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Το Παιχνίδι Στη Μάθηση3
Το Παιχνίδι Στη Μάθηση3
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XboX 360 XBOX (Microsoft), Game Cube WII (
Nintendo), . , Nintendo DS, PSP (Sonny Play
Station Portable) Game Boy Advance.
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PS2 PC.
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Penguin English Dictionary, 2002)
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et al., 1996)
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jeu, Spiel, gioco, juego . play
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British Educational Communication and Technology Agency BECTA
[What aspects of Games may contribute to education;]
2, Computer Games in Education Projects http//:www.becta.org.uk).
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BECTA.
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(Oblinger,
2003).
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Oblinger
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BECTA,
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2.2
. Diana G. Oblinger1
Games and learning Digital games have the potential
to bring play back to the learning experience [
]
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Diberder, (1993)
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( Space Invaders)
( Super Mario Bros.). Sim City
Chris
Crawford :
The art of computer game design, 1982
[
]
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&Dragons]
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Kalles
http://www.cs.helsinki.fi/u/marjola/games/opinion.shtml
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Marc Prensky (2001).
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UniGame
Uni-Game project (Uni-Game: GameBased Learning for Universities and Life Long
Learning)3
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B.S. Bloom R. Dave) UniGame .
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Civilisation IV
Gazillionaire III
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3.
3.1
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. (Sternberg, 1997)
(Marton et al., 1984)
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. Gee (2003)
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Age of Empires
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Park (www.jpthegame.com/)
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Wired
1993, Bruce Sterling
(www.wired.com/wired/archive/1.01/)
.
(Silberman, 2004).
.
, (Bergin et al.,
2003; Roubidoux et al., 2002; Ziv et al., 2003), (Kneebone, 2003), (Rauen,
2004), (Thompson and Rodriguez,
2004) (Sharma et al., 2002; Sun and
Gramoll, 2004).
3.2
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1)
.
, . SimEarth,
SimCity ( Will Wright)
. The Sims
.
2) .
.
(Avedon & Sutton-Smith,
1971)
(Prensky, 2001).
Sim Virtual U
[management] -
(www.virtual-u.org). SimHealth
(www.maxis.com).
2004 ( 141) Edge
Magazine (www.futurenet.com/edge/).
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3.3
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2005).
Sig-Glue (A Special Interest Group for
Game-based Learning in Universities and Lifelong
Learning) .
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SIG_GLUE, , :
1)
ICT,
,
-
4. Sig-Glue ,
CERFAD (
- Regional Commission for the Certification of Open and
Distance Learning of the Emilia-Romagna Region in Italy 1995-2004)
Sequeel ( Sustainable
Environment for the Evaluation of Quality in E-Learning, ,
) 2003-2005).
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online,
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.
Aldrich C. (2003). Simulations and the future of learning;
An Innovative (and Perhaps Revolutionary) Approache to
e-Learning, Pfeiffer.
Alexander, S. and D. Boud (2001). Learner still learn
from experience when online. Teaching and learning online;
pedagogies for new technologies. J. Stephenson. London,
Kogan Page: 3 - 15.
Atherton, J. S. (2002) Learning and Teaching: Learning
from experience [On-line]: UK: Available:
http://www.dmu.ac.uk/~jamesa/learning/experien.htm Ac
cessed: 22 September 2004
Avedon, E., M. and B. Sutton-Smith (1971). The study of
games. New York ; London, John Wiley & Sons.
BECTA What aspects of Games may contribute to
education; Page 2, Computer Games in Education Projects
Available online: http//:www.becta.org.uk Retrieved
September 2004
Begg M., Ellaway R., Dewhurst D., & Macleod H. (2006)
Virtual Patients: considerations of narrative and game play.
In Burmester M., Gerhard D. & Thissen F. (Eds.) Digital
Game Based Learning, Proc. Of the 4th International Symp.
For Information Design, Stuttgart Media University., pp.
101 - 113
Bergin, R., P. Youngblood, M. K. Ayers, J. Boberg, K.
Bolander, O. Courteille, P. Dev, H. Hindbeck, E. E. Leonard
and J. R. Stringer (2003). Interactive Simulated Patient:
Experiences with Collaborative E-Learning in Medicine.
Journal of Educational Computing Research 29(3): 387-400.
Boud, D. and N. Miller (1996). Working with experience :
animating learning. London, Routledge.
Boud, D., R. Cohen and D. Walker (1993). Using
experience for learning. Society for Research into Higher
Education, Open University Press.
Bruner Jerome, S. (1990). Acts of meaning. Cambridge,
Mass. ; London, Harvard University Press.
Bruning, R. H., G. J. Schraw and R. R. Ronning (1999).
Cognitive psychology and instruction. Upper Saddle River,
N.J., Merrill.
Caine, R. N. and G. Caine (1994). Making connections :
teaching and the human brain. Menlo Park, Calif., AddisonWesley Pub. Co.
Charles, D. and M. McAlister (2004). Integrating Ideas
About Invisible Playgrounds from Play Theory into Online
Educational Digital Games. Lecture Notes in Computer
Science(3166): 598-601.