Professional Documents
Culture Documents
Douglas McMourning
Cache
Unique
Graverobber, Master
Wk/Cg
5/7
Ca
Df
Wd
7C
12
Surgical Implements
Rg y1
Cb 6C
Dg 2/3/6
Body Parts
Hard to Wound 1
Organ Donor
Precise
Actions
Unique
Triggers
Cache
Abilities
30mm
Wounds
Wp
Spells
Dr. Douglas
McMourning
Ht
(1) Dissection
Ca(CM) Scalpel Magic
Cb(C) A Piece for Me
Triggers
Abilities
v2
Actions
Spells
Hard to Wound 1
(0) Monstrous Creation
(CC: 17CC/Rst: - /Rg: C) Either discard 5 Body Part
Counters to summon 1 Flesh Construct; or discard 2 Body
Part Counters to summon 1 Canine Remains.
(1) Dissection
(CC: 15C/Rst: Df /Rg: y2) Dg 1/5/10. This model gains 3
Body Part Counters if target is killed by Dissection. End this
models activation if Dissection inicts Severe damage. A
model killed by Dissection does not leave a Corpse Counter.
(1) Rancid Transplant
(CC: 14C/Rst: Df /Rg: y2) Discard 1 Body Part Counter.
Target receives Easy to Wound 2: Damage ips against
target receive ++ until the end of the game.
(1) Wracked with Pain
(CC: 12C/Rst: Wp /Rg: 12) Target suers 2 Wd. Until the
Start Closing Phase, target cannot make (0) Actions.
Gain 1 Body Part.
Ca
Cache
Unique
Wk/Cg
Unique
Ca
Df
Wd
7C
12
Embrace Death
Hard to Wound 1
Undead Master
Zombie Control
Zombie Fodder
Actions
Cane
Rg y1
Cb 4C
Dg 1/2/3
(+1) Casting Expert
(0) Arise
(0) Bolster Undead
(1) Decay
(CC: 14C/Rst: Wp /Rg: z10)
(1) Reanimator
Triggers
Cache
Abilities
30mm
Wounds
Wp
3/5
Spells
Nicodem, The
Undertaker
Ht
Triggers
Abilities
v2
Hard to Wound 1
Undead Master: Crews containing this model may hire
Undead from any Faction, at no additional cost.
Actions
(1) Decay
(CC: 14C/Rst: Wp /Rg: z10) Dg 2/3b/5b. Friendly Undead
hit by this spell or by any b heal 2 Wd instead of suering
damage.
(1) Reanimator
(CC: 16CC/Rst: - /Rg: C) Discard a number of Corpse
Counters within 6 equal to the base size of 1 non-Spirit,
non-Unique Undead model. Summon that model. Draw 1
card for each Corpse Counter discarded.
(1) Rigor Mortis
(CC: 17C/Rst: Wp /Rg: 10) Target model receives
Paralyzed.
(1) The Fog
(CC: 10CM/Rst: - /Rg: a6) Ht 5 obscuring, for all models,
including this model, until the Start Closing Phase.
Ca
Cache
Unique
Graverobber, Master
Wk/Cg
Unique
Wd
7C
Actions
Abilities
Cache
Df
Triggers
30mm
Wounds
Ca
Bag o Tools
Rg y1
Cb 5C
Dg 1/3/5
Wp
4/6
Spells
Ht
12
.50 Flintlock
Rg z 8
Cb 5
Dg 4/6/7
(+1) Fast
(0) No Escape
(0) Trail of Fear
(0) Womanizer
(0) Arise, My Sweet
(CC: 17CC/Rst: - /Rg: C)
Triggers
(+1) Fast
(0) No Escape: Target a model within 6. This model may
immediately Charge target if target is moved using a
movement eect. No Escape ends when this model
Charges this turn or at the Start Closing Phase.
(0) Trail of Fear: a12 Living models receive -2 Wp until the
End Closing Phase.
(0) Womanizer: 1 friendly Belle within 6 of Seamus
activates after this models activation ends.
