Professional Documents
Culture Documents
4, 2013 (177-189)
http://dx.doi.org/10.7851/ksrp.2013.19.4.177
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ABSTRACT : 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the
virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost
promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands
efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process
for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality
through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling,
Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed
process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.
Key words : Game Engine, Landscape Simulation, Multi-Platform, Virtual Reality1)
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Corresponding author : Suh, Kyo
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E-mail : kyosuh@snu.ac.kr
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