but many of the details were sketchy at best.
He remembered leading his platoon into the city the week
prior and rapidly being overwhelmed by the sheer number of
zombies present in the streets. As the fog in his brain lifted
slightly, he remembered watching several of his men dragged
down under the horde of rotting esh. He had no idea if he was
the only one left alive.
Burton turned his head and felt something sticky. He lifted his
right hand to nd copious amounts of dried blood caked in his
hair and down his neck and thought it odd that he didnt have
a massive headache, but gured hed feel it once he got up
and moving.
Summoning all of his strength, Burton grasped the large piece
of timber pinning him to the rubble pile and heaved. After a
few moments of digging, he released his left leg from the pile
and scanned his surroundings. It seemed to Burton that he had
been lying in what used to be the kitchen. As he surveyed the
room, he realized how hungry he was. It seemed to him as if
he hadnt eaten in months. He stumbled through the debris
to the refrigerator, which had been knocked over during the
ghting.
He ripped open the door and looked inside. Underneath the
spilled milk and condiments he saw a butchers wrap. He
picked up the package and ripped through the wax paper.
Inside he found a steak that had apparently been sitting in the
warmed refrigerator for several days. He initially recoiled
from the stench of the rotting meat but reconsidered as the
rumbling in his stomach reminded him of his hunger. With a
near animalistic abandon, Burton stuffed the rancid steak into
his mouth. Surprisingly, he found the rotted taste of the meat
to be unusually satisfying.
After he nished his ad hoc meal, Alex Burton walked into
the street. He found that he was limping severely but felt
no accompanying pain from his leg. He glanced down and
saw that his right femur had been broken and the bone was
protruding through the torn esh of his thigh and the fabric
of his BDUs. This isnt right, he worried. Why arent I in
excruciating pain right now what the hell? Burton could
chock up a lot to the adrenaline of a soldier but, as the
veteran of countless zombie battles and the war in
Iraq, he knew there was only so much
pain ones own endorphins could mask.
As he felt the panic rise in his chest, it was
quickly replaced by the same ravenous
hunger he had experienced before eating the rank meat from
the townhouse. Damn, Im hungry, he thought. He scanned
the wrecked street and his eyes fell upon the shell of a ruined
grocery store.
Ignoring the limp from his right leg, he made his way down
the two city blocks to the store. The automatic doors had been
forced inwards and lay broken on the tile oor inside. He
navigated those obstacles and went to the butchers counter.
He made note of the power outage and briey wondered why
he wasnt having a hard time seeing his surroundings, but this
musing was quickly replaced by his soldiers instincts as he
heard movement off to his left beyond the counter.
Burton unslung the M16 from his shoulder and cautiously
made his way around the shattered glass case. As he passed,
he made depressing note of the lack of food on display in the
case. Burton rounded the corner saw the dark silhouette of a
ragged dog snifng around the oor under a nearby chopping
block. He dropped his guard slightly and the dog turned to
watch him, the animals tail wagging excitedly. He bent to one
knee and the dog approached cautiously, snifng the air as he
neared the lieutenant. Burton was always a dog-person. He
thought of his own bulldog at home with his wife and reached
out towards the stray mutt before him.
As his hand neared the dogs head, the hackles on the canine
stood erect and the dog dropped his head low, growling and
baring its teeth. Burton, without knowing why, lunged forward
and grabbed the dog. The animal yelped in pain as the soldier
seized it and pulled it near. So hungry, he thought, so very
hungry Without a moments hesitation, Burton tore into the
animal with his bare teeth. The dog snapped back at him as its
blood spilled warmly into Burtons mouth. The canines teeth
dug sharply into Burtons cheek, tearing off a large portion of
his jaw muscle in the process. Burton wrapped his thick arms
around the dogs neck, and with a quick jerk, ended the dogs
struggling. Burton wasnt sure how long he feasted upon the
esh and blood of the stray dog but time wasnt a concern for
him. He was so hungry.
After lling his gut, Burton retrieved the M16 he had dropped
in the rush to seize the dog. He carried it at the ready as he made
his way through the rest of the store. He was vaguely aware of
the warm, sticky blood coating his chin, cheek, and chest and
made his way to the restroom to clean himself up. He stepped
over the skeleton of a long deceased grocer and approached
the sink. He cupped his hands under the faucet and lled them
with water, only dimly aware of the large chunks of esh
missing from his forearms and hands. He splashed the warm
water over his face and raised his gaze to the mirror before
him. He stared at his own visage for some time, reecting on
34
142.161.54.103
Some warriors had a strong enough force of personality
in life to carry over their status into undeath. These
Super Soldiers retain many of their abilities past the
threshold.
UNIT SIZE: One (1) Zombie Super Soldier
POINTS COST: 75
RARITY: One per six Zombie Horde Units.
SPECIAL RULES & RESTRICTIONS
1. The Super Soldier may take 1 Physical Augmentation
of any points value.
2. He can be equipped with a AT4-CS Rocket Launcher
for +40 points and/or an M230 30MM Chain Gun at
+30 points.
Zombie Super Soldier
2 4 D10+1 5+ 2+/6+ 8+
Undead,
Procreation/6+,
Individual,
Hits/4
the past few hours. As he did so, he became increasingly aware
of his current condition. He ran his trembling ngers over his
destroyed cheek. He could feel every cell on his scarred face,
each touch bringing in a sense of heightened awareness he had
never experienced before. He was at once awed and horried
as he pushed his ngers deeper under the skin of his face to
feel the bone of his jaw beneath. He caught a glance of the
shredded meat from his right forearm. He dropped his gaze to
the arm and wondered why it didnt hurt even though he could
see both his radius and ulna under the muscle that was torn
away from the bone and hanging loosely at the wrist. Burton
ripped off his BDU top and it was then that he saw the massive
hole in the fabric covering his left shoulder. He instantly saw
the bite mark, instantly recognized the bluish black streaks
radiating from the deep wound caused by rotting teeth. He had
seen these bites countless times before. He knew then what
had happened to him.
The events of that last fateful battle rushed back into his
memory with alarming clarity. He saw every detail, could
remember every smell. He could even taste the fear of his men
in the air as they fell one-by-one to the zombie horde. He
recalled the last few moments of his own consciousness as he
fought viciously against several zombies on the second oor
of the townhouse where he awoke several hours prior. He saw
with perfect clarity the grenade he pulled from his pack and
remembered how he threw the explosive into the fray. He
saw the large brute of a zombie charge him and felt again the
tearing of his own shoulder as the brutes attack hit home. He
saw the ash of the grenade out of the corner of his vision and
remembered falling into the darkness of the now ruined house
below.
As Burton reconstructed those last few hours of his life, he
began feeling a rage welling in his chest, rage and hunger.
Raising his rie, he thrust the butt end of the stock into the
35
glass, shattering the mirror and his psyche at the same time.
He stalked out of the bathroom and the grocery store looking
for a way to channel his anger. He was furious at his own
men for leaving him to this terrifying fate. He knew that
his wife would move on once she was told that his unit
never returned from combat. He needed to show them what
they were doing to him. Hed let them know what it meant
to abandon Lieutenant Alexander Burton to a fate worse than
death.
142.161.54.103
Zombie Overlord
As the hunger increased, I realized that I was able to
control it, even if only a bit. For some reason, Ive
retained most of my memories; the clearest of them
all are the painful ones. We heard of the spread of the
virus from the Silver Spring facility and found that the
Omega-Six was, at best, a delay of the infection. After
the other bitten evacuees turned, we quickly dispatched
the rest of the group. I was horried after the rst of
the attacks. I couldnt believe what I was doing as I
rst sunk my teeth into Major Williams, but his blood
and esh passing my lips was the sweetest taste Id ever
experienced. After the rst feasting, it became easier
each time. We maintained our secured evac facility
for several weeks and sustained ourselves on the esh
of those we killed. I believe now that the Omega-Six
is responsible for the group retaining pieces of their
memories from their previous lives.
After the President held his press conference to announce
the situation to the world, we realized that the military
response to the infected would be swift and brutal. We
decided that we could not let this happen. I dont recall
exactly when I lost my humanity, but that doesnt really
matter. All that matters now is survival. What weve
successfully created is nothing less than an evolution
of man into a superior life form, and I refuse to let us
be annihilated like some animal species. Even those of
us who have retained nothing of their former selves are
far superior to mankind. WE are the new top of the food
chain; the living, or Food as weve come to call them,
are nothing more than animals to be exploited for our
benet.
But I digress, after we exhausted all of our food supply
in the evac facility, we realized that we needed to expand
our feeding grounds into the communities nearby.
As we left the facility, we saw all manner of vehicles
abandoned on the interstate highway leading to Albany.
Apparently the Food rushed from their homes in a futile
attempt to escape our kind. Thankfully, in their panicked
and sheep-like ight the Food were their
own worst enemies. Despite their best
attempts to ee, they merely herded
themselves into convenient clusters
allowing us to dine at our leisure.
Pathetic.
As we traveled through this brave new world, we
encountered ever-increasing numbers of our brethren.
While mindless and brutish, we found that they still
served our needs. The crushing mass of their superior
esh was the perfect tool allowing us to lay waste to
community after community. The Food supply was
endless; endless and delicious. I also found that we
were able to exert a manner of control over our masses.
Perhaps the virus mutated the communication centers
of the brain, perhaps it created entirely new areas.
Either way, it is irrelevant. We new Overlords, as we
care to be called, are able to exert some direction for
our followers. This is essential if we are to take what is
rightfully ours. Without our guidance, the masses would
simply rampage until they depleted our sustenance. We
must take care to let the Food breed enough to sustain
our numbers.
Each of the Overlords has decided to claim an area of
this region for their own. Our increased capacity will
undoubtedly lead to conict within our ranks and this
would be counterproductive for our species; Homo
sapiens supernus. I have selected the northeast. The
massive population of this area ensures that our supply
of Food will last for many, many years to come. The
infrastructure of the former government is still strong
here, even if their control is lost. This poses a constant
threat to me and mine. As I delve into new ways to
ensure our survival, I nd my own abilities increasing.
Ive gained a superior control over my own instincts
and have newfound power to control my environment.
I am still struggling to understand these powers, but
revel in them nonetheless. I have the ability to project
crippling fear into my Food. I believe that this stems
from the new growth Ive watched develop from within
my brain. This pulsing mass is a mystery to me, but with
my increase in power, it has grown in size. I can come to
no other conclusion than this connection.
Ive also been able to gain a level of control
over those animals that have beneted the most from
my kind. The carrion eaters that ock to us have grown
in increasing numbers with the same speed as my
own children. Flies, crows, vultures; these all serve a
distinct purpose in my plans. Initially, the land bound
predators tried to sustain themselves in our wake, but
they werent able to escape the hunger of my children.
36
142.161.54.103
While not as satisfying as the esh of humans, these
creatures did provide sustenance for us. I say that they
did for the simple reason that those creatures have
since learned to stay away from us. This is more than
I can say for humans though. They continue to throw
fresh numbers at us in their futile attempts to retake
the areas they have lost due to their weaknesses and
inadequacies. Thankfully, those hindrances are coupled
with the undeserved arrogance of mankind. They never
learn. It speaks to the inferiority of Homo sapiens that
they learn less than the common dog. It is this fact that
shall be their undoing.
The Zombie Overlord is a powerful controlling
force behind any zombie army. The Overlord, for
whatever reason, still holds many of its memories
from its past life, however distorted these memories
may be. As they grow in power, so does the zombie
horde they lead.
UNIT SIZE: 1 Zombie Overlord
POINTS COST: 50
RARITY: One per Army
SPECIAL RULES & RESTRICTIONS
1. There may only ever be 1 Overlord in any zombie
force.
2. A Zombie Overlord may take up to 150 points worth
of Physical Augmentations or Psychic Powers.
Zombie Overlord
1 4 D10 5+ 2+/5+ 8+
Undead,
Procreate/4+,
Individual,
Hits/3
37
142.161.54.103
Physical Augments & Psychic Powers
Physical Augments
Physical Augments are mutations that zombies have
developed in the time since the Outbreak. Not every
unit may take Augments; see each unit entry for
resctrictions.
The listed cost of each Physical Augmentation is the
per model cost, so if a Zombie Horde of 10 models
was given the Powerful Attacks Augment, it would
cost 40 points in addition to the cost of the unit itself.
Unless otherwise noted, each Augmentation can be
taken by a unit only once.
Abnormally Large- 10 points. This zombie has
swollen in size. Increase its size by 1. If the zombie has
the Hits/X trait, increase it by 2. Otherwise, the model
gains the Hits/2 trait. This trait may be taken twice.
Acid Blood- 2 points. This model gains the Retaliate
Trait.
Agile- 10 points. This model gains a dodge score of 6+.
If the model already has a dodge save, decrease it by 1
to a minimum of 3+.
Bile Spit- 5 points. This model gains the Bile Spit
ranged attack. See the Bile Zombie entry for details.
Claws- 1 point. This model has grown sharp claws. It
gains the Piercing/1 trait versus Living units only. If
the unit already has Piercing, then increase its current
Piercing by 1 (still against Living units only).
Crushing Attacks- 4 points. This model gains the
Multihit trait.
Extra Attacks- 8 points. Add one additional close
combat attack die. This may be taken twice.
Nimble- 15 Points. This model may reroll any failed
dodge saves. You must accept the second result.
Pounce- 5 Points. This model gains the Leap Attack/X
trait, where X equals 1.5 times its Move score.
Powerful Attacks- 4 points. This model gains +1 to its
close combat attacks. If a model ends up with a D6+3
score, it becomes a D10 instead. This may be
taken twice.
Quick- 4 points. This model increases
its move score by 1. This trait may be
taken twice.
Sixth Sense- 5 points. This model may always make
a dodge save, even against attacks that usually negate
dodge saves such as Flame Throwers and Zombie
Cleansers.
Tough- 10 points. This model can reroll any failed armor
saves. You must accept the results of the second roll.
Psychic Powers
Some units have developed abilities to control
their surrounding with their force of will alone. Unless
otherwise noted, to use a Psychic Power you must take
a Ready action, which counts as using of the power. You
may only use a Psychic Power once per turn.
Call of the Flesh- 50 points. Once per turn, a single unit
of zombie reinforcements may be placed within 3 of this
model.
Cloud of Flies- 20 points. Place a 6 diameter cloud
template anywhere within 30 of this model. The cloud
obscures any LOS traced through or into the cloud. Any
living model inside of the cloud (even a partial base
covering counts as inside) has its reaction range reduced
by 4 until it leaves the cloud.
Command Undead- 25 points. This works exactly like the
Command Ability except it only works on the Undead.
Flock of Crows- 5 points. This power does not take two
Ready actions but counts as a Reaction. The unit makes
a ranged attack (Range: 20, Damage: 2D6+3, AA only,
Piercing/1). Any missed attack against an air unit may be
rerolled. You must accept the rsults of the second roll.
Shroud of Darkness- 50 points. Any model (friendly or
enemy) within 10 of this model gains +1 to its Target and
Kill scores versus ranged attacks.
Visage of Death- 40 points. Target a living unit within 20.
Roll 2xD6 applying the following modiers: 1 if the unit is not
within LOS, -1 if the unit has the heroic or brave trait, and 1 if the
unit has more than 5 models. On a 4+ on both modied dice, then
the unit loses 2 actions next turn and may not take any reactions.
On a 4+ on one die, the unit loses 1 action next turn and may only
react by moving. For an additional +40 points, you may reroll any
of the dice. You must accept the results of the second roll.
Vermin Swarm- 50 points. A swarm of insects and rats
covers a targeted unit. Take a Ready action followed by the
following Shoot action (Range: 30, Damage D10, Piercing/
1, LZ/3).
38
142.161.54.103
142.161.54.103
The Enclave
Army List
In the rst few years after the outbreak, civilization fell apart.
Cities were overrun and most of their populations turned into
lifeless shambling monsters. The desperate survivors cried
out for order, no matter who gave it to them. Out of the chaos
came a man commanding a small army of armed warriors
that fought back the tide of darkness. This man, a self-styled
General, engaged the enemy with a zeal that hadnt been
seen since New York fell. After a series of cleansing battles,
Blake Palmer had little trouble getting the beleaguered
populace to turn to his forces for leadership. The General
was seen as a savior. Within a span of only 6 months he
consolidated his authority over the Hudson River Valley and
the Berkshires. His forces brought about the order that the
people so craved, even if it wasnt the democratic society
which they enjoyed before. His ranks swelled until he had
an army numbering over one thousand.
Palmer, a New York City police ofcer before the outbreak,
had once attended the U.S. Army Military Academy at West
Point. He was a cadet there when he was only eighteen
years old and found that the military structure there was too
much for his brash, young personality to handle. He left the
academy and took a series of odd jobs, none of which met his
need for a little adrenaline now and again. It was with New
Yorks nest that he found his calling. Palmer was never one
to hold to ights of whimsy or romanticize life, but he found
that he enjoyed helping the citizens of The Big Apple so long
as he got to bust a few scumbag heads in the process. He
spent several years on patrol and was eventually selected for
the SWAT teams on NYPD. The skills he developed during
his tenure with the NYPD and the tactical training of the
SWAT units helped him immensely in the rst few years
after the Outbreak. His natural leadership qualities made
him a central gure of every engagement in which he fought.
He rapidly became the General in the ad hoc military group
that had gathered around him. Palmer found that his new title
boosted his swaggering ego and helped to dull the pain of the
loss of so many of his fellow ofcers when the city fell. His
army spent over a year purging the areas northwest of NYC
and eventually developed a large following of civilians. At
rst, he found these tagalongs to be a frustration, a hindrance
to his ghting capabilities. After a time, however, he saw
the need for their day-to-day skills in supporting his forces.
Having fought for so long, his troops also found that the
citizens provided a much needed reason to keep
on ghting in the face of such a demoralizing
enemy.
It did not take long, however, for Palmers
followers to run short of supplies, both military and civilian.
Palmer decided that he needed to nd a base of operations.
He sent his forces out in last ditch attempt to secure resources.
This army, called The Enclave by the people, sent missions
to several National Guard Armories in the region and secured
a large quantity of munitions. Once his ghting force was
armed and equipped, Palmer immediately set to nding a
secure place to set for the Enclave to make roots. Palmer
knew of the facilities at West Point and decided that this
would be an ideal place to start rebuilding and from which to
launch military operations. Upon their return from the supply
raids, he led a large force to re-secure the academy grounds.
He found that the facility still stood, but had been largely
abandoned. The Army forces that had remained holed up
there were more than willing to join his forces. Palmer sent
a scouting force back to his holdout in Rye, NY to gather
the citizens and bring them to West Point; once there, the
reconstruction began.
Palmer, as wary of human forces that might challenge the
security of his people as he was wary of zombies, promptly
fortied West Point. He ordered cleared large swathes of the
forest surrounding the college and sighted the few artillery
pieces in his control on those areas. He had his troops
coordinate work details which he sent to the nearby Mid-
Orange Correctional Facility. After purging the state prison
of the few remaining inmates who would not cooperate,
these work details removed the fencing and transported it
back to West Point. The fencing was secured in a perimeter
around the most defensible buildings at West Point. Palmer
created barracks within the newly created Compound and
housed his army within its protective perimeter. He selected
the most important civilians to house within the Compound
as well. At this point the civilian population under his charge
numbered over six hundred and could not be accommodated
within the compound. These people were allowed to stay in
those West Point buildings outside of the perimeter. Most
gured that having Palmers army behind them was better
than trying to survive on their own. These people planted
crops and tended to the daily needs of Palmers army in return
for the protection that his force offered. Palmer, in an effort
to control the armaments that he secured, planted stockpiles
of ammunition and arms in the surrounding countryside.
Only Palmer and his most trusted advisors know of the
locations of these caches. When needed, he sends scouting
parties out to ensure the areas are secure. He then sends out
a small force to retrieve the required munitions. He was also
able to secure several small boats which he uses to patrol the
Hudson River for 30 miles in each direction.
40
142.161.54.103
Palmer, having spent years in military or paramilitary
service, believes in a strong chain-of-command. He believes
that a strong leader with strong controls over the people is
necessary given the current circumstances. He has set up an
elite military unit within the Enclave called the Watchers.
This group of soldiers forms his inner circle and advises
him on almost every issue. The Watchers also form a sort of
military police force over the people of the Enclave. Palmer
is more than happy to let people do as they wish, so long as
they do what theyre told and dont bring undue risk to the
Enclave. Those that choose to break the laws set forth by
Palmer and the Watchers are punished severely. Those guilty
of the most serious offenses are given a choice between
death or service in a penal unit within the Enclave Army.
Those people who chose to live by Enclave law are generally
left alone, provided they all contribute. Palmer will not
tolerate freeloaders and insists that everyone do their part to
ensure the Enclaves survival and prosperity. He doesnt fool
himself by thinking that everything will return to the way it
was before the Outbreak, but hell be damned if he allows
the zombies to take over without a ght.
In the fourteen months since Palmers rise to power in the
Hudson River Valley, several bands of nomads attempted
to dislodge his hold. These were universally met with
annihilation. The bulk of the zombie presence in the area
has largely been eradicated, with only sporadic attacks on
the people of the Enclave. Palmer, however, not happy to
merely survive, has sought to expand his power base outside
of the Hudson River Valley and the Berkshires. He routinely
sends his forces, now numbering around one thousand, out to
bring other human settlements under his control. He armies
are well trained militias with a strength of arms that rivals
that of most in the area. Palmer routinely drills his troops
to ensure that they have a high level of training; especially
since hes turned his eyes towards the area of White Plains
to the south. The only thing stopping this expansion is a new
outbreak northeast of the Tappan Zee Bridge. Palmer, never
an overly superstitious man, still believes it a bad omen that
this newest outbreak originated in a little town called Sleepy
Hollow.
Force Structure
The Enclave forces represent a faction of surviving
humans in the Hudson River Valley region of New York
State. They have been able to maintain a fairly disciplined
military structure to their force. The military forces of The
Enclave consist mainly of former U.S. military personnel
and emergency services workers such as police ofcers and
reghters. These individuals keep the order, supply and
secure necessary resources, and protect the civilian populace
of this fragment of society.