Spells
Actions
Triggers
Abilities
v2
Ca
Cost
Flesh Construct
Construct, Undead
Wk/Cg
Triggers
Cost
Abilities
40mm
Wounds
Wp
5/-
Ca
Df
Wd
4C
10
Meat Hook
Rg y2
Cb 6C
Dg 2/3/6
Ceaseless Advance
Dumb
Hard to Wound 2
Immune to Inuence
Undead Construct
Spells
Flesh Construct
Ht
(1) Devour
(CC: 13Ct /Rst: Df /Rg: y2)
(1) Fling
(CC: 12CC /Rst: Df /Rg: y2)
Spells
Abilities
v2
(1) Devour
(CC: 13Ct /Rst: Df /Rg: y2) Sacrice target living
Ht 1 model.
(1) Fling
(CC: 12CC /Rst: Df /Rg: y2) Push target model 4
directly away. Push this model directly towards target
model until it is in melee with the target.
Hard to Wound 2
Immune to Inuence: Ignore eects that require the
use of Wp when defending in a Duel.
Triggers
Triggers
Cb(CC) Rend Flesh: When damaging defender with a
Meat Hook Strike, defender suers +2 Dg.
Ca
Cost
Unique
Madame Sybelle
Belle, Undead
Wk/Cg
Madame Sybelle
Wp
4/6
Ca
Df
Wd
6C
Hard to Wound 1
Regeneration 1
Slow to Die
Terrifying 12
Cb(C) Fester
Cb(CC) Rot
Cb(CC) Rough Trade
9
Iron Fan
Rg y1
Cb 4
Dg 1/3/5
Actions
Riding Crop
Rg y2
Cb 5C
Dg 2/2/4
(2) Flurry
Spells
Triggers
Cost
Unique
Abilities
30mm
Wounds
Ht
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18)
(1) Shriek
(CC: 14C/Rst: Df /Rg: z12)
Hard to Wound 1
Regeneration 1
Slow to Die
Actions
(2) Flurry
Triggers
Terrifying 12
Spells
Abilities
v2
Ca
Cost
Unique
Wk/Cg
Df
Wd
Ca(C) Bury
Cb(C) A Grave for
You
Spells
Abilities
Cost
Unique
Regeneration 1
Triggers
30mm
Wounds
Ca
Shovel
Rg y2
Cb 6
Dg 2/3/4
Wp
4/7
Actions
Mortimer,
The Gravedigger
Ht
10
Fling Dirt
Rg z 8
Cb 4
Dg 2/2b/4b
(1) Exhume
(CC: 12/Rst: - /Rg: 6)
(0) Six Feet Under: Until the Start Closing Phase, this
model receives Hard to Wound 2 when targeted by
ranged attacks and may not move or be moved.
Triggers
Spells
Abilities
Regeneration 1
Actions
v2
Ca
Cost
Rare 2
Nurse
Wk/Cg
Df
Wd
Syringe
Rg y1
Cb 4
Dg 1/1/1
Harmless
Spells
Abilities
Cost
Rare 2
Ca
Triggers
30mm
Wounds
Wp
4/-
Actions
Nurse
Ht
(0) Attendant
(0) Bedside Manner
(2) Furious Casting
(all) Surgery
(CC: 14C/Rst: - /Rg: 2)
Triggers
Spells
Abilities
Harmless
Actions
v2
(all) Surgery
(CC: 14C/Rst: - /Rg: 2) Heal all Wd on target model.
This model and target receive Slow whether this spell
is cast successfully or not.
(1) Life Support
(CC: 14C/Rst: Wp /Rg: 2) Target models controller
must discard 2 Control Cards or Soulstones at the end
of its next activation or target is killed.
(1) Massive Dose
(CC: 12/Rst: - /Rg: 2) Target friendly living or Undead
model receives one of the following eects.
Painkillers: Target cannot be killed. Sacrice target at
the end of its next activation.
Speed: Target gains Reactivate. Sacrice target at the
Start Closing Phase.
