Thursday, 08 February 2007 Objective This tutorial helps to set up a basic interior architectural scene using !Ray Rectangular "ight and #hysical Ca$era in ray %or &'etch(p Basic Render Option Settings )lobal &*itches+)a$$a 2,2 -all other values de%ault.Ca$era+#hysical Ca$era enabled+&till Ca$era+&hutter speed /20+Fil$ Width 12+3oo$ /+F!nu$ber /0+Fil$ &peed-4&O. 800+56posure enabled+ignetting enabled5nviron$ent7&'y+)4 enabled /,8+Te6ture 5ditor -double clic' on 9$:. Co$$on+Type &'y+;ultiplier /,0 -all other values de%ault.4$age &a$pler+<daptive =;C+;in / ;a6 /2+ <ntialiasing enabled+<rea /,0Color ;apping+>& 56ponential+?ar' / @right /4ndirect 4llu$ination+)4 enabled+#ri$ary engine 4rradiance ;ap&econdary engine "ight Cache4rradiance ;ap+;in!1 ;a6 0+>&ph, &ubdivs 00+&a$ples 20 -all other values de%ault."ight Cache+&ubdivs 700+&a$ple &iAe 0,0/+&cale &creen+Bu$, #hases 2 -5C, D #rocessors.
Global Switches
Camera Environment/Sky Image Sampler Color Mapping Indirect Illmination
Irradiance Map
-For %aster test renders you can reduce the >&ph, &ubdivs to 10 as *ell as reduce the ;a6 Rate to E2. "ight Cache -For %aster test renders reduce the &ubdivs to 000 and increase the &a$ple &iAe to 0,02, The Bu$, #hases should be eCual to the nu$ber o% processors on your $achine.
&cene &etup 4$age / sho*s an architectural interior scene, The goal is to render the interior using a ray rectangular light and physical ca$era using vray, 4tFs i$portant to note that vray ta'es the sun location and ti$e o% day %ro$ the &'etch(p shado* settings,
4$age /G 4nterior &cene in &'etch(p
For this interior scene, a ray rectangular light *as placed directly outside the *indo* as sho*n on 4$age 2, The color o% the rectangular light is light blue to si$ulate the color o% the s'y, ;ultiplier 10, 4nvisible enabled -to the ca$era., Bo ?ecay enabled, 4gnore "ight Bor$als enabled,
4$age 2G ray Rectangular "ight
BOT5G 4% you enable 9&ho* Calculation #hase: under the 4rradiance ;ap Rollout and "ight Cache Rollout, you *ill get a previe* o% the calculation phases and lighting distribution as sho*n on 4$ages 2 H 1
4$age 1G "ight Cache Calculation #hase
4$age 8G 4rradiance ;ap Calculation #hase
4$age 0G Final Rendering using %&( settings listed above,
Render ti$e appro6, 20 $in 800I000 The %&( render options can be saved to be used on other scenes, Open the Render Options toolbar, select File+&ave, "oad or Restore ?e%aults, %&( co$es *ith preset settings %or lo*, $ediu$ and high Cuality renderings, The above $ethod is just one *ay o% $anyJ 4 encourage everyone to e6peri$ent *ith their o*n settings based on their o*n scenes, 4 hope this serves as a good starting point,