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Ett 531 Bruddockvirtualgamesspaces
Ett 531 Bruddockvirtualgamesspaces
Description
Whyville is a virtual world geared for
teen and pre-teen girls and boys.
Whyville's millions of registered
"citizens" come from all over to learn,
create, and have fun together.
Whyville is their world. Whyville has
places to go, things to do, and of
course, people to see. Whyville has its
own newspaper, its own Senators, its
own beach, museum, City Hall and
town square, its own suburbia, and
even its own economy - citizens earn
"clams" by playing educational
games. And much, much, much more!
2. Minecraft
https://minecraft.net
Target
Age
Pre-teen
girls and
boys
This
would
not work
for my
target
audience
of adults
All ages
Usefulness
Tech Needs
Appropriateness
I couldnt
find the
specific tech
details, but
from what I
found, you
need a web
browser,
and you
need to
enable
cookies
that are sent
back to their
originating
servers.
Highly
appropriate for
the age group. It
appears to be
pretty safe for
pre-teens.
Minecraft
comes in a
variety of
formats.
Buy for
*PC/Mac
*Xbox 360
*Xbox One
* Playstation
3&4
* Pocket
Edition for
iOS and
Android
Moderately
appropriate.
Given its a game,
its ok. But Im not
really sold on it.
This
would
not work
for my
target
audience
of adults
And the
graphics
are
killing
me.
Oth
er
na
na
2
Name/source/link
Description
Target
Age
Usefulness
Tech Needs
Appropriateness
3. Quest Atlantis
remixed
http://atlantisremixed.o
rg
Children
ages 9
16.
Recommen
ded:
Processor
2.0Ghz or
better
Memory
2GB
Free Disk
Space
500MB
(client plus
cache)*
Operating
System
Microsoft
Windows
Vista, 7
Mac OS X
10.6 or
newer
Video Card
Card with
32MB of
VRAM
Client
15 MB on
PC, 400MB
on Mac.
Highly
appropriate for
age group. I
specifically like
these themes it
incorporates.
The ARX project
will foster an
awareness of
seven critical
dimensions in
order to actualize
them in the lives
of children:
My
target
audience
is adults
but this
still has
universal
themes
that I
think are
importan
t to any
person.
My
audience
might
think its
too child
like but
it would
still be
good for
them
and you
might be
able to
tweek it
to have a
business
context.
Compa
ssionate
Wisdom - "Be
Kind"
Creativ
e Expression - "I
Create"
Environ
mental
Awareness "Think Globally,
Act Locally"
Oth
er
na
Person
al Agency - "I
Have Voice"
Healthy
Communities "Live, Love, Grow
Social
Responsibility "We Can Make a
Difference"
Diversit
y Affirmation "Everyone
Matters"
Name/source/link
Description
4. Portal
http://www.learnwithpo
rtals.com/
Teach with Portals
http://www.teachwithp
ortals.com
Target
Age
K-12
students
Usefulness
Moderately useful. There
are a number of different
choicessuch as STEAM
for schools, Portal 2 Puzzle
maker, Portal, and Portal 2.
It appears to focus on
STEM, which is hot right
now and it looks like there
are lots of teacher resources
and lesson plans.
Portal and Portal 2 sound
Tech Needs
Appropriateness
They have
PC and Mac
versions.
You can see
the specific
requirement
s from the
FAQ page
here.
http://www.t
eachwithpor
tals.com/ind
ex.php/faq/
Moderately
appropriate. It
covers STEM, but
if it covered more
content areas Id
rate it higher. Still
overall it looks
great.
Oth
er
na
4
Portals website, and join a teachersonly community forum for peer
support and problem-solving.
Name/source/link
5. PowerPoint games
http://people.uncw.edu
/ertzbergerj/ppt_game
s.html
6. Flash/Skill/Drill
games (funbrain,
kids page, brain pop,
nat geo
http://www.funbrain.co
m/sudoku/Sudoku.htm
l
Target
Age
Anyone
Usefulness
Highly useful because you
get to customize the
content.
We use these at work and
people always love them,
probably because we dont
over use them and its a
game. Any type of
competition and our people
love it.
Moderately useful. These
games tend to focus on one
particular topic/area and just
teach about that. Its not as
immersive as other games
like Atlantis that covers
multiple types of skills to be
applied at the same time.
Sudoku and then maybe
some of these for
icebreakers during a class
as a break would be fun. But
I might be able to find more
adult level types of
icebreaker games.
Tech Needs
Appropriateness
Moderately
appropriate.
Oth
er
na
na
5
Name/source/link
Description
7. Learning
Simulations
(MCGrawHill, U of Co,
Shambles, Lemonade
stand, Crazy
Machines
http://www.mhhe.com/
biosci/genbio/virtual_la
bs/
From shambles
site..
8. Sim-U - An Online
UniverCITY Business
Simulations
http://sim-u.com/
9. IndustryPlayer
(free trial)
http://www.industrypla
yer.com/home.php
Target
Age
Usefulness
Tech Needs
Appropriateness
Middle to
high
school I
think just
based on
the
science
topics
listed.
I think these
all just run
off the web.
So a web
browser.
Moderately
appropriate given
the narrow focus.
Adults
I think these
all just run
off the web.
So a web
browser.
Moderately
appropriate
na
Not clear on
technology
requirement
s.
Highly
appropriate.
These have free
demos but you
have to actually
buy them so the
cost might get
prohibitive.
na
This
would be
good in
my
context
Adults
This
would be
great in
my
context!!
Oth
er
na
6
finding time to have them
play it, while still working.
Name/source/link
Description
10. IndustryMasters
http://www.industryma
sters.com
IndustryMasters browser-based
business simulation with more than
200 industries grouped into 16
industry sectors: Aerospace,
Automotive, Beverages, Energy,
Cosmetics, Appliances, Electronics,
Recreation, Agriculture, Processed
Food ,Staple Food, Machinery, Metal,
Pharma, Wood & Paper,Textile.
IndustryMasters simulates all aspects
of management: from Strategy,
Investment and Finance to Product
Pricing, Marketing, Quality, R&D, HR
and Ecology.
You take the role of an entrepreneur
and compete live against players from
around the globe for market share,
profit and shareholder value.
There is a clause in the user guide
that says simulation that is based on
real-world events is only
representational and not an accurate
depiction of real-world
events. Users should under no
circumstances seek to imitate any
game experience in real life.
Unfortunately we would want our
people to have simulations that ARE
based on real life and that they
WOULD use their experiences
learned from the simulation in the real
world. So more due diligence would
need to be done to see if these could
really work for us. But they sound
great.
Target
Age
Adults.
Another
one
which
would be
great in
my
context.
Usefulness
Highly useful. This touches
upon just about all of the
industries that we serve, so
its very relevant.
Like the one above our
people would love this.
They appear to be global (at
least have contacts in the
three main regions of the
business) which is good for
us as a global company.
(i.e., they can support us on
a global scale.)
Tech Needs
Appropriateness
Not clear on
technology
requirement
s.
Highly
appropriate
Oth
er
na