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x = 79

CardStat = x
{
global.CardName[CardStat] = 'Battleship Intelligence'
global.CardText[CardStat] = 'Aqua Force/Workeroid/Magallanica/
Critical Trigger'
}
CardStat = x+1
{
global.CardName[CardStat] = 'Dolphin Soldier of High Speed Raids'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica/
Stand Trigger'
}
CardStat = x+2
{
global.CardName[CardStat] = 'Enemy Seeking Seagull Soldier'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica/
Stand Trigger'
}
CardStat = x+3
{
global.CardName[CardStat] = 'Medical Officer of Rainbow Elixer'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica/
Heal Trigger
You may have up to four cards with "HEAL" in a deck.'
}
CardStat = x+4
{
global.CardName[CardStat] = 'Officer Cadet, Erikk'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: Pioneer (When another unit from the same clan rides this unit, you may cal
l this card to Rear-guard circle.)
ACT [R]: [Counter Blast 1 & put this unit into your soul] Look at up to five car
ds from the top of your deck, search for up to one grade 3 or greater Aqua Force f
rom among them, reveal it to your opponent, put it to your hand, and shuffle you
r deck.'
}
CardStat = x+5
{
global.CardName[CardStat] = 'Officer Cadet of the First Battle'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica'
}
CardStat = x+6
{
global.CardName[CardStat] = 'Sea Otter Soldier of Pyroxene Communication'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica/
Draw Trigger'
}
CardStat = x+7

{
global.CardName[CardStat] = 'Accelerated Commando'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica
AUTO: When this card is placed on Rear-guard circle, choose another of your Aqua
Force, and that unit gets power +2000 until the end of turn.'
}
CardStat = x+8
{
global.CardName[CardStat] = 'Battle Siren, Cynthia'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica
AUTO [R]: [Choose 1 card from your hand and discard it] When an attack hits duri
ng a battle that this unit has boosted, you may pay the cost. If you do, draw a
card.'
}
CardStat = x+9
{
global.CardName[CardStat] = 'Battle Siren, Dorothea'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica
AUTO [R]: When this unit boosts an Aqua Force Vanguard, if this is the third or mo
re battle this turn, the boosted unit gets power +4000 until the end of the batt
le.'
}
CardStat = x+10
{
global.CardName[CardStat] = 'Emerald Shield, Paschalis'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: [Choose an Aqua Force from your hand, and discard it] When this unit is plac
ed on Guardian circe, you may pay the cost. If you do, choose one of your Aqua Fo
rce that is being attacked, and that unit cant be hit until the end if that battl
e.'
}
CardStat = x+11
{
global.CardName[CardStat] = 'Splash Assault'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: When this unit attacks, if you have an Aqua Force Vanguard, if the num
ber of battles during this turn is three or more, this unit gets power +3000 unt
il the end of this battle.'
}
CardStat = x+12
{
global.CardName[CardStat] = 'Tear Knight, Cyprus'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
ACT [V/R]: [Counter Blast 1] This unit gets power +1000 until the end of this tu
rn.'
}
CardStat = x+13
{

global.CardName[CardStat] = 'Tear Knight, Theo'


global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica'
}
CardStat = x+14
{
global.CardName[CardStat] = 'Coral Assault'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: When this unit attacks, if you have an Aqua Force Vanguard and this is
the third or more battle of that turn, this unit gets power +3000 until the end
of that battle.'
}
CardStat = x+15
{
global.CardName[CardStat] = 'Marine General of Sea Roar, Argos'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: When this units attack hits a Vanguard, if you have an Aqua Force Vang
uard and the number of battles during this turn is four or more, draw a card.'
}
CardStat = x+16
{
global.CardName[CardStat] = 'Matchless Trench Titan'
global.CardText[CardStat] = 'Aqua Force/Battleroid/Magallanica
AUTO: When this unit intercepts, if you have an Aqua Force Vanguard, this unit get
s shield +5000 until the end of that battle.'
}
CardStat = x+17
{
global.CardName[CardStat] = 'Storm Rider, Basil'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: When this unit attacks a Vanguard, if you have an Aqua Force Vanguard, a
nd if it is the first battle during this turn, this unit gets power +2000 until
the end of the battle. At the beginning if the close step of that battle, choose
another of your Aqua Force Rear-guards in the same column as this unit, and excha
nge its position with this unit. (The orientation of the cards will not change.)
'
}
CardStat = x+18
{
global.CardName[CardStat] = 'Tear Knight, Lazarus'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica'
}
CardStat = x+19
{
global.CardName[CardStat] = 'Blue Storm Dragon, Maelstrom'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage):
When this unit attacks a Vanguard, if the number of battles during this turn is
four or more, this unit gets power +5000 and "AUTO [V]: [Counter Blast 1] When
this units attack hits, you may pay the cost. If you do, draw a card, choose an

