This document provides instructions for localizing Cheat Engine by editing .po files. It explains that the .po files should be copied to a language folder matching the target locale. Key strings are contained in the cheatengine.po and lclstrconsts.po files. The document demonstrates how to translate a string from English to Dutch by changing the value of the msgstr field for that string.
This document provides instructions for localizing Cheat Engine by editing .po files. It explains that the .po files should be copied to a language folder matching the target locale. Key strings are contained in the cheatengine.po and lclstrconsts.po files. The document demonstrates how to translate a string from English to Dutch by changing the value of the msgstr field for that string.
This document provides instructions for localizing Cheat Engine by editing .po files. It explains that the .po files should be copied to a language folder matching the target locale. Key strings are contained in the cheatengine.po and lclstrconsts.po files. The document demonstrates how to translate a string from English to Dutch by changing the value of the msgstr field for that string.
create a language folder for your country (appropriate folder names are in the f
ormat of: en_US, nl_NL, ru_RU, etc...)
copy the .po files to the appropriate folder and then start editing Order of picking: if there is a cheatengine.po it will pick that, else cheatengine-x86_64.po and if that fails cheatengine-i386.po the 32-bit version can work perfectly fine with the 64-bit po Same for the tutorial By default it picks the system language, but you can overide this by adding --LA NG langstr or -l langstr to the parameters of Cheat Engine editing po files. There are some po editing tools but you can also do it by hand msgid contains the original string and msgstr contains the translated string. If msgstr is empty the original string will be shown Certain strings are not present in the cheatengine.po file, but are present in l clstrconsts.po The lclstrconsts.po file belongs to the LCL that the Cheat Engine GUI is build u pon ---- example for dutch create the languages\nl_NL folder and move the .po files to there then translate the .po files e.g: before: #: mainunit.rscheatengine msgid "Cheat Engine" msgstr "" after: #: mainunit.rscheatengine msgid "Cheat Engine" msgstr "Valsspeel motor" (This is just an example, please don't translate blindly like this...) to test you would run cheat engine with --LANG nl_NL