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Patch Za Gejm
Patch Za Gejm
- Some rare drop items now have an orange color. i.e. Runes and items
required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana
globes by clicking on the bottom area of each orb.
- When creating a single player game, each difficulty button is now bound
to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to
not fix the aspect ratio to 4:3 when maximizing in windowed mode.
This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound
in background.
- Added the following aliases for pre-existing command line options,
'-nosound', '-window', and '-windowed'.
Revised Skill balance for Player Character classes
Amazon
- Immolation
Immolation
- Immolation
- Immolation
Assassin
-
Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Combo points awarded by combo moves now last 15 seconds, up from 9.
Barbarian
Necromancer
- Blood Golem - Removed negative shared life effect (player no longer
loses life when the golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.
Sorceress
- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.
-------------------------------------------------------------------------- Patch 1.13b (Public Test Realm)
--------------------------------------------------------------------------------------------------------------------------------------------------- Patch 1.13a (Public Test Realm)
--------------------------------------------------------------------------------------------------------------------------------------------------- Patch 1.12
-------------------------------------------------------------------------Downloadable Installer Support
- If all required Diablo 2 '.MPQ' files are installed on the
hard drive, the game will no longer require the CD to play.
For users that originally performed a 'Full Installation'
and wish to run without the CD, all '.MPQ' files should
be copied from the Diablo 2 CDs to the Diablo 2 directory.
Most users will only need to copy D2Music.mpq from the
Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of
Destruction CD. Mac users will need to copy these music
files and rename them to 'Diablo II Music' and
'Diablo II Expansion Music' respectively.
Anyone who did not perform a 'Full Installation' will need
to re-install from CD again to ultimately play without the CD.
In this case, a 'Full Installation' is required, followed by file
copy step noted above.
Bug Fixes
- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.
-------------------------------------------------------------------------- Patch 1.11b
--------------------------------------------------------------------------
FIXES:
- Fixed a bug that could cause a crash when you return to chat after
playing a game on Battle.net.
- Fixed a bug that could cause a crash when the runeword "Peace" was
equipped on a hireling.
-------------------------------------------------------------------------- Patch 1.11
-------------------------------------------------------------------------A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
New Items
- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.
Hireling Enhancements
- Players can purchase hirelings that are within 1-5 levels below their
own level.
- The rate at which hirelings gain experience has been increased. They
should now stay closer to the player's level.
Major Bugs
- Creating a town portal when corpses or other objects entirely fill the
area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
Control while clicking will no longer disconnect you from Battle.net.
Minor Bugs
- Running the game with -install no longer causes the game to be installed
as a Windows Service. -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate. This has been
corrected.
- Character expiration messages have been updated to reflect the
expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
items the player does not have. This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
incorrectly stated in their mouseover text that they added to all Druid
skills. This has been corrected.
- Battle.net messages for non-English versions have been corrected.
Fixed Game Exploits
- It is no longer possible to bypass the 10-second hostility timer by
activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become
invincible to attack. This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
players from subsequently declaring hostility and having the hammers hit
other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
though they were removed. This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
with more than one dash or underscore in their name.
-------------------------------------------------------------------------- Patch 1.10
-------------------------------------------------------------------------Mysterious World-event
- Players of Hell difficulty Realm games are hereby warned that a new,
challenging world-event has been added to Diablo II version 1.10.
Players of Hardcore characters should be even more wary when
encountering Superunique monsters during an active world event. Be
prepared to execute a hasty Save and Exit, if your situation seems too
dangerous.
Fundamental architecture changes/improvements
- The skill and monster systems are now completely data-driven. Skill
balancing is simpler and quicker. Monster control/populating/creation
is simpler. Although done for our needs, mod-makers should like these
changes, too. A major result is that nearly any skill can be used by any
character class.
- A skill now may have synergy Bonuses (similar to masteries) applied by
putting points into other skills.
- The player stats and inventory system has been completely redone to
run more efficiently, improving server performance and stability.
- The collision detection system has been sped up significantly. Again,
improving server performance.
Specific changes/improvements
- Increased difficulty for high-level players to reduce future
exploitation of the game system.
- Made monsters tougher
- Beefed up monster difficulty in Act V, Nightmare, and Hell
difficulties. This was accomplished by improving monster stats (hp, ac,
etc.) and by boosting their AI/behavior in NM and Hell difficulties
(that is, by making decisions more often and by simply moving faster).
In Nightmare and Hell difficulties monster damages have generally been
increased -- dramatically in some cases.