opponents Rear-guard, and retire it", until the end if that battle.
CONT [V/R]: If you have a non-Aqua Force Vanguard or Rear-guard, this unit gets po
wer -2000.'
}
CardStat = x+20
{
global.CardName[CardStat] = 'High Tide of the Water Future, Xenophon'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V]: When this unit attacks, if the number of battles during this turn is t
hree or more, this unit gets power +3000 until the end of that battle.
AUTO [R]: When this unit attacks, if you have an Aqua Force Vanguard, if the numbe
r of battles during this turn is three or more, this unit gets power +1000 until
the end of that battle.'
}
CardStat = x+21
{
global.CardName[CardStat] = 'Hydro Hurricane Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
ACT [V] Limit Break 4 (This ability is active if you have four or more damage):
[Counter Blast 2] Until the end of the turn, this unit gets power +3000 and gets
"AUTO [V]: When this units attack hits a Vanguard, if the number of battles dur
ing this turn is four or more, retire all of your opponents Rear-guards".
AUTO [V]: When this unit attacks a Vanguard, it gets power +3000 until the end o
f that battle.'
}
CardStat = x+22
{
global.CardName[CardStat] = 'Navalgazer Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
ACT [V] Limit Break 4 (This ability is active if you have four or more damage):
[Counter Blast 2] Until the end of the turn, this unit gets power +3000 and gets
"AUTO [V]: When this units attack hits a Vanguard, if the number of battles dur
ing this turn is three or more, choose up to two Aqua Force Rear-guards, and stand
them".
AUTO [V]: When this unit attack, if the number if battles during this turn is th
ree or more, it gets power +3000 until the end of that battle.'
}
CardStat = x+23
{
global.CardName[CardStat] = 'Storm Rider, Diamantes'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: When this unit attacks a Vanguard, if you have an Aqua Force Vanguard, a
nd if it is the first battle during this turn, this unit gets power +2000 until
the end of the battle. At the beginning if the close step of that battle, you ma
y choose one of your Aqua Force Rear-guards in the same column as this unit, and e
xchange its position with this unit. (The orientation of the cards will not chan
ge.)'

}
CardStat = x+24
{
global.CardName[CardStat] = 'Vital Anchor, David'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: [Counter Blast 1] When this unit attacks, you may pay the cost. If y
ou do, this unit gets power +3000 until the end of this turn.'
}
// Aqua Force Add
x = 935
CardStat = x
{
global.CardName[CardStat] = 'Aqua Breath Dracokid'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO: Pioneer (When another unit from the same clan rides this unit, you may cal
l this card to Rear-guard circle.)
ACT [R]: [Put this unit into your soul] Choose one of your Aqua Force, and that un
it gets power +1000 and "AUTO [V/R]: When this units attack hits a Vanguard, if
you have an Aqua Force Vanguard, if the number of battles during that turn is four
or more, draw a card." until end of turn.'
}
CardStat = x+1
{
global.CardName[CardStat] = 'Mothership Intelligence'
global.CardText[CardStat] = 'Aqua Force/Workeroid/Magallanica/
Critical Trigger'
}
CardStat = x+2
{
global.CardName[CardStat] = 'Battle Siren, Nepheri'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica
AUTO: When this unit is placed on Rear-guard circle, choose another of your grad
e 3 Aqua Force, and that unit gets power +3000 until end of turn.'
}
CardStat = x+3
{
global.CardName[CardStat] = 'Reliable Tactical Commander'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: [Counter Blast 1] When this unit is placed on Vanguard or Rear-guard circl
e, if you have an Aqua Force Vanguard, you may pay the cost. If you do, put the to
p card of your deck into your damage zone, and at the beginning of your end phas
e, choose a card from your damage zone, return it to your deck, and shuffle your
deck.'
}
CardStat = x+4
{
global.CardName[CardStat] = 'Storm Rider, Eugene'

global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica


AUTO [R]: When this unit attacks a Vanguard, if you have an Aqua Force Vanguard, a
nd if it is the first battle during that turn, this unit gets power +2000 until
end of that battle. At the beginning of the close step of that battle, choose on
e of your Aqua Force Rear-guards in the same column as this unit, and exchange its
position with this unit. (The Orientation of the cards will not change.)'
}
CardStat = x+5
{
global.CardName[CardStat] = 'Stream Trooper'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: When an attack hits a Vanguard during the battle that this unit booste
d a Aqua Force, you may return this unit to your hand.'
}
CardStat = x+6
{
global.CardName[CardStat] = 'Torpedorush Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO [R]: When this unit boosts an Aqua Force, if you have an Aqua Force Vanguard, i
f the number of battles during that turn is four or more, the boosted unit gets
power +3000 until end of that battle.'
}
CardStat = x+7
{
global.CardName[CardStat] = 'Tear Knight, Valeria'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: When this units attack hits a Vanguard, if you have an Aqua Force Vang
uard and the number of battles during this turn is four or more, choose one of y
our opponents Rear-guards, and retire it.'
}
CardStat = x+8
{
global.CardName[CardStat] = 'Tactical Veteran Commander'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: [Counter Blast 1] When this unit is placed on Vanguard or Rear-guard circl
e, if you have an Aqua Force Vanguard, you may pay the cost. If you do, put the to
p card of your deck into your damage zone, and at the beginning of your end phas
e, choose a card from your damage zone, return it to your deck, and shuffle your
deck.'
}
CardStat = x+9
{
global.CardName[CardStat] = 'Whale Transport Ship, Round Kairin'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica
AUTO [V/R]: When this units attack hits a Vanguard, if you have four or more oth
er Aqua Force Rear-guards, draw a card.'
}
CardStat = x+10

