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Dr.

Douglas McMourning

Cache
Unique

Graverobber, Master

Wk/Cg

5/7

Ca

Df

Wd

7C

12

Surgical Implements
Rg y1
Cb 6C
Dg 2/3/6

Body Parts
Hard to Wound 1
Organ Donor
Precise

Actions

Unique

Triggers

Cache

Abilities

30mm
Wounds

Wp

(+1) Passion for his Work


(0) Master Surgeon
(0) Scalpel Slingin

Spells

Dr. Douglas
McMourning

Ht

(0) Monstrous Creation


(CC: 17CC/Rst: - /Rg: C)

(1) Dissection
Ca(CM) Scalpel Magic
Cb(C) A Piece for Me

(CC: 15C/Rst: Df /Rg: y2) f

(1) Rancid Transplant


(CC: 14C/Rst: Df /Rg: y2)

(1) Wracked with Pain


(CC: 12C/Rst: Wp /Rg: 12)

Body Parts: When determining your starting Soulstone


Pool, you may exchange any number of your Crews
Soulstones for an equal number of Body Part Counters
carried by this model. This model may exchange 1 of its
Corpse Counters for 2 Body Part Counters at any time
during its activation.

Triggers

Abilities

v2

Ca(CM) Scalpel Magic: After resolving a (1) spell defender


failed to resist, make a Surgical Implements Strike against
the defender if it is in melee range.
Cb(C) A Piece for Me: After damaging defender with a
Surgical Implements Strike, this model gains 1 Body Part
Counter.

Organ Donor: When this model inicts Dg with a melee


attack, heal it an equal number of Wd.

Actions

Precise: Ignore Armor and Hard to Wound abilities when


attacking.
(+1) Passion for his Work: Discard 1 Body Part counter, this
model receives Fast.
(0) Master Surgeon: Target a living or Undead model within
3 and LoS. Target models controller makes a Healing
Flip. This model's controller declares whether the target
heals the Wd indicated or suers an equal amount of
damage. If the Red Joker is ipped, and This model's
controller chooses to inict damage, the target suers
3 Dg + an additional Healing Flips worth of damage.
(0) Scalpel Slingin: Make a Rg 6 Surgical Implements
Strike. If the target is wounded by this attack, push this
model into base contact with target. This is considered a
melee attack.

Spells

Hard to Wound 1
(0) Monstrous Creation
(CC: 17CC/Rst: - /Rg: C) Either discard 5 Body Part
Counters to summon 1 Flesh Construct; or discard 2 Body
Part Counters to summon 1 Canine Remains.
(1) Dissection
(CC: 15C/Rst: Df /Rg: y2) Dg 1/5/10. This model gains 3
Body Part Counters if target is killed by Dissection. End this
models activation if Dissection inicts Severe damage. A
model killed by Dissection does not leave a Corpse Counter.
(1) Rancid Transplant
(CC: 14C/Rst: Df /Rg: y2) Discard 1 Body Part Counter.
Target receives Easy to Wound 2: Damage ips against
target receive ++ until the end of the game.
(1) Wracked with Pain
(CC: 12C/Rst: Wp /Rg: 12) Target suers 2 Wd. Until the
Start Closing Phase, target cannot make (0) Actions.
Gain 1 Body Part.

Ca

Cache
Unique

Nicodem, the Undertaker


Graverobber, Master

Wk/Cg

Unique

Ca

Df

Wd

7C

12

Embrace Death
Hard to Wound 1
Undead Master
Zombie Control
Zombie Fodder

Actions

Cane
Rg y1
Cb 4C
Dg 1/2/3
(+1) Casting Expert
(0) Arise
(0) Bolster Undead
(1) Decay
(CC: 14C/Rst: Wp /Rg: z10)

(1) Reanimator
Triggers

Cache

Abilities

30mm
Wounds

Wp

3/5

Spells

Nicodem, The
Undertaker

Ht

Cb/Ca(C) Empty Vessel


Ca(Ct) Putrefy

(CC: 16CC/Rst: - /Rg: C)

(1) Rigor Mortis


(CC: 17C/Rst: Wp /Rg: 10)

(1) The Fog


(CC: 10CM/Rst: - /Rg: a6)

Embrace Death: This model can choose to gain the Undead


characteristic when aected by talents or spells that aect
Undead.

Triggers

Abilities

v2

Hard to Wound 1
Undead Master: Crews containing this model may hire
Undead from any Faction, at no additional cost.

Actions

Zombie Fodder: When this model is hit by an attack,


sacrice a Mindless Zombie within 2 to cancel the hit.
(+1) Casting Expert
(0) Arise: p10. Sacrice all Corpse Counters. Summon 1
Mindless Zombie per Counter sacriced.
(0) Bolster Undead: a10. Friendly Undead receive +2 Df
and +2 Cb until the Start Closing Phase.

Ca(Ct) Putrefy: After damaging defender with Decay,


defender must discard one Control Card. If that card is 5 or
less, draw 1 Control Card.
Spells

Zombie Control: At the end of the Activation Phase,


Nicodem takes control of and activates any Mindless
Zombies within 12". These Mindless Zombies lose the
Mindless ability during this activation and activate before
any other Mindless Zombies. Mindless Zombies Nicodem
controls are considered friendly, and may Cheat Fate, but
Nicodems controller must discard a Control Card before
they Cheat. When a controlled Mindless Zombies moves,
its controller chooses where it moves to. Use activation
order to decide which Nicodem activates a Mindless
Zombie rst if there is more than one Nicodem in play.

Cb/Ca(C) Empty Vessel: After killing a living or Undead


defender with a Cane Strike or Decay, place a number of
Mindless Zombies equal to the defenders base size in base
contact with the defender before it is removed from play.
Defender does not generate Corpse Counters.

(1) Decay
(CC: 14C/Rst: Wp /Rg: z10) Dg 2/3b/5b. Friendly Undead
hit by this spell or by any b heal 2 Wd instead of suering
damage.
(1) Reanimator
(CC: 16CC/Rst: - /Rg: C) Discard a number of Corpse
Counters within 6 equal to the base size of 1 non-Spirit,
non-Unique Undead model. Summon that model. Draw 1
card for each Corpse Counter discarded.
(1) Rigor Mortis
(CC: 17C/Rst: Wp /Rg: 10) Target model receives
Paralyzed.
(1) The Fog
(CC: 10CM/Rst: - /Rg: a6) Ht 5 obscuring, for all models,
including this model, until the Start Closing Phase.