- Reduced the effectiveness of Experience runs, power-leveling, and
leeching.
- Added randomized (especially ranged-attack) monsters to Nightmare and
Hell Act V - e.g., Burning Dead, Imps, etc.
- Increased the Experience attached to most Act V monsters in Normal,
Nightmare, & Hell difficulties.
- Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
difficulties.
- Increased the rate of occurrence of Unique monsters in Hell
difficulty.
- Reduced the party member Experience sharing to 0 beyond a maximum
distance of about 2 screens from the monster death. This prevents
low-level characters from joining a party and then staying completely
out of harm's way while still getting Experience.
- Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
exponential decaying)
- Encouraged players to play in more of the Diablo II
areas/locations/levels.
- Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
Pindleskin.
- Cut Experience and reduced drops in the Cow level.
- Randomized the monster populations more thoroughly throughout Act V in
Nightmare and Hell difficulties, including the addition of 'guest
monsters' from other Acts.
- Increased the number of Unique monsters in each area and difficulty.
Improved various Items
- Improved the attributes for newly-dropped Rare Armor, Helms, and most
Weapons.
- Added over 100 new Unique Items, of which 29 can be found only in
Ladder games.
bonuses.
Druid - Summoning Skills
-
bonuses
- Fire Ball - Increased Fire Damage at higher levels. Slightly increased
Mana cost. Added skill synergy bonuses.
- Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced
Mana cost. Added Skill Synergy Bonus.
- Meteor - Added skill synergy bonuses.
- Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.
Added new Rune Words and Horadric Cube Recipes
- Added 20 new Rune Words.
- Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic
weapon = socketed, magic weapon.
- Added 46 more Horadric Cube Recipes -- upgrades for the remaining
Runes and item 'rerolls'.
- The highest 19 Rune upgrades are usable only by Ladder characters.
Closed some PvP loopholes/exploits
- Terminated the casting of 'absentee' skills such as the Sorceress'
Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
Volcano; etc. when the player enters town. This prevents declaring
Hostility and doing immediate damage to the unsuspecting.
- Prevented 3rd-party hacks from treating background objects as a
Waypoint.
- Enforced a 10-second delay between declaring Hostility and using a
Waypoint or Town Portal to leave town.
- Ears and other items dropped on the ground by players (even in town)
are deleted more frequently, and even when on the same screen as
players. Magic, Rare, Set, and Unique items persist longer.
- The attribute "Hit Slows Target" has been limited to no more than 50%
slowing when used in PvP.
- Fixed the bug that prevented a hostile player from targeting a
Whirlwinding Barbarian equipped with a 2-handed sword.
- Throwing an Oil Potion no longer crashes an opponent.
New Battle.net features. Please see www.battle.net for more
information.
- Introduced a new Lobby. Players now start in the lobby where they may
decide to enter battle.net chat as before or to simply create/join a
game without entering chat.
- Added the ability to recover a forgotten/stolen account password via
email registration.
- Added a new command '/mail account_name' which sends a message
directly to the account's registered email address.
- An 'expiration date' is now shown with Realm Characters on the
selection screen.
- Introduced a new Ladder System for those who prefer to play free from
any characters who may have participated in past item duping or hacking.
To use this new feature, a player places a check in the Ladder box upon
character creation -- in the same way that Expansion and Hardcore
selection is done. Periodically, the Ladder may be reset, adding the old
Ladder characters to the regular population -- who, of course, cannot
play games with the new season's Ladder characters. Thus, every season
each new Ladder character truly starts from scratch, as no 'twinking' is
possible from older characters.
Major Bugs
- Fixed the 'Druid Drop' bug related to equipping items which would
cause players to be dropped from a game when activating Werewolf or
Werebear skills above level 33.
- Super Unique, Unique, and Champion monsters can no longer be created
as nearly invincible, that is, with < 0 hit points.
- Barbarians and Assassins who are dual-wielding potions are no longer
prevented from entering a game.
- A Zod Rune applied to an Ethereal item no longer reduces its
durability to 0.
- Characters with extremely fast attack speeds no longer erroneously
miss their targets.
- Summoned creatures (aka 'pets') now properly inherit the player's
level to determine their monster level.
- A summoned Grizzly now properly pursues and attacks its enemies more
effectively.
- Fury and Phoenix Strike can no longer target the casting player's
hireling or pet.
- Valkyries are no longer treated as monsters and erroneously assigned
additional Life in Nightmare and Hell difficulties.
- A Valkyrie affected by a party member's Oak Sage can no longer be
killed with 1 hit.