Within The Enclave is a special group of dedicated men
and women called the Watchers. These brave warriors have
dedicated their lives to protecting the tradesmen, farmers,
and other citizens. They wholly believe in The Enclave and
its ability to bring humanity back from the brink of extinction
and will do whatever it takes to make their brethren survive
and even ourish.

At the head of the Watchers is a council of leaders called,
quite simply, the Watcher Council. This group is headed
by General Palmer and makes the major decisions for the
people of The Enclave.

Each Enclave unit is assigned a rarity value: Basic, Support,
Watchers, and Heros. A force from The Enclave is built
around the Basic units. The core unit of Basic troops are
the Militia. You can eld any number of militia units you
choose. The other two Basic units are Penal Troops and
Fireghter Platoons. These units have a certain number of
Militia units you are required to eld before adding them to
your force. The Support and Watcher units are assigned a
rarity value that require a certain number of ANY basic troop
choice before elding that Support or Watcher unit.

Heroes have a rarity of 1 per 4 units. Some are listed as
unique. See the Hero section for more details on specic
restrictions.
41
142.161.54.103
Militia Squad
Lieutenant Gary Simpson walked along the line of new
recruits into the militia ranks. Simpson had served seventeen
years with the National Guard before the outbreak and was
well versed in the qualities it took to be a soldier. As such, it
was his charge to train the newly enlisted personnel within the
ranks of the Enclave Militia forces.
As he walked through the inspection of this new unit, he
gave a critical eye to the bearing of each man and woman. He
watched for any sign of weakness of character, cowardice, or
lack of attention to detail. He found it difcult since the unit
was equipped in such a patchwork manner. It had once been an
easy take to assess new recruits; each having been issued the
same equipment and expected to maintain that equipment to a
standard. The Outbreak had changed all of that. These recruits
were armed with an assortment of hunting ries, knives,
and other miscellaneous weapons. They were dressed in all
manner of fatigues that had been scrounged from area military
surplus stores. They were underfed, ragged, and had all seen
most of their loved ones and friends die a most horrible death.
Had he commenced this inspection of Guardsmen ve years
prior, each and every one of them would have been cleaning
toilets with a toothbrush until their ngers bled.
He stopped walking and turned to his second in command,
Sergeant Horace Hoss McKinley. Sergeant McKinley, a
moment, he said.
Sir, was the stocky mans abrupt reply as they walked away
from the line of recuits standing at attention.
Hoss, asked Simpson, youve watched these people for four
weeks now. Tell me, can they handle it? Are they ready to
actually ght zombies, rather than run from them?
Sir, Ive trained hundreds of soldiers over the years, replied
the former drill sergeant, these aint the best Ive seen, but
theyll do.
Well Hoss, I hate having to settle for theyll do, but settling
seems to be the only thing on the menu these past few years.
The Sergeant nodded in agreement and both men walked back
over the waiting trainees. Hoss walked purposefully over to
one trainee, a slender, hollow-eyed youth barely old enough
to shave, and barked an order at the man. With a
panicked look in his eyes, the young soldier
stood straight-backed to attention, having
slouched while the veteran warriors were
talking in private. McKinley walked back to
his commanding ofcer and muttered, I think theyre more
afraid of me than they are of the zombies at this point, Sir.
The corner of Simpsons mouth twitched up in a knowing
smile and he stepped towards the line. Alright! he bellowed,
youve all volunteered to serve the Enclave and her people.
Every last one of you has agreed to lay his or her own life
down in the defense of this little piece of heaven weve carved
out of this horrible mess we call a life. Youve all been trained
as best as we can. Each of you has a weapon, that weapon
is NEVER to leave your side, he shouted. If I ever hear of
one of you running scared from your assigned unit, Ill put a
bullet in you myself. These are hard times people. We need to
be hard too. Follow your orders, do what you were trained to
do, keep your wits about you, and youll survive. Fall short of
that, and youll be walking around with THEM scrounging for
lunch amongst your own people!

He watched as each recruit turned their gaze inward, being hit
hard by his words. He saw one man inch and drop his head
slightly. Simpson turned his head to McKinley, who had also
seen this. McKinley nodded to his Lieutenant and came down
hard.

Recruit! he screamed as he looked at the mans name
patch, Jones. Jones, you heap! Do you have any doubts
about your ability to do what the Lieutenant just said?

N-no Sergeant, the terried man shouted.

Well Jones, barked McKinley, I doubt that. Ive watched
you for four weeks now and Ive got a bad feelin about you.
What did you do before your enlistment Jones, inquired the
soldier.

I-I-Iwas, stammered the man, I was a plumber sir.

Lieutenant Simpson walked over to the man, who was
cowering under the Sergeants stern glare. Well Jones, said
Simpson, I suggest you get back to clearing toilets before you
get someone killed.

