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Directly in front of you, there's a Yellow Chair and some monitors.

Examine
the monitors, and the console in front of the chair. The screen will turn on but
needs a password. Go to the right to nd a !ed Chair and another console
screen that also re"uires a password. To the right a little more, you'll see
some binders and a machine. #eep going right and you'll nd the $afe in the
distance, in front of a $ofa. To the right of the $ofa, is a !ed %utton. &ush it to
turn the lights o'. Turn the lights bac( on and (eep exploring.
)f you exit the $ofa area and go right, you'll see a small cabinet. *pen this to
re+eal , switches. -lip all the switches to green and close the cabinet. To the
right, you'll see a Green Chair and the same set up as the !ed Chair. Go right
and bac( to the starting area...all the .onitors are turned on now. Examine
them for some dialogue.
/et0s head bac( to the $ofa area. -lip the $witch to turn the lights out. /oo( to
the left of the $ofa to see some shel+es. )n the middle, you can grab two
items1 an 2ourglass with !ed $and and an 2ourglass with Yellow $and.
/ea+e the $ofa area, with the lights still o'. Turn around and face it but don't
go up. You should see some letters on each step.
3nder !ed /ine1 T.4Y35G4
3nder .agenta /ine1 6Y#G/&E
3nder Cyan /ine1 T)$G
3nder Yellow /ine1 $GD78Y
3nder Green /ine1 9DG%
3nder %lue /ine1 E$D.9$
/et's head o+er to the !ed Chair. Tap the console and enter the password
abo+e. This is going to cause an icon to appear on the screen. Tapping it will
start a pu::le.
You need to change all the colors to the correct color scheme. This shouldn't
be too di;cult. 8ote that when you tap something, it changes the colors
around it.
*nce complete, the .onitor abo+e you will turn on and display <=)// %E .E<.
8ext, let's go to the Green Chair. Enter the password from abo+e and start
this pu::le.
%asically for this one >ust tap all the .agenta Circles.
9fter sol+ing the pu::le and tapping the new icon, the .onitor abo+e will
display1 <) =9$ Y*3<.
*n to the Yellow Chair? Enter password, sol+e pu::le.
-or this one you need to gure out the +alue in seconds for each hourglass.
This one is +ery easy. 4ust count the lines on each hourglass...each line is @
second.
Tap the new icon and the screens will change. =e ha+e another pu::le.
Ta(e note of the order of the words1
Top !ow1 <.E.<A <%E<A <)<
.iddle !ow1 <=9$<A <=)//<A <E5E!YT2)8G.<
%ottom !ow1 <Y*3<A <#8*=$<A <$2E<
8otice that the words <.E.< and <E5E!YT2)8G.< ha+e periods, indicating the
ends of sentences. 9lso, remember what the pre+ious two .onitors said1
<=)// %E .E.< and <) =9$ Y*3<. The only words without a connection to these
.onitors are <$2E #8*=$ E5E!YT2)8G<.
!emember all those switches we turned on in the cabinetB =e need to turn
them o' and on in order to get the .onitor to form a sentence. -irst head
bac( to the /ight $witch and turn the lights bac( on. 8ext go to the cabinet
with the , switches. Turn o' the following switches1 The entire top row, rst
middle, second middle, and rst bottom. %ac( at the Console, drag the green
boxes to the bottom row to spell out <$2E #8*=$ E5E!YT2)8G<. This will
gi+e you the hidden le password.
Go bac( to the switch cabinet. 9ll the switches are o' now so turn on the
following1 The entire top row, rst middle, second middle, and rst bottom.
Go bac( to the Console and rearrange the words to spell1 <) =9$ Y*3< on the
top row and <=)// %E .E.< on the bottom row. This will gi+e you the Escape
&assword.
2ead to the $afe to collect our goodies. 9fter entering both passwords, you
should get1 a 2idden -ile, a $tar #eycard and the Escape #ey. Your Escape
Door is to the left.

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