- Assassins and Barbarians with Mastery points no longer have excessive
Critical Strikes applied to their melee attacks.
- Oak Sage and Heart of Wolverine now function properly above skill
level 20.
- Poison Creeper now properly receives the PvP damage penalty.
- Holy Freeze no longer slows the Lightning skill.
- The curse Attract can no longer be overridden by any other curse.
- Using Battle Command can no longer erroneously retain the skill bonus
granted by an item after un-equipping the item.
- Life leeching is now determined by each monster type and reduced below
100% in Nightmare and Hell Difficulties.
- Added resistances and blocking to the Unravelers in Act II in Hell
Difficulty.
- Increased monster hit-points in one player games and reduced the
increase to monster hit-points for each additional player in multiplayer
games.
- Boosted the effects of Health and Mana potions.
- Mana potions are now sold by some shopkeepers.
- The Antidote potion now gives +50 poison resistance and +10 max poison
resist for 30 seconds.
- The Thawing potion now gives +50 cold resistance and +10 max cold
resist for 30 seconds.
- The Stamina potion now gives super stamina recovery for 30 seconds.
- Newly-found (post-1.10) magic bows with the properties "Fires Magic
Arrows" or "Fires Explosive Arrows" have these properties at appropriate
skill levels rather than being fixed at level 1.
- Improved gambling by increasing the chances for Rare, Set, and Unique
items.
- Improved monster drops by boosting the base item types and by
increasing the chance for Rares.
- Increased the chances that dropped items have the magic properties of
Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
Increased hireling Life/attack rating/defense/level. Also removed the
skill cap from Act III hirelings. (Hireling level at hiring is now
different between DII classic and LoD.)
- Increased life regeneration for hirelings.
- Boosted the effect of Health potions upon hirelings.
- Lowered the cost of resurrection of hirelings.
- Increased the leash range of hirelings.
- Summonables except for Revived monsters and pets that don't attack or
defend - e.g., Vines now get Defense and Attack Rating based on their
level.
- Bone Walls are now friendly to the caster's party - that is, not
attackable.
- Improved Blood Raven's behavior.
- Guest monsters (those from earlier Acts and lower difficulty levels)
compute their Treasure Class (for item dropping) appropriately for their
new, higher levels.
- Chilling Armor no longer responds to other Chilling Armor bolts.
- A player may have up to 16 corpses now. Only the first (oldest) corpse
holding items is saved between games.
- In Nightmare and Hell difficulties recovering one's corpse now
restores 75% of the Experience that had been lost at death. This applies
to all of a player's corpses.
- Block lock' has been eliminated. When a player character has just
blocked an attack, the player cannot block again for a short period of
time, the length of which increases as Blocking speed increases.
- Reduced the 'lag' when Lister the Tormentor and his minions are
summoned by Baal.
- The levels of The Forgotten Tower are now larger in Nightmare and Hell
difficulties.
- Increased the likelihood of dropping Elite items.
- Only a very few Unique items and new 'uber' items are now over level
85. That is, the best items now drop more often.
- Jewels and other modifiers can now boost the elemental damage of a
melee weapon if that trait is listed as part of the Jewel description.
- The Buriza's level (not its level requirement) was increased to 59.
- Items that grant skills bestow a lower skill level to those character
classes who natively have the skill in their skill tree. Note that
Charged items receive synergy and mastery bonuses, but don't receive
bonuses by assigning extra points to the skill.
Boosted the Cham Rune freeze effect on weapons from +1 to +3.
The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
reduce the target AC to zero.
The modifier "Ignores Target AC" no longer acts upon SuperUniques,
hirelings, and Act-end bosses. Its lack of effect upon player characters
and unique monsters remains unchanged.
Changed the Horadric Cube recipe that had used 3 chipped gems to
require 3 standard gems as follows: 3 standard gems + 1 socketed weapon
= socketed, magic weapon.
Changed the two Horadric Cube recipes for Rejuvenation Potions to
require a chipped gem and a standard gem.
One may sell items to an NPC without the confirmation dialog by
ctrl-left-clicking on them.
Increased the size of the message log from 32 to 128 lines.
Reduced the density of the graphic special effect displaying curses.
Added optimizations to light map computation and added various levels
of light map fidelity which automatically adjust to keep the frame rate
acceptable.
Selecting "Show Party - No" in the Automap Options now shows one's
pets.
In the inventory an unidentified Unique item is now shown as its
generic item type.
Improved the accuracy of the Mana cost display.
Added a graphic effect to the Whirlwind skill.
Improved the second level charge-up graphic effect of the Assassin's
Phoenix Strike.
