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28-09-2013 -- version 2.

2
=========================
- Updated AA and SSAO to be compatible with latest Dark Souls version
- Screenshots are now stored as PNG
- Reduced number of state changes with AA and SSAO enabled
- Added "VSSAO2" AO option (based on a configuration contributed by Asmodean)
19-09-2013 -- version 2.1
=========================
- Made FPS unlocking compatible with the updated version of Dark Souls released
2 days ago
(thanks boowoo90 for providing the updated addresses)
- Added a configurable pause key (built for taking nice action screenshots. Don'
t try to use online)
- Changed frame rate calculation to perhaps prevent rare 59 FPS issue when playi
ng for a long time
22-12-2012 -- version 2.0.1
=========================
- Fixed HUD modification bug introduced in 2.0
21-12-2012 -- version 2.0
=========================
- Updated the framerate unlock feature to work with the patched version of the g
ame (Nwks)
- Updated post-processing AA to work with the patched version of the game
- Added "PresentWidth" and "PresentHeight" for full control over (windowed) down
sampling
- Fixed an issue where hudless screenshots would sometimes not correctly capture
some effects
25-10-2012 -- version 1.9 beta
==============================
- Added 2 new ambient occlusion algorithms: HBAO and SCAO
- Added scale option for ambient occlusion on lower-end systems
- Disabled hotkeys when Dark Souls is not active
- Reinstated the texture filtering option with slightly better implementation
- Small bug fixes in frame rate limits calculation
- Rework WindowManager::resize to center the window along with resizing, and cal
l on startup (wT)
- Fix prevExStyle in WindowManager::toggleBorderlessFullscreen (wT)
21-10-2012 -- version 1.8 beta
==============================
- Added FXAA option for AA
- Added 30 FPS limit toggle
- Greatly improved SSAO depth usage, removed thickness model hack
29-09-2012 -- version 1.7 beta
==============================
- Re-implemented the FPS limiter. It's quite exact now and also performed at a b
etter point in time
(before presenting the frame)
- Made frame period calculation (for animation) slightly more exact
- Added FPS thresholding for SMAA
29-09-2012 -- version 1.6.1 beta
================================
- Fixed sporadic graphics issues introduced in 1.6
- Fixed modified HUD issues with very long spell names
- Fixed modified HUD issues with "POISONED"/"BLOOD LOSS" text
29-09-2012 -- version 1.6 beta
==============================
- Unlocked framerate. Thanks to the hard work of Clment Barnier, the framerate ca
n now be unlocked entirely.
(look into the .ini for details)
- Fixed the SMAA issue introduced in 1.5 (with edges touching the skybox)
- Fixed the HUD issues with damage numbers and subtitles (other issues remain)
- Various small performance tweaks
22-09-2012 -- version 1.5 beta
==============================
Bugfixes:
- fixed issue with SSAO being rendered on top of particle effects/fog/water, ins
tead of below them
- improved method of determining when to apply SMAA/SSAO, better renderstate man
agement
(may fix random display corruption issue)
- tweaked SSAO a bit
New features:
- Can load .dds texture overrides in addition to .png
- Can set the desired target FPS of the game in the .ini, thanks to Clment Barnie
r!
(This now also works correctly together with the intro skip feature)
14-09-2012 -- version 1.4 beta
==============================
Bugfixes:
- textures with a hash code starting with 0 will now be correctly named when dum
ped
and loaded when overriden (with prefix 0s)
- (hopefully) fixed another alt-tab crash cause
- fixed modified HUD performance, particularly in conjunction with SMAA and VSSA
O
- fixed modified HUD not showing effects like poison or bleeding correctly
- various code cleanups
13-09-2012 -- version 1.3 beta
==============================
Bugfixes:
- fixed dynamic shadows being cut off in some areas
- fixed some icons still not correctly handled by Hud toggle
New features:
- Hud scaling, opacity manipulation and minimalistic Hud
- .ini options and toggle action for the above
11-09-2012 -- version 1.2 beta
==============================
Bugfixes:
- fixed some symbols still appearing with HUD toggled off
- fixed cut-off messages at some specific resolutions
- improved SSAO quality and speed, reduced distant artifacts
New features:
- texture override functionality
- texture dumping can now be enabled in the .ini
- screenshot folder can be specified in the .ini
09-09-2012 -- version 1.1 beta
==============================
Bugfixes:
- SSAO depth buffer inaccuracy fixed. Removes line artifacts from SSAO
- further renderpipeline state restoration after SMAA and checks whether we are
at the correct stage
- fixed windows scaling issue when toggling between borderless windowed fullscre
en and windowed mode
New features:
- SSAO now configurable in .ini
- Optional high-quality DoF blur
- HUD on/off toggle as bindable key action
07-09-2012 -- version 1.0 beta
==============================
Bugfixes:
- fixed crashing bug when alt-tabbing from/to fullscreen mode
- fixed some unrestored renderpipeline state after SMAA
New features:
- configurable keybindings (see DSfixKeys.ini)
- SSAO integration
04-09-2012 -- version 0.9 alpha
===============================
Bugfixes:
- Save backups should now be correctly limited to the amount specified
- Language override is more resilient in case of crashes and cleans up the regis
try
New features:
- SMAA1x integration
- Hudless screenshots can be taken with F5
01-09-2012 -- version 0.8 alpha
===============================
- DSfix is now a Direct Input wrapper instead of a d3d9.dll wrapper
this was done to fix the optimus issue, and it should also allow people to use

other wrappers for postprocessing effects
- there is a new setting "dinput8dllWrapper" which allows you to use additional
DirectInput wrappers on top of DSfix should you so desire
- the way logging was handled when disabled has been improved, so you could see
slightly improved performance in CPU limited situations with "logLevel 0" (the
default)
01-09-2012 -- version 0.7.5 alpha
=================================
- made intro detection much more robust
31-08-2012 -- version 0.7 alpha
===============================
- added save game backup option
- added intro skipping option
28-08-2012 -- version 0.6 alpha
===============================
- added borderless windowed fullscreen mode
(F8 and ini setting)
- added .ini language override
- refactored code base
26-08-2012 -- version 0.5 alpha
===============================
- fixed cursor toggling (F9), added cursor capturing (F10)
- also added .ini settings for both of those
- improved the fix introduced in 0.2 for cut-off text/buttons
no longer nearly as invasive
25-08-2012 -- version 0.4 alpha
===============================
- .ini setting for overriding DoF rendering resolution
- also added an option to disable DoF scaling
- better documentation of the options in the .ini
24-08-2012 -- version 0.3 alpha
===============================
- .ini setting for texture filtering override level (from 0 to 2)
- press F9 to toggle mouse cursor on/off
24-08-2012 -- version 0.2 alpha
===============================
- Fixed text/button prompt cutoff
- Force all sampler to 16x anisotropic. This should fix downsampling for everyon
e
(If it causes any problems I'll make it optional, but I didn't see any so far)
23-08-2012 -- version 0.1 alpha
===============================
- Initial release
- This will probably break everything horribly

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