Professional Documents
Culture Documents
STR STR CON CON DEX DEX INT INT WIS WIS CHA CHA: D D D D D
STR STR CON CON DEX DEX INT INT WIS WIS CHA CHA: D D D D D
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Size
Size
Modier
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
Bluff
CHA
CHA
CHA
Climb
(Round down)
Max
Ranks
= ECL + 3
Untrained
Appraise
Balance
Concentration
Decipher Script
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Track
Trained
Swim
Tumble
Use Magic Device
Use Rope
Knowledge:
LANGUAGES
Effective
Character
Level
SKILLS
Disable Device
Level
Adjustment
STR
Level
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
SURVIVAL
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Favoured Armour
Enemy Check
Bonus Penalty
- Size
mod x4
+ Size
diff x4
- 1 per 5lb
carried
Knowledge - INT
Profession - WIS
Campaign
Other skills:
Craft - INT
Perform - CHA
Player
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Buffs
Power
Attack
Nerfs
Size Modier
4
GRAPPLE BONUS
Endurance
Trap
Sense
Dying
REFLEX SAVE
REF
Misc
+ 4 + STR +
HEALTH
Racial
Morale
Bonus
Power
Attack
Nerfs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Buffs
Special Ammo
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
AC
Temp AC
EFFECTS
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
EQUIPMENT
Hat / Mask
Weight
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
Copper
lb
Weapons, Ammo
lb
lb
Armour, Shield
Medium Load
lb
Worn Items
lb
Scrolls, Potions,
Wands, Components
lb
lb
lb
Total
pp
,
,
gp
coins
Debts
Valuables
Coins
lb
Other items
Total Weight
lb
Total
http://charactersheets.minotaur.cc
Value
sp
Platinum
Carried Items
Heavy Load
Gold
cp
Silver
Light Load
VALUABLE ITEMS
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARLOCK
PREPARED
SPELLS
INVOCATIONS
Warlock
Level
ELDRITCH BLAST
DAMAGE
d6
FIENDISH RESILIENCE
Duration
2 mins
Used Today
Level
9 10
11 12 13 14 15
16 17 18 19 20
Least
Lesser
Greater
Dark
Invocations
Known
10 10 11 11 12
Warlock Level
8 to 12
13 to 17
18+
1
2
5
Equivalent Invocation
Spell Level Save DC
2
3
4
Energy Resistance
10
10
ENERGY RESISTANCE
From level 10:
Energy Type
Invocation
Level
Invocation
FAST HEALING
PER ROUND
8
9
10
11
12
13
14
15
16
Invocation Save DC = 10 + CHA + Equivalent Spell Level
ARCANE SPELL FAILURE THRESHOLD
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.