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01

Worn-Out Jump
Stomps foes with a weak jump.
A jump-and-stomp attack so weak that reputable shops are too ashamed to stock
it.

Ground/Low Altitude/Air
Decalburg
02

Jump
Stomps a single foe but will take damage from spiked foes. Can stomp multiple
times if you're good.
A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked
enemies or you'll regret it.

Ground/Low Altitude/Air
Decalburg
03

Shiny Jump
Stomps foes with a fairly strong jump.
A pretty strong and pretty pretty jump-and-stomp attack. Shininess aside, it's still
a bad choice for spiked foes.

Ground/Low Altitude/Air
Shaved-Ice Cave, Rumble Volcano
04

Flashy Jump
Stomps foes with a pretty strong jump.
A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make
it good against spiky baddies.


Ground/Low Altitude/Air
Hither Thither Hill, Rumble Volcano
05

Big Shiny Jump


Stomps foes with a very strong jump.
A bit bigger and shinier than the standard model, this jump attack also boasts
some crumpling power.

Ground/Low Altitude/Air
Outlook Point, Decalburg (after World 3), Rumble Volcano
06

Megaflash Jump
Stomps foes with a superstrong jump.
A big, strong, shiny attack blessed with great power and solid crumpling ability.
Tell me this thing doesn't look cool.

Ground/Low Altitude/Air
Bowser Jr.'s Flotilla
07

Iron Jump
Stomps even spiked foes effortlessly.
As the name implies, a battle sticker that laughs in the face of spiked foes. Feel
free to laugh along with it.

Ground/Low Altitude/Air
Decalburg
08

Shiny Iron Jump


Stomps even spiked foes effortlessly with a fairly strong jump.

An attack that delivers a slightly stronger stomp on spiked enemies. Though


made of iron, it's quite light!

Ground/Low Altitude/Air
Shaved-Ice Cave, Rumble Volcano
09

Flashy Iron Jump


Stomps even spiked foes effortlessly with a pretty strong jump.
A compact and pretty powerful stomp that doesn't mind spiked landings. Who
knew iron could be so pretty?

Ground/Low Altitude/Air
Rugged Road
10

Big Shiny Iron Jump


Stomps even spiked foes effortlessly with a very strong jump.
A strong stomp attack designed for spiked enemies. You really would think such
a big iron sticker would be heavy.

Ground/Low Altitude/Air
Decalburg (after World 3), Rumble Volcano
11

Megaflash Iron Jump


Stomps even spiked foes effortlessly with a superstrong jump.
An extreme stomp attack that crushes any spiked enemy. This thing is almost not
fair in battle.

Ground/Low Altitude/Air
Rugged Road
12

Hopslipper
If you're good, stomps a single foe many times.
The slighty weak attack befitting a slipper, but capable of up to ten jumps if your
timing is on.

Ground/Low Altitude/Air
Decalburg
13

Shiny Hopslipper
If you're good, stomps a single foe many times with a fairly strong jump.
A less-than-powerful attack that can stomp up to ten times using wonderful
spring technology.

Ground/Low Altitude/Air
Shaved-Ice Cave
14

Flashy Hopslipper
If you're good, stomps a single foe many times with a pretty strong jump.
A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a
spring on it. But it can stomp ten times!

Ground/Low Altitude/Air
Yoshi Sphinx, Whitecap Beach
15

Big Shiny Hopslipper


If you're good, stomps a single foe many times with a very strong jump.
An attack whose size hides weak power. But ten jumps does mean ten attacks,
so it's got that going for it.

Ground/Low Altitude/Air
Decalburg (after World 3), Rumble Volcano
16

Megaflash Hopslipper
If you're good, stomps a single foe many times with a superstrong jump.
A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just
lay off with the slipper hate.

Ground/Low Altitude/Air
Chomp Ruins
17

Line Jump
Stomps all foes in a line. Gets progressively weaker and faster with each jump.
An attack that lets you stomp foe after foe with decreasing power, but only if you
have good jump timing.