{
global.CardName[CardStat] = 'Distant Sea Staff Officer, Vassilis'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: [Choose a card from your hand, and discard it] When this units attac
k hits, if you have an Aqua Force Vanguard, you may pay the cost. If you do, draw
a card.'
}
CardStat = x+11
{
global.CardName[CardStat] = 'Pyroxene Titan'
global.CardText[CardStat] = 'Aqua Force/Battleroid/Magallanica
AUTO [V/R]: When this unit is boosted by an Aqua Force, this unit gets power +2000
until end of that battle.'
}
CardStat = x+12
{
global.CardName[CardStat] = 'Water General of Wave-like Spirals, Benedict'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: At the beginning of the close step of the battle where this unit attac
ks a Vanguard, if you have an Aqua Force Vanguard, stand this unit, this unit gets
power -5000 until end of turn, and this ability cannot be used until end of tur
n.'
}
//
x = 1039
CardStat = x+1
{
global.CardName[CardStat] = 'Blue Dragon Soldier of Pyroxene Ray'
global.CardText[CardStat] = 'Aqua Force/Dragonman/Magallanica/
Stand Trigger'
}
CardStat = x+2
{
global.CardName[CardStat] = 'Officer Cadet, Astrea'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: Pioneer (When another unit from the same clan rides this unit, you may cal
l it to Rear-guard circle.)
AUTO [R]: [Counter Blast 1 & Put this unit into your soul] When an attack hits a
Vanguard during the battle that this unit boosted a Aqua Force, you may pay the c
ost. If you do, choose one of your Aqua Force Rear-guards and stand it.'
}
CardStat = x+3
{
global.CardName[CardStat] = 'Supersonic Sailor'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica/
Critical Trigger
ACT [R]: [Put this unit into your soul] If you have a Aqua Force Vanguard, choose

a card from your damage zone, and turn it face-up.'


}
CardStat = x+4
{
global.CardName[CardStat] = 'Tri-Stinger Dracokid'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO: Pioneer (When another unit from the same clan rides this unit, you may cal
l this card to Rear-guard circle.)
AUTO [R]: When this unit attacks, if you have a Aqua Force Vanguard, and the numbe
r of battles during that turn is three or more, this unit gets power +3000 until
end of that battle.'
}
CardStat = x+5
{
global.CardName[CardStat] = 'Deck Sweeper'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: [Soul Blast 1] When this unit boosts a unit with "Maelstrom" in its ca
rd name, you may pay the cost. If you do, the boosted unit gets power +6000 unti
l end of that battle.'
}
CardStat = x+6
{
global.CardName[CardStat] = 'Flash Signal Light Penguin Soldier'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica
AUTO: [Soul Blast 2] When this unit is placed on a Rear-guard circle, and you ha
ve a Aqua Force Vanguard, you may pay the cost. If you do, draw a card.'
}
CardStat = x+7
{
global.CardName[CardStat] = 'Battle Siren, Teresa'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica
AUTO [R]: When this unit attacks, if you have an Aqua Force Vanguard, and if the n
umber of battles during this turn is three or more, you may choose one of your V
anguards, it gets power +3000 until end of turn.'
}
CardStat = x+8
{
global.CardName[CardStat] = 'Storm Rider, Damon'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: [Counter Blast 1] At the end of the battle when this unit attacked a V
anguard, if you have a Aqua Force Vanguard, you may pay the cost. If you do, choos
e one of your other Aqua Force Rear-guards on the same column as this unit, and ex
change its position with this unit. (The orientation of these cards will not cha
nge.)'
}
CardStat = x+9
{
global.CardName[CardStat] = 'Blue Storm Supreme Dragon, Glory Maelstrom'