Ca

Seamus, the Mad Hatter

Cache
Unique

Graverobber, Master

Wk/Cg

Unique

Wd

7C

Belles of the Ball


Hard to Kill
Hard to Wound 2
Necrotic Ministrations
Terrifying 12
Weapon, .50 Flintlock
Cb(C) Excessive
Bleeding
Cb(CC) Slit Jugular

Actions

Abilities

Cache

Df

Triggers

30mm
Wounds

Ca
Bag o Tools
Rg y1
Cb 5C
Dg 1/3/5

Wp

4/6

Spells

Seamus, The Mad


Hatter

Ht

12
.50 Flintlock
Rg z 8
Cb 5
Dg 4/6/7

(+1) Fast
(0) No Escape
(0) Trail of Fear
(0) Womanizer
(0) Arise, My Sweet
(CC: 17CC/Rst: - /Rg: C)

(1) The Face of Death


(CC: 14C/Rst: - /Rg: a4)

(1) Live for Pain


(CC: 14C/Rst: Df /Rg: z6)

(1) Undead Psychosis


(CC: 15C/Rst: Wp /Rg: 12)

Cb(C) Excessive Bleeding: After hitting defender with a


Bag o Tools Strike, defender receives the Insignicant
characteristic until the end of the game. At the end of the
game models aected by Excessive Bleeding must win a
Wp12 Duel, that cannot be Cheated, or they count as
killed for Encounter purposes.

Triggers

(+1) Fast
(0) No Escape: Target a model within 6. This model may
immediately Charge target if target is moved using a
movement eect. No Escape ends when this model
Charges this turn or at the Start Closing Phase.
(0) Trail of Fear: a12 Living models receive -2 Wp until the
End Closing Phase.
(0) Womanizer: 1 friendly Belle within 6 of Seamus
activates after this models activation ends.

Cb(CC) Slit Jugular: When damaging defender with a


Bag o Tools Strike, inict no damage. Instead kill defender
unless they discard 2 Control Cards or Soulstones. Draw
1 Control Card if Defender is killed. Only models with the
Use Soulstone ability may discard Soulstones.

Spells

Actions

Belles of the Ball: Friendly Belles activating within 8 of this


model receive +2 Wk until the Start Closing Phase.
Hard to Kill
Hard to Wound 2
Necrotic Ministrations: Draw 1 Control Card and heal 2 Wd
when a living or Undead model is killed within 6 of this
model.
Terrifying 12
Weapon, .50 Flintlock: May only be used once per turn.

Triggers

Abilities

v2

(0) Arise, My Sweet


(CC: 17CC/Rst: - /Rg: C) Discard 1 Corpse Counter within
6. Summon 1 Rotten Belle.
(1) The Face of Death
(CC: 14C/Rst: - /Rg: a4) Terrifying 14. This replaces this
models Terrifying 12 ability.
(1) Live for Pain
(CC: 14C/Rst: Df /Rg: z6) Dg 2/2/5. Heal this model a
number of Wd equal to the amount of damage inicted.
(1) Undead Psychosis
(CC: 15C/Rst: Wp /Rg: 12) Target model and one additional
model per C in the casting total within 3 of the target may
not end a move within 3 of an Undead model. If an
aected model activates within 3 of any Undead model, it
can only take movement Actions until it is at least 3 away
from any Undead model. If an aected model cannot be
moved without the movement ending within 3 of an
Undead model it Passes.

Ca

Cost

Flesh Construct

Construct, Undead

Wk/Cg

Triggers

Cost

Abilities

40mm
Wounds

Wp

5/-

Ca

Df

Wd

4C

10

Meat Hook
Rg y2
Cb 6C
Dg 2/3/6

Ceaseless Advance
Dumb
Hard to Wound 2
Immune to Inuence
Undead Construct

Spells

Flesh Construct

Ht

(1) Devour
(CC: 13Ct /Rst: Df /Rg: y2)

(1) Fling
(CC: 12CC /Rst: Df /Rg: y2)

Cb(CC) Rend Flesh

Ceaseless Advance: At the start of the Closing Phase,


move this model up to its Wk toward the nearest
enemy model. If this model already has an enemy
model in melee range, it makes 1 Meat Hook Strike
against the enemy model instead.
Dumb: This model receives Slow at the start of its
activation unless you discard a Control Card. If the
card is a Joker, it receives Fast.

Spells

Abilities

v2

(1) Devour
(CC: 13Ct /Rst: Df /Rg: y2) Sacrice target living
Ht 1 model.
(1) Fling
(CC: 12CC /Rst: Df /Rg: y2) Push target model 4
directly away. Push this model directly towards target
model until it is in melee with the target.

Hard to Wound 2
Immune to Inuence: Ignore eects that require the
use of Wp when defending in a Duel.

Triggers

Undead Construct: When killed, this model generates


2 Corpse Counters and no Scrap Counters.

Triggers
Cb(CC) Rend Flesh: When damaging defender with a
Meat Hook Strike, defender suers +2 Dg.

Ca

Cost

Unique

Madame Sybelle
Belle, Undead

Wk/Cg

Madame Sybelle

Wp

4/6

Ca

Df

Wd

6C

Hard to Wound 1
Regeneration 1
Slow to Die
Terrifying 12
Cb(C) Fester
Cb(CC) Rot
Cb(CC) Rough Trade

9
Iron Fan
Rg y1
Cb 4
Dg 1/3/5

Actions

Riding Crop
Rg y2
Cb 5C
Dg 2/2/4

(2) Flurry

Spells

Triggers

Cost

Unique

Abilities

30mm
Wounds

Ht

(0) Call Belle


(CC: 15M /Rst: - /Rg: 14)

(1) Crave Punishment


(CC: 14C/Rst: Wp /Rg: 12)

(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18)

(1) Shriek
(CC: 14C/Rst: Df /Rg: z12)

Hard to Wound 1
Regeneration 1
Slow to Die

Actions

(2) Flurry

Triggers

Terrifying 12

Cb(C) Fester: After hitting defender with an Iron Fan


Strike, defender receives -1/-1 Wk/Cg until the end of
the game. Multiple Festers are cumulative.
Cb(CC) Rot
Cb(CC) Rough Trade: After damaging defender with a
Riding Crop Strike, defender can only Pass until it wins
a Wp 13 Duel at the start of its activation.

Spells

Abilities

v2

(0) Call Belle


(CC: 15M /Rst: - /Rg: 14) Push target friendly Belle to
within 3 of this model.
(1) Crave Punishment
(CC: 14C/Rst: Wp /Rg: 12) Target model receives no
benet from Armor until the Start Closing Phase.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this models melee range it makes a melee attack
against the target.
(1) Shriek
(CC: 14C/Rst: Df /Rg: z12) Dg 2/2/6. If the target is a
living model it must make a Wp 11 Morale Duel after
suering damage.