Ground/Low Altitude/Air
Decalburg
18

Shiny Line Jump


Stomps all foes in a line with a fairly strong jump.
A Line Jump with a bit more oomph. Try to stomp each enemy three times, since
three is better than two or one.

Ground/Low Altitude/Air
Shaved-Ice Cave
19

Flashy Line Jump


Stomps all foes in a line with a pretty strong jump.
A flashy-looking Line Jump with flashy-feeling attack power. It's got the max
power of the small Line Jump line.

Ground/Low Altitude/Air
Ice Flow
20

Big Shiny Line Jump


Stomps all foes in a line with a very strong jump.
A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will
line up to take their whupping!

Ground/Low Altitude/Air
Decalburg (after World 3)
21

Megaflash Line Jump


Stomps all foes in a line with a superstrong jump.
The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp
each enemy up to three times!

Ground/Low Altitude/Air
Bowser's Snow Fort
22

Flashy Clone Jump


Cloned Marios stomp a single foe.
An attack that sends four Marios leaping in succession. This attack can
sometimes crumple foes too.

Ground/Low Altitude/Air
Shaved-Ice Cave
23

Big Shiny Clone Jump


Cloned Marios stomp a single foe with a very strong jump.

A sparkling clone attack with power befitting the sticker's size and raw, untamed
sparklability.

Ground/Low Altitude/Air
Shaved-Ice Cave , Chomp Ruins
24

Megaflash Clone Jump


Cloned Marios stomp a single foe with a superstrong jump.
An attack that unleashes the four strongest Marios and delivers a strong
crumpling effect. Wow.

Ground/Low Altitude/Air
Rumble Volcano
25

Flashy Infinijump
If you're good, stomps a single foe many times. This sticker is really strong if you
can keep stomping.
An attack with weak power but unreal stamina. Go for the maximum 100 jumps.
Yes, you read that right.

Ground/Low Altitude/Air
The Enigmansion, Chomp Ruins
26

Big Shiny Infinijump


If you're good, stomps a single foe many times. This sticker is very strong if you
can keep stomping.
A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100
stomps is pretty solid.

Ground/Low Altitude/Air
Long Fall Falls
27

Megaflash Infinijump
If you're good, stomps a single foe many times. This sticker is megastrong if you
can keep stomping.
An attack said to bring enlightenment if you make your mind blank and become
one with your jump.

Ground/Low Altitude/Air
Long Fall Falls
28

Worn-Out Hammer
Strikes foes with a weak whack.
A battle sticker that doesn't look so hot. To be completely honest, it doesn't work
so hot, either.

Ground/Low Altitude
Warm Fuzzy Plains
29

Hammer
Strikes foes with a swung hammer. Can damage multiple foes but won't hit flying
ones.
A hammer that can pound enemies flat but it is useless against flying enemies.
Use it wisely.

Ground/Low Altitude
Decalburg
30

Shiny Hammer
Strikes foes with a fairly strong whack.
A stronger hammer attack. It will build power as you hold your windup, but don't
overdo it or the head will pop off!


Ground/Low Altitude
Drybake Desert, Shaved-Ice Cave, Rumble Volcano
31

Flashy Hammer
Strikes foes with a pretty strong whack.
Like many others, a hammer that can damage enemies near its main target. Plan
for collateral damage!

Ground/Low Altitude
Drybake Desert, Rumble Volcano
32

Big Shiny Hammer


Strikes foes with a very strong whack.
A big, shiny hammer boasting big, shiny damage. Definitely do not miss your
swing, or you'll be really bummed out.

Ground/Low Altitude
Outlook Point, Decalburg (after World 3), Shaved-Ice Cave
33

Megaflash Hammer
Strikes foes with a superstrong whack.
A hammer with ultimate attack power. The main target and its neighbors get
seriously BONKED.

Ground/Low Altitude
Yoshi Sphinx
34

Slaphammer
Strikes a single foe from the side.

An attack that strikes from the side. If swung with good timing, it sends the
enemies flying.

Ground/Low Altitude
Decalburg
35

Shiny Slaphammer
Strikes a single foe from the side with a fairly strong whack.
A side-striking hammer attack that has a chance of making an enemy dizzy,
which could make its attacks miss.

