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WindowSize 480,220,960,600 # Cached size of window for non-fullscreen mode.

Set
by resizing the window using ordinary Windows/OSX window-dragging
Fullscreen True # Full screen # If deactivated, game will run in a window. Recom
mended: True.
Mouselook True # Mouse look # Move the mouse to pan the view. Recommended: True.
(For accessible controllers, e.g. gaze-tracking, it may be advisable to turn th
is off.)
MouseSmoothing True # Mouse Smoothing # Smoothing applied to the mouse movements
. Recommended: True. (We prefer this on, but it my lead to motion sickness in so
me cases.)
CameraDrift True # View Drift # Drift effect on the view position. Recommended:
True. (We prefer this on, but it my lead to motion sickness in some cases.)
InvertY False # Invert Y axis for mouse-look # If 'Yes', pushing up on the mouse
will tilt the view downward and vice versa. Adjustable in-game by pressing Y.
ExtrasUnlocked True # Unlock post-game content # Enable that things that are nor
mally unlocked after playing through Proteus once. Recommended: False. (at first
!)
VeryLongDrawDist True # Extra Long Draw Distance # Recommended for more powerful
PCs
HideCircleVortex False # Hide Circle Vortex # Hide the long-distance marker of w
here the stone circle is. Some people prefer this. Recommended: False.
FOV 60 # Field of View # Recommended 60. Can be adjusted in-game with , and .
MouseSensitivity 0.6 # Turn Speed # Recommendation depends on mouse. Can be adju
sted in-game with [ and ]
FullscreenRes 10 # Fullscreen Resolution # Screen mode when running in fullscree
n. Recommended: 10
Crosshair 0 # Crosshair # Not recommended, unless having a dot onscreen helps wi
th motion (simulation) sickness
Volume 100 # Master Volume # Master volume for all music levels. Recommended: 10
0.
DayLength 15 # Day Length in subjective minutes # Recommended: 15.
Wild 1 # Wilder generation of islands # Recommended: 1.
RotateKeys 0 # Keyboard rotation # Key bindings for rotating the player.
MovementKeys 3 # Keyboard movement # Key bindings for moving the player.
OffFocusMode 0 # Out of focus mode # What to do when the game is in the backgrou
nd.

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