Mobility modeling aims at describing in the most accurate and simplest
way the motion of mobile entities. They are fundamental tools in a large variety of domains, such as physics, biology, sociology, networking, electronic gaming, and many others. As of now, there is a growing number of mobility models used in the design and analysis of communication systems, but how many of them fully represent the aspects characterizing the mobility of human beings. This is a fundamental issue, since in many situations the mobility of communicating and sensing equipments follows human mobility. The characteristic of that approach is very important, since we consider mobility by its causes. While we will study the characteristics outputted by our mobility proposal throughout its parameter set, and compare them with characteristics recorded from mobility traces, our goal here is clearly not to gauge the consequences of our work in terms of routing performance (consequences). SYSTEM ANALYSIS
3.1 EXISTING SYSTEM As of now, there is a growing number of mobility models used in the design and analysis of communication systems, but how many of them fully represent the aspects characterizing the mobility of human beings? This is a fundamental issue, since in many situations the mobility of communicating and sensing equipments follows human mobility. Mobility modeling refers in general to the RandomWaypoint model (RWP), which is the de-facto standard for both theoretical analysis and simulation studies. RWP belongs to the same class as Brownian motion, also called random walk ,and has the main advantages of being simple and analytically tractable. Nevertheless, the simplicity provided by RWP fails in capturing realistic behaviors observed in human mobility, as shown by a number of recent studies.
3.2 PROPOSED SYSTEM we propose SIMPS (Sociological Interaction Mobility for Population Simulation), a mobility model aimed at pedestrian crowd motion that explores recent sociological findings driving human interactions: (i) each human has specific socialization needs, quantified by a target social interaction level, which corresponds to her personal status (ii) humans make acquaintances in order to meet their social interaction needs. In this paper, we show that these two components can be translated into a coherent set of behaviors, called sociostation, driving the dynamics of simulated entities. For the calibration and validation of the model, the simulation results are compared with empirical observations obtained from measurements referenced previously. The result shows that the SIMPS leads to the same laws observed in recent empirical results. This is the basis for a high confidence in the validity of the model would translate this sociostation into the domain of pedestrian mobility. Although many other influences are at play in any individuals mobility, such as collision avoidance, activity planning and constraints wished here to gauge the effect of this process alone, aside from any other influence. Simulating complete pedestrian mobility is therefore out of the scope of this paper. The reader is invited to refer to a companion paper of the same authors, which addresses pedestrian mobility.
DATA FLOW DIAGRAM The DFD is also called as bubble chart. It is a simple graphical formalism that can be used to represent a system in terms of the input data to the system, system. In figure 7.3, data can be transferred between two nodes. In this data flow diagram a node is selected, its neighbouring node is analysed. After analyzing the neighbouring node a path for data transfer is selected. Now the data to be transferred is selected from the system and send to the available neighbour node. During this process of data exchange the current status is monitored.
Fig : 7.3 Data Flow Diagram for Entire System
SELECTING A NODE ANALYSING THE NEAREST AVAILABLE NODE SELECTING PATH FOR DATA TRANSFER SENDING DATA TO NEAREST AVAILABLE NODE DATA TRANSFER MODULE DESCRIPTION
Implementation is the stage of the project when the theoretical design is turned out into a working system. Thus it can be considered to be the most critical stage in achieving a successful new system and in giving the user, confidence that the new system will work and be effective. The implementation stage involves careful planning, investigation of the existing system and its constraints on implementation, designing of methods to achieve changeover and evaluation of changeover methods.
6.1 MODULES
1. System Module 2. Social Motion Influence 3. Twin Social Behavior 4. Spatial and Time Characteristics 5. Interaction Based Mobility
6.2 MODULE DESCRIPTION
6.2.1 SYSTEM MODULE Client-server computing or networking is a distributed application architecture that partitions tasks or workloads between service providers (servers) and service requesters, called clients. Often clients and servers operate over a computer network on separate hardware. A server machine is a high- performance host that is running one or more server programs which share its resources with clients. A client also shares any of its resources; Clients therefore initiate communication sessions with servers which await (listen to) incoming requests.
6.2.2 SOCIAL MOTION INFLUENCE SIMPS is composed of two parts: social motion influence and motion execution unit. The social motion influence updates an individuals current behavior to either socialize or isolate. The motion execution unit is responsible for translating the behavior adopted by an individual into motion. we will translate this sociostation into the domain of pedestrian mobility. Although many other influences are at play in any individuals mobility, such as collision avoidance, activity planning and constraints, we wish here to gauge the effect of this process alone, aside from any other influence. Simulating complete pedestrian mobility is therefore out of the scope of this paper. 6.2.3 TWIN SOCIAL BEHAVIOUR SIMPS relies on social graphs from which motion influence behaviors are derived. Social graphs do not represent physical proximity, but only relationships among individuals. Nevertheless, the former influences the latter, since close acquaintances tend to get physically closer. The originality in SIMPS resides in its twin behavior (socialize and isolate) and their interplay. In its expression, SIMPS combines gravitational attraction and preferential attachment.
6.2.4 SPATIAL AND TIME CHARACTERISTICS This parameter describes the space in which individuals move. The boundary conditions can be of three types: infinite, finite, and periodic. If finite, the topology can be a square, a disc, or any kind of bounded geometric space. If periodic, the topology can be a square (with toroidal boundary mapping). In the remainder of this paper, we investigate the properties exhibited by SIMPS alone. Time characteristics concern the total duration for which motion is considered, and the time quantization step used for motion rendering. These two values, although more related to implementation than to model definition, are of prime concern since their choice can directly influence the outcome of the synthesized motion. It is then of major importance to distinguish inherent characteristics of our model from eventual bias due to time sampling. In the analysis below, we explore the effects of time quantization and total considered duration on the results of SIMPS.
6.2.5 INTERACTION BASED MOBILITY SIMPS also breaks the barrier between individual and group mobility: collective motion emerges in this model, without the help of explicit grouping. The influence of time on SIMPS outcomes appears in two ways: time quantization step and total simulation time. The first aspect is related to the very common problem of sampling on measurements. Individuals present different mobility characteristics depending on the space they evolve in. We have two parameters defining motion space. The first one, namely space type, defines if individual evolve in finite, infinite, or periodic space. SYSTEM ENVIRONMENT
4.1 HARDWARE SPECIFICATION
System : Pentium IV 2.4 GHz. Hard Disk : 40 GB. Floppy Drive : 1.44 Mb. Monitor : 15 VGA Colour. Mouse : Logitech. RAM : 256 MB.
4.2 SOFTWARE SPECIFICATION
Operating system : Windows XP Professional. Coding Language : Java. Tool Used : Eclipse. Domain : Networking.