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ITS ACURSED WORLD WE LIVE IN {THANKS TO DRAC!) The time is 100 years before Simon Belmont’s birth. The moon burns red overhead and black clouds loorn large on the horizon. Aull is still ancl quiet. Only the call of a distant crow stirs the cold night air. Suddenly, thunder roars out of the Morbid Mountains and into the village of Warakiya. Like the yell of an angry giant, the terrible sound shakes homes and shops as if they were sapling branches. But no ane blinks an eye. The village is dead calm. For all the people have fled after receiving warnings from the Great Beyand that Count Dracula has assembled 2 mighty army of evil, and they're poised to march up from the Valley of Graveyards to bury mankind in a Tomb of Terror. Unfortunately, there's ne corer on Earth that won't be gobbled up by this bloodthirsty legion of Swamp Dragons, Slasher Skeletons and Farces of the Undead. The last line of defense is you, Trevor Belmont the forefather of Simon Belmont. and the origin of the Belmont Warlord Chromosomes. But your chances are slimmer than Jim. In fact, the only real edge you have over this fang sharpened freak is your power to transform into three different partner spirits: Grant DaNasty, the ferocious Ghost Pirate. Sypha, the Mystic Warlord, And Alucard, Dracula's forgotten son. Each of these spirits will confront you as you fight through 17 possible levels of never-ending fright, including the Haunted Ship of Fools, the Clack Tower of Untimely Death and Curse Castle. You must also possess the strength to wield the mighty Battle Axe and Mystic Whip, which were given to you by the Poltergeist King. So go forth young Trevar into the cald black night, where death lures around every camer and evil lingers an every stone. And remem- ber, if your courage and cunning are any less than magnificent or if you fail ta choose the correct Paths of Fate, you'll be banished to the world of the undead, and zombies will rule until the end of time. HOW TO PLAY IN THE GRAVEYARD ‘The adventure revolves around tough-as-nails Trevor Belmont. As Trevoryou vl find several locations ‘throughout your journey where the road forks [samry.no spoons) in two directions, Cn these Paths. of Fate you must make a choice—Which way do you go, George? Which wary do you go? The spints and the enemies you encounter. and your fate irsall, vill be detémnined by the path youchoose, So try.and remember your Cub Scout Days and give it your best shor. Yio will encounter three different spirits thr the game, each with special talents that can be used according to the situation at hand. Each spirit is waiting for Trevor in adifferent place, so keep your ‘eyes peeled at all times. Wen you finally meet 2 spirit. he will join you in-your quest to crush the Count (See page 13 for details on haw te transfor inte partner spirits.) Bepera whe Pat of Fe choose, rudge ‘of orvthe Paths of Fate you will t through variety of Terror Levels, felon te Mary Mh rbd Morar andthe surken Citvot Poterbeuts To successtully clear & ror Level, yourrust defeat that level's Ultimate Eland then grasp the Bal of Light to replenish your Life Gauge, Remember there are a total of 17 gruesome levels waiting to bury you alive! Trevor's Life Stock ‘You're given three lives at the start of the game. When all three lives are vanquished by vailairs from the Great Beyond, the game. over, and vampires will Nave free reign aver ine work MOTE: Ts, -vanquishing will occur each time your Lite Gauge cwindles ta zero.Also, when you have tans~ formed into.a partner spirit, you Both will share the same Life Gauge. Countdown to Your Last Gasp Thee is a time limit foreach Terror Level. If thse time runs out before you finish a level, Trevor will Jose one of his precious lives Your Power and Your Confidence To boost your power, grab the item that appears afteryou have blown out a candle or lantem, or alter you have defeated an evil enemy, HOWTO STIR UP THEDEAD Read through the ‘complete message, then press the Start Button and the tite screen with the ‘words OP: ING and PASSWORD wall appear Use the Select Button to choose one of these messages, then press the Start Button td-enger your selection. Ifyou are playing for the first time or want t8 start from the beginning of the game, select (OPENING. A screen vail ar for you taenter your name To enter your name use the Control Fad to line-up te cursor with the eters inyour mame: Press ‘the A Button to entereach cinereus Press the B Button to-cancel a letter iFyou goof, Yo also replace oF ietters by maving the cursor to the Patou Symocl un bi Lelier Sheet anc then pressing the A Guttan to mave the cursor on the Name Window. Next, use the Control Pad and the.A Button Ce make your changes. Conclude ine name engry stage by selecting “End” and pressing either the A Button ar the Start Button. Ifyou are continuing a prewious game select PASSWORD. The name screensill appear for you to enter your name just as you did for the previous You must enter the identical nameas the last time you played or the password won't work. the password screen appears, enter the password that yOu received in the previous gare. Now youre ready to begin fromthe beginning of the Terror Level where you last finished, (For more detarls, see Password Instructions on page 10) When the Game Ends When the game is aver yourcan continue your war against Drac by choosing CONTINUE with the Sefect Button. This allows you to start the game again from the Terror Level wihere Trevor last perished. To end the game, choose PASSWORD with the Seiect Button, Next press the Start Button anc your password will appear, Be sure to write your password dawn for safekeeping. Turning' Sound Effects On and Off . - Press both the A and B Buttons and the Start Button simultaneously when the