Ca

Cost

Unique

Mortimer, the Gravedigger


Graverobber

Wk/Cg

Df

Wd

Ca(C) Bury
Cb(C) A Grave for
You

Spells

Abilities

Cost

Unique

Regeneration 1

Triggers

30mm
Wounds

Ca
Shovel
Rg y2
Cb 6
Dg 2/3/4

Wp

4/7

Actions

Mortimer,
The Gravedigger

Ht

10
Fling Dirt
Rg z 8
Cb 4
Dg 2/2b/4b

(0) Six Feet Under


(0) Zombie
Companion
(all) Make My Own
Friends
(CC: 14C/Rst: - /Rg: C)

(1) Empty Grave


(CC: 13/Rst: Df /Rg: y3)

(1) Exhume
(CC: 12/Rst: - /Rg: 6)

(1) Fresh Meat!


(CC: 12M/Rst: Df /Rg: 15)

(0) Six Feet Under: Until the Start Closing Phase, this
model receives Hard to Wound 2 when targeted by
ranged attacks and may not move or be moved.

Triggers

(0) Zombie Companion: 1 friendly undead model within


6 of this model activates after this models activation
ends.
Ca(C) Bury: After damaging defender with Empty
Grave, defender receives Paralyzed instead of Slow.
Cb(C) A Grave for You: After damaging defender with
a shovel Strike, cast Empty Grave on the same target.

Spells

Abilities

Regeneration 1

Actions

v2

(all) Make My Own Friends


(CC: 14C/Rst: - /Rg: C) Sacrice 2 Corpse Counters to
summon 1 non-Spirit, non-Unique Undead model with
a Soulstone cost of 4 or less.
(1) Empty Grave
(CC: 13/Rst: Df /Rg: y3) Dg 1/2/4. Target model
receives Slow.
(1) Exhume
(CC: 12/Rst: - /Rg: 6) Flip a Fate Card from the top of
your Fate Deck. If the card is a C, place 1 Corpse
Counter within 6 of this model. The ip may be
Cheated. This spell may only be cast once per turn.
(1) Fresh Meat!
(CC: 12M/Rst: Df /Rg: 15) All friendly Undead models
in play may immediately move up to their Wk toward
the target model.

Ca

Cost

Rare 2

Nurse
Wk/Cg

Df

Wd

Syringe
Rg y1
Cb 4
Dg 1/1/1

Harmless

Cb(C) Lethal Mixture


Cb(C) Sedate

Spells

Abilities

Cost

Rare 2

Ca

Triggers

30mm
Wounds

Wp

4/-

Actions

Nurse

Ht

(0) Attendant
(0) Bedside Manner
(2) Furious Casting
(all) Surgery
(CC: 14C/Rst: - /Rg: 2)

(1) Life Support


(CC: 14C/Rst: Wp /Rg: 2)

(1) Massive Dose


(CC: 12/Rst: - /Rg: 2)

(0) Attendant: Until the End Closing Phase, friendly


models in base contact with this model receive
Armor +1 when targeted with ranged attacks.
(0) Bedside Manner: Until the End Closing Phase,
friendly models in base contact with this model
receive +2 Df when targeted by melee attacks.

Triggers

(2) Furious Casting: Discard a Control Card. This model


receives 3 AP that must immediately be used on Cast
Actions.
Cb(C) Lethal Mixture: When damaging defender with
a Syringe Strike, Dg 1/3/6.
Cb(C) Sedate: After damaging defender with a Syringe
Strike, defender receives Slow.

Spells

Abilities

Harmless

Actions

v2

(all) Surgery
(CC: 14C/Rst: - /Rg: 2) Heal all Wd on target model.
This model and target receive Slow whether this spell
is cast successfully or not.
(1) Life Support
(CC: 14C/Rst: Wp /Rg: 2) Target models controller
must discard 2 Control Cards or Soulstones at the end
of its next activation or target is killed.
(1) Massive Dose
(CC: 12/Rst: - /Rg: 2) Target friendly living or Undead
model receives one of the following eects.
Painkillers: Target cannot be killed. Sacrice target at
the end of its next activation.
Speed: Target gains Reactivate. Sacrice target at the
Start Closing Phase.
Stimulant: Target receives +2/+2 Wk/Cg. Targets
melee attacks receive +4 Cb and its melee Damage
Flips receive +. Sacrice target at the Start
Closing Phase.

Ca

Cost

Rare 2

Nurse
Wk/Cg

Df

Wd

Syringe
Rg y1
Cb 4
Dg 1/1/1

Harmless

Cb(C) Lethal Mixture


Cb(C) Sedate

Spells

Abilities

Cost

Rare 2

Ca

Triggers

30mm
Wounds

Wp

4/-

Actions

Nurse

Ht

(0) Attendant
(0) Bedside Manner
(2) Furious Casting
(all) Surgery
(CC: 14C/Rst: - /Rg: 2)

(1) Life Support


(CC: 14C/Rst: Wp /Rg: 2)

(1) Massive Dose


(CC: 12/Rst: - /Rg: 2)

(0) Attendant: Until the End Closing Phase, friendly


models in base contact with this model receive
Armor +1 when targeted with ranged attacks.
(0) Bedside Manner: Until the End Closing Phase,
friendly models in base contact with this model
receive +2 Df when targeted by melee attacks.

Triggers

(2) Furious Casting: Discard a Control Card. This model


receives 3 AP that must immediately be used on Cast
Actions.
Cb(C) Lethal Mixture: When damaging defender with
a Syringe Strike, Dg 1/3/6.
Cb(C) Sedate: After damaging defender with a Syringe
Strike, defender receives Slow.

Spells

Abilities

Harmless

Actions

v2

(all) Surgery
(CC: 14C/Rst: - /Rg: 2) Heal all Wd on target model.
This model and target receive Slow whether this spell
is cast successfully or not.
(1) Life Support
(CC: 14C/Rst: Wp /Rg: 2) Target models controller
must discard 2 Control Cards or Soulstones at the end
of its next activation or target is killed.
(1) Massive Dose
(CC: 12/Rst: - /Rg: 2) Target friendly living or Undead
model receives one of the following eects.
Painkillers: Target cannot be killed. Sacrice target at
the end of its next activation.
Speed: Target gains Reactivate. Sacrice target at the
Start Closing Phase.
Stimulant: Target receives +2/+2 Wk/Cg. Targets
melee attacks receive +4 Cb and its melee Damage
Flips receive +. Sacrice target at the Start
Closing Phase.

Ca

Cost

Necropunk

Construct, Undead

Wk/Cg

Triggers

Cost

Ca

Df

Wd

Claws
Rg y1
Cb 5C
Dg 1/2/3

Arachnid
Hard to Kill
Overpower
Slow to Die
Undead Construct

Actions

Wounds

Abilities

30mm

Wp

4/7

(2) Flurry

Spells

Necropunk

Ht

(0) Leap
(CC: 10M /Rst: - /Rg: C)

Cb(CC) Rot

Arachnid
Hard to Kill
Overpower: Enemy models activating while in the
melee range of 2 or more friendly Necropunks
receives Slow.

Spells

Abilities

v2

(0) Leap
(CC: 10M /Rst: - /Rg: C) Move this model up to its
Cg. This model receives Flight during the move. This
spell cannot be cast if this model is in melee.

