A review of: Agenda Nicole Lazzaros 4 Keys 2 Fun Team HacknHide Synopsis & Gameplay Analysis & Evaluation
Nicole Lazzaros: 4 Keys 2 Fun HARD FUN EASY FUN Altered State PEOPLE FUN Fiero Frustration Relief Exploration Role Play Creativity Focus Excitement Relaxation Meaningfulness Amusement Competition Cooperation Developed in 2014 by Team HackNHide Part of the University of Utahs Entertainment, Art, and Engineering program (EAE)
The Development Team Synopsis Set in the year 2114, the corporate monopolies and the Department of Education control the population through student debt. The players goal is to infiltrate the DOE and bring down this system of oppression once and for all! Different Roles, Common Goals Players must work together in order to complete each level Both roles have different perspective of the level and a different set of abilities. The Thief First-Person, 3D environment Avoid security drones Place nodes and recover passwords for the hacker The Hacker Top-down, 2D map of the level Unlock doors and devices for the thief Guide the thief towards the goal Avoid connecting to Tracers Examples of Co-Op Only the hacker has a map of the level Only the thief can read the security passwords Examples of Co-Op cont. The Hacker can locate and unlock alarm switches Only the thief use them 4 Keys 2 Fun Analysis Fog of War
Need to consider not only your own options but your partners as well
HARD FUN Fiero Frustration Relief Feel like an actual hacker providing intel for your teammate (a la Matrix)
4 Keys 2 Fun Analysis EASY FUN Exploration Role Play Creativity
Both players depend on each other for success
You can see that your actions are making a difference for someone else
4 Keys 2 Fun Analysis Altered State Focus Excitement Relaxation Meaningfulness Teamwork Trust Communication between players
4 Keys 2 Fun Analysis PEOPLE FUN Amusement Competition Cooperation Evaluation A fresh new take on Co-Op gameplay Attracts both Puzzle and FPS fans