Added new color schemes for certain Rare, Set, and Unique items.
Maces and Staves now display "+50% Damage to Undead", consistent with
other weapon classes.
The TCP/IP Join Game button remembers the last IP address entered.
Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
A new chat command '/nopickup' toggles on/off the ability to
automatically pick up items lying on the ground. When off, one must hold
down the Alt key to pick up items.
Monsters (except for SuperUniques) in non-ladder Realm games are now
at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed
for higher difficulties.
Macintosh-specific changes
Fixed
Fixed
Fixed
Fixed
Fixed
level
- Fixed
level
- Fixed
Barbarian
- Whirlwind now alternates between two weapons when using two-weapon style.
-
Paladin
Increased Holy Shock's melee damage bonus.
Decreased the power of Conviction.
Added a casting delay for Fist of Heavens and increased its damage.
Increased the blocking bonus that Holy Shield gives.
Conviction does not affect immunities.
Necromancer
- Increased Fire Golem's melee damage.
- The hit points for a Revived monster no longer increase with more players
in a game.
- Lower Resist and Amplify Damage do not affect immunities.
Sorceress
Increased Fire Wall's damage.
Increased Blizzard's duration.
Decreased Meteor's casting delay.
Decreased casting time for Chain Lightning and Lightning.
Increased Frozen Orb's damage.
Thunderstorm now hits a target every time.
In expansion games, Static Field is no longer affected by Conviction
and Lower Resist. It will not take a monster below 33% health in
Nightmare difficulty or 50% in Hell difficulty.
- In non-expansion games Static Field remains the same.
- Cold Mastery will not affect cold immune monsters.
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and
Glacial Spike, per level has been increased.
-
Amazon
- Increased Freezing Arrow damage.
- Increased Ice Arrow damage.
- Increased Immolation Arrow damage, added a casting delay and decreased
the fire duration.
- Added a casting delay to Plague Javelin and increased its damage.
-
Assassin
Dragon Tail now has an attack bonus.
Increased Fist of Fire damage.
Increased Claws of Thunder damage.
Increased Phoenix Strike damage.
Fixed various bugs with skills that use two claws.
Dragon Tail does not cost mana or knockback when it misses.
Druid
Turned down the mastery bonuses for the wolves and bears.
Increased Feral Rage's life stealing.
Increased Hunger's life stealing, but increased its damage penalty.
Increased the delay between the times that Hurricane does damage.
Increased the radius for Armageddon's damage and increased the delay
between missiles.
Werebear skill modified to give +50% to hit points. (It was +100%.)
Maul now gives +20% damage per charge per level. (It was +25%.) Its
stun length is shorter and attack bonus is 3% plus, 3% per level.
(it was +20%, 10% per level.)
Increased damage of Fire Claws slightly (+8 per level up to level 9).
The damage bonus of Fury changed to +50% damage, 5% per level.
Major bugs
- Addressed certain duping issues when entering and leaving games.
- Fixed a bug which could allow you to have a defense rating after using
Berserk.
Minor bugs
- Added missing "crimson" affix with adds +5-10 fire resistance.
- Fixed a bug where quests and horadric cube recipes could generate items
with too many sockets.
- Fixed a bug were expert's/veteran's/master's prefixes were swapped with
sounding/resonant/echoing prefixes.
- Fixed a bug which allowed spells cast to have piercing while wearing
items of piercing.
- Fixed a bug where single skill bonuses did not stack properly.
- Fixed a bug where variable costs for armor types was not being calculated
properly.
- Fixed a bug where you were allowed to shift-click purchase rejuvenation
potions in stores.
- Fixed the bug that added javelin damage to Lightning Fury, and made the
graphics simpler for the lightning.
-------------------------------------------------------------------------- Version 1.07
-------------------------------------------------------------------------Skill Balance Changes
Paladin
- In expansion games, Blessed Hammer/Concentration combination imbalance
has been corrected.
- Fixed a bug that allowed a Necromancer to summon more than one Golem
at a time.
- Player can no longer steal Life/Mana from inanimate objects.
- Fire Mastery now correctly increases damage to the Hydra skill.
- Fixed a bug that occasionally prevented Hirelings from dying along
with the player.
- Fixed the double-draw bug in some skill effects, including Blizzard,
to improve frame rate.
- Fixed the updating of the summonables' health bar on their icons.
- Fixed a bug with left-hand swinging on the right-hand spell selection
side.
- Fixed the pop-up description for Fist of the Heavens.
- Fixed the overlapping of the character name and level name in the
party screen.