Lieutenant Gary Simpson spun on his heel and strode back
to his ofce within the Compound. He didnt enjoy cutting
a man down like that, but he knew he was doing the man a
favor. At least if he spent his time unclogging crappers, he live
a bit longer. The life expectancy of a soldier in the Enclave
Militia wasnt long to begin with, he didnt need his own
troops cutting it even shorter.
42
142.161.54.103
Militia Squad
1 4 D6 4+ 6+ 6+
1 4 D6 4+ 6+ 6+
NONE
Soldier
Corporal
43
The Militia Squads are the core upon which The
Enclave has built its army. While not the best trained
or equipped units, Militia forces do receive some basic
military training and they are armed with rearms
of various sorts. The Militia Squads usually have a
hodge-podge of camoague and padded armor that
offer some form of protection from the eyes and claws
of the zombie hordes.
Enlistees in the Militia tend to be weekend warriors,
gun enthusiasts, and those citizens of The Enclave
that dont have any real trade skills. Some of the
soldiers are men and women who have lost everything
they once held dear and have decided that it is better
to die on the eld of battle than sick and wasting of
starvation on their own.
UNIT SIZE: One (1) Corporal and ve (5) Soldiers with
hunting ries.
POINTS COST: 60
RARITY: BASIC UNIT; Required, Unlimited
SPECIAL RULES & RESTRICTIONS
1. Up to four (4) additional Soldiers may be added for
+10 points each.
2. The Corporal or any soldiers may trade their Hunting
Rie for a 12 Gauge Shotgun for +5 points each.
142.161.54.103
Penal Unit
Lewis ORourke stood in front of the Watcher Council, awaiting
judgment for his crimes. His hands shackled to a heavy chain
around his waist, he could only clasp his hands together in front
of him and pray to whatever gods had forsaken humanity, asking
them to save him from the gallows. It wasnt his fault that the
woman had tried to steal his meager rations. Sure, he might
have struck her, but it wasnt his fault that his punch knocked
her over and she happened to fall on a rock, striking her head in
the process. He remembered the wash of blood and brain matter
that sprang from her cracked skull as he watched, with an almost
out-of-body amazement, the scene unfold before him.
ORourke was jarred from his reections by the sound of the
High Watchers voice booming from across the table before
which he stood.
I asked you a question, citizen, the mountain-sized man
bellowed.
Uh, ORourke stammered, Im sorry, sir. I was reecting
upon my mistakes. Please forgive me. He hated being so
subservient to these people, but he knew that they had absolute
control over his fate.
With a scowl of disgust, the High Watcher repeated his question,
I will give you a choice citizen. Since you have broken our
laws, you must be punished. You will be facing the death penalty
unless you choose the service. I ask again, will you agree to
serve in the Enclave Prison Corps rather than see the gallows?
For ORourke, this was an easy choice. It was better to die
ghting than to meet the reaper with your hands bound and a
rope across your neck like an animal. Ill serve, was his only
reply. With the sound of the gavel striking the desk, ORourke
was led out of the makeshift courtroom and into the secured
prison barracks.
Unlike the last cell he was held in before his trial, this prison
barracks was little more than a fenced in collection of tents,
heavily guarded by Watcher soldiers. As he was escorted past the
perimeter fence, his shackles were removed and he was shoved,
not gently, into the yard. As he gazed around the barracks, he
saw thirty or so other prisoners half-heartedly watching his
inauspicious entry into this new world. As he dusted himself
off, he was approached by a wiry man wearing the uniform of
the State Department of Corrections, only the patches of that
now defunct organization had been replaced with
those of the Enclave.
Well, came the gravely voice from ORourkes newest master,
another scrap for ghtin. The man waved his hand toward
one of the large olive green tents. Youll be bunking in tent
number six. Theres a bedroll inside with your sorry name on it.
Chows in two hours, until then, make yourself useful and move
that rock wall ten feet to the left.
ORourkes eyes followed the pointing thumb of the ofcer
and saw a long stone wall oddly placed in the center of the
compound. The wall was haphazardly built of large rocks and
did not seem to serve any real purpose within the fenced in
perimeter. Um, sir whats the point of moving that wall? It
doesnt seem to be serving any real purpose there.
The uniformed mans eyes narrowed in anger and his mouth
contorted into a grimace. Thats Sergeant to you scumbag
the man growled as he balled his meaty right hand into a st and
proceeded to slam it full-force into ORourkes belly, I work
for a living. Now YOU will too! he shouted. Now move yer
butt and start haulin rocks.
ORourke, clasping his stomach in pain, pushed himself out of
the dust and made his way to the rock pile. It took him over
three hours to move the entire wall. Famished when he was
done, ORourke wiped the grime from his face with an equally
dirty hand and headed wearily to the mess tent in the center of
the barracks.
As he pushed his way past the tent aps, he saw the other
prisoners sitting around low tables, eating scraps of food with
their bare hands. Sighing, he walked to the cooks table. The
heavyset, mustard-covered man chortled as he approached.
Foods all gone fer the day boy, the man laughed, spraying
pieces of bread towards ORourke as he did so.
ORourke turned to walk out of the tent and head back to his
bedroll when the Sergeant stepped in his path.
Awww, the man said, dripping with sarcasm, you miss dinner
time cause you were working too hard? Too bad that. Looks
like youre gonna have to wait for breakfast.
ORourke stepped around the man and continued out the
tent door. As he walked into the yard, he heard from over his
shoulder, and breakfast is at oh-four-thirty hours. Were going
on a supply raid tomorrow. Find a nice stick in the yard to use.
Youll need it to ght off the zombies.
ORourkes head hung low and the Sergeant laughed. It was
going to be a long, sleepless night.
44
142.161.54.103
The laws of The Enclave arent that complex, but
the punishments for violating them are harsh. It is
seen as a necessity of life in these hard years after
the Outbreak. Survival has been difcult enough
without people adding to the troubles through their
own misconduct.
For those who violate the most serious of The
Enclave laws, they are offered a choice: death or
service. Most choose service as penance for their
indiscretions. Depending upon the severity of the
crime for which the Watcher Council convicts them,
criminals in The Enclave are sentenced to a number
of months in service to their community through the
Penal Units. These units are placed at the forefront
of battle where the convicted are best able to make
good on their crimes. Under the watchful eye of a
Corrections Ofcer, the Penal Units certainly have a
place in the battleelds against the zombies.
UNIT SIZE: One (1) Corrections Ofcer with a
12 gauge shotgun and nine (9) convicts with melee
weapons.
POINTS COST: 30
RARITY: BASIC UNIT; 1 per 3 units
SPECIAL RULES & RESTRICTIONS
1. Up to ten (10) additional convicts may be added for
+3 points each.
2. If the Corrections Ofcer is eliminated, he is not
replaced with another C.O. Instead, a Convict acts as
the leader of the unit.
Penal Unit
1 5 D6 3+ - 5+
1 5 D6 4+ 6+ 6+
Countercharge
Convict
Corrections Ofcer
45
142.161.54.103
Firefighter Platoon
Filthy and decaying ngernails grasped at Jack LaFontaines
turnout gear, trying to pull him under the press of rotting
esh. Heaving forward with all of his might, LaFontaine
pushed the initial wave away with the handle of his Pulaski
Axe and rapidly reversed the tool, swinging it in a vicious
arc at his foes. The heavy tool served as an effective weapon
as it severed the head of one zombie and cleaved a second
monster in half, from shoulder to groin. Blood sprayed over
LaFontaines SCBA mask, momentarily blurring his vision.
He ran his Nomex glove across the shield, clearing the mess
as best he could. Just as he cleared away the gore, he saw a
second wave of zombies attacking his engine crew from the
left.
He hefted the axe in his right hand and pulled the reghter
to his left backwards, narrowly avoiding the slashing blow
of a contorted and diseased appendage springing forth from
the back of an undead abomination supporting the zombie
horde. The reghter he saved, a burly man by the name of
Washington, nodded his thanks and turned to reengage the
zombies. LaFontaine leapt to Washingtons side and the two
men swung their axes at what passed for the abominations
head with the skilled precision that reected their years of
ghting res in one of the largest cities in the world. The
abomination raised one of its claw appendages to ward off
the blows, but LaFontaines axe simply severed the bony
growth, leaving a steady stream of blackened blood spurting
into the air. Washingtons axe struck home, biting deeply
into the beasts torso. The monster pulled away, bringing
Washingtons axe with it as it went. As the abomination reeled
backwards, it lashed out at Washington with its remaining
talon, tearing through the thick cover of his turnouts and
biting deeply into the esh of his left arm. Washington
screamed in rage and pain, clutching his wounded limb as
he fell to one knee.
LaFontaine leapt in front of his fallen brother, guarding him
with his axe. The abomination recovered from Washingtons
last attack and surged forward towards LaFontaine. The
beast opened its gaping maw, revealing dozens of razor
sharp teeth covered in ichors and rotting esh. As it closed
for what promised to be a lethal bite, LaFontaine dropped to
one knee while thrusting his axe up and into the soft tissue
under the monsters jaw. He felt the resistance wane as his
makeshift weapon penetrated past the thick esh
and through its gums and mouth. LaFontaine didnt stop his
upwards thrust until he felt the jarring stop of his axe striking
the underside of the abominations skull. His arm instantly
awash in blood, he reversed the killing stroke and withdrew
his axe. As the abomination screamed out in its dying rage,
LaFontaine struck the zombie with the butt-end of his axe,
propelling it back and away from Washington.
As the rest of the re platoon closed ranks around the two
men, LaFontaine grabbed Washington by the collar of his
coat and pulled him away from the battle line. Washington
screamed in pain as his gear pulled on his arm.
Just one more minute buddy, LaFontaine said, his voice
mufed by the SCBA mask pumping fresh air into his
lungs.
As the line of reghters closed in front of them and continued
to engage the undead horde, LaFontaine set his comrade
down and assessed the mans injuries. Deep laceration to the
upper arm, he thought, just missed the brachial artery, looks
like it severed some nerves, was his quick analysis. Cmon
Wash, he said, grunting anew under the weight of his friend,
were getting you to medi-vac. Youre done ghtin for
today. Nice job.
Frag that man, breathed Washington as he smiled wanly up
at LaFontaine, Ill be back in the ght in a minute.
No chance, hero, came the chuckling reply, youre looking
pale as a ghost and are losing a lot of blood. JESUS, man,
you got BLOOD all over my turnouts!
That aint mine, man, Washington joked through pain-
clenched teeth, thats from that zombie you helped me kill.
Besides, a hose-dragger like you, afraid of a little blood
damn.
HELPED YOU, laughed LaFontaine as he helped his
colleague from the battleeld, youve lost so much blood
youre delirious.
Both men continued the shufing trudge to the medic station
in silence as the battle raged behind them, condent that the
men and women theyd left behind would nish the job they
had all started.
46
142.161.54.103
Before the Outbreak, Fireghters were some of the
bravest souls walking. This hasnt changed since
society collapsed. With their unique skills they have
proven useful on and off the battleeld. It wasnt
long before people realized how effective their re
resistant turnout gear was at defending against
zombie attack. This, coupled with their SCBA masks
keeps the reghters in the fray for the long haul.
Each reghter wields their signature axe, which
has proven to be a formidable weapon in the ght
against the undead menace.
UNIT SIZE: One (1) Fire Lieutenant and ve (5)
Fireghters, each armed with an axe.
POINTS COST: 70
RARITY: BASIC UNIT; 1 per 3 units
SPECIAL RULES & RESTRICTIONS
1. Up to four (4) additional reghters may be added
for +12 points each.
2. GAS MASKS- Fireghters are immune from any
gaseous effects or oxygen deprived environments.
3. One reghter can be armed with an Extrication
Tool at +10 points. This increases the Close Combat
dice of that reghter to D10. Versus vehicles, this tool
reduces the target armor save by -1.
Firefighter Platoon
1 4 D6+2 4+ 4+/6+ 6+
1 4 D6+2 4+ 4+/6+ 6+
Countercharge,
Gas Mask,
Flurry of Blows,
Parry,
Reach/1
Fireghter
Fire Lieutenant
47
142.161.54.103
Riot Police Squad
The rhythmic stomp of boots was a comforting heartbeat
as Sergeant Paul Taft led his unit of riot police across the
dusty streets. Many of his men were on their last leg, having
marched for four straight hours to assist a scouting party
sent out to secure supplies. The scouting party had become
surrounded by zombies as they loaded up the last of the food
and fuel into the box truck and had desperately fought to
stay alive for well over two hours before calling for help.
Taft hoped that those men had held out, but he doubted it. He
didnt make it twenty years as a city cop by having a lot of
faith. Since the Outbreak, what little faith he had before had
dwindled to almost nothing.
As his unit rounded the corner of an abandoned city block,
he saw the ickering light of burning ames coming from a
warehouse up ahead. He heard a dull thudding blast and saw
the telltale arcing light of a signal are rise from a building
next to the engulfed warehouse. He shouted the orders to his
squad and they hit the double-time towards the location of
the scouting party.
Skirmish lineEXECUTE! he shouted as they neared the
scene, keep eyes open, we dont know where those rotting
bastards are hiding.
The police under his command poured from their two-
column marching formation into a skirmish line two-deep
with the well-oiled precision of trained professionals used to
working under re. Taft had condence in the abilities and
grit of these men. They had survived this wretched excuse
for a life as a unit for well over eight months. They had only
lost two of their number and the replacements hed received
t in well. Theyd hold; he was sure of it.
As they neared the burning warehouse, he heard a shout
of warning from the leftmost ank of his skirmish line.
He turned to see over a dozen zombies staggering out of a
storefront towards their position. LEFT FLANK! he called
and his men quickly responded to this command. They
angled the line to their left and were immediately set upon
by the undead threat.
The horde crashed into their heavy riot shields and the press
was almost overwhelming. Taft saw a blur of decayed esh
wave over his shield and heard a wet slap against the side of
his Kevlar helmet. He thrust his shield forward and raised
his Mark XIX Desert Eagle pistol towards his attacker.
He braced his shoulder against the impending
recoil and red. Before he even saw the
explosion of blood and gore, he was
turning to assess the status of his line. He
barked orders with condence as his men pushed back the
mass of zombies, nishing the melee.
They turned to continue toward the holdout location of the
scouts and heard a bellow from behind. The line turned to
see the massive form of a soldier rushing their position. Taft
had seen these creatures before; the dead remnants of an elite
warrior, trained to kill for the government, now simply killing
for the hunger. He ordered his men to break the skirmish line
and take cover in the debris on either side of the street. Taft
knew that their shields would provide little protection from
the arsenal of weapons the soldier carried. As he lunged for
cover, he heard the booming clack of a chain gun cycling
and then the snap of high velocity rounds breaking the sound
barrier near his ear.
Taft rolled deftly into the wrecked building and spun to level
his rearm at the zombie. He screamed for his men to open
re. After a hail of rounds erupted from either side of the
street, he saw the camouaged gure crumple to the ground.
Taft held no illusion that this attack nished the zombie
soldier and ordered his men across the street to hold cover
and protect his attempts to destroy the monster.
He and his nearest men leapt from cover to end the threat
from the soldier. As they did so, they heard the remainder
of the unit open re to their left, obviously engaging a new
threat. Condent that they would hold, Taft rushed toward
the writhing soldier on the ground ahead. As he closed on
its position, the beast stood to confront him. He red a
round from his Desert Eagle and drew his baton. The soldier
inched as the round hit home and raised its hands in defense,
its maw opening, eager to feed upon Tafts warm esh. As
the two warriors met in a urry of blows, the soldier grasped
Taft by the throat and lifted him off of his feet.
Taft struggled for air as the grip of the soldier tightened
around his airway. His eyes widened as he looked into the
horrifying visage of his enemy and bursts of light ashed
in front of his eyes as his lungs burned for air. With his
remaining strength, Taft swung his steel alloy baton into the
side of the soldiers decaying head. He felt it hit home with
a sickening splatter and was dropped to the ground as the
zombie reeled back from the attack.
As he hit the street, Taft struggled to get air into his lungs and
raised his pistol again. The zombie, from one knee, reached
out for its chain gun which had fallen to the ground during
the reght. Determined to not die in the stinking street, Taft
red the remaining rounds from his gun into his attacker. As
it fell prone, he summoned all of his energy to stand. As he
48
142.161.54.103
During the rst days of the Outbreak, the Police
Departments of the United States were overwhelmed
by the sheer number of service calls, suspicious
occurrences, and untimely deaths that plagued the
country. Once they realized what they were dealing
with, the police were quick to react.
One of the rst things law enforcement agencies did
was to deploy ofcers in full riot gear. This included
hefty, thick armor designed to withstand all manner
of projectiles, kevlar helmets with face shields, and
heavy duty plastic riot shields. These tools werent
quite enough to stop the cities from being overrun,
but they are deployed now with precision and skill
to form one of the most vital elements of support
for The Enclaves armies. There are few zombie foes
that match the defensive capabilties of riot police.
UNIT SIZE: One (1) Police Sergeant and ve (5)
Patrolmen, each armed with a .44 Magnum Pistol and
full riot gear.
POINTS COST: 80
RARITY: SUPPORT UNIT; 1 per 3 Basic units.
SPECIAL RULES & RESTRICTIONS
1. Up to four (4) additional Patrolmen may be added for
+13 points each.
2. Riot Shields- Each model gains +1 Kill and 3+ armor
versus any attacks that do not originate from the back
arc.
3. Mobile Field Force- When 2 or more Riot Police
models are in base-to-base contact, their front arc armor
save is improved to 2+.
4. Supression Fire: This unit is trained to deal with
threats at close range. When ring their pistols with a
Shoot Action, they gain a +1 to the weapons damage
die.
Riot Police Squad
1 3 D6 4+ 4+ 6+
1 3 D6 4+ 4+ 6+
Riot Shields,
Mobile Field Force,
Supression Fire
Patrolman
Sergeant
49
walked to the motionless zombie before him, he reloaded his
Desert Eagle. He stood over the body of the undead soldier
and red one point-blank round into its head, ensuring that
it would not rise again. He glanced around the street to nd
his men back in a skirmish line, pressed hard by the newest
zombie onslaught. With a resigned sigh, he recovered his
shield and rushed to support his unit.
142.161.54.103
Sniper
The sounds of crickets chirping, the steady drip of water, and
his own breathing were the only things Sergeant Kyle Vance
heard as he lay prone atop the rusty water tower overlooking
the suburban sprawl in front of him. From his perch, he could
see the engagement in the streets below as the Enclave force
battled a horde of zombies larger than any hed seen before.
He gazed through the scope of his rie and drew a bead on a
massive zombie making its was towards the rest of Vances
SWAT squad. He knew his fellow ofcers could use the help,
but his mission orders were clear; wait for the heavily armed
soldier zombie to come out of hiding. Vance was condent
that the rest of the SWAT team was up to the task they were
facing, they had been many times before. If he red now, he
would give away his position of advantage and be swarmed
by the undead hungry for his warm esh.
He patiently waited while the ght raged on. After what
seemed like an eternity, he heard a loud explosion from
somewhere to his right. He glanced and saw what was left
of a Watcher HMMWV scattering in a ery ball. He knew
that it would take substantial repower to take that type of
vehicle out with one shot, and he was fully aware of the
armaments carried by the zombie super-soldiers, as they
had come to be called.
Scanning the distant buildings he determined that the
attack most likely had come from a ruined schoolhouse
approximately eight hundred yards away; not too hard a shot
for a sniper with his training and experience. He lowered his
head to align his right eye with the scope and took aim on
the building.
After only a few moments, he saw the bulky gure of a chain
gun weilding zombie appear in a second story window of
the school. Vance estimated the creature to be roughly seven
feet tall and unarmored by the looks of the ragged military
issue t-shirt that hung loosely around its chest. He centered
the pale white crosshairs of his night vision scope on the
zombies torso. Drawing in a half-breath and holding it, he
gently squeezed the trigger. He watched the monstrosity
inch backwards and tumble out of sight. Thankful for the
suppressing muzzle break, he was condent that the ash
from his weapon went unseen. With the precision of years
worth of training, he calmly centered the sights of the weapon
on the black space of the empty window.
Within moments the super-soldier lurched back into the
window, its face contorted in rage. Vance red
another round into the zombies shoulder
and it fell once again from view. Jesus,
that thing is tough, he thought, reecting
on the speed with which the soldier stood
up from the initial shot that would ordinarily take down the
biggest former NFL linebacker with ease.
As he readied his rie for a third shot, he saw, in growing
alarm, the zombie stand back up and stare straight towards
his perch on the water tower. Vance hastily scrambled
backwards away from the edge as the chain gun erupted in a
storm of re and lead.
Pain seared through Vances soul as the rst round ripped into
his left arm, narrowly missing the bone. As he desperately
made for cover, he felt a second round graze his left
quadricep muscle. Blocking the pain from his mind, Vance
dropped over the top of the tower and onto the rickety metal
ladder leading to the ground below. A good sniper knows
when its time to change position, he remembered from his
classes, and he couldnt think of a more appropriate example
to apply this bit of wisdom.
When he reached the bottom of the ladder, he saw that the
fear lingering in the back of his mind had come true: several
zombies had reacted to the sound of the chain gun rounds
striking the water tower and were headed in his direction. He
switched his rie from single shot sniper action to three round
bursts and made for the far end of the fence surrounding the
tower.
Once he reached the chain link perimeter, he slung his rie
over his right shoulder and scaled the fence. Vance hit the
ground with a heavy thump and started to run for a nearby
house, the ravenous zombies close on his tail. With the blood
from his leg wound soaking his boot, he found the run more
unsteady than he would like. He gave up his rush for the
house and turned to meet his new attackers.
Vance steadied his rie against his hip and opened re. The
rst two zombies fell in a mass of gore and Vance started
backwards. He red a second burst at the nearest monster,
tearing its already decayed body in half. The beast staggered
forward and fell almost on top of him. Vance looked up from
the downed zombie and had no time to re a third burst
before the sole remaining creature was upon him.
The zombie struck Vance full-force in the chest and bore
him to the ground. When the two gures hit, Vance felt the
wind blasted from his lungs and he struggled desperately to
kick the beast off of him. Rotting, dripping hands grasped at
his tactical vest and the stench of the decaying human body
almost made him wretch. Bile from the zombies mouth
dripped onto his face and down his cheek as he ailed madly
to escape. Suddenly, the weight of his attacker was lifted
from his body and black blood spattered across his helmet.
50
142.161.54.103
With the presence of such devastating creatures as
Zombie Brutes, Beasts, Abominations, and Overlords,
the snipers value cannot be underestimated. Many
a time has a sniper found himself in a slug-fest with
a Zombie Super Soldier for control of the battle.
UNIT SIZE: One (1) Sniper with M40A3 Sniper
Rie.
POINTS COST: 30
RARITY: SUPPORT UNIT; 1 per 5 Basic units.
SPECIAL RULES & RESTRICTIONS
1. This unit may choose any number of Sniper Abilities
for the points amounts listed.
2. The Sniper may upgrade his M40A3 Sniper Rie for a
M107 .50 Cal Sniper Rie for +5 points.
Sniper
1 5 D6 4+ 6+/6+ 7+
Ambush,
Brave,
Pathnder
51
Dazed and confused, Vance looked up. Standing over him
was his commanding ofcer, MP-5 at the low ready and
anked by the rest of his SWAT unit.
Dammit Vance, we cant leave you alone for ve minutes
without you getting whopped by these rotters, the man
joked, extending his hand in aid. This brought a laugh from
the rest of the team.
Thanks guys, was all Vance had the energy to say.
Looks like youve been hit, said the commander in a casual
tone, you gonna live?
Yeah, Vance replied, Ill make it.
Good. Now get into that house and take out that super-
soldier. Weve got work to do.
142.161.54.103
Zombie Cleansers
The steady sounds of horric combat shattered the quiet of
the summer evening as Shannon Perrin and her squad of
cleansers made their way down the ruined side street toward
the ank of the zombie horde du jour. She heard the rhythmic
breathing of her counterparts over their open comms channel
and found that it comforted her. They all understood that the
job of a zombie cleanser was to get up close and personal
with their undead adversaries. They all understood that the
Kevlar lined jumpsuits they wore provided only so much
protection from the attacks they would likely face in mere
moments. Even the welder-style masks they wore didnt
stop the most debilitating of zombie attacks. Still, Perrin
felt comfort in the ten gallon canister of cleanser liquid she
had strapped to her back. There wasnt a zombie around that
could withstand its corrosive properties.
As she stepped through the wreckage of a burned out school
bus, she repeated the names of all of the loved ones she had
lost over the years since the Outbreak. Perrin found that this
helped her to focus her energies on destroying the zombies
rather than feeling the inevitable terror in seeing their rotting
faces and exposed organs up close.
Sarge, called one of her team, breaking her ruminations,
were closing on the main body of the horde; just around
the next corner.
Copy that, Wilkins, she said, O.K. team, diamond
formation. Ill take lead, Riccosi on left, Kowalski on my
right, Wilkins, youve got the rear. Lets do this people and
get home in time for dinner.
The group took their positions silently as the rounded the
corner of an old warehouse to face the press of decomposing
bodies attacking the rest of the Enclave forces. Perrin
primed the nozzle of the pump connected to her tank and
knew that the rest of her cohorts would be doing the same.
She glanced down at the thick green uid starting to bead up
on the tip of the dispenser tip and said, lets rock.
At her command, the entire squad rushed in formation to
engage the zombies. Perrin pulled the trigger on her weapon
and smiled in grim satisfaction as the viscous goo slashed
over one zombie, then the next. Each of the creatures
instantly reacted with a scream of agony and dropped to
the ground, writhing as the substance corroded their undead
esh. She head Riccosi screaming COME GET SOME!
from somewhere behind her and knew that the wiry man
was thoroughly enjoying every minute of this. She couldnt
necessarily blame him; the four humans had taken out over
ten zombies in this initial attack.
She braced herself for the imminent reaction from
the mass of zombies. Right on cue, they
turned from their initial combat and faced
this new threat. The three other members
of her squad followed their training to the
letter and joined her in a line against the advancing zombies.
When the rst wave of zombies was within the optimum six
foot radius, she called out over the comm, WASTE EM!
Perrin continued to rhythmically chant to herself the names
of the fallen as she poured shot after shot of the chemical onto
the zombies. One by one the monsters fell under the ferocity
of their attack, disappearing in steaming piles of liqueed
esh as they went down. Each of her team members did the
same, decimating the horde in front of them.
Over the din of battle, Perrin heard an ungodly roar from
across the street and saw the largest zombie shed ever
encountered. She momentarily diverted her attention from
the zombies in front of her and focused on the twelve foot
tall rotting carcass of what used to be a grizzly bear. Perrin
had heard of such beasts, but had never seen one in person.
The bear charged through the press of zombies, tossing
them to the side as if they were rag dolls.
Perrin heard the comforting clack-clack of gunre
approaching their position and ordered her crew to pull
back. In unison, the four warriors backed away from the
engagement, continuing to spray the cleanser liquid at their
foes as they went. Once they had retreated to a defensible
position, they stood guard in case any more zombies came
their way.
Crap, Sarge, muttered Kowalski, I thought bears were
cranky when they were alive. This takes the cake though.
She glanced at him just as the rst massive concussion
rocked the heavy wooden door leading to the side street
outside. Looks like Yogis back, she called, readying her
cleanser unit.
The second attack on the door sent large portions of it
careening into the room occupied by Perrin and her squad.
She instinctively averted her eyes from the spray of splinters
and pulled the trigger. The green zombie-toxin spewed forth
from the nozzle and coated the matted and lthy fur of the
rampaging zombie bear. It roared in anger as the liquid ate
through its thick hide and he swatted a paw into Riccosis
chest, sending him reeling into a wall across the room.
Perrin heard the dull metallic thud of Riccosis tank striking
the concrete wall and the subsequent hiss of the pressurized
gas propellant streaming from the hose attachment on the
bottom of the tank. She focused her attacks on the bear as
she saw, out of the corner of her eye, Riccosi spinning back
towards the bear before his tank nally exploded in a wash
of metal, gas, and cleanser uid.
Perrin saw that Riccosi had the sense to spin his back
towards the bear at the last minute, directing the bulk of the
explosion at the marauding monster. The man was thrown
back into the wall from which he had just spun and slid
motionless to the ground beneath. The bears howl of anger
52
142.161.54.103
Armed with the latest anti-zombie technology, the
Cleansers have become one of the most devastating
units in The Enclave. The MK1 Cleanser is a
modied ame thrower that spews forth a chemical
compound that has been found to specically
counteract the regenerative qualities of the virus that
causes tissue to reanimate. Zombies quickly dissolve
into a pulp of gore when hit with this viscous liquid.
UNIT SIZE: One (1) Sergeant armed with a S&W
629 .44 Magnum and a MK1 Cleanser and (3)
Cleansers, each armed with a Glock 9mm Pistol a MK1
Cleanser.
POINTS COST: 160
RARITY: SUPPORT UNIT; 1 per 4 Basic units.
SPECIAL RULES & RESTRICTIONS
1. Up to two (2) additional Cleansers may be added for
+40 points each.
Zombie Cleansers
1 4 D6 4+ 4+ 7+
1 4 D6 4+ 4+ 7+
Fearless,
Leadership Training.
Cleanser
Sergeant
turned to one of remembered agony as a massive glob of
cleanser coated its head and shoulders.
She retreated a step as the ailing beast staggered towards
her, maw open and arms swinging wildly about. She red
one last blast from her cleanser, emptying the tank in the
process. The ground beneath her feet rumbled as the zombie
bear collapsed under the corrosive uid and slid, stopping
only inches away from her. She briey looked down at
the animal in disgust and pity before turning towards the
motionless form of Riccosi.
She leapt over the downed bear and rushed to the mans
side. Perrin ripped the helmet from Riccosis head and took
off one of her thick rubber gloves. She pressed her rst two
ngers against his neck, feeling desperately for a carotid
pulse. After a few moments, she felt the lifeblood beating
beneath his warm esh. Sighing in relief she turned to the
other two men in her charge. Hes alive, banged up, but
alive.
Sweet, said Wilkins smiling wickedly, slacker owes me a
meal ration ticket.
Kowalski laughed heartily and Perrin looked up from
Riccosi to Wilkins.
Youre a sick bastard, sick, she said shaking her head and
replacing her glove. Perrin stood and pulled out her two-
way radio. Cmon guys, lets get Riccosi ready for evac.
53
142.161.54.103
SWAT Team
Chunks of plaster and sheetrock sprayed down the hallway
as the explosion tore apart the corridor. She watched the
cop in front of her fall backwards in agony, clutching his
leg just above the knee. The dust stung her eyes and choked
her as she made her way towards her fallen teammate, but
Magdalena Cortez wasnt about to leave a man behind to be
eaten by some disgusting monster.
Cortez rushed forward through the debris and grabbed onto
the ofcers ballistic vest carrier. Cmon, Thomas, she
shouted over the cacophony of the combat around them,
get your butt moving. Pulling with all of her strength,
she helped the man stand. She slung his left arm over her
shoulders and started to climb through the rubble towards
safety. Just a little farther, man, she growled as she red
her MP-5 down the hall to dispatch a zombie bent on turning
them into lunch.

