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C

HAP

THE

KEYS

_:IE adventure can be summarized in the following diagram:

::"- eshold crossing


~ ther-battle
=:-agon-battle
=:., emberment
rucifixion
-..:x!uction
_:ght-sea journey
- '-onder journey
- "hale's belly

=-

Callto~~
Adventure
/
Helper

'"
Elixir
~

> +---

Tests
-,
Helpers

Return
Resurrection
Rescue
Threshold struggle

Flight
~
~A

1. SACRED M'A-R-R--IA-G-E--~l
2. FATHER ATONEMENT
3.. APOTHEOSIS
4. ELIXIR THEFT

The mythological hero, setting forth from his commonday hut


castle, is lured, carried away, or else voluntarily proceeds, to
the threshold of adventure. There he encounters a shadow presence that guards the passage. The hero may defeat or conciliate
his power and go alive into the kingdom of the dark (brother-

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