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Anger Feather
Anger Feather
CardStat = x
{
global.CardName[CardStat] = 'Aurora Ribbon Pigeon'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary/Stand Tri
gger'
}
CardStat = x+1
{
global.CardName[CardStat] = 'Bouquet Toss Messenger'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Draw Trigger'
}
CardStat = x+2
{
global.CardName[CardStat] = 'Critical Hit Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Critical Trigg
er
ACT [R]: [Put this unit into your soul] Choose up to one of your Angel Feather, an
d that unit gets power +3000 until end of turn.'
}
CardStat = x+3
{
global.CardName[CardStat] = 'Happy Bell, Nociel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Stand Trigger
CONT [R]: If you have an Angel Feather Vanguard, this unit has the following abili
ty: "ACT [R]: [Move this unit to soul & choose an Angel Feather from your hand, se
nd it to damage zone] Choose a card from your damage zone and add it to your han
d."'
}
CardStat = x+4
{
global.CardName[CardStat] = 'Hope Child, Turiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: Pioneer (When another unit from the same clan rides this unit, you may cal
l it to Rear-guard circle.)
CONT [R]: If you have an Angel Feather Vanguard, this unit gets "ACT [R]: [Counter
Blast 1 & Put this unit into your soul & choose an Angel Feather from your hand,
and put it into your damage zone] Choose a card from your damage zone, and put i
t into your hand".'
}
CardStat = x+5
{
global.CardName[CardStat] = 'Miracle Feather Nurse'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: When a card named "Heavenly Injector" rides this unit, look at up to seven
cards from the top of your deck, search for up to one card named "Cosmo Healer,
Ergodiel" or "Fate Healer, Ergodiel" from among them, reveal it to your opponen
t, put it into your hand, and shuffle your deck.
AUTO: When an Angel Feather other than a card named "Heavenly Injector" rides this
unit, you may call this card to Rear-guard circle.'
}
CardStat = x+6
{
global.CardName[CardStat] = 'Rocket Dash Unicorn'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary/Critical
Trigger'
}
CardStat = x+7
{
global.CardName[CardStat] = 'Sunny Smile Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Heal Trigger
AUTO: Pioneer (When another unit from the same clan rides this unit, you may cal
l it to Rear-guard circle.)
AUTO [R]: When this unit boosts, the boosted unit gets power +3000 until end of
that battle, and at the beginning of the end phase of that turn, return this uni
t to your deck, and shuffle your deck.'
}
CardStat = x+8
{
global.CardName[CardStat] = 'Thermometer Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: Pioneer (When another unit from the same clan rides this unit, you may cal
l it to Rear-guard circle.)
ACT [R]: [Counter Blast 1 & Put this unit into your soul] Look at up to five car
ds from the top of your deck, search for up to one grade 3 or greater Angel Feath
er from among them, reveal it to your opponent, put it into your hand, and shuffl
e your deck.'
}
CardStat = x+9
{
global.CardName[CardStat] = 'Battle Cupid, Nociel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: [Choose an Angel Feather from your hand, and put it into your damage zone] W
hen this unit is placed on Guardian circle, if you have an Angel Feather Vanguard,
you may pay the cost. If you do, choose a card from your damage zone, and put i
t into your hand.'
}
CardStat = x+10
{
global.CardName[CardStat] = 'Burst Shot, Bethnael'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary'
}
CardStat = x+11
{
global.CardName[CardStat] = 'Carrier of the Life Water'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary
AUTO [R]: When an attack hits a Vanguard during the battle that this unit booste
d an Angel Feather, you may return this unit to your hand.'
}
CardStat = x+12
{
global.CardName[CardStat] = 'Clutch Rifle Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [R]: When this unit boosts an Angel Feather Vanguard, if the number of cards
in your damage zone is more than or equal to your opponents, the boosted unit ge
ts power +4000 until end of that battle.'
}
CardStat = x+13
{
global.CardName[CardStat] = 'Doctoroid Micross'
global.CardText[CardStat] = 'Angel Feather/Workeroid/United Sanctuary
AUTO: [Counter Blast 1] When this unit is placed on Vanguard or Rear-guard circl
e, if you have an Angel Feather Vanguard, you may pay the cost. If you do, put the
top card of your deck into your damage zone, and at the beginning of the end ph
ase of that turn, choose a card from your damage zone, return it to your deck, a
nd shuffle your deck.'
}
CardStat = x+14
{
global.CardName[CardStat] = 'Heavenly Injector'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
CONT [V]: If you have a card named "Miracle Feather Nurse" in your soul, this un
it gets power +1000.
AUTO: [Choose an Angel Feather from your hand, and put it into your damage zone] W
hen a card named "Fate Healer, Ergodiel" rides this unit, if you have a card nam
ed "Miracle Feather Nurse" in your soul, you may pay the cost. If you do, choose
a card from your damage zone, and put it into your hand.'