Stimulant: Target receives +2/+2 Wk/Cg. Targets
melee attacks receive +4 Cb and its melee Damage
Flips receive +. Sacrice target at the Start
Closing Phase.
Ca
Cost
Rare 2
Nurse
Wk/Cg
Df
Wd
Syringe
Rg y1
Cb 4
Dg 1/1/1
Harmless
Spells
Abilities
Cost
Rare 2
Ca
Triggers
30mm
Wounds
Wp
4/-
Actions
Nurse
Ht
(0) Attendant
(0) Bedside Manner
(2) Furious Casting
(all) Surgery
(CC: 14C/Rst: - /Rg: 2)
Triggers
Spells
Abilities
Harmless
Actions
v2
(all) Surgery
(CC: 14C/Rst: - /Rg: 2) Heal all Wd on target model.
This model and target receive Slow whether this spell
is cast successfully or not.
(1) Life Support
(CC: 14C/Rst: Wp /Rg: 2) Target models controller
must discard 2 Control Cards or Soulstones at the end
of its next activation or target is killed.
(1) Massive Dose
(CC: 12/Rst: - /Rg: 2) Target friendly living or Undead
model receives one of the following eects.
Painkillers: Target cannot be killed. Sacrice target at
the end of its next activation.
Speed: Target gains Reactivate. Sacrice target at the
Start Closing Phase.
Stimulant: Target receives +2/+2 Wk/Cg. Targets
melee attacks receive +4 Cb and its melee Damage
Flips receive +. Sacrice target at the Start
Closing Phase.
Ca
Cost
Necropunk
Construct, Undead
Wk/Cg
Triggers
Cost
Ca
Df
Wd
Claws
Rg y1
Cb 5C
Dg 1/2/3
Arachnid
Hard to Kill
Overpower
Slow to Die
Undead Construct
Actions
Wounds
Abilities
30mm
Wp
4/7
(2) Flurry
Spells
Necropunk
Ht
(0) Leap
(CC: 10M /Rst: - /Rg: C)
Cb(CC) Rot
Arachnid
Hard to Kill
Overpower: Enemy models activating while in the
melee range of 2 or more friendly Necropunks
receives Slow.
Spells
Abilities
v2
(0) Leap
(CC: 10M /Rst: - /Rg: C) Move this model up to its
Cg. This model receives Flight during the move. This
spell cannot be cast if this model is in melee.
Slow to Die
Actions
(2) Flurry
Triggers
Cb(CC) Rot
Ca
Cost
Necropunk
Construct, Undead
Wk/Cg
Ca
Df
Wd
Claws
Rg y1
Cb 5C
Dg 1/2/3
Arachnid
Hard to Kill
Overpower
Slow to Die
Undead Construct
Actions
Triggers
Cost
Abilities
30mm
Wounds
Wp
4/7
(2) Flurry
Spells
Necropunk
Ht
(0) Leap
(CC: 10M /Rst: - /Rg: C)
Cb(CC) Rot
Arachnid
Hard to Kill
Overpower: Enemy models activating while in the
melee range of 2 or more friendly Necropunks
receives Slow.
Spells
Abilities
v2
(0) Leap
(CC: 10M /Rst: - /Rg: C) Move this model up to its
Cg. This model receives Flight during the move. This
spell cannot be cast if this model is in melee
Slow to Die
Actions
(2) Flurry
Triggers
Cb(CC) Rot
Ca
Cost
Necropunk
Construct, Undead
Wk/Cg
Triggers
Cost
Ca
Df
Wd
Claws
Rg y1
Cb 5C
Dg 1/2/3
Arachnid
Hard to Kill
Overpower
Slow to Die
Undead Construct
Actions
Wounds
Abilities
30mm
Wp
4/7
(2) Flurry
Spells
Necropunk
Ht
(0) Leap
(CC: 10M /Rst: - /Rg: C)
Cb(CC) Rot
Arachnid
Hard to Kill
Overpower: Enemy models activating while in the
melee range of 2 or more friendly Necropunks
receives Slow.
