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Camera Angles

Extreme Long shots (ELS)


This is a shot taken from a very far distance which
can be up to a quarter of a mile away, an extreme
long shot is normally of a landscape of a dynamic
area. The shot has very unclear visible detail. But
rather set a scene.
Birds Eye View (BEV)
This shows a scene from directly overhead, a very
unnatural and strange angle. Familiar objects
viewed from this angle might seem totally
unrecognisable at first. But they will eventually
become more visible
Extreme close-up (ECU)
An extreme version of the close up, generally
magnifying beyond what the human eye would
experience in reality. An extreme close-up of a
face, for instance, would show only the mouth or
eyes, with no background detail
Close-up (CU)
Close up shows very little background and focus
on the face of the actor this is used to show facial
features of expressions. The background tends to
be blurred. This can be also used to show the
importance of certain objects.
Long shot (LS)
A long shot is corresponding to the real distance
between the actor and the audience to add a
really effect on the actor. A long shot can also add
effect on a character and what setting they are in.
showing the entire human body.
Medium shot (MS)
Medium shot consists of the camera being from
knee/waist up to head. The shot is used a lot for
dialog. Background detail is minimal but it is
mainly used to focus on one character. Add
characters and it will change to a Two Shot

High Angle (HA)
Not so extreme as a bird's eye view. The camera
is elevated above the action using a crane to give a
general overview. High angles make the object
photographed seem smaller, and less significant
Eye Level (EL)
A fairly neutral shot; the camera is positioned as
though it is a human actually observing a scene, so
that eg actors' heads are on a level with the focus.
The camera will be placed approximately five to
six feet from the ground.
Low Angle (LA)
These increase height (useful for short actors like
Tom Cruise or James McAvoy) and give a sense of
speeded motion. Low angles help give a sense of
confusion to a viewer, of powerlessness within the
action of a scene.

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