}
CardStat = x+15
{
global.CardName[CardStat] = 'Lancet Shooter'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
ACT [V/R]: [Counter Blast 1] This unit gets power +1000 until end of turn.'
}
CardStat = x+16
{
global.CardName[CardStat] = 'Lightning Charger'
global.CardText[CardStat] = 'Angel Feather/Human/United Sanctuary
AUTO [R]: [Soul Blast 1] When this unit boosts a unit named "Circular Saw, Kirie
l", you may pay the cost. If you do, the boosted unit gets power +5000 until end
of that battle.'
}
CardStat = x+17
{
{
global.CardName[CardStat] = 'Holy Zone, Penemue'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: When this unit intercepts, if you have an Angel Feather Vanguard, this unit
gets shield +5000 until end of that battle.'
}
CardStat = x+24
{
global.CardName[CardStat] = 'Iron Heart, Mastema'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [V/R]: When this unit attacks, if the number of cards in your damage zone i
s more than or equal to your opponents, this unit gets power +3000 until end of
that battle.'
}
CardStat = x+25
{
global.CardName[CardStat] = 'Love Machine Gun, Nociel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: [Choose an Angel Feather from your hand, and put it into your damage zone] W
hen this unit is placed on Rear-guard circle, if you have an Angel Feather Vanguar
d, you may pay the cost. If you do, choose a card from your damage zone, and put
it into your hand.'
}
CardStat = x+26
{
global.CardName[CardStat] = 'Million Ray Pegasus'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary
AUTO [V/R]: When a card is put into your damage zone, if you have an Angel Feathe
r Vanguard, this unit gets power +2000 until end of turn.'
}
CardStat = x+27
{
global.CardName[CardStat] = 'Chief Nurse, Shamsiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage)
: [Choose an Angel Feather from your hand, and put it into your damage zone] When
this unit attacks a Vanguard, you may pay the cost. If you do, choose a card fro
m your damage zone, and put it into your hand.
AUTO [V]: When a card is put into your damage zone, this unit gets power +2000 u
ntil end of turn.'
}
CardStat = x+28
{
global.CardName[CardStat] = 'Circular Saw, Kiriel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage)
: When this unit attacks a Vanguard, this unit gets power +5000 until end of tha
t battle.
AUTO: [Counter Blast 1] When this unit is placed on Vanguard circle, you may pay
the cost. If you do, choose a face-up Angel Feather from your damage zone, call i
t to Rear-guard circle, and put the top card of your deck face-down into your da
mage zone.'
}
CardStat = x+29
{
global.CardName[CardStat] = 'Cosmo Healer, Ergodiel'
global.CardText[CardStat] = ' Angel Feather/Angel/United Sanctuary
CONT [V]: If you have a card named "Fate Healer, Ergodiel" in your soul, this un
it gets power +1000.
AUTO [V]: [Counter Blast 2 & Choose a card named "Cosmo Healer, Ergodiel" from y
our hand, and discard it] When this units attack hits a Vanguard, you may pay th
e cost. If you do, choose a card from your damage zone, and heal it.'
}
CardStat = x+30
{
global.CardName[CardStat] = 'Drill Bullet, Geniel'
global.CardText[CardStat] = ' Angel Feather/Angel/United Sanctuary
AUTO [V/R]: When this unit attacks a Vanguard, if you have an Angel Feather Vangua
rd, this unit gets power +2000 until end of that battle.'
}
CardStat = x+31
{
global.CardName[CardStat] = 'Mobile Hospital, Feather Palace'
global.CardText[CardStat] = ' Angel Feather/Golem/United Sanctuary
AUTO [V]: At the beginning of your main phase, Soul Charge 1, and this unit gets
power +2000 until the end of turn.
AUTO [V]: [Soul Blast 8 & Counter Blast 5] When this units attack hits a Vanguar
d, you may pay the cost. If you do, choose a card in your damage zone for each o
f your Angel Feather Rear-guards, and heal them.'
}
CardStat = x+32
{
global.CardName[CardStat] = 'Pulse Wave, Adriel'
global.CardText[CardStat] = ' Angel Feather/Angel/United Sanctuary
AUTO [V/R]: When this unit is boosted by an Angel Feather, this unit gets power +2
000 until end of that battle.'
}
CardStat = x+33
{
global.CardName[CardStat] = 'The Phoenix, Calamity Flame'
global.CardText[CardStat] = ' Angel Feather/Salamander/United Sanctuary
AUTO [V/R]: When a card is put into your damage zone, if you have an Angel Feathe
r Vanguard, this unit gets power +2000 until end of turn.'