Spells
Abilities
v2
(0) Leap
(CC: 10M /Rst: - /Rg: C) Move this model up to its
Cg. This model receives Flight during the move. This
spell cannot be cast if this model is in melee
Slow to Die
Actions
(2) Flurry
Triggers
Cb(CC) Rot
Ca
Cost
Punk Zombie
Undead
Wk/Cg
Punk Zombie
Wp
4/7
Ca
Df
Wd
Hard to Wound 1
Slow to Die
Weapon, Katana
Actions
Katana
Rg y1
Cb 7C
Dg 2/4/5
(2) Flurry
Spells
Triggers
Cost
Abilities
30mm
Wounds
Ht
(1) Self-Mutilate
Cb(CC) Rot
Hard to Wound 1
Slow to Die
Actions
(2) Flurry
Triggers
Spells
Abilities
v2
(1) Self-Mutilate
(CC: 12/Rst: Df /Rg: 12) Inict up to 3 Wd on this
model before choosing a target. Target model suers
1 Wd per wound inicted on this model. This spell
may be cast once per turn.
(1) Slice and Dice
(CC: 12M/Rst: Df /Rg: p2) 3 Dg.
Ca
Cost
Punk Zombie
Undead
Wk/Cg
Punk Zombie
Wp
4/7
Ca
Df
Wd
Hard to Wound 1
Slow to Die
Weapon, Katana
Actions
Katana
Rg y1
Cb 7C
Dg 2/4/5
(2) Flurry
Spells
Triggers
Cost
Abilities
30mm
Wounds
Ht
(1) Self-Mutilate
Cb(CC) Rot
Hard to Wound 1
Slow to Die
Actions
(2) Flurry
Triggers
Spells
Abilities
v2
(1) Self-Mutilate
(CC: 12/Rst: Df /Rg: 12) Inict up to 3 Wd on this
model before choosing a target. Target model suers
1 Wd per wound inicted on this model. This spell
may be cast once per turn.
(1) Slice and Dice
(CC: 12M/Rst: Df /Rg: p2) 3 Dg.
Ca
Cost
Punk Zombie
Undead
Wk/Cg
Punk Zombie
4/7
Ca
Df
Wd
Katana
Rg y1
Cb 7C
Dg 2/4/5
Hard to Wound 1
Slow to Die
Weapon, Katana
Actions
Triggers
Cost
Wp
(2) Flurry
Spells
Wounds
Abilities
30mm
Ht
(1) Self-Mutilate
Cb(CC) Rot
Hard to Wound 1
Slow to Die
Actions
(2) Flurry
Triggers
Spells
Abilities
v2
(1) Self-Mutilate
(CC: 12/Rst: Df /Rg: 12) Inict up to 3 Wd on this
model before choosing a target. Target model suers
1 Wd per wound inicted on this model. This spell
may be cast once per turn.
(1) Slice and Dice
(CC: 12M/Rst: Df /Rg: p2) 3 Dg.
Ca
Cost
Unique
Graverobber
Wk/Cg
Df
Wd
Bone Saw
Rg y1
Cb 5
Dg 3/4/6
Actions
Cost
Unique
Ca
Abilities
Wounds
4/6
Body Parts
Hard to Wound 1
Triggers
30mm
Wp
Spells
Sebastian, Morgue
Assistant
Ht
Actions
Hard to Wound 1
(+1) Melee Expert
(0) For You, Master: This model discards any
number of Corpse Counters. This models Master
gains Corpse Counters equal to the number of
counters discarded.
Triggers
Spells
Abilities
v2
Ca
Cost
Rotten Belle
Belle, Undead
Wk/Cg
Triggers
Cost
Abilities
30mm
Wounds
Ca
Df
Wd
4C
Grimy Parasol
Rg y2
Cb 4
Dg 2/3/4
Companion (Sybelle)
Hard to Wound 1
Seductive
Shambling
Slow to Die
Wp
4/-
Spells
Rotten Belle
Ht
8
Teeth & Nails
Rg y1
Cb 6C
Dg 1/2/4
(1) Distract
(CC: 12/Rst: Wp /Rg: 15)
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18)
(1) Undress
(CC: 12/Rst: Wp /Rg: 12)
Cb(CC) Rot
Companion (Sybelle)
Hard to Wound 1
Seductive: +4M Ca when casting Lure.
