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Shore te Usted Kira | 12 30 7ean1e20 ‘Mosescapertusioncom ADVANCED COMPOSITING FOR VISUAL EFFECTS Format Duration Software Price Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Full-time Mon-Fri 10am-Spm 18 Weeks Nuke, Silhouette £13,995 Full payment 3 months before the course £14,995 Full payment 30 days before the course The Interface: Premultiplied Images Production Pipelineand Light Digital Images, Formats and Resolution Film Properties and Behaviour: Log vs, Linear Premultiplication Maths Introduction to Nuke Transformations and Rotoscoping Transformations and Introduction to Tracking, Multiple Point Tracking Planar Tracking and Refining Track Data Introduction to Rotoscoping Rotoscoping Human Movement Rig Removal Composites Rotoscoping in Sithouette (SFX) Tracking in SFX Painting in Nuke Generating Clean Plates ‘Advanced Paint / Prep Work SFX Prep Techniques Warping & Morphing Advanced Prep Work Matching Film Grain Marker Removal Keying Introduction to Keying Methods Keylight Node and the Despill Process Primate and IBK Keyers Compositing Outside the Keyer Pre and Post - Processing: Refining the Key Colour Correction and Grading Exposure, Gamma and Curves Density and Colour Matching Colour Management Atmospherics Filters, Time Based Effects and Video Convolutions Filters FG and BG Edge Integration Retiming Week 8 Week 9 Week 10 Week 11 Week 12 Week 18 Week 14 Week 15 Week 16 Week 17 Week 18 We take great care in ensuring that our courses stay up to date and relevant with what is happening in the industry. With the fast-paced development in industry we sometimes have to update the content of our courses at short notice, this breakdown Nuke 3D Projections Introduction to the 3D Interface Projection Types and 3D Displacement UV and Camera Projections Projection Workflows and Camera Tracking Lens Distortion Nuke Camera Tracking Projection Rig Removal Methods Utilising Camera Data Compositing CG Multi-Channel Workflow Introduction to Render Passes 2D and 30 Motion Blur CG Production Pipelines - Framestore, MPC, The Mill CG and 2D Element Integration CG Utility Passes Integrating CG and Live Action Interactions and Depth of Field Project Week Finalising your Shots Refining your Composites Developing your Demo Reel End of Course Presentation Advanced 2D and 3D Toolsets ‘Advanced Keying and Edge Treatments Lens Distortion Plugins and Pipeline Using Alembic Files Advanced CG Integration Lens Simulation Effects for CG Nuke Expressions and Gizmos Effects Elements Compositing Enhancing 2D Composites using 3D Techniques Using Advanced CG Auxiliary Passes Using Relighting in Compositing Advanced UY Projections Stereoscopic Compositing Stereoscopic Compositing Using Ocula CGl and Live Action Stereoscopic Plates New Nuke Features Advanced 3D Environments in Nuke ModelBuilder and UVMap Workflow 3D Nodes to Customize Creating Environments Spherical and Cubic Environments Project Week Visual Effects Shots From Post Production Companies End of course Presentation is therefore subject to change at anytime.

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