Once the duo reached a room on the rst oor, she laid him
down and inspected the damage to his leg. The man was
grimacing in pain as she tore his BDU trousers apart around
the wound. Its just a scratch, she said as she reached down
and yanked a piece of metal out of the gaping hole in his quad
muscle. The man shouted out in pain, JESUS, CORTEZ!
he cried. She ashed a crooked half-smile up at him as she
reached into her pack for a bandage and started to dress the
wound. Youre a friggin baby, Thomas, she joked.
Yeah, he chuckled in between gasps, boo-hoo. You gonna
nurse me later? he quipped.
You wish, she replied as she tightened the bandage a bit
tighter than really necessary.
Aaarrghh, the SWAT ofcer grunted, alright, you win, you
win Cortez, he laughed.
The two SWAT ofcers took a minute to breath and then
reassessed their situation. They could tell from the bursts
of gunre that the other ve cops in their unit were still in
the building. Somehow the elite unit had become separated
during the erce ghting on the second oor. A pack of the
rotting zombie dogs had leapt from a blasted ofce off of the
main corridor on that level. As the team jumped for cover
and began to re are the new threat, she and Thomas had
been pushed backwards down the corridor. The two ofcers
had found a defensible position when the unit
of undead soldiers came down from the
third oor. She recalled jumping into the
stairwell with Thomas as the soldiers
advanced down the hallway towards
them. She had heard the blast from the landing above her
as the missile from the unit hit the wall leading to the stairs.
When she looked up through the falling debris, she saw
Thomas falling.
Cmon, man, she said, theyre sure to be back on us any
minute now. Besides, weve still got puppies loose in here
with us.
Gotcha, grunted the other SWAT ofcer.
The two veteran police ofcers made their way toward the
sounds of battle above them. As they neared another stairwell,
they heard the lightly padded feet of dogs approaching them
from behind and circling around them. Cortez and Thomas
exchanged glances and spun simultaneously to meet the
threat.
As the rst of the zombie dogs leapt toward them, they
red their weapons in a classic spray pattern, downing
their enemy. Four of the ve hounds went down in clumps
of festering hair and esh, the fth, however, shook off the
wounds and started circling to their left, what was left of its
snout contorting, showing gore covered fangs.
Son-uf-a, breathed Thomas, tough pooch.
Cortez raised her MP-5 towards the beast as it charged.
Wanna treat uffy? she growled at it leapt in the air toward
them. The dogs eyes widened as the rounds struck home,
blowing its heart out of its back. The momentum from the
dogs jump carried it into Cortez and she punched forward
with both of her hands, knocking the vile monster to the
ground where it lay twitching.
That was the cheesiest thing Ive ever heard, Cortez, said
Thomas.
Yeah, she smirked as she red a single round into the dogs
head, at least I didnt say hasta la vista, baby.
Thomas smiled as he turned to the stairwell, Cortez coming
up alongside of him. Without so much as a word between
them, the two trained cops went up the stairs to aide their
fellow ofcers as the battle raged overhead.
54
142.161.54.103
Ask a cop in The Enclave and theyll tell you that the
only things that have changed for the police ofcers
assigned to SWAT Teams are the targets. Before the
Outbreak, these highly trained tactical specialists
undertook the most dangerous of duties known
to law enforcement. From drug raids to hostage
situations, these teams of cops were called in when
the situation got too hot to handle for everyone else.
In the time since the outbreak, the SWAT teams
nd themselves called upon all the time, even for
routine missions such as scouting for resources. This
is credited to the fact that every day is a situation too
hot to handle for most of the survivors. SWAT teams
are equipped with their familiar armor and MP5
submachine guns, as well as advanced TAC Com
gear. TAC Comms are rare and almost invaluable
resources that allow the teams to maintain constant
communication with the rest of their team mates and
army commanders. This enhanced communicaiton
capability allows them to operate over a wider area
than the standard Enclave troops.
UNIT SIZE: One (1) Sergeant armed with an MP5
submaching gun and ve (5) SWAT Ofcers, each
armed with an MP5 submachine gun.
POINTS COST: 100
RARITY: WATCHER UNIT; 1 per 4 units.
SPECIAL RULES & RESTRICTIONS
1. One SWAT Ofcer may swap his MP5 for an M40A3
Sniper Rie for +10 points. An ofcer so armed may
take one sniper ability from the list at the end of this
section. The SWAT Sniper must maintain coherency
with the rest of his unit, unlike the Sniper unit.
2. Any model may be given Concussion Grenades at +5
points each.
3. Any model may be given Purier Rounds for his
MP5 for +5 points each.
SWAT Team
1 5 D6+1 4+ 5+ 7+
1 5 D6+1 4+ 5+ 7+
Brave,
Covering Fire,
Leadership Training,
Quick Shot,
TAC Com Gear
SWAT Ofcer
SWAT Sergeant
55
142.161.54.103
Watcher Infantry
Ralph Emerson crouched under the boughs of a large pine tree
to take some refuge from the scorching heat of the late July sun.
He hadnt eaten a decent meal in well over four days; the same
amount of time he and the rest of his Watcher unit had spent
on this resource scouting mission. He brushed aside the bed of
brown, dry needles nearby and dug within the rich mulch. He
came across a fat grub and promptly tossed it into his mouth,
swallowing it whole so he wouldnt have to taste the sweet, yet
nonetheless repugnant, gush of innards he had experienced when
chewing the insects. Even after three years of hard living after the
Outbreak, he still couldnt get used to the idea of eating insects
for sustenance. Hed heard all of the arguments telling him that
they were rich in vitamins and could keep a person going for quite
some time. Somehow, he doubted that this was what his namesake
meant when he wrote of living deliberately. He lifted his dented
metal canteen to his parched lips and drank the last swallow of
water inside. He looked inside the canister hoping that it would,
upon closer inspection, be magically relled. It wasnt.
Despite the hardships of the scouting missions, and life as a
Watcher in general, he knew that these forays outside of West
Point were absolutely critical to the survival of the Enclave and he
would follow his orders and assignments without question. Still,
it was disheartening to spend a week away without any success
whatsoever. He subconsciously ngered the trigger of his shotgun
as he looked out over the valley beneath him. He saw the smoke
rising from the houses down below where the farming settlement
was obviously preparing the evening meal for the workers.
Something will turn up soon he thought, it has to.
No sooner than he nished this thought, he heard a shout from
the distance. He stood, removed his binoculars from his pack, and
scanned the valley oor. His heart rate quickened as he saw a dark
mass of broken gures slowly shambling towards the Enclave
farming community below.
ROTTERS! he screamed to his comrades likewise perched along
the ridge, two oclock; around 30 of them; approaching the farms
along the river.
Without needing direction, the rest of his unit hastily shouldered
their packs and readied their weapons. In unison, they began the
sprint down the ridge into the valley. Emerson directed his men
along an intercept course as fast as they could. He knew the lay
of the land and planned to engage the zombies in a small clearing
on the riverbanks merely a hundred yards south of the farm on
the outskirts of the village. This settlement was the Enclaves
most valuable producer of corn and pork; they must
defend it at all costs. He could only hope that his men
could make it in time to prevent too many
casualties.