global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica


AUTO [V] Limit Break 5 (This ability is active if you have five or more damage):
[Counter Blast 1] When this unit attacks a Vanguard, you may pay the cost. If y
ou do, this unit gets power +5000, and your opponent cannot normal call grade 1
or greater units to Guardian circle until end of that battle.
CONT [V]: If you have a card named "Blue Storm Dragon, Maelstrom" in your soul,
this unit gets power +2000.
CONT [V/R]: Lord (If you have a unit that doesnt belong to the same clan as this
unit, this unit cannot attack.)'
}
CardStat = x+10
{
global.CardName[CardStat] = 'Storm Rider, Lysander'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: [Counter Blast 1] At the end of the battle when this unit attacked a V
anguard, if you have a Aqua Force Vanguard, you may pay the cost. If you do, choos
e one of your other Aqua Force Rear-guards on the same column as this unit, and ex
change its position with this unit. (The orientation of these cards will not cha
nge.)'
}
CardStat = x+11
{
global.CardName[CardStat] = 'Tri-Stinger Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage):
When this unit attacks a Vanguard, if the number of battles during that turn is
three or more, choose up to two cards from your damage zone, and turn them faceup.
ACT [V]: [Counter Blast 2] Choose one of your Aqua Force Rear-guards, and that uni
t gets power +3000 until end of turn.'
}
// AF Add
x = 1215
CardStat = x
{
global.CardName[CardStat] = 'Storm Rider, Nicholas'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: [Counter Blast 1] At the beginning of the close step of the battle tha
t this unit attacked a Vanguard, if you have a Aqua Force Vanguard, you may pay th
e cost. If you do, choose one of your Aqua Force Rear-guards in the same column as
this unit, and exchange its position with this unit. (The orientation of these
cards will not change.)'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
// AF Add

x = 1246
CardStat = x
{
global.CardName[CardStat] = 'Blue Soaring Dragon, Transcore Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO: Limit Break 4 (This ability is active if you have four or more damage): Wh
en a Aqua Force rides this unit, choose one of your Vanguard, that unit gets power
+10000 and gets "AUTO [V]: When this unit attacks a Vanguard, your opponent may
choose one card from his or her hand, and discard it. If they do not, this unit
gets critical +1, and your opponent cannot normal call units to Guardian circle
until end of that battle" until end of turn.
AUTO [V]: When this unit attacks a Vanguard, this unit gets power +2000 until en
d of that battle.
CONT [V/R]: Lord (If you have a unit that doesnt belong to the same clan as this
unit, this unit cannot attack.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
CardStat = x+1
{
global.CardName[CardStat] = 'Optics Cannon Titan'
global.CardText[CardStat] = 'Aqua Force/Golem/Magallanica
AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage)
: When this unit attacks a Vanguard, this unit gets power +5000 until end of tha
t battle.
AUTO [R]: When this unit attacks a Vanguard, if you have a Aqua Force Vanguard, th
is unit gets power +2000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
CardStat = x+2
{
global.CardName[CardStat] = 'Optics Musket Titan'
global.CardText[CardStat] = 'Aqua Force/Golem/Magallanica
AUTO [V/R]: When this unit attacks, if you have a Aqua Force Vanguard or Rear-guar
d that has Limit Break 4, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+3
{
global.CardName[CardStat] = 'Battle Siren, Euphenia'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica
AUTO [R]: [Counter Blast 1] When this unit boosts a Aqua Force that has Limit Brea
k 4, you may pay the cost. If you do, the boosted unit gets power +3000 until en
d of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}

CardStat = x+4
{
global.CardName[CardStat] = 'Advance Party Brave Shooter'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: Pioneer (When another unit from the same clan rides this unit, you may cal
l this card to Rear-guard circle.)
AUTO [R]: When this unit boosts, if you have a Aqua Force Vanguard, and the number
of Rear-guards you have as rest is two or less, the boosted unit gets power +30
00 until end of that battle.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1289
CardStat = x
{
global.CardName[CardStat] = 'Roaring Ripple, Genovious'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage)
: [Counter Blast 2 & Choose a card named "Roaring Ripple, Genovious" from your h
and, and discard it] At the close step of the battle that this unit attacked a V
anguard, if the number of Aqua Force you have as rest in your front row is three,
you may pay the cost. If you do, stand all your Aqua Force Rear-guards.
CONT [V]: If you have a card named "Rising Ripple, Baorus" in your soul, this un
it gets power +1000.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
CardStat = x+1
{
global.CardName[CardStat] = 'Twin Strike Brave Shooter'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: When this unit attacks, if you have an Aqua Force Vanguard, and the numb
er of Rear-guards you have as rest is two or less, this unit gets power +3000 un
til end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+2
{
global.CardName[CardStat] = 'Rising Ripple, Baorus'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
CONT [V]: If you have a card named "Silent Ripple, Sotileo" in your soul, this u
nit gets power +1000.
AUTO [V]: When this units attack hits a Vanguard, if you have a card named "Sile
nt Ripple, Sotileo" in your soul, choose one of your Aqua Force Rear-guards, stand
it and that unit gets power +3000 until end of the turn.'

