Professional Documents
Culture Documents
Beta
Beta
2002
Supplemental Readme Document, Rev. 0.94
------------------------------------------3DAnalyze.exe
: Control Application V1.5
dat1.000
: DirectX(r) DX8 Core d3d8.dll
dat2.000
: OpenGL(r) Core opengl32.dll
LiesMich.txt
: ReadMe (German)
ReadMe.txt
: ReadMe (English)
releasenotes.txt : Version History
beta.txt
: Supplemental Information (this file)
Copyright ( 2002 Tommti Systems )
All Rights Reserved
Tommti Systems
http://www.tommti-systems.com
thomas@tommti-systems.com
=======================================================================
What's in this distribution?
=======================================================================
This distribution contains the Beta Release for public testing of
target Applications.
NOTE: DirectX 8.1 redistributable files must be used with this Tool!
=======================================================================
Disclaimer
=======================================================================
This Software is provided "as is" for the sole purpose of evaluation.
Tommti Systems can not be held liable for any damage this program might
cause. It is an unfinished, partly implemented Program meant for beta
testing only. Use at your own Risk!
=======================================================================
Installation
=======================================================================
Requirements
------------ Windows 95,98,ME,2000,XP
- PC with a Direct3D capable VGA Card
- 1 GigaByte of free Harddisk space if Debug Logging is desired
(warrants approx. 150 seconds of live Debug time)
=======================================================================
Capabilities and Limitations
=======================================================================
The 3D Analyzer Tool was created and refined to overcome limitations
posed by modern 3D Games and other Applications on several current
mainstream 3D Cards.
Effect :
This Option will report Cubic Mapped BumpMapping Hardware capability
to the target Application.
Status :
Functional
Limiting Factors :
Any surface utilizing this Effect will not be rendered. This can
lead to mis-colored Textures, as the Texture beneath is displayed
unmodified.
Future Goals :
undetermined
full Software Emulation is pending evaluation and/or prove-of concept
- Emulate Pixel Shader caps
Effect :
This Option will report DirectX 8 compilant Vertex and Pixel Shader
Hardware capability to the target Application.
Status :
Functional
Limiting Factors :
Surfaces utilizing this effect will be rendered faster, but with lower
Texture detail, as no true Pixel Shader features are being rendered.
- Emulate Bump Map caps
Effect :
This Option will report full BumpMapping and Envroinment Mapped
BumpMapping Hardware capability to the target Application.
Status :
Functional
Limiting Factors :
Any surface utilizing this Effect will not be rendered. In some cases,
this can lead to strongly mis-colored Textures (rainbow effect) as the
original BumpMap is displayed unmodified.
Future Goals :
undetermined
full Software Emulation is pending evaluation and/or prove-of concept
- Emulate Max. sim. Textures
Effect :
This Option will report full single-pass, 4-layer Multitexturing
Hardware capability to the target application.
Status :
Functional
Limiting Factors :
This Option will cause applications to use 4-layer Multitextures, of
which only 2 will be effectively rendered. This will result in untextured
and uncolored Objects, on which 4-layer Multitexturing is applied.