As the Watchers neared the area, Emerson red a single round into
the air, hoping that the zombies would change course and make
for their position. His plan worked perfectly. He ran towards the
clearing, swatting branches from his face, and directed his men
to form a semi-circle holding formation on the north end. Just as
his men started to take position, the rst of the zombies entered to
clearing to nd their next meal.
Let em have it! he called as he leveled his shotgun at the rst
of the monsters. He heard his men open re as he waited for
the rst wave to come close enough to get the full brunt of his
shotgun blast. Once they were in range, he red, obliterating the
closest zombie and tearing the arm off of the one next to it. He
slammed the fore grip backwards, discharging the spent casing
and re-chambering a live round. He brought the weapon back to
the ready position and started into the clearing.
Out of the corner of his eye he saw Watcher Desjardins struggle
with his rearm, which had jammed during the rst volley.
Seeing that the man was too close to the zombies to risk ring
his shotgun, Emerson withdrew his hunting knife and sprinted
towards the melee. As he ran, Desjardins made distance backwards
and stumbled over a rock, falling onto his back. The lead zombie
pounced on the panicked man, scratching and snapping its jaws.
Emerson leapt on top of the two and thrust his wickedly sharp
blade deep into the back of the zombies skull, destroying its
brain. The zombie fell limp on top of Desjardins, who struggled
to push the rank corpse off and rejoin the ght.
Emerson, another zombie closing on his ank, let his knife fall
away, still embedded in the head of the beast. He grabbed his
shotgun in both hands and spun, driving the butt end of the weapon
into the forehead of his new attacker. Feeling the satisfying
crunch of bone, he reversed his stroke and leveled the gun at the
zombies chest. After one blast, the zombie fell to the ground, its
torso blown in two from the strength of the shot.
Sensing a moment to assess the situation, Emerson scanned the
clearing and saw his unit cleaning up the last remaining monsters
in a gruesome dance of blood and esh. He reached down to help
the fallen Watcher to his feet.
Jam? he inquired casually.
Yeah, damned shoddy rounds we got from the armory last week,
replied Desjardins. Almost got me that time, thanks.
Dont mention it, Emerson grunted, turning to face the rest of
his men, and well see to the workers at the munitions depot
when we get back. Johansen, Richardsmake double-time to
the settlement. Theyll be scared out of their minds with all this
shooting. Let em know theyre in the clear.
56
142.161.54.103
There are soldiers and then there are Watcher soldiers.
The Watcher Infantry consists of some of the best
warriors left after the Outbreak.
They are devoted to the cause of The Enclave and believe
that only through strict military regimentation will
humanity survive. Those hours that they do not spend
training, they spend on vigilant patrol in the region.
Watcher Infantry units work a grueling schedule of
rounds between the various strongholds and settlements
of The Enclave. Their purpose, to protect the citizenry
and resources that The Enclave so desperately needs to
survive and recover. It is not unusual for an individual
unit to spend weeks, if not a month, out in the eld, away
from their bunks and relative safety. The soldiers of the
Watcher Infantry, however, take this duty not only in
stride, but take pride in the sacrices they make for their
people.
They are well armed and equipped and frequently
utilize one of the few vehicles that The Enclave has at its
disposal.
UNIT SIZE: One (1) Sergeant armed with an M16 and
seven (7) Soldiers, each armed with an M16.
POINTS COST: 100
RARITY: WATCHER UNIT; 1 per 6 units.
SPECIAL RULES & RESTRICTIONS
1. This unit can be mounted in an HMMWV for +60
points.
2. Any model may swap his M16 for a Magnum Shotgun
for +5 points each. Up to 2 soldiers can replace their
M16 with a S.A.W. for +20 points each. Up to 1 soldier
can replace his M16 for an AT4-CS Rocket Launcher
for +40 points.
3. Any model may be given Purier Rounds for his
M16 for +5 points each.
Watcher Infantry
1 5 D6+1 4+ 5+ 7+
1 5 D6+1 4+ 5+ 7+
Brave,
Leadership Training
Watcher Soldier
Watcher Sergeant
57
For now, said Desjardins quietly.
Emerson turned to look at the blood spattered Watcher. Yup, and
thats why it looks like were spending the night here. Zombie
cleanup. Ive never seen them come in such small numbers. I
guarantee theres more out there.
Roger that, Sir, said Desjardins as the remaining Watchers dusted
themselves off and started the trek to the village in wary silence.
142.161.54.103
Watcher Special Forces
Over the deep rumble from the hard-pressed engine of the
battered hum-vee Gabriel Foster could hear the shouting of
men and the sporadic clack of gunre. He visualized the riot
equipped police ofcers pressing back the mass of zombies
attempting to encircle the abandoned fuel depot, clearing a
way for his Watcher platoon to make a precision insertion
into the undead horde currently occupying the compound.
Fosters ruminations were broken by the jarring impact of a
massive force striking the side of the hum-vee. He regained
his balance before being thrown out of his bench seat only
to feel the vehicle lose control and skid out of control. The
entire unit of Special Forces soldiers were tossed about
the passenger transport compartment as the skilled driver
compensated for the impact and brought the vehicle back
onto course.
Jesus! cried out one of the men, what was that?
Some huge friggin zombie bear, came the call from the
front seats.
Bears, someone called out, whats next?
Within moments the hum-vee screeched to a halt and the
commanding ofcer, Lieutenant Steve Cornell, was on his
feet. MOVE OUT! he bellowed, you esh-bags know what
to do.
With the precision that showed their years of military training
and cohesion as a unit, the Watcher Special Forces unit
poured out of the hum-vee, weapons at the ready. Without
a word, the men formed a spearhead formation at the tail
end of the transport. Cornell pounded his st on the back
hatch of the vehicle, signaling to the driver that the unit had
disembarked and the hum-vee should make to the rear of
the battle line. As the vehicle sped off, Foster scanned his
surroundings and had to admit, he didnt like what he saw.
The men were forty-or-so paces into the chain link fence
that enclosed the compound. Police, re, and militia units
were embroiled in combat outside the perimeter and several
of the outlying buildings were on re. Within the depot the
dark forms of zombies were beginning to emerge from the
concrete buildings inside. Foster heard a low rumble from
the opposite end of the compound and the primal screeching
of some unknown enemy somewhere in the area.
FOSTER, called Cornell, radio, NOW!
Foster, the units radio specialist, ran toward the Lieutenant,
turned his back to the man, and took a knee. He felt his
commander pulling the microphone out of the canvass
backpack in which Foster stored the archaic radio. The
device, most likely from the Vietnam War era, was heavy
and unwieldy, but it was the best that could be scrounged and
made operational given the current state of things. He heard
Cornell call out for reghter support to the west end of the
depot to extinguish the res before they caught the fuel tanks
and blew the entire area to hell. The Lieutenant then ordered
the men to push the incoming zombies back from the fence
to make a hole for the reghters to do their thing.
The unit maintained the spearhead formation as
it pressed toward the area engulfed in ames.
The warriors red their weapons endlessly
to ght back the encroaching horde of
undead. Foster saw a group of rotters
moving to his left and spun to face the
threat. He red his rie into the rst of
the creatures, dropping it in a heap of bloody, decomposing
esh. The three remaining monsters continued to press
toward his position and he was aware of more gunre coming
from over his shoulder to engage these threats. Two of the
zombies were felled by a hail of gunre and the third had its
left leg sawed off by the spray of lead that hit it; it rocked
forward and went crashing to the ground. Foster turned his
attention to the front and started to make his way to regroup
with the rest of the unit. As he took a step he felt a claw-like
nail grasping at his BDU pants. He looked down and saw
the recently felled zombie dragging itself up his leg in an
attempt to feed on him.
No you dont, you bastard, grunted Foster as he slammed
the butt of his rie into the things skull, crushing the bone
and liquefying the brain.
He renewed his calculated rush forward with the rest of the
unit and heard the splintering of wood as the door to the
nearest building was blown off of its hinges. From within
emerged a huge, twisted form of a zombie with two long
appendages sprouting from its back. The monster leapt at
the closest Watchers, slashing out at the men with its razor
sharp talons. Within mere moments, the two men were torn
in half, their mangled corpses ung to the side as the zombie
advanced.
Foster, along with the remaining Watchers, opened re. He
watched as his rounds, and those of his comrades, struck the
beast full-on in the center mass of its rotted torso. Blood
spewed from its wounds and the creature staggered back a
step before regaining its momentum. The unit spread out
as the beast continued to rampage amongst their ranks.
Foster saw another man felled by the vicious attacks of the
abomination and continued to pour rounds into the things
chest. The Watchers began to pull out their combat knives
as the beast closed distance and it became too close to re
weapons, for risk of hitting one of their own.
Cornell screamed in agony as the beast lashed out, severing
the hardened warriors right leg. Foster watched in horror as
the man fell backwards to the ground, his life blood spurting
out onto the packed dirt. Foster leapt toward the zombie as
the units medic rushed towards their fallen commander,
pulling out his med-kit as he ran.
Foster, with a bellow of rage he could hardly recognize as his
own, ung himself onto the back of the creature, narrowly
impaling himself on the sharp appendages as he did so. With
an almost out-of-body disconnection, Foster saw his right arm
swing downwards, combat knife readied to deliver what he
hoped would be a killing blow. Foster felt the jarring impact
of the blade plunge deep into the base of the monsters skull
and was suddenly thrust backwards as the thing tried to buck
him off like an angry steer. Foster, always an excellent athlete
and an avid weight lifter, held on to the handle of his knife
with a death grip as the abomination swing wildly, its sturdy
appendages ailing at him in an attempt to dislodge the man.
He could feel the knife grinding around in the beasts brain
case; feel the breaking of bone and hear the grating of metal
as it split the skull. He wrapped his legs around the torso of
the monster and rode it to the ground as it could no longer
stand upright with its energy failing.
With a massive crash, the two plowed into the earth amidst a
spray of dirt and rock. Upon impact, the abomination twisted
and rolled over Foster, crushing his leg in the process. He
screamed in pain as he felt the bone in his femur crack.
Determined to nish the zombie, he maintained his grip on
58
142.161.54.103
The best of the Watchers are enlisted into the ranks
of the Special Forces. These elite warriors are the
most highly trained and disciplined combatants
The Enclave has to offer. They are heavily armed
and equipped, and are one of the few units that
The Enclave trusts with valuable resources such as
vehicles.
UNIT SIZE: One (1) Sergeant armed with an M16
and seven (7) soldiers, each armed with an M16.
POINTS COST: 160
RARITY: WATCHER UNIT; 1 per 6 units.
SPECIAL RULES & RESTRICTIONS
1. This unit can be mounted in an HMMWV for +60
points.
2. Any model may swap his M16 for a Magnum Shotgun
for +5 points each. Up to 2 soldiers can replace their
M16 with a S.A.W. for +20 points each.
3. Any model may be given Purier Rounds for his
M16 for +5 points each.
4. Elite Training- Every model gains a +1 bonus to its
armor save when in cover. Each model may also re-roll
any Close Combat dice.
Watcher Special Forces
1 5 2xD6+1 4+ 6+/6+ 7+
1 5 4+ 6+/6+ 7+
Ambush,
Brave,
Elite Training,
Leadership Training,
Stealth/ 20
Soldier
Sergeant
2xD6+1
59
the knife. In a nal, massive spasm, the abomination
seized with such force that Foster felt the carbon steel
blade of his knife break apart from the sturdy tongue
embedded in its hilt. The skull of the creature broke apart
and Foster was instantly awash in grey brain matter and
rancid, bloody gore. The zombie stopped moving. With
a erce grunt, and with sharp pain shooting up his hip
from his thigh, Foster thrust the beast off. He noticed
his vision starting to dim as the pain overwhelmed his
senses. He was vaguely aware of his squad-mates calling
for a medi-vac and the rm grip of hands on his leg and
shoulders. The darkness of unconsciousness took him as
his comrades hoisted both he and his terribly wounded
commander into the back of the hum-vee, which had
returned to rescue the team. The group sped off to bring
the injured warriors to the back lines before returning to
the battleeld to nish the job at hand.
142.161.54.103
HEROES
Monica Banks
William Hamilton
William Hamilton is a retired police ofcer and, at the time of the
Outbreak, ran a martial arts dojo in Albany, NY. He worked tirelessly to rally
the human survivors in Albany, but his defensive positions were overrun by
the rotting hordes and his family was slain horribly. He and his small group of
compatriots were forced to fall back and they eventually made their way to the
outskirts of Enclave controlled territory in the Hudson River Valley south of the
city. He quickly found support from the police forces of the Enclave and was
taken under the protection of that group.
Hamilton will actively join in any military or scouting operation
undertaken by the police forces in the Enclave and spends his efforts guarding
the anks of his brothers in blue. He has gained a deep respect for Monica Banks
and has given her one of his personal swords.
Points Cost: 50
Materiel: MP5 SMG; 1 Katana
Options: Upgrade his katana for a naginata for +10 points.
Rarity: Unique, you must take a unit of Riot Police or a SWAT team to eld Hamilton.
Unit Type: Enclave Hero
Traits: Counter Charge, Hero, Fearless, Riposte, Tough