global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+3
{
global.CardName[CardStat] = 'Shortstop Brave Shooter'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: When this unit attacks, if you have a Aqua Force Vanguard, and the numbe
r of units you have as rest is two or less, this unit gets power +3000 until end
of the battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+4
{
global.CardName[CardStat] = 'Silent Ripple, Sotileo'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
CONT [V]: If you have a card named "Beginning Ripple, Alex" in your soul, this u
nit gets power +1000.
AUTO: When a grade 2 Aqua Force other than a card named "Rising Ripple, Baorus" ri
des this unit, if you have a card named "Beginning Ripple, Alex" in your soul, l
ook at up to seven cards from the top of your deck, search for up to one card na
med "Rising Ripple, Baorus" from among them, ride it, and shuffle your deck.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+5
{
global.CardName[CardStat] = 'Beginning Ripple, Alex'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: When a card named "Silent Ripple, Sotileo" rides this unit, look at up to
seven cards from the top of your deck. From among them, search for up to one car
d named "Rising Ripple, Baorus" or "Roaring Ripple, Genovious", and add it to yo
ur hand.
AUTO: When an Aqua Force other than a card named "Silent Ripple, Sotileo" rides th
is unit, you may call this card to Rear-guard circle.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
CardStat = x+6
{
global.CardName[CardStat] = 'Mass Production Sailor'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica/Stand Trigger
CONT: You may have up to sixteen card named "Mass Production Sailor" in a deck.
CONT [R]: During your turn, this unit gets power +1000 for each other unit named
"Mass Production Sailor" on your Vanguard or Rear-guard circle.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}

CardStat = x+7
{
global.CardName[CardStat] = 'Ice Flow Angel'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica/Heal Trigger
You may only have up to four cards with "HEAL" in a deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
CardStat = x+8
{
global.CardName[CardStat] = 'Jet Ski Rider'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1356
CardStat = x
{
global.CardName[CardStat] = 'Last Card, Revonn'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage)
: [Counter Blast 1] When this unit attacks a Vanguard, if the number of Aqua Forc
e you have as rest in your front row is three, you may pay the cost. If you do, t
his unit gets power +3000/critical +1 until end of that battle.
ACT [V]: [Counter Blast 1] This unit gets power +2000 until end of turn.
CONT [V/R]: Lord (If you have a unit that doesnt belong to the same clan as this
unit, this unit cannot attack.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1366
CardStat = x
{
global.CardName[CardStat] = 'Tear Knight, Lucas'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: [Counter Blast 2] When this units attack hits, if you have an Aqua Fo
rce Vanguard, you may pay the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+1
{
global.CardName[CardStat] = 'Battle Siren, Carri'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica

AUTO: Forerunner (When another unit of the same clan rides this unit, you may ca
ll it to Rear-guard circle.)
AUTO [R]: [Put this unit into your soul] When an attack hits a Vanguard during t
he battle that this unit boosted an Aqua Force that has Limit Break 4, you may pay
the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
CardStat = x+2
{
global.CardName[CardStat] = 'Mobile Battleship, Akeron'
global.CardText[CardStat] = 'Aqua Force/Battleroid/Magallanica
AUTO [R]: When this units attack hits a Vanguard, choose one of your Aqua Force ,
and that unit gets power +3000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1477
CardStat = x
{
global.CardName[CardStat] = 'Marine General of the Teardrop, Carlos'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: When this units attack hits a Vanguard, if you have an Aqua Force Vang
uard, choose a card from your damage zone, and turn it face-up.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1593
CardStat = x
{
global.CardName[CardStat] = 'Blue Wave Dragon, Tetra-drive Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage)
: At the end of the battle that this unit attacked a Vanguard, if it is the seco
nd battle of that turn, this unit gets "AUTO [V]: [Counter Blast 2 & Choose two A
qua Force from your hand, and discard them] At the end of the battle that one of
your Rear-guards attacked a Vanguard, if it is the fourth battle of that turn, y
ou may pay the cost. If you do, stand this unit" until end of turn.
ACT [V]: [Counter Blast 1] This unit gets power +2000 until end of turn.
CONT [V/R]: Lord (If you have a unit without a same clan as this unit, this unit
cannot attack.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}

// AF Add
x = 1612
CardStat = x
{
global.CardName[CardStat] = 'Cobalt Wave Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage)
: When one of your Rear-guards attacks a Vanguard, if it is the third battle of
that turn or more, this unit gets power +2000/critical +1 until end of turn.
AUTO [V]: When this unit attacks a Vanguard, if it is the fourth battle of that
turn or more, this unit gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
CardStat = x+1
{
global.CardName[CardStat] = 'Deuteriumgun Dragon'
global.CardText[CardStat] = 'Aqua Force/Dragonman/Magallanica
AUTO [V/R]: When this unit attacks, if you have an Aqua Force Vanguard, and if it
is the second battle of that turn, this unit gets power +3000 until end of that
battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+2
{
global.CardName[CardStat] = 'Battle Siren, Callista'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica
AUTO [V/R]: [Counter Blast 1] When this units attack hits a Vanguard, if you hav
e an Aqua Force Vanguard, and if it is the fourth battle of that turn or more, you
may pay the cost. If you do, choose another of your Aqua Force Rear-guards, stand
it, and that unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+3
{
global.CardName[CardStat] = 'Tidal Assault'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: At the end of the battle that this unit attacked a Vanguard, if you ha
ve an Aqua Force Vanguard, stand this unit, and this unit gets power -5000 until e
nd of turn. This ability cannot be used for the rest of that turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+4
{
global.CardName[CardStat] = 'Assault Wheel'

