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timeBeginPeriod( 1 )

OpenGL version 4.4.12874 Compatibility Profile Context 14.100.0.0


GLSL version 4.30
Framebuffer ID: 1
Renderbuffer ID: 1 size 1024x1024
Initialize ColorOffset Shader
Initialize Pixelation Shader
Initialize Bloom Shader
Initialize Color Correction Shader
Initialize HQ4X Shader
Initialize Shockwave Shader
Initialize OldTV Shader
load archives: 1070 milliseconds
preload anm2: 84 milliseconds
Viewport: 1278x1023
Framebuffer Width: 1280
Render Width: 852
Window Width: 1280
Multiplier: 3.282051
DP per point: 1.000000
Point Scale: 2.000000
Display Hz: 75, Target: 60.. disabling vsync for this session.
[warn] SteamCloud is either not available or disabled in Options.ini.
HQX4 size: 852x682
Loading PersistentGameData from disk: C:\Users\korisnik/Documents/My Games/Bindi
ng of Isaac Rebirth/persistentgamedata1.dat.
Different number of cutscenes 20/21
Loading PersistentGameData from disk: C:\Users\korisnik/Documents/My Games/Bindi
ng of Isaac Rebirth/persistentgamedata2.dat.
Different number of cutscenes 20/21
Loading PersistentGameData from disk: C:\Users\korisnik/Documents/My Games/Bindi
ng of Isaac Rebirth/persistentgamedata3.dat.
playing cutscene 1 (Intro).
Renderbuffer ID: 1 size 2048x1024
Framebuffer Width: 1280
Render Width: 1280
Window Width: 1280
Multiplier: 0.234375
DP per point: 1.000000
Point Scale: 4.266667
HQX4 size: 1280x1024
Cutscene: correct anm2 timing: f0 -> f3
Viewport: 1278x1023
Framebuffer Width: 1280
Render Width: 852
Window Width: 1280
Multiplier: 3.282051
DP per point: 1.000000
Point Scale: 2.000000
HQX4 size: 852x682
Loading PersistentGameData from disk: C:\Users\korisnik/Documents/My Games/Bindi
ng of Isaac Rebirth/persistentgamedata1.dat.
Different number of cutscenes 20/21
CPU time spent on enemy queries: 0.00 seconds.

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