Monica Banks was a high school gym teacher before the
Outbreak. She and her husband ed the city of White Plains
when the emergency response forces were overwhelmed
by the ever-growing zombie menace. While scrounging
for food and supplies in the Rye, NY mall, they were
attacked by a marauding abomination. Her husband was
slain by the beast but Monica, ever the survivor, destroyed
the undead monster and continued on.

After a month of lonely wandering, she made her way
north along the Hudson River where she made contact
with Enclave scouting forces. Her grit and determination,
as well as her developing skill for killing zombies, made
her an instant personality amongst the civilians in the
human settlement.

To this day, she is held up as an example of the surviving
human spirit and has even made a name for herself
amongst the Watcher Council. Whenever the citizens of
the Enclave are threatened, Banks throws herself at the
undead enemy with the fury of a person who has lost
everything that once mattered.
1 5 D6+1 5+ 4+/4+
Monica Banks
7+
Unique, you must take a unit of Riot Police or a SWAT team to eld Hamilton.
1 5 D6+1 5+ 5+/5+
William Hamilton
8+
Points Cost: 50
Materiel: 1 Benelli M2 Tactical Shotgun; 1 Katana
Rarity: Unique, you must take a Fireghter Platoon to
take Banks in your force.
Unit Type: Enclave Hero
Traits: Fearless, Flurry of Blows, Hero, Move Silently,
Nimble
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142.161.54.103
General Blake Palmer
Veteran Police Sergeant
Watcher Lieutenant
General Blake Palmer stood at parade rest as he stared out the
large window overlooking the Compound grounds. His grim
face reected his mood. Hed lost nine men in a food raid the
day before. Nine good men, thought Palmer. With supplies
running as low as they were, food raids were a necessity.
He hated throwing his troops into that battle, but it had to
be done. The numbers of zombies were as high as ever, the
ChronoCorp security forces were hording all supplies in the
region, and the heavy rains during the last growing season
made for poor crop yield. Damn, thought Palmer. He hated
having to concern himself with such mundane matters as
crop yields; hed much rather be consolidating his forces
to purge the surrounding town and cities of any zombie
infestations. He already cut rations to the civilian population
in the Compound in half, any more and hed have food riots.
He didnt like having to cut rations, but the basic facts of
reality stood; he needed to have his ghting men and women
at full strength or the civilians would be overrun.
Palmers ruminations were disturbed by the click of boots
behind him. He turned his head ever-so slightly to see the
dark form of his subordinate silhouetted in the doorway
behind him. Captain, what is it? asked Palmer.
General, replied the large framed man in battle-dress
uniform, weve got a sighting.
Palmer turned and pressed a button on his desk. The area
was instantly bathed in a harsh orescent light illuminating
a large table on which sat a topographical map of the region.
He strode over to the table. Tell me.
Sir, scouts reported a mass of roughly one hundred zombies
headed westbound over the north ridge at 0300 hours. We
estimate theyll be in view
of the outer sentry posts
within ve hours.
Damn, Palmer muttered
under his breath. Captain
Harris, get the troops
briefed and fed. Check our
ammunition stores and pull
the civilians in behind the
fence.
Palmer returned to his view
overlooking the Compound.
He saw a middle-aged man
sitting on a bench on the
grounds staring into the
sky. Palmer pressed the
transmitter on the radio
sitting on the sill next to
the window. Harris. ~Yessir get that slacker on
the bench tossed into the brig stat. ~Roger that. Palmer
turned to his desk and sat in the plush leather chair. Hed
teach that civilian what happened to loafers while his troops
fought back the horde.
Points Cost: 100
Materiel: MP5 SMG with Purier Rounds
Unit Type: Enclave Hero, Unique
Rarity: Unique, you must eld one Watcher Unit to
eld The General
Traits: Battleeld Promotion, Fearless, Hero, Inspire
Troops, Natural Leader.
1 5 D6+2 5+ 5+/5+
General Palmer
8+
Watcher Lieutenant
1 5 D6+1 5+ 5+/4+
Veteran Police Sergeant
8+
Points Cost: 20 Rarity: 1 per 4 units
Weapons: Magnum Shotgun
Options: Take up to 75 pts of Heroic Abilities
Traits: Fearless, Hero
Points Cost: 20 Rarity: 1 per 4 units
Weapons: MP5 SMG with Purier Rounds
Options: Take up to 75 pts of Heroic Abilities
Traits: Fearless, Hero
1 5 D6+1 5+ 4+/5+
Watcher Lieutenant
8+
61
142.161.54.103
Hero and Sniper Abilities
Hero Abilities
Agile (+10)
This model gains a dodge score of 6+. If the model
already has a dodge score, decrease it by 1 to a minimum
of 3+.
Battleeld Promotion (+5)
Once per turn, if a unit is within 12 of this model and is
out of command, you can promote one of the surviving
members to unit leader. This unit can now act as normal
this turn.
Extra Attacks (+4)
Add one additional close combat attack. For example if
the unit has a d10 close combat it now becomes 2xd10.
This trait may be taken twice.
Heroic Effort (+20)
This model may take 1 additional action per turn.
Inspire Troops (+40)
This requires a ready action. All units within 6 gain +1
Move and +1 on all attack rolls for the remainder of this
turn.
Natural Leader (+30)
Once per turn, a single unit within 12 of this model may
take an additional action. No unit may gain more than
one additional action per turn.
Nimble (+15)
This hero is tougher to kill than normal. Reroll any failed
dodge saves. You must accept the results of the second
roll.
Quick (+4)
This hero is faster than normal. Increase its move score
by +1. This trait may be taken twice.
Riposte (+5)
If this model is allocated a close combat die and it fails
to wound the model, this model may immediately take a
close combat action against the unit that attacked it. This
does not count as a reaction.
Sixth Sense (+5)
This model may always take its dodge save.
This means the model gets its dodges save
against traits like Flame and Zombie Cleanser.
Superior Reexes (+40)
This model is not limited to 1 reaction per turn. This
model may react an unlimited number times during a
turn. This model may only take 1 Move reaction per
turn.
Superior Senses (+5)
The reaction range of this model is increased by 4.
Tough (+10)
This hero is tougher to kill than normal. Reroll any failed
armor saves. You must accept the results of the second
roll.
Sniper Abilities
Expert Marksmanship (+10)
This unit gains +2 to hit when taking a shoot action. This
bonus does not apply to vehicles.
Move Silently (+10)
When this model takes a move action, all enemy models
have their reaction range reduced by 5 until the end of
this move action.
Perfect Shot (+10)
This unit must take a ready action to perform this ability.
During its next shoot action, the weapon red gains the
Killshot special ability. In addition reduce any dodge
save of the target by 2. The model in the center of the
Fire Zone may be chosen as the target instead of the
closest model.
Superior Position (+20)
If this unit is deployed using the Ambush special ability, it
may take shoot actions from its position without placing
the model on the table. As long as the target model is
within range of the cover you selected, you may re at
the target. In addition, that unit may not react to your
shoot actions. It is suggested that you measure from the
target model to all terrain features in range just to keep
your opponent guessing. Your position is revealed when
an enemy model ends an action within reaction range of
your terrain feature or the model takes a move action or
more than one Shoot Action in a turn.
62
142.161.54.103
Weapon Range Damage Traits
S&W 629 .44 Mag Revolver 10 D6+1
M107 .50 Cal Sniper Rie 60 D6+2 Accurate, Piercing/2
Glock 9mm Pistol 10 D6
M16 Assault Rie 24 D6 Auto
M230 30mm Chain Gun 30 3xD6+1 Auto, Piercing/1
Concussion Grenade 10 D6+1 Concussion Grenade,
Slow
Fire Axe - D6+2 Piercing/1
M240B
Heavy Machine Gum
30 2xD6 AA, Auto, Piercing/1,
Prone
Hunting Rie 24 D6
Katana - D6+2 Parry, Piercing/1
Magnum Shotgun 14 D10 Shotgun Shells
HK MP5 SMG 18 D6 Selectable Fire
Naginata - D10 Reach/1, Piercing/1
AT4-CS
Rocket Launcher
40 D10+3 Lethal Zone/1, Multihit,
Piercing/3, Slow
Squad Automatic Weapon
(SAW)
30 2xD6 Auto, Prone
Benelli M2 Tactical Shotgun 12 D6+2 Shotgun Shells
M40A3 Sniper Rie 40 D6 Accurate
Mk1 Cleanser 12 2xD10 Zombie Cleanser, Piercing/3
Retaliate
Enclave Armory
HMMWV
HMMWV
Points Cost: 60 Materiel: 1 Vehicle, HMMWV Hum-Vee
Options: Add an M240B Heavy Machine Gun for +10 points or an M230 3mm
Chain Gun for +20 points.
Rarity: As a unit option only Traits: Hits/ 2, Wheels/ 14
Transport: Can carry up to 8 size 1 models Multi-Fire/3
(when transporting)
Purier Rounds- +1 bonus and Piercing/1 to any Shoot Action targeting a Zombie Unit
63
2 6