}
CardStat = x+10
{
global.CardName[CardStat] = 'Mobile Hospital, Elysion'
global.CardText[CardStat] = 'Angel Feather/Golem/United Sanctuary
AUTO [V]: [Choose an Angel Feather from your hand, and discard it] When this unit
attacks, you may pay the cost. If you do, this unit gets power +6000 until end o
f that battle.
AUTO [R]: [Choose an Angel Feather from your hand, and discard it] When this unit
attacks, you may pay the cost. If you do, this unit gets power +3000 until end o
f that battle.'
}
// AF Add
x = 1208
CardStat = x
{
global.CardName[CardStat] = 'Electronome Elia'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [V/R]: When another of your grade 3 Angel Feather is placed on Rear-guard cir
cle, this unit gets power +3000 until the end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 16
}
// AF Add
x = 1256
CardStat = x
{
global.CardName[CardStat] = 'Prophecy Celestial, Remiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: Limit Break 4 (This ability is active if you have four or more damage): Wh
en a Angel Feather rides this unit, choose one card from your damage zone, put it
into your hand, and put the top card of your deck into your damage zone, and cho
ose one of your Vanguards, and that unit gets power +10000 until end of turn.
AUTO [V]: When this unit attacks a vanguard, this unit gets power +2000 until en
d of that battle.
CONT [V/R]: Lord (If you have a unit that does not belong to the same clan as th
is unit, this unit cannot attack.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 16
}
// AF Add
x = 1298
CardStat = x
{
global.CardName[CardStat] = 'Booting Celestial, Sandalphon'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [V/R]: [Counter Blast 1] When this unit attacks, you may pay the cost. If y
ou do, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 16
}
CardStat = x+1
{
global.CardName[CardStat] = 'Reverse Aura Phoenix'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary
AUTO [V]: [Choose a card from your damage zone, and put it into the bottom of yo
ur deck] At the beginning of your main phase, you may pay the cost. If you do, p
ut the top card of your deck into your damage zone. If the placed card is a Angel
Feather, this unit gets power +3000 until end of turn, and if it is not, rest th
is unit.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 16
}
CardStat = x+2
{
global.CardName[CardStat] = 'Wildshot Celestial, Raquel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [R]: When this unit attacks, if you have a Vanguard with "Celestial" in its
card name, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 16
}
CardStat = x+3
{
global.CardName[CardStat] = 'Doctroid Argus'
global.CardText[CardStat] = 'Angel Feather/Workeroid/United Sanctuary
AUTO [V/R]: [Counter Blast 1 Angel Feather] When this unit attacks and you have an
Angel Feather Vanguard, you may pay the cost. If paid, this Unit gets power +4000
until the end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 16
}
CardStat = x+4
{
global.CardName[CardStat] = 'Essence Celestial, Becca'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 16
}
CardStat = x+5
{
global.CardName[CardStat] = 'Marking Celestial, Arabaki'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [R]: When this unit attacks, if you have a Vanguard with "Celestial" in its
card name, this unit gets power +3000.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 16
}
CardStat = x+6
{
global.CardName[CardStat] = 'Adamantine Celestial, Aniel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
CONT: Sentinel (You may only have up to four cards with "Sentinel" in your deck.
)
AUTO: [Choose one Angel Feather from your hand, and discard it] When this unit is
placed on Guardian circle, you may pay the cost. If you do, choose one of your An
gel Feather that is being attacked, and that unit cannot be hit until end of that
battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 16
}
CardStat = x+7
{
global.CardName[CardStat] = 'First Aid Celestial, Penuel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: Pioneer (When another unit from the same clan rides this unit, you may cal
l it to Rear-guard circle.)
ACT [R]: [Put this unit into your soul] If you have an Angel Feather Vanguard, cho
ose one face-up card from your damage zone with "Celestial" in its card name, ca
ll it to Rear-guard circle, and put the top card of your deck face-down into you
r damage zone.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 16
}
CardStat = x+8
{
global.CardName[CardStat] = 'Punishment Celestial, Shamihaza'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Critical Trigg
er'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 16
}
CardStat = x+9
{
global.CardName[CardStat] = 'Care Celestial, Tamiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Stand Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 16
}
CardStat = x+10
{
global.CardName[CardStat] = 'Healing Celestial, Ramiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Heal Trigger
You may only have up to four cards with "HEAL" in a deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 16
}
CardStat = x+11
{
global.CardName[CardStat] = 'Celestial, Landing Pegasus'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary/Draw Trig
ger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 16
}
// AF Add
x = 1345
CardStat = x
{
global.CardName[CardStat] = 'Solidify Celestial, Zerachiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
CONT: Limit Break 4 (This ability is active if you have four or more damage): Du
ring your turn, if you have face up card named "Solidify Celestial, Zerachiel" i
n your damage zone, all of your units with "Celestial" in its card name get powe
r +3000.