Slow to Die

Actions

(2) Flurry

Triggers

Undead Construct: When killed, this model generates


1 Corpse Counter and no Scrap Counters.

Cb(CC) Rot

Ca

Cost

Necropunk

Construct, Undead

Wk/Cg

Ca

Df

Wd

Claws
Rg y1
Cb 5C
Dg 1/2/3

Arachnid
Hard to Kill
Overpower
Slow to Die
Undead Construct

Actions

Triggers

Cost

Abilities

30mm
Wounds

Wp

4/7

(2) Flurry

Spells

Necropunk

Ht

(0) Leap
(CC: 10M /Rst: - /Rg: C)

Cb(CC) Rot

Arachnid
Hard to Kill
Overpower: Enemy models activating while in the
melee range of 2 or more friendly Necropunks
receives Slow.

Spells

Abilities

v2

(0) Leap
(CC: 10M /Rst: - /Rg: C) Move this model up to its
Cg. This model receives Flight during the move. This
spell cannot be cast if this model is in melee

Slow to Die

Actions

(2) Flurry

Triggers

Undead Construct: When killed, this model generates


1 Corpse Counter and no Scrap Counters.

Cb(CC) Rot

Ca

Cost

Necropunk

Construct, Undead

Wk/Cg

Triggers

Cost

Ca

Df

Wd

Claws
Rg y1
Cb 5C
Dg 1/2/3

Arachnid
Hard to Kill
Overpower
Slow to Die
Undead Construct

Actions

Wounds

Abilities

30mm

Wp

4/7

(2) Flurry

Spells

Necropunk

Ht

(0) Leap
(CC: 10M /Rst: - /Rg: C)

Cb(CC) Rot

Arachnid
Hard to Kill
Overpower: Enemy models activating while in the
melee range of 2 or more friendly Necropunks
receives Slow.

Spells

Abilities

v2

(0) Leap
(CC: 10M /Rst: - /Rg: C) Move this model up to its
Cg. This model receives Flight during the move. This
spell cannot be cast if this model is in melee

Slow to Die

Actions

(2) Flurry

Triggers

Undead Construct: When killed, this model generates


1 Corpse Counter and no Scrap Counters.

Cb(CC) Rot

Ca

Cost

Punk Zombie
Undead

Wk/Cg

Punk Zombie

Wp

4/7

Ca

Df

Wd

Hard to Wound 1
Slow to Die
Weapon, Katana

Actions

Katana
Rg y1
Cb 7C
Dg 2/4/5
(2) Flurry

Spells

Triggers

Cost

Abilities

30mm
Wounds

Ht

(1) Self-Mutilate

Cb(CC) Rot

(CC: 12/Rst: Df /Rg: 12)

(1) Slice and Dice


(CC: 12M/Rst: Df /Rg: p2)

Hard to Wound 1
Slow to Die

Actions

(2) Flurry

Triggers

Weapon, Katana: Paired

Cb(CC) Rot [Katana]

Spells

Abilities

v2

(1) Self-Mutilate
(CC: 12/Rst: Df /Rg: 12) Inict up to 3 Wd on this
model before choosing a target. Target model suers
1 Wd per wound inicted on this model. This spell
may be cast once per turn.
(1) Slice and Dice
(CC: 12M/Rst: Df /Rg: p2) 3 Dg.

Ca

Cost

Punk Zombie
Undead

Wk/Cg

Punk Zombie

Wp

4/7

Ca

Df

Wd

Hard to Wound 1
Slow to Die
Weapon, Katana

Actions

Katana
Rg y1
Cb 7C
Dg 2/4/5
(2) Flurry

Spells

Triggers

Cost

Abilities

30mm
Wounds

Ht

(1) Self-Mutilate

Cb(CC) Rot

(CC: 12/Rst: Df /Rg: 12)

(1) Slice and Dice


(CC: 12M/Rst: Df /Rg: p2)

Hard to Wound 1
Slow to Die

Actions

(2) Flurry

Triggers

Weapon, Katana: Paired

Cb(CC) Rot [Katana]

Spells

Abilities

v2

(1) Self-Mutilate
(CC: 12/Rst: Df /Rg: 12) Inict up to 3 Wd on this
model before choosing a target. Target model suers
1 Wd per wound inicted on this model. This spell
may be cast once per turn.
(1) Slice and Dice
(CC: 12M/Rst: Df /Rg: p2) 3 Dg.

Ca

Cost

Punk Zombie
Undead

Wk/Cg

Punk Zombie

4/7

Ca

Df

Wd

Katana
Rg y1
Cb 7C
Dg 2/4/5

Hard to Wound 1
Slow to Die
Weapon, Katana

Actions

Triggers

Cost

Wp

(2) Flurry

Spells

Wounds

Abilities

30mm

Ht

(1) Self-Mutilate

Cb(CC) Rot

(CC: 12/Rst: Df /Rg: 12)

(1) Slice and Dice


(CC: 12M/Rst: Df /Rg: p2)

Hard to Wound 1
Slow to Die

Actions

(2) Flurry

Triggers

Weapon, Katana: Paired

Cb(CC) Rot [Katana]

Spells

Abilities

v2

(1) Self-Mutilate
(CC: 12/Rst: Df /Rg: 12) Inict up to 3 Wd on this
model before choosing a target. Target model suers
1 Wd per wound inicted on this model. This spell
may be cast once per turn.
(1) Slice and Dice
(CC: 12M/Rst: Df /Rg: p2) 3 Dg.

Ca

Sebastian, Morgue Assistant

Cost

Unique

Graverobber

Wk/Cg

Df

Wd

Bone Saw
Rg y1
Cb 5
Dg 3/4/6
Actions

Cost

Unique

Ca

(+1) Melee Expert


(0) For You, Master
(0) Here, Boy!
(1) Surgeon
(all) Gather Parts

Abilities

Wounds

4/6

Body Parts
Hard to Wound 1

Triggers

30mm

Wp

Spells

Sebastian, Morgue
Assistant

Ht

Cb(C) A Piece for Me

(CC: 14C/Rst: - /Rg: C)

(1) Bloody Harvest


(CC: 14/Rst: Df /Rg: p3)

(1) Mans Best Friend


(CC: 12C/Rst: - /Rg: C)

Actions

Hard to Wound 1
(+1) Melee Expert
(0) For You, Master: This model discards any
number of Corpse Counters. This models Master
gains Corpse Counters equal to the number of
counters discarded.

Triggers

Body Parts: When you determine your starting


Soulstone Pool, you may exchange any number of
your Crews Soulstones for an equal number of Body
Part Counters carried by this model. This model may
exchange 1 of its Corpse Counters for 2 Body Part
Counters at any time during its activation.

Cb(C) A Piece for Me: After damaging defender with a


Bone Saw Strike, this model gains 1 Body Part
Counter.