2xD10 6+ 5+ 8+
Size Move Close Combat Target Armor Kill
142.161.54.103
Miniatures & Terrain
There isnt much that can beat the look of a well
painted army of miniatures standing upon the tabletop
battleeld, waiting to lay waste to their opponent. For
many people, the collecting and painting of an army is
as much fun ,if not more fun, than playing the actual
game. Others really enjoy crafting the world of terrain
amidst which the models move and ght. Well, whatever
your poison, we can all agree that theres something in
this for everyone.
First, lets talk about miniatures. Battleeld Evolution,
and hence Apocalypse-Z, is intended for 28mm
miniature wargaming. Luckily for us Z-types, there
are a wide selection of 28mm models of both zombie
and human forces. We scoured the land for gures and
found quite a few manufacturers whos minis t the bill.
This list is by no means exhaustive. If youve found
some other great manufacturers of 28mm zombies or
other Z appropriate units, drop over to the Exploding
Goat Games Forums and let everyone know. You can
never have too many zombies (unless you look at it
from The Enclaves point of view).
Mongoose Publishing
Mongoose has the Battleeld Evolution line of
miniatures in stores now. These 28mm pre-painted
plastic gures are a good bang for your buck and consist
of modern military soldiers and vehicles.
www.mongoosepublishing.com

U.S. Marines
Mongoose Publishing
Brigade Games
Brigade sells a plethora of miniatures lines and
has some great zombie gures. Their Evil German
Zombies are great WWII Nazi zombies and make
perfect Soldier Zombie units. They also sell more
normal Haitian Zombies as well.
www.brigadegames.com
Evil German Zombies
Brigade Games


Brigade Games
www.brigadegames.com

Brigade Games
Cold War Miniatures
The Dead Will Walk is Cold Wars large line of
character zombies from barmaids to cheerleaders.
They come in great varied poses and have tons of
personality.
www.cold-war.co.uk
Deserted Diner
Cold War Miniatures
Copplestone Castings
Copplestones Future Wars series of minis has a
ne selection of modern/ post modern combatants and
police as well as some zombies to add to your hordes!
www.copplestonecastings.co.uk
Plague Zombies
Copplestone Castings
Mega Miniatures
Mega has modern thugs, SWAT, zombies, CIA agents
and was the only place we could nd reghters in
28mm! Theyre a good way to round out those hard to
nd units.
www.megaminis.com
Fireghters
Mega Miniatures
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65
Stan Johansen Miniatures
Stans modern miniatures run in the 20mm scale, but his
Counter Terrorist line has some niche type gures,
such as mounted modern soldiers, that are hard to nd
elsewhere.
www.stanjohansenminiatures.com
In addition to those companies, you can also check out
some of the many companies that produce pre-painted
collectable miniatures like WizKids Games Inc. Their
Clix lines of games have some great zombies, zombie
hounds, cops, and character type gures that youd
do well to include in your collection. Another way to
stock up on zombie miniatures really quick is to pick up
the Bag O Zombies from Twilight Creations. If you
do enough digging, youre sure to have a one-of-a-kind
force!
Miniature images used with permission. All corporate names and product lines are
copyrighted by their respective companies. No challenge to this right should be
implied by their use.
Terrain
While it is quite acceptable to play Apocalypse-Z on
a plain table with a few stacked boxes to represent
battleeld features, most players eventually seek to
purchase or build their own terrain to enhance the look
of their tabletop battles.
You can always make very quick and relatively
inexpensive terrain from the pink insulation foam sold
at most hardware and home supply stores. Just get a
sharp retractable utility knife and cut out hills and other
such features. When using any kind of pink, blue or
styrofoam, it is important to seal it before using any
kind of aerosol propellant paint. The propellant eats
away at the foam. We use latex house paint to coat the
foam. Once that dries, youve got a pretty tight seal
against the propellant. From there you can undercoat
your foam any color you choose before covering it with
the ocking of your choice. Alternately, you can nd a
tremendous selection of pre-made terrain hills at your
local brick and mortar hobby store or, if theres not
one nearby, online at one of the hundreds of gaming
vendors.
While the cities were largely overrun by zombies early
after the Outbreak, its always amazing to see a table with
some high quality buildings representing a city lled
with rotters. Every little nook and cranny is a perfect
hiding spot for some decaying beast just looking for its
next lunch!
Below is a picture of one of our playtest gaming
tables. We had hours of fun playtesting the rules for
Apocalypse-Z on tables such as these. For articles
on building specic terrain pieces, painting minis, or
other hobby topics, be sure to check out our website at
www.explodinggoatgames.com.
South African Troops
Stan Johansen Miniatures
142.161.54.103
Scenarios
There are few times throughout history that
battles have been fought just for the sake of ghting
them. The world of Apocalypse-Z is no different. In
fact, so many people have been killed or turned and
resources are so scarce, that mankind has been forced
to learn even more the need for discretion. Zombies,
however, rarely need a reason beyond the hunger. Thats
just their lot in life, or un-life as it were.
Despite the need for discretion, there are still many
times when humanity is forced to bear arms and ght
for what they need. Sometimes, the motivation is as
simple as a zombie attack upon their home. Other times,
men have found that the resources they so desperately
need to survive are depleted and they must venture out
into zombie infested areas to secure the most basic of
human needs: food, water, fuel, medicine.
We have included a few scenarios to start your path
towards survival and growth or dinner, whichever
the case may be. Scenarios are the best way to play
Apocalypse-Z. In a straight ght, or Annihilation-type
scenario without a turn limit or clearly dened victory
conditions, the zombies will almost always win. They
continually make more zombies with Procreate, they
tend to come back even after youve killed them under
the Endless Horde rule, and they hit hard, very hard.
These difculties for human players are built-in to
the core of Apocalypse-Z. This reects the speed and
overwhelming nature of the Outbreak. It did not take
long for zombies to overtake humanity and leave us on
the brink of extinction. Heck, we almost never had a
chance. The best humanity can do is take what they can
in the short time they have available and hope for the
best.