Shambling: This model ignores severe terrain
movement penalties.
Actions
Slow to Die
Cb(CC) Rot
Spells
Abilities
v2
(1) Distract
(CC: 12/Rst: Wp /Rg: 15) Target model and 1 additional
model per C in the casting total within 3 of the target
receive Slow.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this models melee range it makes a melee attack
against the target.
(1) Undress
(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives
-2 Df until the Start Closing Phase.
Ca
Cost
Rotten Belle
Belle, Undead
Wk/Cg
Wounds
Triggers
Cost
Abilities
30mm
Ca
Df
Wd
4C
Grimy Parasol
Rg y2
Cb 4
Dg 2/3/4
Companion (Sybelle)
Hard to Wound 1
Seductive
Shambling
Slow to Die
Wp
4/-
Spells
Rotten Belle
Ht
8
Teeth & Nails
Rg y1
Cb 6C
Dg 1/2/4
(1) Distract
(CC: 12/Rst: Wp /Rg: 15)
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18)
(1) Undress
(CC: 12/Rst: Wp /Rg: 12)
Cb(CC) Rot
Companion (Sybelle)
Hard to Wound 1
Seductive: +4M Ca when casting Lure.
Shambling: This model ignores severe terrain
movement penalties.
Actions
Slow to Die
Cb(CC) Rot
Spells
Abilities
v2
(1) Distract
(CC: 12/Rst: Wp /Rg: 15) Target model and 1 additional
model per C in the casting total within 3 of the target
receive Slow.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this models melee range it makes a melee attack
against the target.
(1) Undress
(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives
-2 Df until the Start Closing Phase.
Ca
Cost
Rotten Belle
Belle, Undead
Wk/Cg
Triggers
Cost
Abilities
30mm
Wounds
Wp
4/-
Ca
Df
Wd
4C
Grimy Parasol
Rg y2
Cb 4
Dg 2/3/4
Companion (Sybelle)
Hard to Wound 1
Seductive
Shambling
Slow to Die
Spells
Rotten Belle
Ht
8
Teeth & Nails
Rg y1
Cb 6C
Dg 1/2/4
(1) Distract
(CC: 12/Rst: Wp /Rg: 15)
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18)
(1) Undress
(CC: 12/Rst: Wp /Rg: 12)
Cb(CC) Rot
Companion (Sybelle)
Hard to Wound 1
Seductive: +4M Ca when casting Lure.
Shambling: This model ignores severe terrain
movement penalties.
Actions
Slow to Die
Cb(CC) Rot
Spells
Abilities
v2
(1) Distract
(CC: 12/Rst: Wp /Rg: 15) Target model and 1 additional
model per C in the casting total within 3 of the target
receive Slow.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this models melee range it makes a melee attack
against the target.
(1) Undress
(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives
-2 Df until the Start Closing Phase.
Ca
Cost
Copycat Killer
Wk/Cg
Cost
Abilities
30mm
Wounds
Companion
(Seamus)
Weapon, .50
Flintlock
Ca
Df
Wd
3C
Knife
Rg y1
Cb 3C
Dg 1/2/3
Wp
4/6
Spells
Copycat killer
Ht
4
.50 Flintlock
Rg z 8
Cb 3
Dg 4/6/7
Abilities
Companion (Seamus)
Spells
v2
Ca
Cost
Grave Spirit
Wk/Cg
4/6
Ca
Df
Wd
3C
Chill Touch
Rg y1
Cb 2
Dg 1/2/5
Companion (Master)
Strength from Below
Actions
Cost
Abilities
30mm
Wounds
Wp
(0) Link
Spells
Grave Spirit
Ht
Abilities
Companion (Master)
Actions
Spells
v2
Ca
Cost
Vulture
Wk/Cg
Companion
(Nicodem)
Flight
Numerous
Perch
10/10
Ca
Df
Wd
Cost
Abilities
30mm
Wounds
Wp
Spells
Vulture
Ht
Abilities
v2
Companion (Nicodem)
Flight
Numerous: Crews containing Nicodem may hire 2
Vultures. Nicodem can connect 2 Vulture Totems.