Spells

Abilities

v2

(1) Mans Best Friend


(CC: 12C/Rst: - /Rg: C) Sacrice 2 Body Part Counters.
Summon 1 Canine Remains. This spell may be cast
once per turn.
(1) Bloody Harvest
(CC: 14/Rst: Df /Rg: p3) Dg 4.
(all) Gather Parts
(CC: 14C/Rst: - /Rg: C) Gain 2 Body Part Counters.

(0) Here, Boy!: 1 friendly Canine Remains within


6 of this model activates after this models activation
ends.
(1) Surgeon: Sacrice 1 Body Part Counter and target a
living or Undead model in LoS within 2. Target
models controller makes a healing ip.

Ca

Cost

Rotten Belle

Belle, Undead

Wk/Cg

Triggers

Cost

Abilities

30mm
Wounds

Ca

Df

Wd

4C

Grimy Parasol
Rg y2
Cb 4
Dg 2/3/4

Companion (Sybelle)
Hard to Wound 1
Seductive
Shambling
Slow to Die

Wp

4/-

Spells

Rotten Belle

Ht

8
Teeth & Nails
Rg y1
Cb 6C
Dg 1/2/4

(1) Distract
(CC: 12/Rst: Wp /Rg: 15)

(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18)

(1) Undress
(CC: 12/Rst: Wp /Rg: 12)

Cb(CC) Rot

Companion (Sybelle)
Hard to Wound 1
Seductive: +4M Ca when casting Lure.
Shambling: This model ignores severe terrain
movement penalties.

Actions

Slow to Die

Cb(CC) Rot

Spells

Abilities

v2

(1) Distract
(CC: 12/Rst: Wp /Rg: 15) Target model and 1 additional
model per C in the casting total within 3 of the target
receive Slow.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this models melee range it makes a melee attack
against the target.
(1) Undress
(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives
-2 Df until the Start Closing Phase.

Ca

Cost

Rotten Belle

Belle, Undead

Wk/Cg

Wounds

Triggers

Cost

Abilities

30mm

Ca

Df

Wd

4C

Grimy Parasol
Rg y2
Cb 4
Dg 2/3/4

Companion (Sybelle)
Hard to Wound 1
Seductive
Shambling
Slow to Die

Wp

4/-

Spells

Rotten Belle

Ht

8
Teeth & Nails
Rg y1
Cb 6C
Dg 1/2/4

(1) Distract
(CC: 12/Rst: Wp /Rg: 15)

(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18)

(1) Undress
(CC: 12/Rst: Wp /Rg: 12)

Cb(CC) Rot

Companion (Sybelle)
Hard to Wound 1
Seductive: +4M Ca when casting Lure.
Shambling: This model ignores severe terrain
movement penalties.

Actions

Slow to Die

Cb(CC) Rot

Spells

Abilities

v2

(1) Distract
(CC: 12/Rst: Wp /Rg: 15) Target model and 1 additional
model per C in the casting total within 3 of the target
receive Slow.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this models melee range it makes a melee attack
against the target.
(1) Undress
(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives
-2 Df until the Start Closing Phase.

Ca

Cost

Rotten Belle

Belle, Undead

Wk/Cg

Triggers

Cost

Abilities

30mm
Wounds

Wp

4/-

Ca

Df

Wd

4C

Grimy Parasol
Rg y2
Cb 4
Dg 2/3/4

Companion (Sybelle)
Hard to Wound 1
Seductive
Shambling
Slow to Die

Spells

Rotten Belle

Ht

8
Teeth & Nails
Rg y1
Cb 6C
Dg 1/2/4

(1) Distract
(CC: 12/Rst: Wp /Rg: 15)

(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18)

(1) Undress
(CC: 12/Rst: Wp /Rg: 12)

Cb(CC) Rot

Companion (Sybelle)
Hard to Wound 1
Seductive: +4M Ca when casting Lure.
Shambling: This model ignores severe terrain
movement penalties.

Actions

Slow to Die

Cb(CC) Rot

Spells

Abilities

v2

(1) Distract
(CC: 12/Rst: Wp /Rg: 15) Target model and 1 additional
model per C in the casting total within 3 of the target
receive Slow.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this models melee range it makes a melee attack
against the target.
(1) Undress
(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives
-2 Df until the Start Closing Phase.

Ca

Cost

Copycat Killer

Insignificant, Totem (Seamus)

Wk/Cg

Cost

Abilities

30mm
Wounds

Companion
(Seamus)
Weapon, .50
Flintlock

Ca

Df

Wd

3C

Knife
Rg y1
Cb 3C
Dg 1/2/3

Wp

4/6

Spells

Copycat killer

Ht

4
.50 Flintlock
Rg z 8
Cb 3
Dg 4/6/7

(1) Magical Extension


(CC: */Rst: * /Rg: *)

(1) Mistaken Identity


(CC: 12M/Rst: - /Rg: 15)

Abilities

Companion (Seamus)

Spells

v2

(1) Magical Extension


(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Masters
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.

Weapon, .50 Flintlock: May only be used once per


turn. This model suers 1 Wd and is pushed 1
directly away from the target when attacking with
this weapon.

(1) Mistaken Identity


(CC: 12M/Rst: - /Rg: 15) Switch this model and target
friendly Seamus.

Ca

Cost

Grave Spirit

Insignificant, Spirit, Totem, Undead

Wk/Cg

4/6

Ca

Df

Wd

3C

Chill Touch
Rg y1
Cb 2
Dg 1/2/5

Companion (Master)
Strength from Below

Actions

Cost

Abilities

30mm
Wounds

Wp

(0) Link

Spells

Grave Spirit

Ht

(1) Magical Extension


(CC: */Rst: * /Rg: *)

Abilities

Companion (Master)

Actions

(0) Link: This model and target model in base contact


with it are Linked. After the model this model is
Linked to completes a Walk Action or ends its
activation, Push this model into base contact with the
Linked model. Link ends if the two models are not in
base contact at the Start Closing Phase.

Spells

v2

(1) Magical Extension


(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Masters
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.

Strength from Below: Friendly Undead models linked


to this model receive Armor +2. While linked to a
friendly model this model cannot be targeted by
enemy ranged attacks and spells.

Ca

Cost

Vulture

Insignificant, Toten (Nicodem)

Wk/Cg

Companion
(Nicodem)
Flight
Numerous
Perch

10/10

Ca

Df

Wd

Beak and Talons


Rg y1
Cb 3
Dg 1/2/3
Actions

Cost

Abilities

30mm
Wounds

Wp

(1) Bring Back


(1) Eyes and Ears

Spells

Vulture

Ht

(1) Magical Extension


(CC: */Rst: * /Rg: *)

Abilities

v2

Companion (Nicodem)
Flight
Numerous: Crews containing Nicodem may hire 2
Vultures. Nicodem can connect 2 Vulture Totems.