global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica


AUTO [R]: [Counter Blast 1] At the end of the battle this unit boosted, if you h
ave an Aqua Force Vanguard, you may pay the cost. If you do, choose two of your Re
ar-guards, and exchange its positions. (The state of the cards does not change.)
'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+5
{
global.CardName[CardStat] = 'Bubble Edge Dracokid'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO: Forerunner (When a unit of the same clan rides this unit, you may call thi
s unit to Rear-guard circle.)
ACT [R]: [Put this unit into your soul] If you have an Aqua Force Vanguard, choose
one of your Aqua Force, and that unit gets "AUTO [V/R]: When this unit attacks a
Vanguard, if it is the fourth battle of that turn or more, draw a card" until en
d of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1648
CardStat = x
{
global.CardName[CardStat] = 'Marine General of Raging Current, Melthos'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: When this unit attacks a Vanguard, if you have an Aqua Force Vanguard,
this unit gets power +2000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
CardStat = x+1
{
global.CardName[CardStat] = 'Discerning Eye, Sky Trooper'
global.CardText[CardStat] = 'Aqua Force/Warbeast/Magallanica
AUTO [V]: When this units drive check reveals a grade 3 Aqua Force, choose one of
your Rear-guards, and stand it.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
CardStat = x+2
{
global.CardName[CardStat] = 'Abyssal Sniper'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [V/R]: When this unit attacks, if the number of Rear-guards you have is mor
e than your opponents, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 2

global.CardInClan[CardStat] = 3
}
CardStat = x+3
{
global.CardName[CardStat] = 'Ocean Current Rescuing Turtle Soldier'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica
AUTO: When this unit is placed on Vanguard or Rear-guard circle, reveal the top
card of your deck. If the revealed card is a grade 1 or 2 Aqua Force, call it to R
ear-guard circle, and if it is not, shuffle your deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+4
{
global.CardName[CardStat] = 'Shallows Sweeper'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: [Choose a card from your hand, and discard it] When this unit boosts a
Aqua Force, if you have an Aqua Force Vanguard, and if it is the fourth battle of t
hat turn or more, you may pay the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+5
{
global.CardName[CardStat] = 'Heavyrush Dragon'
global.CardText[CardStat] = 'Aqua Force/Dragonman/Magallanica
AUTO [V/R]: When this unit attacks, if you have an Aqua Force Vanguard, and if it
is the second battle of that turn, this unit gets power +3000 until end of that
battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+6
{
global.CardName[CardStat] = 'Patrol Swimming Seal Soldier'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica
ACT [R]: [Rest this unit] Choose another of your Aqua Force, and that unit gets po
wer +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+7
{
global.CardName[CardStat] = 'Apprentice Gunner, Solon'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: Forerunner (When a unit of the same clan rides this unit, you may call thi
s unit to Rear-guard circle.)
ACT [R]: [Put this unit into your soul & Choose a card from your hand, and disca
rd it] If you have an Aqua Force Vanguard, draw a card.'

global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
CardStat = x+8
{
global.CardName[CardStat] = 'Battle Siren, Marika'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica/Draw Trigger
ACT [R]: [Put this unit into your soul] Choose up to one of your Aqua Force, and t
hat unit gets power +3000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1825
CardStat = x
{
global.CardName[CardStat] = 'Blue Storm karma Dragon, Maelstrom "everse"'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage)
: [Counter Blast 1 & Choose one of your Rear-guards, rest it, and lock it] When
this unit attacks a Vanguard, if it is the fourth battle of that turn or more, y
ou may pay the cost. If you do, until end of that battle, this unit gets power +
5000/critical +1 and "AUTO [V]: At the end of the battle that this unit attacked
, if the attack did not hit during that battle, draw a card, choose one opponent
s Rear-guards, and retire it". (The locked card is turned face-down, and cannot
do anything. It turns face-up at the end of the owners turn.)
CONT [V]: If you have a card named "Blue Storm Dragon, Maelstrom" in your soul,
this unit gets power +2000.
CONT [V/R]: Lord (If you have a unit without a same clan as this unit, this unit
cannot attack.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1839
CardStat = x
{
global.CardName[CardStat] = 'Blue Storm Water General, Lysandros'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: [Counter Blast 1 "Blue Storm"] At the end of the battle that this unit
attacked a Vanguard, if you have a grade 3 or greater Aqua Force Vanguard, and it
is the first or second battle during that turn, you may pay the cost. If you do
, stand this unit. This ability cannot be used for the rest of the turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
CardStat = x+1

