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2008). Along these lines, Siemens (2004) states that a key principle of connectivism is developing the
skill to identify relationships between different fields of knowledge.
Applying Connectivism to DE Practice
Connectivist pedagogy represents a fairly dramatic departure from earlier DE pedagogies. As
Anderson and Dron (2011) state, in a connectivist pedagogy interaction moves beyond individual
consultations with faculty (CB pedagogy) and beyond the group interactions and constraints of the
learning management systems associated with constructivist distance-education pedagogy (p. 87). In a
connectivist framework, the learner is free of many of the traditional constraints allowing the autonomy to
move, explore, create and connect to resources within the network. This freedom has a effect on teacherstudent interaction which in many ways is radically different in a connectivist pedagogy. The role of
teacher is considerably less substantive than in other DE pedagogies. The teacher does not define and
assign content to the learner; rather, the teacher is critical friend who collaborates with the learner to
connect to and create content and generate artifacts (Anderson & Dron, 2011).
In order to put connectivism theory into practice, a technology platform that supports these new
forms of interaction and collaboration is required. An assortment of technologies are required to achieve
the highly-networked, collaborative environment in which connectivist learning takes place. In particular,
Web 2.0 technologies are key to putting connectivist pedagogy into practice (Armatas, Spratt, & Vincent,
2014). Web 2.0 refers to a wide-range of web-based tools that allow online learners to create and share
content, collaborate, and interact in online communities. These tools can generally be accessed through
the internet for limited or no cost. A key feature of Web 2.0 tools that demonstrates their value to the
connectivist framework is that they are typically modular allowing multiple platforms to be linked and
content to flow across platforms (Armatas et al., 2014). The high of customization and interoperability of
Web 2.0 technologies places the learner in control of the learning process. The content that is created, the
tools that are used, and networks that are formed using Web 2.0 technologies can come together to form a
Personal Learning Environment (PLE) (Armatas et al., 2014). The PLE can be used to store and manage
learning content, communicate and connect to others to support learning, and manage progress towards
learning goals (Armatas et. al, 2014).
One format that has appeared in the past few years as an attempt to operationalize the theory of
connectivism is the massive open online course (MOOC). According Cormier (2011), a MOOC is an
open event in which individuals interested in a specific topic come together to work on and discuss the
topic in a structured way. In a relatively short period of time, the MOOC has spawned several iterations
that have moved the model beyond what its creators Siemens, Downes and Cormier envisioned in 2008
(Yeager, Hurley-Dasgupta & Bliss, 2014). The three distinct iterations that have emerged are networkbased MOOCs referred cMOOC, task-based MOOCs, and content-based MOOCs referred to as xMOOCs
(Yeager et al., 2014). Although the xMOOC format has become the most popular and widely known
being popularized by providers such as Udacity and Cousera, the cMOOC is closer to the format that was
originally envisioned.
Yeager et al. (2014) identify four key activities that take place in a cMOOC. The first activity is
aggregation in which an initial list of resources is posted to a website to which additional resources are
added throughout the course. The second activity is remixing during which connections are made to
resources and then documented and shared using social networking tools such as blogging and tweeting.
The next activity identified is repurposing during which internal connections are formed by learners.
Finally, the last activity is feeding forward in which new connections are shared with others (Yeager et
al., 2014). The four key activities that Yeager et al. (2014) identifies seem to correspond directly with the
cycle of knowledge creation that Siemens envisioned when the theory was proposed in 2004.
Conclusion
The rapid development and spread of the internet-enabled technologies has served to create a
connected, resource-rich environment that offers many affordances to distance learners. Understanding
the most effective and appropriate way to take advantage of this new environment for educational
purposes is major challenge that currently faces DE theorists and practitioners. Connectivism offers a
compelling approach. It empowers learners to chart their own course toward the creation of knowledge by
exploring and connecting to the innumerable resources that are available on the World Wide Web.
References
Anderson, T. (2010). Theories for learning with emerging technologies. In G. Veletsianos (Ed.),
Emerging technologies in distance education (pp. 23-40). Canada: Athabasca University Press.
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Anderson, T., & Dron, J. (2011). Three generations of distance education pedagogy. International Review
of Research in Online and Distance Learning (IRRODL), 12(3). Retrieved from
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Armatas, C., Spratt, C., & Vincent, A. (2014). Putting connectivist principles into practice: A case study
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Cormier, D. (2011). What is a MOOC? [5 minute YouTube video.] Retrieved from
http://www.youtube.com/watch?v=eW3gMGqcZQc
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http://files.eric.ed.gov/fulltext/EJ815759.pdf
Siemens, G. (2004). Connectivism: A learning theory for the digital age. Retrieved from www.
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Yeager, C., Hurley-Dasgupta, B., & Bliss, C. (2013). cMOOCs and global learning: An authentic
alternative. Journal of Asynchronous Learning Networks, 17(2), 133-147. Retrieved from
http://www.eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1018269