The rst scenario is an Introductory Scenario. This
battle is designed with just a few units of Enclave Militia
and a few units of Zombie Hordes. It contains a simple
mission designed to get players new to Apocalypse-Z
initiated in some of the rules such as Procreation and
Mindless. Weve found that these core Zombie
rules are best introduced on their own, before launching
into the rest of the new rules and traits presented in this
book.
The remaining scenarios are designed with the full
army lists in mind. The objectives may be different
in each scenario, but we encourage playing each one
with different army lists. You might even try switching
armies and using your opponents army list. This is
perhaps the best way to nd out whos the real master
of the tabletop!
For most scenarios we recommend each army take
1500 points worth of troops unless another point total
is specically listed in the description. The scenario
might contain special rules or turn limits as well. Each
scenario contains the following elements:
Overview- This is a brief description of the scenario
and each players general motivation if you will.
Setup- This describes any specic tabletop features such
as table size, terrain features, and even models. This
section will also delineate each players deployment
zone(s) in which to place their models.
Turn Length- This limits the number of turns within
which each player must achieve their listed objectives.
If either player achieves those objectives listed as an
immediate victory condition, or prior to the turn limit,
the other force is annihilated, the game is over.
Special Rules- This describes any restrictions upon
army list creation, special effects upon the models,
weather conditions, or special actions that a unit/model
may take during the course of the battle.
Victory Conditions- This section describes the events
which will give either player the big W. There might
also be a Victory Points table which gives certain
actions a certain number of VPs to be tallied up by each
player when the turn limit expires.
If scenarios refer to usual setup, victory conditions,
or other such concepts, refer to the main Battleeld
Evolution rule books.
66
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67
Introductory Scenario
Overview
This scenario is a quick introduction to the world of
Apocalypse-Z. One player plays the Enclave Militia
trying to contain a small Zombie outbreak. The other
player controls the hungry Zombies trying to feed.
Setup
This scenario should be played on a 2x2 table. Place a
small ruin, building, or forest in the center of the board.
This terrain feature should be no larger than 4 x 4. It
is suggested that you place a few additional pieces of
terrain on the board.
The Zombie Player has two under strength Zombie
units with 6 zombies in each unit. These units must be
placed within 6 of the center of the table.
The Enclave forces consist of two (2) Militia units with
1 Leader and 5 Militia each. One Militia unit has the
standard Hunting ries while the other unit is using
12 Gauge Shotguns. The Enclave player places each
militia anywhere along the board edge. Each militia
unit must start on a different board edge.
Turn Length
10 turns.
Special Rules
The Zombie player does not benet from the Endless
horde rule. Instead at the beginning of each turn roll
2x2
6x6
Enclave Deployment
Enclave Deployment
E
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a
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D
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n
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D
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Zombie Deployment
a D6 and consult the table below to see how many
zombies appear. These models make their rst move
from the center of the table and will attempt to join the
closest zombie unit.
Roll Number of Zombies
1 0
2-3 1
4-5 2
6 3
Victory Conditions
The Enclave player wins by sealing off the terrain
feature at the center of the board. To seal of the terrain
a militia unit must take a Ready action while within the
terrain feature. Any other result is a zombie victory.
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68
Resource Patrol
Overview
A Human force has been dispatched to search an area
for resources. Unfortunately, that area is currently
infested with Zombies.
Setup
Both forces setup along the long edges of the gaming
table. The deployment zones should be 28 apart. The
players should alternate placing buildings and ruins
with the following restrictions:
1. No building or ruin can be placed within either
players deployment zone,
2. Each building or ruin must be at least 10 from any
other building,ruin, or table edge,
3. At least 6 buildings or ruins must be placed.
After all buildings have been placed, place any additional
terrain as agreed upon by both players.
Turn Length
10 Turns or until three resources tokens are retrieved by
the human player.
Special Rules
No units using the ambush special ability can be placed
inside the buildings/ruins.
A human unit can search a building/ruin by having at
least 5 models from the unit within the building/ruin
and taking a ready action. Roll a D6 subtracting 1 for
each resource token already in play and adding 1 for
each zombie ambush triggered. On a 4+ the unit nds
a resource token. Place this resource token with the
unit. If a resource token is not found,
the zombie player may immediately
place one of his reserve units inside
the building/ruin. This unit may take
a reaction against the searching unit.
If a unit carrying a resource token is killed, leave the
resource token on the table where the last model was
killed. Another unit can take a ready action to pick up
the resource token.
Victory Conditions
This scenario is played using victory points.
The zombie player earns a number of victory points
equal to the value of any unit completely destroyed.
Units brought below half their original strength count
as half their value. If a human unit with more than 50%
of its models remaining retreats without a resource
token, earn half their value in victory points.
The Human player earns victory points by successfully
retrieving resource tokens and keeping their troops
alive. A unit that moves off the long table edge in the
Human players deployment zone with a resource token
earns victory points per the table below. Any unit at
full strength still on the board at the end of the game
counts its full value in victory points. Any unit still on
the board not at full strength but not below 50% earns
half its value in victory points.
The side with the most victory points wins.
Victory Point Table
Roll 1D6 and consult the table below. Apply a +1
modier if the resource token came from the Zombie
half of the table.
Roll Victory Point Multiplier
1-2 x2
3-5 x3
6-7 x4
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69
Breakthrough
Overview
An Enclave force has been on a long distance patrol
searching for resources. They have located an excellent
stockpile of critical resources, but do not have the
manpower to transport the items back to their base.
They must return to their stronghold to pick up heavy
transport vehicles. On the way back to base, the humans
run into a horde of zombies. Someone needs to get word
back; the rest need to mop of the rotters.
Setup
Both forces setup along the long edges of the gaming
table. The deployments zones should be 28 apart.
Turn Length
10 turns.
Special Rules
The area the humans are moving through is routinely
cleared of Zombies therefore Zombie reinforcements
are not readily available. Each turn the Zombie player
must nominate which units he is going to attempt to
bring in that turn. Roll a D6 for each unit. On a roll of
6+, that unit must be deployed that turn. The zombie
player gains a cumulative +1 to the die roll for each turn
after turn 2.
After turn 3 the Zombie player may bring in reserves
from any board edge.
Victory Conditions
The Human force must get a single living model off
the long board edge in the Zombie players deployment
zone. The living model must be one that did not use the
Inltrate or Ambush special ability.
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70
Extraction
Overview
An SOS message from a research facility has been
received. They are being overrun by Zombies and
require assistance getting vital research out. A Human
force has responded to the request. They were able to
ght their way to the facility but the Zombie hordes
surrounding the facility have become too large. The
only hope of escape is via a helicopter hidden on the
facility.
Setup
Human player sets up an 18 diameter mini base in the
center of the table. It must include one 6x6 ruins
where the helicopter is hiding. The Human player
can setup any other terrain in this area as they see t.
The remainder of the board should contain terrain as
normal.
The Human player must split his forces into two
groups. One group will be deployed in the mini base
defending the helicopter. This group is deployed before
the zombies. The other group will move on from the
short edge of the table escorting a team of scientist and
their research. Select which short edge after the zombie
player has deployed their troops. They will move on
during the Human players turn one.
Zombie player can setup his forces anywhere that is not
within reaction range of a Human unit or within 12 of
either short edge.
The Human player goes rst.
Turn Length
10 turns.
Special Rules
The Human player may not have vehicles in his force.
The Human player is escorting a group four (4)
assistants plus Scientist. Use the following stats for
this unit. This unit will only engage in close combat
if completely surrounded. This unit must take a ready
action to board the helicopter.
Type Size Move Close Combat Target Armor Kill Traits
Scientist 1 4 D6-1 4+ - 6+ -
Assistants 1 4 D6-1 4+ - 6+ -
Helicopter Stats
Type Size Move Close Combat Target Armor Kill Traits
Helicopter 4 - - 7+ 3+ 11+ Hits/6
All Zombie units except Overlord, Abomination, Beast,
and Super Soldier benet from the Endless Horde
ability.
The Zombie Player automatically gets the reinforcements
from the Endless Horde ability without rolling.
Victory Conditions
The Human player achieves a total victory if all
Assistants and Scientist reach the helicopter alive.
The Human player achieves a minor victory if the
Scientist reaches the helicopter alive.
The Zombie player wins if the helicopter is destroyed
or all the Assistants and Scientist are killed.
Any other result is considered a draw.
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71
Area Cleansing
Overview
The Humans have located a concentration of zombies
that can be removed with acceptable losses. They have
launched an all out offensive to remove the Zombie
threat from this area. This scenario is just one small
part of the overall battle.
Setup
Deploy terrain as normal.
Both players setup their forces within 10 of a long
table edge.
The Zombie Player sets up rst but the Enclave player
goes rst.
Turn Length
10 turns.
Special Rules
The Zombie player does not benet from the Endless
Horde ability.
Zombie reserves may not come in from the short edges
of the table.
Only 25% of the Zombie units may be kept in reserve.
Any ambushing unit not deployed by the end of Turn 3
is considered to be destroyed.
The Human player may keep 25% of his models as
a reactionary force. They may be deployed at the
beginning of any turn from any board edge within the
Human players half of the table provided they are not
within 12 of a Zombie unit. The may use any special
movement modes as if they had already taken the ready
action.
Victory Conditions
The Human player achieves total victory by destroying
all Zombie units on the board.
The Human player achieves a minor victory if there are
no Zombie models in the Human players half of the
table.
The Zombie player wins by avoiding the Human
players victory conditions.
142.161.54.103
Unit Name Size Move Close
Combat
Target Armor Kill Traits
Zombie
Horde
1 3 D10 4+ 2+ 7+ Undead,Procreation/6,
Mindless, Braaains
Zombie
Brute
1 3 2xD10 4+ 2+ 7+ Undead,Procreation/6,
Mindless, Braaains,
Hits/2
Bile
Zombies
1
4
D10+1 4+ 2+ 7+ Undead,Procreation/6,
Mindless, Braaains,
Piercing/2, Retaliate
Plague
Zombies
1 3 D10 4+ 2+ 7+ Undead,Procreation/4
Mindless, Braaains,
Plague Carrier
Soldier
Zombies
1 3 D10 4+ 2+ 7+ Undead, Mindless,
Braaains, Memories
Zombie
Abomination
2 4 2xD10+1 5+ 2+/6+ 8+ Undead,Procreation/5,
Individual, Hits/4
Zombie Bats 1 4 D6+1 5+ 6+/4+ 7+ Undead, Mindless,
Hover/15, Air (VTOL)
Zombie
Beast
2 4 2xD10 4+ 2+ 7+ Undead,Procreation/6,
Mindless, Braaains,
Hits/4
Zombie
Hounds
1 5 D6 5+ 5+/5+ 8+ Undead,Procreation/6,
Pathnder,
Pack Tactics
Zombie
Mastiff
1 5 D10 5+ 5+/5+ 8+ Undead,Procreation/6,
Pathnder,
Pack Tactics, Hits/2
Zombie
Monkeys
1 4 D6 4+ 6+/3+ 6+ Undead, Mindless,
Ambush, Leap
Attack/6, Stealth/10
Zombie
Super Soldier
2 4 D10+1 5+ 2+/6+ 8+ Undead,Procreation/6,
Individual, Hits/4
Zombie
Overlord
1 4 D10 5+ 2+/5+ 8+ Undead,Procreation/4,
Individual, Hits/3
Bile Spit Attack Range: 6 Damage: D10 Traits: Piercing/2
.
72
Appendix I
Zombie Hordes Short Attention Span Guide
Zombie Ambush- Select any unit in the Horde at minimum size. That unit gains the Ambush trait.
Zombie Inltrators- Select any unit in the Horde. That unit gains the Inltrate/10 trait
Permission granted to copy this page for personal use only
142.161.54.103
Permission granted to copy this page for personal use only
Unit Name Size Move Close
Combat
Target Armor Kill Traits
Militia
Squad
1 4 D6 4+ 6+ 6+ none
Penal Unit 1 5 D6 3+ - 5+ Countercharge
Corrections
Ofcer
1
5
D6 4+ 6+ 6+ Countercharge
Fireghter
Platoon &
Lieutenant
1 4 D6+2 4+ 4+/6+ 6+ Countercharge, Gas
Mask, Flurry of
Blows,
Parry, Reach/1
Riot Police
Squad &
Sergeant
1 3 D6 4+ 4+ 6+ Riot Shields,
Mobile Field Force,
Supression Fire
Sniper 1 5 D6 4+ 6+/6+ 7+ Ambush, Brave,
Pathnder
Zombie
Cleansers &
Seargeant
1 4 D6 4+ 4+ 7+ Fearless,
Leadership Training
SWAT
Team &
Sergeant
1 5 D6+1 4+ 5+ 7+ Brave, Covering Fire,
Leadership Training,
Quick Shot, TAC
Com Gear
Watcher
Infantry &
Sergeant
1 5 D6+1 4+ 5+ 7+ Brave,
Leadership Training
Watcher
Special Forces
& Sergeant
1 5 2xD6+1 4+ 6+/6+ 7+ Ambush, Brave,
Elite Training,
Leadership Training,
Stealth/ 20
Verteran Police
Sergeant
1 5 D6+1 5+ 5+/5+ 8+ Fearless,
Hero
Watcher
Lieutenant
1 5 D6+1 5+ 4+/5+ 8+ Fearless,
Hero
Monica
Banks
1 5 D6+1 5+ 4+/4+ 7+ Fearless, Flurry of
Blows, Hero, Move
Silently, Nimble
William
Hamilton
1 5 D6+1 5+ 5+/5+ 8+ Counter Charge,
Hero, Fearless,
Riposte, Tough
General
Blake Palmer
1 5 D6+2 5+ 5+/5+ 8+ Battleeld Promotion,
Fearless, Hero,
Inspire Troops,
Natural Leader
Appendix II
The Enclave Short Attention Span Guide
73
142.161.54.103
Weapon Range Damage Traits
S&W 629 .44 Mag Revolver 10 D6+1
M107 .50 Cal Sniper Rie 60 D6+2 Accurate, Piercing/2
Glock 9mm Pistol 10 D6
M16 Assault Rie 24 D6 Auto
M230 30mm Chain Gun 30 3xD6+1 Auto, Piercing/1
Concussion Grenade 10 D6+1 Concussion Grenade,
Slow
Fire Axe - D6+2 Piercing/1
M240B
Heavy Machine Gum
30 2xD6 AA, Auto, Piercing/1,
Prone
Hunting Rie 24 D6
Katana - D6+2 Parry, Piercing/1
Magnum Shotgun 14 D10 Shotgun Shells
HK MP5 SMG 18 D6 Selectable Fire
Naginata - D10 Reach/1, Piercing/1
AT4-CS
Rocket Launcher
40 D10+3 Lethal Zone/1, Multihit,
Piercing/3, Slow
Squad Automatic Weapon
(SAW)
30 2xD6 Auto, Prone
Benelli M2 Tactical Shotgun 12 D6+2 Shotgun Shells
M40A3 Sniper Rie 40 D6 Accurate
Mk1 Cleanser 12 2xD10 Zombie Cleanser, Piercing/3
Retaliate
Appendix III
Enclave Armory
HMMWV
Points Cost: 60 Materiel: 1 Vehicle, HMMWV Hum-Vee
Options: an M240B Heavy Machine Gun for +10 points or an M230 3mm
Chain Gun for +20 points.
Rarity: As a unit option only Traits: Hits/ 2, Wheels/ 14
Transport: Can carry up to 8 size 1 models Multire/3
(when transporting)
Purier Rounds- +1 bonus and Piercing/1 to any Shoot Action targeting a Zombie Unit
2 6

2xD10 6+ 5+ 8+
74
Permission granted to copy this page for personal use only
Size Move Close Combat Target Armor Kill
142.161.54.103
B
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T
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Y
The Beastmastery trait re ects a cavemans ability
to control dinosaurs by overriding the beasts
natural instincts. Beastmasters know each dinosaurs
temperment and, through cajoling, poking, prodding,
or outright bashing, get the dinosaurs to do their
bidding on the battle eld.
Beastmasters also have a natural ability to run with
both speed and tremendous endurance. They use these
abilties to keep pace with even the fastest and largest
of the dinosaurs. Beastmasters have a Speed rating
that represents their overland travel in inches but this
is only used when they are NOT herding dinosaurs.
When a Beastmaster is assigned to herd
a dinosaur, they can travel at the
same speed as the dinoaur
they are herding.
Beastmasters can also ride any dinosaur with the
Cavalry ability. Each rider is presumed to have the
same stats as listed for a Beastmaster. Unlike other
Beastmasters however, riders are slain when their mount
is killed in battle. They cannot operate independently of
the dino.
For Beastmasters on foot, they can only maintain control
of the dinosaur if they are within that beasts lethal
zone, or LZ. Any caveman outside of the dinosaurs
LZ cannot be counted when calculating the number
of Beastmasters for purposes of Instinct tests. See the
above illustration for an example of this phenomenon.
These tests are outlined in the New Advanced Rules
section.
Neanderthals 1 & 5 are outside of the LZ of the Triceratops they are
trying to herd into battle. They cannot be used when rolling for Instinct
tests. The remaining 3 Neanderthals can, however, be counted.
B
E
A
S
T
M
A
S
T
E
R
Y
The Beastmastery trait re ects a cavemans ability
to control dinosaurs by overriding the beasts
natural instincts. Beastmasters know each dinosaurs
temperment and, through cajoling, poking, prodding,
or outright bashing, get the dinosaurs to do their
bidding on the battle eld.
Beastmasters also have a natural ability to run with
both speed and tremendous endurance. They use these
abilties to keep pace with even the fastest and largest
of the dinosaurs. Beastmasters have a Speed rating
that represents their overland travel in inches but this
is only used when they are NOT herding dinosaurs.
When a Beastmaster is assigned to herd
a dinosaur, they can travel at the
same speed as the dinoaur
they are herding.
Beastmasters can also ride any dinosaur with the
Cavalry ability. Each rider is presumed to have the
same stats as listed for a Beastmaster. Unlike other
Beastmasters however, riders are slain when their mount
is killed in battle. They cannot operate independently of
the dino.
For Beastmasters on foot, they can only maintain control
of the dinosaur if they are within that beasts lethal
zone, or LZ. Any caveman outside of the dinosaurs
LZ cannot be counted when calculating the number
of Beastmasters for purposes of Instinct tests. See the
above illustration for an example of this phenomenon.
These tests are outlined in the New Advanced Rules
section.
Neanderthals 1 & 5 are outside of the LZ of the Triceratops they are
Neanderthals 1 & 5 are outside of the LZ of the Triceratops they are
Neanderthals 1 & 5 are outside of the LZ of the Triceratops they are
trying to herd into battle. They cannot be used when rolling for Instinct
tests. The remaining 3 Neanderthals can, however, be counted.
Will you lead armies of Dinosaurs and Cavemen as they ght
to survive after being thrust into the modern world, or will you
bravely marshal modern troops in a desperate attempt to save the
world you know?
ITS A JUNGLE OUT THERE!
Apocalypse-D is a supplement for Battleeld Evolution. After tampering with the time space continuum,
ChronoCorp International has accidentally unleashed dinosaurs and cavemen upon the modern world. Initially
contained, this terrifying phenomenon has spread with a ripple effect all over the planet and time itself threatens
to unravel.
Apocalypse-D is your chance to build forces of dinosaurs to launch attacks against Anytown, USA or
Peacefullville, England. Dont miss it! Check out www.explodinggoatgames.com for more information!
142.161.54.103
The future is a dark one as the dead have risen to feast upon the living.
Cities have been shattered, neighborhoods torn apart, and humanity is
hanging on by a thread.
Massive hordes of zombies gather under the control of Overlords, zombies
that have retained some of their memories and intellect, and have gained
powerful psychic abilities driven by their hatred of man.
Pockets of civilization exist around the globe; centered around dynamic
heros whose leadership and prowess in battle spur the populace to ght
back and even rebuild.
Whos side will YOU on?
Apoocalypse-Z is a supplement for Battleeld Evolution and allows you
to play tabletop battles ranging from small skirmished to outright wars
between zombies and mankind.
Battleeld Evolution is a 28mm miniature wargaming rule set from
Mongoose Publishing. You will need a copy of the core rules from in
order to use this book.
142.161.54.103

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