{
global.CardName[CardStat] = 'Blue Storm Battle Princess, Crysta Elizabeth'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica
AUTO [R]: [Counter Blast 1 "Blue Storm"] When an attack hits a Vanguard during t
he battle that this unit boosted, if you have an Aqua Force Vanguard, you may pay
the cost. If you do, choose up to one Aqua Force from your hand, and call it to Re
ar-guard circle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+2
{
global.CardName[CardStat] = 'Blue Storm Cadet, Marios'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: Forerunner (When a unit of the same clan rides this unit, you may call thi
s unit to Rear-guard circle.)
AUTO [R]: When an attack hits a Vanguard during the battle that this unit booste
d, if you have an Aqua Force Vanguard, and it is the third battle of that turn or
more, look at five cards from the top of your deck, search for up to one card wi
th "Maelstrom" in its card name, reveal it to your opponent, put it into your ha
nd, and shuffle your deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1875
CardStat = x
{
global.CardName[CardStat] = 'Blue Storm Guardian Dragon, Icefall Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
CONT: Sentinel (You may only have up to four cards with "Sentinel" in a deck.)
AUTO: [Counter Blast 1] When this is placed on Guardian circle from your hand, i
f you have a Aqua Force Vanguard, you may pay the cost. If you do, reveal the five
cards from the top of your deck, call all Aqua Force from among them to Guardian
circle as rest, and put the rest into the drop zone.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
// AF Add
x = 1908
CardStat = x
{
global.CardName[CardStat] = 'Marine Fall Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage):
When this unit attacks a Vanguard, if it is the fifth battle of that turn or mo
re, draw two cards.

AUTO [V]: When your Aqua Force attacks, if it is the third battle of that turn or
more, this unit gets power+2000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
CardStat = x+1
{
global.CardName[CardStat] = 'Mobile Battleship, Cetus'
global.CardText[CardStat] = 'Aqua Force/Battleroid/Magallanica
AUTO [V/R]: [Choose 1 Grade 3 Aqua Force in your hand, reveal it] When this unit a
ttacks, if you have an Aqua Force Vanguard, you may pay the cost. If you do, this
unit gets power +3000 until the end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+2
{
global.CardName[CardStat] = 'Blue Storm Marine General, Spyros'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: [Counter Blast 1 "Blue Storm"] At the end of the battle that this unit
attacked a Vanguard, if you have a grade 3 or greater Aqua Force Vanguard, and it
is the first or second battle of that turn, you may pay the cost. If you do, st
and this unit. This ability cannot be used for the rest of that turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+3
{
global.CardName[CardStat] = 'Blue Storm Marine General, Gregorious'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: When this unit attacks, if you have a Vanguard with "Blue Storm" in it
s card name, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+4
{
global.CardName[CardStat] = 'Blue Storm Soldier, Tempest Assault'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+5
{
global.CardName[CardStat] = 'Blue Storm Soldier, Tempest Blader'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: When this unit is placed on Rear-guard circle, choose another of your unit
s with "Blue Storm" in its card name, and that unit gets power +3000 until end o
f turn.'
global.UnitGrade[CardStat] = 1

global.CardInClan[CardStat] = 3
}
CardStat = x+6
{
global.CardName[CardStat] = 'Patrol Swimming Jellyfish Soldier'
global.CardText[CardStat] = 'Aqua Force/Gillman/Magallanica
AUTO: [Soul Blast 2] When this unit is placed on Rear-guard circle, if you have
an Aqua Force Vanguard, you may pay the cost. If you do, choose up to two cards fr
om your damage zone, and turn them face-up.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+7
{
global.CardName[CardStat] = 'Blue Storm Marine General, Hermes'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: When this unit attacks, if you have a Vanguard with "Blue Storm" in it
s card name, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+8
{
global.CardName[CardStat] = 'Battle Siren, Katy'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica
AUTO: Forerunner (When a unit of the same clan rides this unit, you may call thi
s unit to Rear-guard circle.)
ACT [R]: [Put this unit into your soul] Choose up to one of your Aqua Force, and t
hat unit gets power +3000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
CardStat = x+9
{
global.CardName[CardStat] = 'Blue Storm Soldier, Kitchen Sailor'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica/Heal Trigger
You may only have up to four cards with "HEAL" in a deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
CardStat = x+10
{
global.CardName[CardStat] = 'Blue Storm Soldier, Missile Trooper'
global.CardText[CardStat] = 'Aqua Force/Dragonman/Magallanica/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
CardStat = x+11
{

global.CardName[CardStat] = 'Blue Storm Fleet, Angler Soldier'