Actions
Spells
(1) Eyes and Ears: Until the End Activation Phase, when
casting a spell, this model's connected Master may
draw LoS and range from this model. These spells
receive -3 Ca. Spells with the z icon may not be cast
through a model in melee using Eyes and Ears.
Ca
Cost
Zombie Chihuahua
Companion
(McMourning)
Ca
Df
Wd
3C
Cost
Triggers
Wounds
Abilities
30mm
5/8
Spells
Zombie Chihuahua
(1) Fetch
(CC: 10/Rst: - /Rg: 2)
Actions Abilities
v2
Companion (McMourning)
(1) Backup Materials: Sacrice Zombie Chihuahua. This
models connected Master gains 2 Body Part
Counters.
Triggers
Spells
(1) Fetch
(CC: 10/Rst: - /Rg: 2) Target model discards any
number of Body Part Counters or Corpse Counters.
This models connected Master gains Body Part
Counters equal to the number of counters discarded.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Masters
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.
Ca
Cost
Unique
Bte Noire
Undead, Unique
Wk/Cg
Bte Noire
5/8
Ca
Df
Wd
6C
Drawn to Death
Feed on Death
Slow to Die
Tenebrous Aura
Weapon, Knife
Cb(CC) Rot
Cb(CC) Slit Jugular
Thrown
Knives
Rg z 8
Cb 5
Dg 2/3/4
Actions
Knife
Rg y1
Cb 6C
Dg 2/3/4
Wp
(2) Flurry
Spells
Triggers
Cost
Unique
Abilities
30mm
Wounds
Ht
Actions
Triggers
Cb(CC) Rot
Cb(CC) Slit Jugular: When damaging defender with a
Knife Strike, inict no damage. Instead kill defender unless
they discard 2 Control Cards or Soulstones. Draw 1 Control
Card if Defender is killed. Only models with the
Use Soulstone ability may discard Soulstones.
Spells
Abilities
v2
Ca
Cost
Mindless Zombie
Insignificant, Undead
Wk/Cg
Mindless Zombie
Ca
Df
Wd
Teeth
Rg y1
Cb 3
Dg 1/1/3
Abilities
Cost
Wp
3/-
Hard to Wound 1
Mindless
Neutral
Walking Dead
Triggers
30mm
Wounds
Ht
Abilities
v2
Hard to Wound 1
Mindless: This model is uncontrolled and does not activate
as normal during the turn. Players, in activation order,
activate and control 1 Mindless Zombie at the end of the
Activation Phase. Move the Zombie its full Wk directly
toward the closest model that is not another Mindless
Zombie. If the Zombie ends its move with a model in
melee range, or already has a model in its melee range it
makes 1 Teeth Strike against the model. This model will
not attack other Mindless Zombies. If there is more than
one model in melee range, the controlling player chooses
which model the Strike is against. This Strike cannot be
Cheated. Continue activating Mindless Zombies until all
have activated.
Neutral: This model does not belong to a Crew.
Triggers
Ca
Cost
Mindless Zombie
Insignificant, Undead
Wk/Cg
Mindless Zombie
Ca
Df
Wd
Teeth
Rg y1
Cb 3
Dg 1/1/3
Abilities
Cost
Wp
3/-
Hard to Wound 1
Mindless
Neutral
Walking Dead
Triggers
30mm
Wounds
Ht
Abilities
v2
Hard to Wound 1
Mindless: This model is uncontrolled and does not activate
as normal during the turn. Players, in activation order,
activate and control 1 Mindless Zombie at the end of the
Activation Phase. Move the Zombie its full Wk directly
toward the closest model that is not another Mindless
Zombie. If the Zombie ends its move with a model in
melee range, or already has a model in its melee range it
makes 1 Teeth Strike against the model. This model will
not attack other Mindless Zombies. If there is more than
one model in melee range, the controlling player chooses
which model the Strike is against. This Strike cannot be
Cheated. Continue activating Mindless Zombies until all
have activated.