- Fixed bug with Barbarian Masteries.
Modifications
-
- New Auto-Map functionality. Players can adjust the size of the Auto-Map
in the "Auto-Map Options" menu, switching to the new "Mini-Map".
- Up to 8 "Hotkeys" are available to assign skills to now.
- Improved the displays for character status screens.
* Total blocking % is now shown and is a related to a player's level
and dexterity.
* Chance to Hit and Defense against last monster fought is now shown.
* Maximum Resistances are now shown in Gold color.
* Elemental damage only items, display colors for elemental type damage.
- Wells now heal hirelings.
- Removed collisions for players with pets.
- Pets health will scale up accordingly in Nightmare and Hell difficulty.
Attention
- Player can no longer steal Life/Mana from certain monster types.
- Names of pre-existing Rare Items have changed. However, the item
properties have not.
- The maximum damage of Enhanced Damage items may change 1-3 points.
- The damage of many items has been increased.
- Items with one or two sockets may gain an additional socket.
- After patching, newly-discovered Set and Unique items will have
additional level requirements.
- Level requirements have not changed for Classic Set items (those
discovered in the original Diablo II).
-------------------------------------------------------------------------- Patch 1.06b
-------------------------------------------------------------------------Major bugs
- Fixed a bug that allowed players to crash other players by spamming them.
- Fixed a bug that was not saving Open Battle.Net characters.
- Fixed issue with Samsung Drives and copy-protection.
Updates
- Battle.net's Terms of Service agreement updated. Everyone please take
note.
-------------------------------------------------------------------------- Patch 1.06
-------------------------------------------------------------------------Improvements
- Updated Battle.net's Terms of Service agreement. It can now be accessed
without having to create a new account.
- Further optimized server-to-client communication.
- Fixed copy-protection for various CD, DVD and CD-R drives.
-------------------------------------------------------------------------- Patch 1.05b
-------------------------------------------------------------------------Major bugs
- Fixed a video driver crash encountered when displaying graphics in
Fixed a bug in the trade screen when the Horadric Cube was open.
Duplicate ladder entries should no longer occur.
The Ladders scroll properly now when there are less than 999 entries.
Realm characters should no longer appear as robed.
Fixed a bug allowing users to appear in a channel twice.
If the user cannot connect to a default realm, a "Realm down" message
is displayed.
- Fixed the "packet sniffing" exploit used when gambling.
- High-durability items no longer lose durability when you join a
game after exiting or dying.
- The Conversion skill no longer causes a monster counting error in the
Den of Evil.
Improvements
- A prompt now appears informing the user to delete characters when they
have greater than eight characters in a Realm.
- Player profiles now have a link to their ladder records, if they are
in the top 999.
- A "connecting to realm" message was added.
Balance Changes
- The Paladin's Concentration skill now enhances the damage of Blessed
Hammer just as it did in 1.03. The damage displayed on the Character
screen is correct, too.
- The Amazon's Strafe skill now correctly enhances base bow damage rather
than total bow damage.
- The Amazon's Guided Arrow skill now enhances base bow damage rather
than total bow damage.
-------------------------------------------------------------------------- Patch 1.04b
-------------------------------------------------------------------------Major bugs
******Game Hint/Spoiler******
- Quest items will no longer be destroyed when transmuting quest items in
the Horadric Cube already containing another complete recipe.
- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn
quests from giving their rewards.
- Cain no longer gives out extra Mephisto Soulstones.
- Removed the pesky "thief" ability from Lord De Seis.
(That oughta' fix him!)
- Fixed a bug that erroneously gave credit for the Act 4 Soulstone
quest to a party member who was not in Act 4.
- The resistances of certain Super-unique monsters have been reduced. Now,
Andariel correctly takes extra damage from fire, while the Smith and
Hephasto take extra damage from poison.
---------------------------------------------------------------- Patch 1.03
---------------------------------------------------------------Major bugs
- Fixed a rare bug that would mark a character as "Unable to join,
Bad item." A typical cause of this bug was high lag conditions
while two characters simultaneously attempted to use the same
item lying on the ground - for example, a Necromancer casting
Iron Golem on a sword while another tried to pick it up.
- Fixed a bug where Diablo II would crash when using 64 MB video cards.
Minor bugs
- Fixed a loophole that allowed either the Necromancer wearing the
complete set of Infernal Tools or the Paladin with the Milabrega
set to temporarily boost his skills to very high levels.
- Fixed a bug that caused Amazons wielding a javelin in the right
side inventory box and a shield in the left to do no damage with