ACT [V]: [Counter Blast 2 "Celestial"] This unit gets power +5000 until end of t
urn.
CONT [V/R]: Lord (If you have a unit that does not belong to the same clan as th
is unit, this unit cannot attack.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 16
}
CardStat = x+1
{
global.CardName[CardStat] = 'Candle Celestial, Sariel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: [Counter Blast 1] When this unit is placed on Rear-guard circle, if you ha
ve an Angel Feather Vanguard, you may pay the cost. If you do, search your deck fo
r up to one Angel Feather, put it into your damage zone, shuffle your deck, and ch
oose one face-up card from your damage zone, and put it into your drop zone.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 16
}
CardStat = x+2
{
global.CardName[CardStat] = 'Assault Hospice'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage)
: When this unit attacks a Vanguard, this unit gets power +5000 until end of tha
t battle.
AUTO [R]: When this unit attacks a Vanguard, if you have a Angel Feather Vanguard,
this unit gets power +2000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 16
}
// AF Add
x = 1373
CardStat = x
{
global.CardName[CardStat] = 'Cure Drop Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: Forerunner (When a unit of the same clan rides this unit, you may call thi
s unit to Rear-guard circle.)
AUTO [R]: [Put this unit into your soul] When an attack hits a Vanguard during t
he battle that this unit boosted a Angel Feather that has Limit Break 4, you may p
ay the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 16
}
CardStat = x+1
{
global.CardName[CardStat] = 'Capsule Gift Nurse'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [V/R]: When this unit attacks, if you have an Angel Feather Vanguard or Rearguard that has Limit Break 4, this unit gets power +3000 until end of that battl
e.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 16
}
CardStat = x+2
{
global.CardName[CardStat] = 'Drug Store Nurse'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [R]: [Counter Blast 1] When this unit boosts an Angel Feather that has Limit
Break 4, you may pay the cost. If you do, the boosted unit gets power +3000 unti
l end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 16
}
CardStat = x+3
{
global.CardName[CardStat] = 'Order Celestial, Yeqon'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO: [Choose a card from your hand, and discard it] When this unit is placed on
Rear-guard circle, if you have a Angel Feather Vanguard, if you have face-up card
named "Solidify Celestial, Zerachiel" in your damage zone, you may pay the cost
. If you do, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 16
}
CardStat = x+4
{
global.CardName[CardStat] = 'Underlay Celestial, Hesediel'
// AF Add
x = 1657
CardStat = x
{
global.CardName[CardStat] = 'Dressing Barrage, Sahariel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [V/R]: [Choose a card from your hand, and discard it] When this units attac
k hits, if you have an Angel Feather Vanguard, you may pay the cost. If you do, dr
aw a card.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 16
}
CardStat = x+1
{
global.CardName[CardStat] = 'Twinkleknife Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
ACT [V/R]: [Counter Blast 2] This unit gets power +4000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 16
}
// AF Add
x = 2001
CardStat = x
{
global.CardName[CardStat] = 'Spiral Celestial, Hellm'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
ACT [V] Limit Break 4 (This ability is active if you have four or more damage):
[Counter Blast 1 & Choose a card from your hand, and put it into your damage zon
e] Choose a face-up card from your damage zone, put it into your hand, and this
unit gets power +5000 until end of turn, and if you have a face up card named "S
piral Celestial, Hellm" in your damage zone, this unit gets critical +1 until en
d of turn. This ability cannot be used for the rest of that turn.
ACT [V]: [Counter Blast 1] This unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 16
}
// AF Add
x = 2292
CardStat = x
{
global.CardName[CardStat] = 'Overdose Celestial, Asmodel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
AUTO [R]: [Counter Blast 1 & Put this unit into your damage zone] When this unit
s attack hits a Vanguard, you may pay the cost. If you do, choose one face-up ca
rd not named "Overdose Celestial, Asmodel" from your damage zone, and call it to
Rear-guard circle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 16
}
CardStat = x+1
{
global.CardName[CardStat] = 'Holy Edge Celestial, Malchedael'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary
ACT [V]: Legion 20000 "Overdose Celestial, Asmodel" (If your opponent has a grad
e 3 or greater Vanguard, only once, this unit may return four cards from your dr
op zone to your deck, and search your deck for the specified card, and perform L
egion.)
CONT [V]: During your turn, if this unit is in Legion, all of your units in the
front row get power +2000. Then, if you have a face-up card in your damage zone
with the same name as a unit in your Vanguard circle, all of your units in the f
ront row get power +2000.
AUTO [V]: When this unit attacks a Vanguard, if you have another unit in the cen
ter column, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 16
}