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Void Prototype
Void Prototype
Youwillneed:
SpaceGraphPaperwillbetheboard.
TooniesaretheStartandEndPoints,andcanbegrappled.
LooniesareRechargeStations.
PenniesareAsteroids,theycanbegrappled.
Quartersaremetalsurfaces,nograppling.
SmallKeyorotheritemtofunctionaskey.
ADicetokeeptrackoffuel.
Theplayercanchangedirectionatnoextrafuelcostwhileboosting.
Theplayerhas8unitsoffueltostartoffwith.1unit=1spacemoved.
Grapplehasalengthof4spacesoradesiredstringlength.
Instructions:PlaceyourStartandEndPointindesiredpositions.
Thenplaceobstaclestotestlevellayouts.
Placethekeyinsuchawaythattheplayerhastogetthekeytounlocktheend.
RepresentlockedstatusofendTooniebyplacingtailsup.Headsisunlocked.
Suggestions:AddAirwithanotherdiceorsomeothertimer.
AddHazardstotheboard.
Usemultipleendpointsandrechargestationstomapoutasequenceoflevels.
Thediagrambelowillustratesatypicalprogression.Theplayercangrapplefromasteroidto
asteroid,thenboosttothemetalsurface.Theplayercanboostoffofthemetalsurfaceuntilthe
endpointiswithingrapplerange.
Theabovediagramillustratestheplayersrangeofmovementoncegrappledtoanasteroid,or
clingingtoametalsurface.Theplayercanonlymoveinthedirectionsindicatedbythearrows,
theycannotwalkaroundtotheothersideoftheasteroidormetalsurface.