Ground/Low Altitude
Shaved-Ice Cave
36

Flashy Slaphammer
Strikes a single foe from the side with a pretty strong whack.
An attack that only hits a single target, but hits it really hard and might make it
dizzy.

Ground/Low Altitude
Drybake Desert, Ice Flow, Shy Guy Jungle
37

Big Shiny Slaphammer


Strikes a single foe from the side with a very strong whack.
A big hammer attack with big damage, but like all attacks, it's totally dependent
on good timing.

Ground/Low Altitude
Decalburg (after World 3)
38

Megaflash Slaphammer
Strikes a single foe from the side with a superstrong whack.
An attack whose mighty swing punishes foes, launching them dramatically and
often making them dizzy.

Ground/Low Altitude
Rugged Road
39

Eekhammer
If you're good, strikes a single foe many times.
A hammer that really looks like a toy. Land up to five strikes for five times the
annoyance. Squeaksqueaksqueak!

Ground/Low Altitude
Decalburg
40

Shiny Eekhammer
If you're good, strikes a single foe many times with fairly strong whacks.
A shiny attack that is regrettably still toylike. Still, delivering five strikes should
ease the shame of using it.

Ground/Low Altitude
Dropped by Snifits, Shaved-Ice Cave
41

Flashy Eekhammer
If you're good, strikes a single foe many times with pretty strong whacks.
A pretty flashy hammer attack. Get in five hits so you can hear the
squeaksqueaksqueaksqueaksqueak!

Ground/Low Altitude
Upgrading a Shiny Eekhammer through Paperization, Drybake Stadium
42

Big Shiny Eekhammer


If you're good, strikes a single foe many times with very strong whacks.
Like other Eekhammers, its power gets stronger with each swing for a max of five
strikes. This one's bigger, though.

Ground/Low Altitude
Decalburg (after World 3)
43

Megaflash Eekhammer
If you're good, strikes a single foe many times with superstrong whacks.
A megasized attack that packs a serious wallop for a toy. Get in five strikes for
perfection.

Ground/Low Altitude
Chomp Ruins
44

Hurlhammer
Hurls a huge hammer into the air that plunges down on unwitting foes and strikes
them all. Also hits flying foes.
A hurlable hammer that, with good timing, can damage all foes--even flying ones.
Bad timing just ain't gonna cut it.

Ground/Low Altitude/Air
Decalburg
45

Shiny Hurlhammer
Hurls a huge hammer into the air that plunges down and strikes all foes with fairly
strong force. Also hits flying foes.
An attack that, like other hammers, fails if held too long. If you throw it too fast,
it'll hit only one foe.


Ground/Low Altitude/Air
Whammino Mountain, Shaved-Ice Cave
46

Flashy Hurlhammer
Hurls a huge hammer into the air that plunges down and strikes all foes with
pretty strong force. Also hits flying foes.
A hurlable hammer that, like others, damages enemies in front the most but can
also hit subsequent targets.

Ground/Low Altitude/Air
Upgrading a Shiny Hurlhammer through Paperization, Drybake Stadium
47

Big Shiny Hurlhammer


Hurls a huge hammer into the air that plunges down and strikes all foes with very
strong force. Also hits flying foes.
A decent-sized shiny hammer that falls from above as its targets gaze in awe,
helplessly watching doom approach.

Ground/Low Altitude/Air
Decalburg (after World 3)
48

Megaflash Hurlhammer
Hurls a huge hammer into the air that plunges down and strikes all foes with
superstrong force. Also hits flying foes.
A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good
thing you put it in here.

Ground/Low Altitude/Air
Shy Guy Jungle, Chomp Ruins
49

Baahammer
Makes all foes kind of sleepy.
A hammer that, with good timing, puts enemies to sleep. The fact that it deals
damage is a bonus.

Ground/Low Altitude
Decalburg
50

Big Shiny Baahammer


Makes all foes very sleepy.
A hammer that can knock even the most sleep-resistant enemy out. Of course,
you've got to time it well.