Neutral: This model does not belong to a Crew.
Triggers
Ca
Cost
Mindless Zombie
Insignificant, Undead
Wk/Cg
Mindless Zombie
Ca
Df
Wd
Teeth
Rg y1
Cb 3
Dg 1/1/3
Abilities
Cost
Wp
3/-
Hard to Wound 1
Mindless
Neutral
Walking Dead
Triggers
30mm
Wounds
Ht
Abilities
v2
Hard to Wound 1
Mindless: This model is uncontrolled and does not activate
as normal during the turn. Players, in activation order,
activate and control 1 Mindless Zombie at the end of the
Activation Phase. Move the Zombie its full Wk directly
toward the closest model that is not another Mindless
Zombie. If the Zombie ends its move with a model in
melee range, or already has a model in its melee range it
makes 1 Teeth Strike against the model. This model will
not attack other Mindless Zombies. If there is more than
one model in melee range, the controlling player chooses
which model the Strike is against. This Strike cannot be
Cheated. Continue activating Mindless Zombies until all
have activated.
Neutral: This model does not belong to a Crew.
Triggers
Ca
Cost
Rare 2
The Hanged
Spirit, Undead
Wk/Cg
The Hanged
Triggers
Ca
Df
Wd
6C
Float
Horrible End
Terrifying 13
Unrelenting Terror
Weapon,
Condemned Whisper
Cb(C) Horrifying
Condemned
Whisper
Rg z 10
Cb 6
Dg 1/1/2
Actions
4/6
Baleful Aura
Rg y1
Cb 6C
Dg 1/2/5
Wp
Spells
Cost
Rare 2
Abilities
30mm
Wounds
Ht
Actions
Triggers
Float
Spells
Abilities
v2
Ca
Cost
Rare 2
The Hanged
Spirit, Undead
Wk/Cg
The Hanged
Triggers
Ca
Df
Wd
6C
Float
Horrible End
Terrifying 13
Unrelenting Terror
Weapon,
Condemned Whisper
Cb(C) Horrifying
Condemned
Whisper
Rg z 10
Cb 6
Dg 1/1/2
Actions
4/6
Baleful Aura
Rg y1
Cb 6C
Dg 1/2/5
Wp
Spells
Cost
Rare 2
Abilities
30mm
Wounds
Ht
Actions
Triggers
Float
Spells
Abilities
v2
Ca
Cost
Canine Remains
Wk/Cg
Cost
Ca
Df
Wd
Hard to Wound 1
Hunting Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies
Actions
Abilities
Wounds
6/9
Triggers
30mm
Wp
Spells
Canine
Remains
Ht
Abilities
v2
Hard to Wound 1
Hunting Dogs: Enemy models receive
-2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
activate after another models activation ends, another
friendly Canine Remains within 6" may receive the
ability as well.
Actions
Triggers
Ca
Cost
Canine Remains
Wk/Cg
Cost
Ca
Df
Wd
Hard to Wound 1
Hunting Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies
Actions
Abilities
Wounds
6/9
Triggers
30mm
Wp
Spells
Canine
Remains
Ht
Abilities
v2
Hard to Wound 1
Hunting Dogs: Enemy models receive
-2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
activate after another models activation ends, another
friendly Canine Remains within 6" may receive the
ability as well.
Actions
Triggers
Ca
Cost
Canine Remains
Wk/Cg
Cost
Ca
Df
Wd
Hard to Wound 1
Hunting Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies
Actions
Abilities
Wounds
6/9
Triggers
30mm
Wp
Spells
Canine
Remains
Ht
Abilities
v2
Hard to Wound 1
Hunting Dogs: Enemy models receive
-2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
activate after another models activation ends, another
friendly Canine Remains within 6" may receive the
ability as well.
