OpenGL version 4.4.12874 Compatibility Profile Context 14.100.0.0
GLSL version 4.30 Framebuffer ID: 1 Renderbuffer ID: 1 size 1024x1024 Initialize ColorOffset Shader Initialize Pixelation Shader Initialize Bloom Shader Initialize Color Correction Shader Initialize HQ4X Shader Initialize Shockwave Shader Initialize OldTV Shader load archives: 1070 milliseconds preload anm2: 84 milliseconds Viewport: 1278x1023 Framebuffer Width: 1280 Render Width: 852 Window Width: 1280 Multiplier: 3.282051 DP per point: 1.000000 Point Scale: 2.000000 Display Hz: 75, Target: 60.. disabling vsync for this session. [warn] SteamCloud is either not available or disabled in Options.ini. HQX4 size: 852x682 Loading PersistentGameData from disk: C:\Users\korisnik/Documents/My Games/Bindi ng of Isaac Rebirth/persistentgamedata1.dat. Different number of cutscenes 20/21 Loading PersistentGameData from disk: C:\Users\korisnik/Documents/My Games/Bindi ng of Isaac Rebirth/persistentgamedata2.dat. Different number of cutscenes 20/21 Loading PersistentGameData from disk: C:\Users\korisnik/Documents/My Games/Bindi ng of Isaac Rebirth/persistentgamedata3.dat. playing cutscene 1 (Intro). Renderbuffer ID: 1 size 2048x1024 Framebuffer Width: 1280 Render Width: 1280 Window Width: 1280 Multiplier: 0.234375 DP per point: 1.000000 Point Scale: 4.266667 HQX4 size: 1280x1024 Cutscene: correct anm2 timing: f0 -> f3 Viewport: 1278x1023 Framebuffer Width: 1280 Render Width: 852 Window Width: 1280 Multiplier: 3.282051 DP per point: 1.000000 Point Scale: 2.000000 HQX4 size: 852x682 Loading PersistentGameData from disk: C:\Users\korisnik/Documents/My Games/Bindi ng of Isaac Rebirth/persistentgamedata1.dat. Different number of cutscenes 20/21 CPU time spent on enemy queries: 0.00 seconds.