Ground/Low Altitude
Decalburg (after World 3), Shaved-Ice Cave, Chomp Ruins, Rumble Volcano
51

Megaflash Baahammer
Makes all foes extremely sleepy with significant damage.
A hammer attack with good power that also puts foes to bed. If you mess up the
timing, though, that's baaaaaaaad.

Ground/Low Altitude
Chomp Ruins
52

Burnhammer
Looses a giant flame on impact, burning most foes. Does not hit or affect all foes.
A hammer whos tepid flames can fry small fry. If your timing's off, though, you
won't produce any flames.

Ground/Low Altitude

Decalburg
53

Big Shiny Burnhammer


Looses a giant flame on impact, scorching foes to a medium rare. Does not hit or
affect all foes.
A hot, flaming hammer attack that's nonethless ineffective against the Buzzy
Beetle family.

Ground/Low Altitude
Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano
54

Megaflash Burnhammer
Looses a giant flame on impact, charbroiling most foes well done. Does not hit or
affect all foes.
A flaming hammer attack that damages all foes that it strikes equally. We just
want to see you succeed, y'know?

Ground/Low Altitude
Rugged Road
55

Chillhammer
Releases a frigid blast, freezing most foes. Does not hit or affect all foes.
A hammer that, if timed well, sends a freezing arctic blast howling into faces of all
enemies.

Ground/Low Altitude
Decalburg
56

Big Shiny Chillhammer

Releases a frigid blast, freezing most foes with a powerful chill. Does not hit or
affect all foes.
A hammer attack that cold haters hate, but cold lovers love not hating. You know
what I mean?

Ground/Low Altitude
Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano
57

Megaflash Chillhammer
Releases a frigid blast, freezing most foes with an arctic chill. Does not hit or
affect all foes.
An attack that launches a really nasty cold wave boasting megaflash damage.
Miss, and you hit zip.

Ground/Low Altitude
Bowser's Snow Fort
58

Super Boot
Avoids enemy attacks with a jump. As a bonus, slightly increases attack power of
subsequent jump-type stickers.
Attack-dodging boots. If you use them, the attack power of any subsequent jumptype stickers will go up.
N/A
N/A
Outlook Point
59

Shiny Super Boot


Avoids enemy attacks with a jump. As a bonus, increases attack power of
subsequent jump-type stickers a fair bit.
A defensive sticker that hugely boosts the attack power of subsequent jump
stickers. Definitely stick this one first!
N/A
N/A

Outlook Point
60

Tail
Counters enemy attacks with a swipe of the tail. Has no effect against attacks
from above.
A tail that repels attacks that come flying right at you. You've got to swing that tail
with good timing, though!
N/A
N/A
Outlook Point, Bowser Jr.'s Flotilla
61

Shiny Tail
Strongly counters enemy attacks with a tail swipe. Has no effect against attacks
from above.
A shiny tail that smacks onrushing enemies and straight-flying projectiles. When
you connect, it feels gooood.
N/A
N/A
Outlook Point
62

Frog Suit
Dodges enemy attacks by jumping over them. As a bonus, slightly increases
attack power of subsequent stickers.
A froggy dodge maneuver that ups the attack power on subsequent stickers, too.
Not bad for a frog.
N/A
N/A
Outlook Point
63

Shiny Frog Suit

Dodges enemy attacks by jumping over them. As a bonus, increases attack


power of subsequent stickers a fair bit.
A shiny, froggy dodge that drastically boosts the attack power of subsequent
stickers. Well done, frog.
N/A
N/A
Outlook Point
64

Spike Helmet
Protects against and counters attacks from above with the helmet's spike.
An attack that provides a spiky surprise for attackers from above when you
crouch and hold it over your head.
N/A
N/A
Decalburg
65

Shiny Spike Helmet


Protects against and strongly counters attacks from above with the helmet's
spike.
A stronger spiked-helmet attack, this one hurts even more if you time your poke
with the foe's landing.
N/A
N/A
Shaved-Ice Cave
66

Flashy Spike Helmet


Protects against and powerfully counters attacks from above with the helmet's
spike.
A flashy spike attack that counters attacks from above with authority. Time it
right, and OW!
N/A
N/A
Drybake Stadium

67

Fire Flower
Throws fireballs at multiple foes. Does not hit or affect some foes.
An attack that launches one fireball per enemy but doesn't reach flying foes.
Fireballs can't bounce that high.