Actions

Perch: This model may end its activation on impassible


terrain.
(1) Bring Back: This models connected Master picks
up 1 Corpse Counter within 3 of this model.

Spells

(1) Eyes and Ears: Until the End Activation Phase, when
casting a spell, this model's connected Master may
draw LoS and range from this model. These spells
receive -3 Ca. Spells with the z icon may not be cast
through a model in melee using Eyes and Ears.

(1) Magical Extension


(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Masters
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.

Ca

Cost

Zombie Chihuahua

Graverobber, Insignificant, Totem (McMourning),


Undead
Wk/Cg
Ht
Wp

Companion
(McMourning)

Ca

Df

Wd

3C

Teeth and Claws


Rg y1
Cb 2
Dg 1/2/3
Actions

Cost

Triggers

Wounds

Abilities

30mm

5/8

(1) Backup Materials


(1)Get the Stick!

Spells

Zombie Chihuahua

(1) Fetch
(CC: 10/Rst: - /Rg: 2)

(1) Magical Extension


Cb(C) Rabies

(CC: */Rst: * /Rg: *)

Actions Abilities

v2

Companion (McMourning)
(1) Backup Materials: Sacrice Zombie Chihuahua. This
models connected Master gains 2 Body Part
Counters.

Triggers

Cb(C) Rabies: After damaging defender with a Teeth &


Claws Strike, defender receives -2 Wp until the end
of the game.

Spells

(1)Get the Stick!: Discard 1 Corpse Counter within 3


of this model. This models connected Master gains
1 Corpse Counter.

(1) Fetch
(CC: 10/Rst: - /Rg: 2) Target model discards any
number of Body Part Counters or Corpse Counters.
This models connected Master gains Body Part
Counters equal to the number of counters discarded.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Masters
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.

Ca

Cost

Unique

Bte Noire

Undead, Unique

Wk/Cg

Bte Noire

5/8

Ca

Df

Wd

6C

Drawn to Death
Feed on Death
Slow to Die
Tenebrous Aura
Weapon, Knife
Cb(CC) Rot
Cb(CC) Slit Jugular

Thrown
Knives
Rg z 8
Cb 5
Dg 2/3/4

Actions

Knife
Rg y1
Cb 6C
Dg 2/3/4

Wp

(2) Flurry

Spells

Triggers

Cost

Unique

Abilities

30mm
Wounds

Ht

(0) Depraved Tactics


(CC: 10C/Rst: - /Rg: C)

(1) Mark for Death


(CC: 14C/Rst: Wp/Rg: 12)

(1) One with the Night


(CC: 16/Rst: - /Rg: C)

Drawn to Death: Do not deploy this model at the start of


the game. Instead, when a living or Undead model is
killed or sacriced, you may choose to Place this model
in base contact with the killed or sacriced model before
it is removed from play. If this model is not in play at the
end of the game, it counts as a killed for Encounter purposes.
Feed on Death: Until the Start Closing Phase, this model
receives Fast when a living model is killed within 3.
Slow to Die
Tenebrous Aura: Ranged attack Flips targeting this model
from more than 8" away receive --.

Actions

(2) Flurry [Knife]

Triggers

Weapon, Knife: Paired

Cb(CC) Rot
Cb(CC) Slit Jugular: When damaging defender with a
Knife Strike, inict no damage. Instead kill defender unless
they discard 2 Control Cards or Soulstones. Draw 1 Control
Card if Defender is killed. Only models with the
Use Soulstone ability may discard Soulstones.

Spells

Abilities

v2

(0) Depraved Tactics


(CC: 10C/Rst: - /Rg: C) This models Knife Strikes
receive one of the following eects until the Start
Closing Phase:
Sever Spine: Living models hit receive Paralyzed.
Groin Strike: Damage Flips receive ++.
Mutilate: Models hit receive Slow.
(1) Mark for Death
(CC: 14C/Rst: Wp/Rg: 12) Target receives the
Insignicant characteristic until the end of the game.
At the end of the game models aected by Mark for
Death must win a Wp 12 Duel, that cannot be
Cheated, or count as killed for Encounter purposes.
(1) One with the Night
(CC: 16/Rst: - /Rg: C) Bury and fully heal this model.
It may use Drawn to Death to return to play
beginning on the next turn.

Ca

Cost

Mindless Zombie
Insignificant, Undead

Wk/Cg

Mindless Zombie

Ca

Df

Wd

Teeth
Rg y1
Cb 3
Dg 1/1/3

Abilities

Cost

Wp

3/-

Hard to Wound 1
Mindless
Neutral
Walking Dead

Triggers

30mm
Wounds

Ht

Cb(C) Empty Vessel

Abilities

v2

Hard to Wound 1
Mindless: This model is uncontrolled and does not activate
as normal during the turn. Players, in activation order,
activate and control 1 Mindless Zombie at the end of the
Activation Phase. Move the Zombie its full Wk directly
toward the closest model that is not another Mindless
Zombie. If the Zombie ends its move with a model in
melee range, or already has a model in its melee range it
makes 1 Teeth Strike against the model. This model will
not attack other Mindless Zombies. If there is more than
one model in melee range, the controlling player chooses
which model the Strike is against. This Strike cannot be
Cheated. Continue activating Mindless Zombies until all
have activated.
Neutral: This model does not belong to a Crew.

Triggers

Walking Dead: Counts as a Corpse Counter, but cannot be


picked up.
Cb(C) Empty Vessel: After killing a living or Undead
defender with a Teeth Strike, place a number of Mindless
Zombies equal to the defenders base size in base contact
with the defender before it is removed from play. Defender
does not generate Corpse Counters.

Ca

Cost

Mindless Zombie
Insignificant, Undead

Wk/Cg

Mindless Zombie

Ca

Df

Wd

Teeth
Rg y1
Cb 3
Dg 1/1/3

Abilities

Cost

Wp

3/-

Hard to Wound 1
Mindless
Neutral
Walking Dead

Triggers

30mm
Wounds

Ht

Cb(C) Empty Vessel

Abilities

v2

Hard to Wound 1
Mindless: This model is uncontrolled and does not activate
as normal during the turn. Players, in activation order,
activate and control 1 Mindless Zombie at the end of the
Activation Phase. Move the Zombie its full Wk directly
toward the closest model that is not another Mindless
Zombie. If the Zombie ends its move with a model in
melee range, or already has a model in its melee range it
makes 1 Teeth Strike against the model. This model will
not attack other Mindless Zombies. If there is more than
one model in melee range, the controlling player chooses
which model the Strike is against. This Strike cannot be
Cheated. Continue activating Mindless Zombies until all
have activated.
Neutral: This model does not belong to a Crew.

Triggers

Walking Dead: Counts as a Corpse Counter, but cannot be


picked up.
Cb(C) Empty Vessel: After killing a living or Undead
defender with a Teeth Strike, place a number of Mindless
Zombies equal to the defenders base size in base contact
with the defender before it is removed from play. Defender
does not generate Corpse Counters.