Actions
Triggers
Ca
Cost
Canine Remains
Wk/Cg
Cost
Ca
Df
Wd
Hard to Wound 1
Hunting Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies
Actions
Abilities
Wounds
6/9
Triggers
30mm
Wp
Spells
Canine
Remains
Ht
Abilities
v2
Hard to Wound 1
Hunting Dogs: Enemy models receive
-2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
activate after another models activation ends, another
friendly Canine Remains within 6" may receive the
ability as well.
Actions
Triggers
Ca
Cost
Crooked Man
Undead
Wk/Cg
Crooked
Evasive 2
Slow to Die
Ca
Df
Wd
Mining Tools
Rg y2
Cb 5
Dg 2/3/5
(1) Cave In
(CC: 11/Rst: Df /Rg: z10)
(1) Shafted
(CC: 13/Rst: - /Rg: C)
Triggers
Cost
Abilities
30mm
Wounds
Wp
4/6
Spells
Crooked Man
Ht
Cb(C) Bury
Abilities
v2
Triggers
Spells
Slow to Die
(1) Cave In
(CC: 11/Rst: Df /Rg: z10) Dg: 2/2bb/4bbb.
(1) Shafted
(CC: 13/Rst: - /Rg: C) Place 1 Shafted marker within 6
of this model. When a model ends a move or Push
within 2 of a Shafted marker, remove the marker
and the models controller ips a Fate Card. If the
value is a Joker, the model is killed. If the value is a
1-7 the model suers 3 Dg. If the value is 8-13 the
model receives Paralyzed. Crooked Man models are
immune to Shafted markers. Shafted markers are
removed from play at the End Closing Phase.
Ca
Cost
Crooked Man
Undead
Wk/Cg
Crooked
Evasive 2
Slow to Die
Ca
Df
Wd
Mining Tools
Rg y2
Cb 5
Dg 2/3/5
(1) Cave In
(CC: 11/Rst: Df /Rg: z10)
(1) Shafted
(CC: 13/Rst: - /Rg: C)
Triggers
Cost
Abilities
30mm
Wounds
Wp
4/6
Spells
Crooked Man
Ht
Cb(C) Bury
Abilities
v2
Triggers
Spells
Slow to Die
(1) Cave In
(CC: 11/Rst: Df /Rg: z10) Dg: 2/2bb/4bbb.
(1) Shafted
(CC: 13/Rst: - /Rg: C) Place 1 Shafted marker within 6
of this model. When a model ends a move or Push
within 2 of a Shafted marker, remove the marker
and the models controller ips a Fate Card. If the
value is a Joker, the model is killed. If the value is a
1-7 the model suers 3 Dg. If the value is 8-13 the
model receives Paralyzed. Crooked Man models are
immune to Shafted markers. Shafted markers are
removed from play at the End Closing Phase.
Ca
Cost
Crooked Man
Undead
Wk/Cg
Crooked
Evasive 2
Slow to Die
Ca
Df
Wd
Mining Tools
Rg y2
Cb 5
Dg 2/3/5
(1) Cave In
(CC: 11/Rst: Df /Rg: z10)
(1) Shafted
(CC: 13/Rst: - /Rg: C)
Triggers
Cost
Abilities
30mm
Wounds
Wp
4/6
Spells
Crooked Man
Ht
Cb(C) Bury
Abilities
v2
Triggers
Spells
Slow to Die
(1) Cave In
(CC: 11/Rst: Df /Rg: z10) Dg: 2/2bb/4bbb.
(1) Shafted
(CC: 13/Rst: - /Rg: C) Place 1 Shafted marker within 6
of this model. When a model ends a move or Push
within 2 of a Shafted marker, remove the marker
and the models controller ips a Fate Card. If the
value is a Joker, the model is killed. If the value is a
1-7 the model suers 3 Dg. If the value is 8-13 the
model receives Paralyzed. Crooked Man models are
immune to Shafted markers. Shafted markers are
removed from play at the End Closing Phase.
Ca