Ground/Low Altitude
Whammino Mountain
68

Shiny Fire Flower


Throws fairly hot fireballs at multiple foes. Does not hit or affect some foes.
An attack that fires one shiny fireball per foe. Like others, this attack is a bit
stronger if timed well.

Ground/Low Altitude
Whammino Mountain
69

Flashy Fire Flower


Throws very hot fireballs at multiple foes. Does not hit or affect some foes.
An attack that greets each grounded and low altitude foes with a strong, madeto-order fireball.

Ground/Low Altitude
Whammino Mountain
70

Ice Flower
Throw balls of ice at multiple foes. Does not hit or affect some foes.
A chilly attack that serves an ice ball to each nonflying enemy. These ice balls
are the opposite of refreshing.


Ground/Low Altitude
Whammino Mountain
71

Shiny Ice Flower


Throws fairly strong balls of ice at multiple foes. Does not hit or affect some foes.
A stronger ice-ball attack that strikes ground-bound and low-altitude foes with
shiny chill damage.

Ground/Low Altitude
Whammino Mountain
72

Flashy Ice Flower


Throws pretty strong balls of ice at multiple foes. Does not hit or affect some
foes.
A flashy ice-ball attack that boasts boosted wintry power if you time your throws
correctley.

Ground/Low Altitude
Whammino Mountain
73

POW Block
Deals damage to all foes when hit. Can also crumple foes. Does not damage
flying enemies.
An attack that can crumple grounded foes. You get two chances at it so time it
well.

Ground
Decalburg
74

Shiny POW Block


Deals fairly serious damage to all foes when hit. Can also crumple foes. Does not
damage flying enemies.
An attack that offers higher damage and an elevated crumple rate if you time it
well.

Ground
Shaved-Ice Cave, Rumble Volcano
75

Flashy POW Block


Deals pretty serious damage to all foes when hit. Can also crumple foes. Does
not damage flying enemies.
A two-shot crumpler. As expected, its attack power is also higher due to extreme
flashiness.

Ground
Upgrading a Shiny POW Block through Paperization, Bouquet Gardens
76

Shell
Hits ground-bound foes with a sliding shell.
A shell that knocks around foes when stomped and kicked. Time it well for more
power.

Ground
Decalburg
77

Shiny Shell
Hits ground-bound foes with a fairly strong sliding shell.
A powerful shell that should remind you to pre-stomp Koopas on the field. Then
you can use them to scatter other foes.

Ground
Decalburg (after World 3), Snow Rise, Rugged Road

78

Flashy Shell
Hits ground-bound foes with a pretty strong sliding shell.
A flashy shell that delivers big damage. The damage on this attack nearly
doubles with good timing.

Ground
Chomp Ruins, The Bafflewood
79

Mushroom
Makes you feel better. Just the thing when you're tired.
An all-important HP-restoring sticker that can only be used during battle. Always,
ALWAYS carry one with you!
N/A
N/A
Decalburg, Whammino Mountain
80

Shiny Mushroom
Makes you feel quite a bit better. Unknown if it tastes good or not.
An item that increases HP more that a regular mushroom. Wait until you're really
flagging to use it!
N/A
N/A
Decalburg, Whammino Mountain, Outlook Point, Shaved-Ice Cave, Rumble
Volcano
81

Flashy Mushroom
Makes you feel great. Useful when you're REALLY tired.
A flashy Mushroom that greatly restores HP with flashy mushroom goodness.
You get bonus HP for good timing.