Ca

Cost

Mindless Zombie
Insignificant, Undead

Wk/Cg

Mindless Zombie

Ca

Df

Wd

Teeth
Rg y1
Cb 3
Dg 1/1/3

Abilities

Cost

Wp

3/-

Hard to Wound 1
Mindless
Neutral
Walking Dead

Triggers

30mm
Wounds

Ht

Cb(C) Empty Vessel

Abilities

v2

Hard to Wound 1
Mindless: This model is uncontrolled and does not activate
as normal during the turn. Players, in activation order,
activate and control 1 Mindless Zombie at the end of the
Activation Phase. Move the Zombie its full Wk directly
toward the closest model that is not another Mindless
Zombie. If the Zombie ends its move with a model in
melee range, or already has a model in its melee range it
makes 1 Teeth Strike against the model. This model will
not attack other Mindless Zombies. If there is more than
one model in melee range, the controlling player chooses
which model the Strike is against. This Strike cannot be
Cheated. Continue activating Mindless Zombies until all
have activated.
Neutral: This model does not belong to a Crew.

Triggers

Walking Dead: Counts as a Corpse Counter, but cannot be


picked up.
Cb(C) Empty Vessel: After killing a living or Undead
defender with a Teeth Strike, place a number of Mindless
Zombies equal to the defenders base size in base contact
with the defender before it is removed from play. Defender
does not generate Corpse Counters.

Ca

Cost

Rare 2

The Hanged

Spirit, Undead

Wk/Cg

The Hanged

Triggers

Ca

Df

Wd

6C

(0) Smell Fear


(1) Last Words

(CC: 12M/Rst: Wp /Rg: 12)

Float
Horrible End
Terrifying 13
Unrelenting Terror
Weapon,
Condemned Whisper
Cb(C) Horrifying

Condemned
Whisper
Rg z 10
Cb 6
Dg 1/1/2

Actions

4/6

Baleful Aura
Rg y1
Cb 6C
Dg 1/2/5

Wp

Spells

Cost

Rare 2

Abilities

30mm
Wounds

Ht

(1) Hangmans Knot


(1) Whisper from
Beyond
(CC: 13C/Rst: Wp /Rg: 10)

Horrible End: All living enemy models within 8" of an


enemy defender killed by this model must
immediately make a Wp 10 Duel or fall back.
Terrifying 13
Unrelenting Terror: When targeting enemy models,
this model ignores eects which grant bonuses to Wp
from talents or spells.

Actions

Weapon, Condemned Whisper: Models damaged by


this weapon must win a Wp 11 Duel or fall back.

Triggers

Float

Cb(C) Horrifying: After damaging defender with a


Baleful Aura Strike, defender receives - on all Wp
Duels for the remainder of the game.

Spells

Abilities

v2

(1) Hangmans Knot


(CC: 12M/Rst: Wp /Rg: 12) Dg 1/2/4. Push target
model 4 toward this model.
(1) Whisper from Beyond
(CC: 13C/Rst: Wp /Rg: 10) Target loses half its
remaining Wd and cannot be healed for the
remainder of the game.

(0) Smell Fear: When a model loses a Morale Duel


within 6 of this model, but before the model falls
back, this model may immediately Charge the model.
Smell Fear ends when this model Charges this turn or
at the Start Closing Phase.
(1) Last Words p6. Models must win a Wp 10
Morale Duel or fall back.

Ca

Cost

Rare 2

The Hanged

Spirit, Undead

Wk/Cg

The Hanged

Triggers

Ca

Df

Wd

6C

(0) Smell Fear


(1) Last Words

(CC: 12M/Rst: Wp /Rg: 12)

Float
Horrible End
Terrifying 13
Unrelenting Terror
Weapon,
Condemned Whisper
Cb(C) Horrifying

Condemned
Whisper
Rg z 10
Cb 6
Dg 1/1/2

Actions

4/6

Baleful Aura
Rg y1
Cb 6C
Dg 1/2/5

Wp

Spells

Cost

Rare 2

Abilities

30mm
Wounds

Ht

(1) Hangmans Knot


(1) Whisper from
Beyond
(CC: 13C/Rst: Wp /Rg: 10)

Horrible End: All living enemy models within 8" of an


enemy defender killed by this model must
immediately make a Wp 10 Duel or fall back.
Terrifying 13
Unrelenting Terror: When targeting enemy models,
this model ignores eects which grant bonuses to Wp
from talents or spells.

Actions

Weapon, Condemned Whisper: Models damaged by


this weapon must win a Wp 11 Duel or fall back.

Triggers

Float

Cb(C) Horrifying: After damaging defender with a


Baleful Aura Strike, defender receives - on all Wp
Duels for the remainder of the game.

Spells

Abilities

v2

(1) Hangmans Knot


(CC: 12M/Rst: Wp /Rg: 12) Dg 1/2/4. Push target
model 4 toward this model.
(1) Whisper from Beyond
(CC: 13C/Rst: Wp /Rg: 10) Target loses half its
remaining Wd and cannot be healed for the
remainder of the game.

(0) Smell Fear: When a model loses a Morale Duel


within 6 of this model, but before the model falls
back, this model may immediately Charge the model.
Smell Fear ends when this model Charges this turn or
at the Start Closing Phase.
(1) Last Words p6. Models must win a Wp 10
Morale Duel or fall back.

Ca

Cost

Canine Remains

Graverobber, Insignificant, Undead

Wk/Cg

Cost

Ca

Df

Wd

Hard to Wound 1
Hunting Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies

Actions

Teeth and Claws


Rg y1
Cb 4
Dg 1/3/4

Abilities

Wounds

6/9

Triggers

30mm

Wp

(0) For You, Master


(1) Bloodhound

Spells

Canine
Remains

Ht

Abilities

v2

Hard to Wound 1
Hunting Dogs: Enemy models receive
-2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
activate after another models activation ends, another
friendly Canine Remains within 6" may receive the
ability as well.

Actions

Pack Mentality: Ignore the Insignicant trait while a


friendly Canine Remains is within 3.
(0) For You, Master: This model discards any
number of Corpse Counters. This models Master
gains Corpse Counters equal to the number of
counters discarded.

Triggers

(1) Bloodhound: Charge the closest living model that


is currently suering 1 or more Wd.
Cb(C) Rabies: After damaging defender with a Teeth &
Claws Strike, defender receives -2 Wp until the end
of the game.

Ca

Cost

Canine Remains

Graverobber, Insignificant, Undead

Wk/Cg

Cost

Ca

Df

Wd

Hard to Wound 1
Hunting Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies

Actions

Teeth and Claws


Rg y1
Cb 4
Dg 1/3/4

Abilities

Wounds

6/9

Triggers

30mm

Wp

(0) For You, Master


(1) Bloodhound

Spells

Canine
Remains

Ht

Abilities

v2

Hard to Wound 1
Hunting Dogs: Enemy models receive
-2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
activate after another models activation ends, another
friendly Canine Remains within 6" may receive the
ability as well.