global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica/Stand Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
CardStat = x+12
{
global.CardName[CardStat] = 'Blue Storm Battle Princess, Doria'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
// AF Add
x = 2013
CardStat = x
{
global.CardName[CardStat] = 'Blue Storm Marine General, Demitrius'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: Limit Break 4 (This ability is active if you have four or more damage): [C
ounter Blast 1] When an Aqua Force rides this unit, you may pay the cost. If you d
o, it gets power +10000, and "AUTO [V]: When this unit attacks a Vanguard, if it
s the fourth battle or greater that turn, draw two cards, choose one of your opp
onents Rear-guards, and retire it" until end of turn.
AUTO [V]: When this unit attacks a Vanguard, this unit gets power +2000 until en
d of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
// AF Add
x = 2236
CardStat = x
{
global.CardName[CardStat] = 'Blue Storm Wave Dragon, Tetra-burst Dragon'
global.CardText[CardStat] = 'Aqua Force/Tear Dragon/Magallanica
ACT [V]: Legion 20000 "Blue Storm Marine General, Starless" (If your opponent ha
s a grade 3 or greater Vanguard, only once, this unit may return four cards from
your drop zone to your deck, and search your deck for the specified card, and p
erform Legion.)
AUTO [V]: [Counter Blast 1] When this unit attacks a Vanguard, if this unit is i
n Legion, and it is the fourth battle of that turn or more, you may pay the cost
. If you do, this unit gets power +5000/critical +1 until end that battle.
AUTO [V]: When this unit attacks a Vanguard, if you have another unit in the cen
ter column, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}

CardStat = x+1
{
global.CardName[CardStat] = 'Blue Storm Marine General, Starless'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: When this unit attacks a Vanguard, if your Vanguard is in Legion, and
it is the first battle of that turn, this unit gets power +3000 until end of tha
t battle, and at the end of that battle, choose one of your other Rear-guards in
the same column as this unit, and exchange positions with this unit. (The state
of the cards does not change.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+2
{
global.CardName[CardStat] = 'Blue Storm Cadet, Anos'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO: Forerunner (When a unit of the same clan rides this unit, you may call thi
s unit to Rear-guard circle).
ACT [R]: [Put this unit into your soul] Choose your Vanguard, and until end of t
urn, that unit gets "AUTO [V]: [Counter Blast 1] When this unit attacks a Vangua
rd, if this unit is in Legion, and it is the fourth battle of that turn or more,
you may pay the cost. If you do, draw a card, choose one of your opponents Rear
-guards, and retire it".'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 3
}
// AF Add
x = 2304
CardStat = x
{
global.CardName[CardStat] = 'Blue Storm Battle Princess, Electra'
global.CardText[CardStat] = 'Aqua Force/Mermaid/Magallanica
CONT: Sentinel (You may only have up to four cards with "Sentinel" in a deck.)
AUTO: [Choose a card from your hand, and discard it] When this unit is placed on
Guardian circle, you may pay the cost. If you do, choose one of your units that
is being attacked, and that unit cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
// AF Add
x = 2307
CardStat = x
{
global.CardName[CardStat] = 'Titan of the Strong Arm Seizure'
global.CardText[CardStat] = 'Aqua Force/Golem/Magallanica
AUTO [V]: When this units drive check reveals an Aqua Force, this unit gets power
+2000 until end of that battle.'

global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
// AF Add
x = 2326
CardStat = x
{
global.CardName[CardStat] = 'Blue Storm Marine General, Zaharias'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
ACT [V]: Legion 20000 "Blue Storm Marine General, Ianis" (If your opponent has a
grade 3 or greater Vanguard, only once, this unit may return four cards from yo
ur drop zone to your deck, and search your deck for the specified card, and perf
orm Legion.)
AUTO [V]: [Counter Blast 1] When this units drive check reveals a unit with the
same name as a unit in your Vanguard circle, if this unit is in Legion, you may
pay the cost. If you do, choose up to two of your Rear-guards, stand them, and t
hose units get power +5000 until end of turn.
ACT [V]: [Counter Blast 1] This unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 3
}
CardStat = x+1
{
global.CardName[CardStat] = 'Blue Storm Marine General, Ianis'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: When this units attack hits a Vanguard, if it is the third battle of t
hat turn or more, draw a card.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 3
}
CardStat = x+2
{
global.CardName[CardStat] = 'Blue Storm Soldier, Tempest Border'
global.CardText[CardStat] = 'Aqua Force/Aquaroid/Magallanica
AUTO [R]: At the end of the battle that this unit boosted, if your Vanguard is i
n Legion, choose two of your Rear-guards, and exchange their positions. (The sta
te of the cards does not change.)'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}
CardStat = x+3
{
global.CardName[CardStat] = 'Mambo Soldier of Blue Storm Armada'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica
AUTO [R]: When this unit boosts a Vanguard, if your Vanguard is in Legion, the b
oosted unit gets power +4000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3

}
CardStat = x+4
{
global.CardName[CardStat] = 'Shortfin Mako Soldier of Blue Storm Armada'
global.CardText[CardStat] = 'Aqua Force/High Beast/Magallanica
CONT [R]: Your Vanguards Limit Break 4 is also active if the number of cards in
your damage zone is three or less.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 3
}

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