N/A
N/A
Decalburg (after World 4)
82

Big 1-UP(NTSC-U)
Big 1-Up (PAL)
Become a little heartier for a short time. Useful in tiring fights.
A sticker that should teach you that big mushrooms are great for you. This one
slowly restores HP over ten turns.
N/A
N/A
Drybake Desert, Ice Flow
83

Big Shiny 1-UP(NTSC-U)


Big Shiny 1-Up (PAL)
Become fairly heartier for a short time. Useful in tiring fights.
A shiny HP restorer effective over ten turns. Time it with Mario's hands in the air
for extra restorative power!
N/A
N/A
Ice Flow, Rumble Volcano
84

Poison Mushroom
Scary and poisonous, even to you.
Oh no! An item that poisons you! But hang on... What if you touch an enemy
while poisoned...
N/A
N/A
Whammino Mountain
85

Leaf
Automatically makes every attack and block successful. And, if you take it to the
shop, maybe something good will happen.
A helpful sticker that automatically makes every attack Excellent and every block
successful.
N/A
N/A
Strike Lake
86

Shiny Leaf
Automatically makes every attack or block successful. And, if you take it to the
shop, maybe something fairly good will happen.
A sticker with the exact same effects of an ordinary leaf sticker. But look! It's
shiny! So it sells for more.
N/A
N/A
Rumble Volcano
87

Secret Door
A portable emergency exit that can help you escape most battles, or to find
secret areas in most levels.
A door that opens the way to a secret place. This sticker can also be used to flee
a battle.
N/A
N/A
Outlook Point, Ice Flow
88

Snowball
Sometimes dropped by Snow Spikes. Launches a giant snowball that snares all
ground-bound foes. Doesn't reach high-flying foes.
An icy snowball yacked up by a Snow Spike that hits all grounded foes with a
cold-blooded attack.

N/A
Drop by Snow Spikes.
89

Spike Ball
Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a
single foe. Doesn't reach high-flying foes.
A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a
well-timed throw.

N/A
Drop by Spikes.
90

Barrel
Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single
foe.
A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when
tossing it.

N/A
Drop by Broozers.
91

Wrench(NTSC-U)
Spanner (PAL)
Sometimes dropped by Rocky Wrenches. Provides a wrench that can be
chucked at a single foe.
A repair wrench tossed by Rocky Wrenches. Time your toss well, because it'll
affect the power of the spin!

N/A
Drop by Rocky Wrenches.
92

Bone
Sometimes dropped by Dry Bones. Provides some kind of throwable bone that
can hit a single foe.
Part of a Dry Bones? Some kind of bone, anyway. It hits with a satisfying BONK
if thrown with enough force.

N/A
Drop by Dry Bones.
93

Boomerang
Sometimes dropped by Boomerang Bros. Provides a boomerang that hits all foes
in its flight path.
A boomerang beloved by the Boomerang Bros. Put your elbow into it to get some
force into your throw!

N/A
Drop by Boomerang Bro.
94

Bomb
Sometimes dropped by Bob-ombs. Calls forth a tossable bomb that can explode
and hit multiple grounded foes
An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if
tossed properly.

N/A
Drop by Bob-ombs.
95

Sombrero
Sometimes dropped by Sombrero Guys. Provides a throwable hat that can hit a
single foe.

A sombrero worn by Sombrero Guys. The angle of the throw affects how cool the
attack turns out!

N/A
Drop by Sombrero Guys.
96

Throwing Star
Sometimes dropped by Ninjis. Provides a throwing star that can hit a single foe.
A Throwing star favored by Ninjis. It's easy to time this attack if you concentrate.

N/A
Drop by Ninjis.
Other Stickers[edit]
These stickers are plot-related, and are only available in certain battles. These
two stickers are not required for the Sticker Museum.
Image
Name
In-game Description
Effect
Location

Flip-flop
Sticker turned into a sandal by Kamek's magic. What was this sticker before it got
transformed?
Mario hits Kamek with a sandal. The effect is similar to an Eekhammer. It misses
Kamek if he is flying. They are also quite a weak sticker.
Kamek battles in Yoshi Sphinx and Bowser's Sky Castle

Kersti
Sacrifices herself to give Mario all her power, leaving everything to him.
Turns Mario shiny, grants him permanent 5-sticker usage per turn, and increases
attack power.

Final Bowser battle (Bowser's Sky Castle)

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