Actions

Pack Mentality: Ignore the Insignicant trait while a


friendly Canine Remains is within 3.
(0) For You, Master: This model discards any
number of Corpse Counters. This models Master
gains Corpse Counters equal to the number of
counters discarded.

Triggers

(1) Bloodhound: Charge the closest living model that


is currently suering 1 or more Wd.
Cb(C) Rabies: After damaging defender with a Teeth &
Claws Strike, defender receives -2 Wp until the end
of the game.

Ca

Cost

Canine Remains

Graverobber, Insignificant, Undead

Wk/Cg

Cost

Ca

Df

Wd

Hard to Wound 1
Hunting Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies

Actions

Teeth and Claws


Rg y1
Cb 4
Dg 1/3/4

Abilities

Wounds

6/9

Triggers

30mm

Wp

(0) For You, Master


(1) Bloodhound

Spells

Canine
Remains

Ht

Abilities

v2

Hard to Wound 1
Hunting Dogs: Enemy models receive
-2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
activate after another models activation ends, another
friendly Canine Remains within 6" may receive the
ability as well.

Actions

Pack Mentality: Ignore the Insignicant trait while a


friendly Canine Remains is within 3.
(0) For You, Master: This model discards any
number of Corpse Counters. This models Master
gains Corpse Counters equal to the number of
counters discarded.

Triggers

(1) Bloodhound: Charge the closest living model that


is currently suering 1 or more Wd.
Cb(C) Rabies: After damaging defender with a Teeth &
Claws Strike, defender receives -2 Wp until the end
of the game.

Ca

Cost

Canine Remains

Graverobber, Insignificant, Undead

Wk/Cg

Cost

Ca

Df

Wd

Hard to Wound 1
Hunting Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies

Actions

Teeth and Claws


Rg y1
Cb 4
Dg 1/3/4

Abilities

Wounds

6/9

Triggers

30mm

Wp

(0) For You, Master


(1) Bloodhound

Spells

Canine
Remains

Ht

Abilities

v2

Hard to Wound 1
Hunting Dogs: Enemy models receive
-2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
activate after another models activation ends, another
friendly Canine Remains within 6" may receive the
ability as well.

Actions

Pack Mentality: Ignore the Insignicant trait while a


friendly Canine Remains is within 3.
(0) For You, Master: This model discards any
number of Corpse Counters. This models Master
gains Corpse Counters equal to the number of
counters discarded.

Triggers

(1) Bloodhound: Charge the closest living model that


is currently suering 1 or more Wd.
Cb(C) Rabies: After damaging defender with a Teeth &
Claws Strike, defender receives -2 Wp until the end
of the game.

Ca

Cost

Crooked Man

Undead

Wk/Cg

Crooked
Evasive 2
Slow to Die

Ca

Df

Wd

Mining Tools
Rg y2
Cb 5
Dg 2/3/5
(1) Cave In
(CC: 11/Rst: Df /Rg: z10)

(1) Shafted
(CC: 13/Rst: - /Rg: C)

Triggers

Cost

Abilities

30mm
Wounds

Wp

4/6

Spells

Crooked Man

Ht

Cb(C) Bury

Abilities

v2

Crooked: +2 Df when targeted by ranged attacks.


Evasive 2

Triggers

Cb(C) Bury: After damaging defender with a Mining


Tools Strike, defender receives Paralyzed.

Spells

Slow to Die

(1) Cave In
(CC: 11/Rst: Df /Rg: z10) Dg: 2/2bb/4bbb.
(1) Shafted
(CC: 13/Rst: - /Rg: C) Place 1 Shafted marker within 6
of this model. When a model ends a move or Push
within 2 of a Shafted marker, remove the marker
and the models controller ips a Fate Card. If the
value is a Joker, the model is killed. If the value is a
1-7 the model suers 3 Dg. If the value is 8-13 the
model receives Paralyzed. Crooked Man models are
immune to Shafted markers. Shafted markers are
removed from play at the End Closing Phase.

Ca

Cost

Crooked Man

Undead

Wk/Cg

Crooked
Evasive 2
Slow to Die

Ca

Df

Wd

Mining Tools
Rg y2
Cb 5
Dg 2/3/5
(1) Cave In
(CC: 11/Rst: Df /Rg: z10)

(1) Shafted
(CC: 13/Rst: - /Rg: C)

Triggers

Cost

Abilities

30mm
Wounds

Wp

4/6

Spells

Crooked Man

Ht

Cb(C) Bury

Abilities

v2

Crooked: +2 Df when targeted by ranged attacks.


Evasive 2

Triggers

Cb(C) Bury: After damaging defender with a Mining


Tools Strike, defender receives Paralyzed.

Spells

Slow to Die

(1) Cave In
(CC: 11/Rst: Df /Rg: z10) Dg: 2/2bb/4bbb.
(1) Shafted
(CC: 13/Rst: - /Rg: C) Place 1 Shafted marker within 6
of this model. When a model ends a move or Push
within 2 of a Shafted marker, remove the marker
and the models controller ips a Fate Card. If the
value is a Joker, the model is killed. If the value is a
1-7 the model suers 3 Dg. If the value is 8-13 the
model receives Paralyzed. Crooked Man models are
immune to Shafted markers. Shafted markers are
removed from play at the End Closing Phase.

Ca

Cost

Crooked Man

Undead

Wk/Cg

Crooked
Evasive 2
Slow to Die

Ca

Df

Wd

Mining Tools
Rg y2
Cb 5
Dg 2/3/5
(1) Cave In
(CC: 11/Rst: Df /Rg: z10)

(1) Shafted
(CC: 13/Rst: - /Rg: C)

Triggers

Cost

Abilities

30mm
Wounds

Wp

4/6

Spells

Crooked Man

Ht

Cb(C) Bury

Abilities

v2

Crooked: +2 Df when targeted by ranged attacks.


Evasive 2

Triggers

Cb(C) Bury: After damaging defender with a Mining


Tools Strike, defender receives Paralyzed.

Spells

Slow to Die

(1) Cave In
(CC: 11/Rst: Df /Rg: z10) Dg: 2/2bb/4bbb.
(1) Shafted
(CC: 13/Rst: - /Rg: C) Place 1 Shafted marker within 6
of this model. When a model ends a move or Push
within 2 of a Shafted marker, remove the marker
and the models controller ips a Fate Card. If the
value is a Joker, the model is killed. If the value is a
1-7 the model suers 3 Dg. If the value is 8-13 the
model receives Paralyzed. Crooked Man models are
immune to Shafted markers. Shafted markers are
removed from play at the End Closing Phase.

Ca

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