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INTRODUCTION

Mobility modeling aims at describing in the most accurate and simplest


way the motion of mobile entities. They are fundamental tools in a large variety
of domains, such as physics, biology, sociology, networking, electronic gaming,
and many others. As of now, there is a growing number of mobility models used
in the design and analysis of communication systems, but how many of them
fully represent the aspects characterizing the mobility of human beings. This is
a fundamental issue, since in many situations the mobility of communicating
and sensing equipments follows human mobility. The characteristic of that
approach is very important, since we consider mobility by its causes. While we
will study the characteristics outputted by our mobility proposal throughout its
parameter set, and compare them with characteristics recorded from mobility
traces, our goal here is clearly not to gauge the consequences of our work in
terms of routing performance (consequences).
SYSTEM ANALYSIS

3.1 EXISTING SYSTEM
As of now, there is a growing number of mobility models used in the
design and analysis of communication systems, but how many of them fully
represent the aspects characterizing the mobility of human beings? This is a
fundamental issue, since in many situations the mobility of communicating and
sensing equipments follows human mobility. Mobility modeling refers in
general to the RandomWaypoint model (RWP), which is the de-facto standard
for both theoretical analysis and simulation studies. RWP belongs to the same
class as Brownian motion, also called random walk ,and has the main
advantages of being simple and analytically tractable. Nevertheless, the
simplicity provided by RWP fails in capturing realistic behaviors observed in
human mobility, as shown by a number of recent studies.

3.2 PROPOSED SYSTEM
we propose SIMPS (Sociological Interaction Mobility for Population
Simulation), a mobility model aimed at pedestrian crowd motion that explores
recent sociological findings driving human interactions: (i) each human has
specific socialization needs, quantified by a target social interaction level, which
corresponds to her personal status (ii) humans make acquaintances in order to
meet their social interaction needs. In this paper, we show that these two
components can be translated into a coherent set of behaviors, called
sociostation, driving the dynamics of simulated entities. For the calibration and
validation of the model, the simulation results are compared with empirical
observations obtained from measurements referenced previously. The result
shows that the SIMPS leads to the same laws observed in recent empirical
results. This is the basis for a high confidence in the validity of the model would
translate this sociostation into the domain of pedestrian mobility. Although
many other influences are at play in any individuals mobility, such as collision
avoidance, activity planning and constraints wished here to gauge the effect of
this process alone, aside from any other influence. Simulating complete
pedestrian mobility is therefore out of the scope of this paper. The reader is
invited to refer to a companion paper of the same authors, which addresses
pedestrian mobility.



DATA FLOW DIAGRAM
The DFD is also called as bubble chart. It is a simple graphical formalism
that can be used to represent a system in terms of the input data to the system,
system.
In figure 7.3, data can be transferred between two nodes. In this data
flow diagram a node is selected, its neighbouring node is analysed. After
analyzing the neighbouring node a path for data transfer is selected. Now the
data to be transferred is selected from the system and send to the available
neighbour node. During this process of data exchange the current status is
monitored.













Fig : 7.3 Data Flow Diagram for Entire System


SELECTING A NODE
ANALYSING THE
NEAREST AVAILABLE
NODE
SELECTING PATH
FOR DATA TRANSFER
SENDING DATA TO
NEAREST AVAILABLE
NODE
DATA TRANSFER
MODULE DESCRIPTION

Implementation is the stage of the project when the theoretical design is
turned out into a working system. Thus it can be considered to be the most
critical stage in achieving a successful new system and in giving the user,
confidence that the new system will work and be effective.
The implementation stage involves careful planning, investigation of the
existing system and its constraints on implementation, designing of methods to
achieve changeover and evaluation of changeover methods.

6.1 MODULES

1. System Module
2. Social Motion Influence
3. Twin Social Behavior
4. Spatial and Time Characteristics
5. Interaction Based Mobility

6.2 MODULE DESCRIPTION

6.2.1 SYSTEM MODULE
Client-server computing or networking is a distributed application
architecture that partitions tasks or workloads between service providers
(servers) and service requesters, called clients. Often clients and servers operate
over a computer network on separate hardware. A server machine is a high-
performance host that is running one or more server programs which share its
resources with clients. A client also shares any of its resources; Clients therefore
initiate communication sessions with servers which await (listen to) incoming
requests.

6.2.2 SOCIAL MOTION INFLUENCE
SIMPS is composed of two parts: social motion influence and motion
execution unit. The social motion influence updates an individuals current
behavior to either socialize or isolate. The motion execution unit is responsible
for translating the behavior adopted by an individual into motion. we will
translate this sociostation into the domain of pedestrian mobility. Although
many other influences are at play in any individuals mobility, such as collision
avoidance, activity planning and constraints, we wish here to gauge the effect of
this process alone, aside from any other influence. Simulating complete
pedestrian mobility is therefore out of the scope of this paper.
6.2.3 TWIN SOCIAL BEHAVIOUR
SIMPS relies on social graphs from which motion influence behaviors are
derived. Social graphs do not represent physical proximity, but only
relationships among individuals. Nevertheless, the former influences the latter,
since close acquaintances tend to get physically closer. The originality in
SIMPS resides in its twin behavior (socialize and isolate) and their interplay. In
its expression, SIMPS combines gravitational attraction and preferential
attachment.

6.2.4 SPATIAL AND TIME CHARACTERISTICS
This parameter describes the space in which individuals move. The
boundary conditions can be of three types: infinite, finite, and periodic. If finite,
the topology can be a square, a disc, or any kind of bounded geometric space. If
periodic, the topology can be a square (with toroidal boundary mapping). In the
remainder of this paper, we investigate the properties exhibited by SIMPS
alone. Time characteristics concern the total duration for which motion is
considered, and the time quantization step used for motion rendering. These two
values, although more related to implementation than to model definition, are of
prime concern since their choice can directly influence the outcome of the
synthesized motion. It is then of major importance to distinguish inherent
characteristics of our model from eventual bias due to time sampling. In the
analysis below, we explore the effects of time quantization and total considered
duration on the results of SIMPS.

6.2.5 INTERACTION BASED MOBILITY
SIMPS also breaks the barrier between individual and group mobility:
collective motion emerges in this model, without the help of explicit grouping.
The influence of time on SIMPS outcomes appears in two ways: time
quantization step and total simulation time. The first aspect is related to the very
common problem of sampling on measurements. Individuals present different
mobility characteristics depending on the space they evolve in. We have two
parameters defining motion space. The first one, namely space type, defines if
individual evolve in finite, infinite, or periodic space.
SYSTEM ENVIRONMENT

4.1 HARDWARE SPECIFICATION

System : Pentium IV 2.4 GHz.
Hard Disk : 40 GB.
Floppy Drive : 1.44 Mb.
Monitor : 15 VGA Colour.
Mouse : Logitech.
RAM : 256 MB.

4.2 SOFTWARE SPECIFICATION

Operating system : Windows XP Professional.
Coding Language : Java.
Tool Used : Eclipse.
Domain : Networking.

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