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ADVANCED COMPOSITING FOR VISUAL EFFECTS
Format
Duration
Software
Price
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Full-time
Mon-Fri 10am-Spm
18 Weeks
Nuke, Silhouette
£13,995 Full payment 3 months before the course
£14,995 Full payment 30 days before the course
The Interface: Premultiplied Images
Production Pipelineand Light
Digital Images, Formats and Resolution
Film Properties and Behaviour: Log vs, Linear
Premultiplication Maths
Introduction to Nuke
Transformations and Rotoscoping
Transformations and Introduction to Tracking,
Multiple Point Tracking
Planar Tracking and Refining Track Data
Introduction to Rotoscoping
Rotoscoping Human Movement
Rig Removal Composites
Rotoscoping in Sithouette (SFX)
Tracking in SFX
Painting in Nuke
Generating Clean Plates
‘Advanced Paint / Prep Work
SFX Prep Techniques
Warping & Morphing
Advanced Prep Work
Matching Film Grain
Marker Removal
Keying
Introduction to Keying Methods
Keylight Node and the Despill Process
Primate and IBK Keyers
Compositing Outside the Keyer
Pre and Post - Processing: Refining the Key
Colour Correction and Grading
Exposure, Gamma and Curves
Density and Colour Matching
Colour Management
Atmospherics
Filters, Time Based Effects and Video
Convolutions Filters
FG and BG Edge Integration
RetimingWeek 8
Week 9
Week 10
Week 11
Week 12
Week 18
Week 14
Week 15
Week 16
Week 17
Week 18
We take great care in ensuring that our courses stay up to date and relevant with what
is happening in the industry. With the fast-paced development in industry we
sometimes have to update the content of our courses at short notice, this breakdown
Nuke 3D Projections
Introduction to the 3D Interface
Projection Types and 3D Displacement
UV and Camera Projections
Projection Workflows and Camera Tracking
Lens Distortion
Nuke Camera Tracking
Projection Rig Removal Methods
Utilising Camera Data
Compositing CG
Multi-Channel Workflow
Introduction to Render Passes
2D and 30 Motion Blur
CG Production Pipelines - Framestore, MPC, The Mill
CG and 2D Element Integration
CG Utility Passes
Integrating CG and Live Action
Interactions and Depth of Field
Project Week
Finalising your Shots
Refining your Composites
Developing your Demo Reel
End of Course Presentation
Advanced 2D and 3D Toolsets
‘Advanced Keying and Edge Treatments
Lens Distortion Plugins and Pipeline
Using Alembic Files
Advanced CG Integration
Lens Simulation Effects for CG
Nuke Expressions and Gizmos
Effects Elements Compositing
Enhancing 2D Composites using 3D Techniques
Using Advanced CG Auxiliary Passes
Using Relighting in Compositing
Advanced UY Projections
Stereoscopic Compositing
Stereoscopic Compositing Using Ocula
CGl and Live Action Stereoscopic Plates
New Nuke Features
Advanced 3D Environments in Nuke
ModelBuilder and UVMap Workflow
3D Nodes to Customize Creating Environments
Spherical and Cubic Environments
Project Week
Visual Effects Shots From Post Production Companies
End of course Presentation
is therefore subject to change at anytime.