title screen is displayed and the sound mode screen will appear. Here you can choose the eerie hackground music you want to listen to duning your adventure. Press the Control Pad Up or Down to select your background rusi¢ [press Down to go forward and Up to go backward]. Press the B Button and your favarine tune will begin playing. You can cur the music off by pressing the A Button, Wher you are through making your selection, press the Start Button te return to the title screen. MEET YOUR TEAM OF VAMPIRE HUNTERS TREVOR C, BELMONT Trevor is the infamous forefaaher of men Belnerit—the mighty warrior ve pulverized Craculain Castlevaria® and again in Simon's ‘Quest? Trever huts a numer af ice but goodie attack ites that hiawe been given to him by the Soltergelst King. These inclide the Whip, Battie Axe, Bonshre Boomerang, Dagger and Sacred Water. evar also the master of special items, including a Pocket AWATCN, InviSsmHity Potion and ine Rosary “SPIRIT” ALUCARD As the son of Cours Dracula, Alucard once Tried to prevent Trevar tom accomplishing his masion. However he reached a pot where he could no longer abide by his father’s evil- NESS, 2nd Now lOokING for a Darien fo help fim putan end 1s fathers wicked plans “A resident of underground wnnets, Alucard ‘attacks witha Dall of Destruction, whieh he tan abo fire in three directions (if be cayatures a special power booster). Alucard’s primary surength, though, fs his atilay to um himseit ingo att, However he cannot attack while he talrbore and wal tum back into a human omni nis wings ant cipped Dy an evel enemy, “SPIRIT” GRANT DaNASTY Count Dracula used his sinister powers totum this Pirete Captain into a ghost. And as one of Dracula's grumiome garg, he well attack you from the top of the Clock Tower of Linnie Oeath. Howewey, ifyou can defeat this scour- die, be spews rte, Hees seal ise andi nas 3 strong spring in his step, so he’s abe toJump Up onto walls or oslings and stick te themlike glue. Grant's pemary attack weap ons are an axe and a dagger Ancther of his weapons is 1s skill ta scurry along hidcien fouTes not accessible to Trev, Uniiortunatety, bath his bady and his ego bruise easly. “SPIRIT SYPHA BELNADES Sypha the Mystic Warlord of Warakiya,& alse vampire hunter weho wealics quickly and carries abig stick, Rumors of his death were spread throughout Eastern Europe, but in truah he {wad CapTuned Oy “Cyclops.” the one-eyed |Utimate Evil. Sypha uses his Warakiya Statf ta. attack, Other attack favorites of his inciuce flames, Fezen orystals and lighening bits, With ihese, he can destroy evil enemies beftve they: get ciate to him, Merwever his skin is wery thin and blisters esily when blasted by grotesque enemy attacies. To score BIG, Sypha must attack (before his enemies fine! him, THE PASSWORD SCREEN [A MESSAGE FROM THE GREAT BEYOND] Press the Select Button to call forth the password screen. Use the Contral Pad to move the cursor argund the Password Sheet. Fress the B Button to select your password items (each time you press the B Button the cursor vail mave one place to the right EMEET you selection by peesrag the A Button. Wher you have finishedl entering your password, pres the Start Button. [youre a mistake, press the Select Gutton to return fo the name entry screen and start ower. Name you have entered Item (Password mark] Password Sheet Cursor HOW TO CONTROL YOUR TRANSYLVANIA TEAM CONTROL PAD Press Letter Right to move characters to the left cr the right. Press Lip or Down te cir up or down stairs ABUTTON Bross te.jummp. SELECTBUTTON STARTBUTTON BBUTTON Press to attack with your Main Press teasninct Press toibegin the Opening. Password game and fopause Weapon Also press the Control er Continue. Also theaction during = Pad Up ang the @ Button simut- press totraniform the gerne: Laneoushy £0 aback with a Warakiya nto.a partner split, War Item currenthy displayed in the Warakiya War item Window. ‘GUIDING GRANT Press and hold the Control Pad toward the wall you want Grant to-cling to. Then press the Controt Pad in the direction you want him to mowe and he will climd ikke crazy. NOTE: Depending on how hard you press the A Button, you can way the height of Grant's leaps and bounds. ASSISTING ALUCARD Press the Control Pad Down and the A Button simultaneously te-translarm Alucard into a winged rodent... for those of you who aren't Biology Wines, that means a Bat [Repeat this procedure £0 humanize him) wz AN OVERVIEW OF TERROR {A GUIDE TO YOUR HUNTING GROUNDS) Heart Gauge This vaill increase each time you capture a neve heart. However, ituvill decrease each time you use one of Time LyOUT Wwarakiya Wer Irems, When the time limit reaches zero, you vail lage one of your lives. Warakiya War Item Window ‘Warakiya War terns wall appear int Score Hf your score exceeds 20,000 paints, you val get anather life From then on, you vall gain a bonus life after every 50,000 points, ‘Trevor's/ Partner Spirit's Life Gauge ‘our Tre hau ceereiue ‘each time your bump into an evil enemy or are ity an evil enemy's attack weapon. \Wvhen Life Gauge rurs cut, you're history for should | say toast?” Ultimate Evil's Life Gauge Each tine you successfully attack ar ‘Ubtimate EW fis Life Gauge will decrease, Wher hs gauge rusts Gul, he & banished forever into the Land of Limbo Spirits ADDING TO YOUR TEAM (SORT OF AN OUT-OF-BODY EXPERIENCE) Atthe start of the adventure your only player is Trevor C, Belmont. But.as the game progresses, you ‘wall meet partner spirits who Trevor will be able to transform into at his will, The spirits who appear throughout the game will wary, depending onthe Paths of Fate you choose. To transform into a partner spirit, press the Select Button. THE PARTNER SPIRITS APPEARANCE Spirits will appear out of thin air when you have successfully defeated the Ultimate Evil at the completion of a Terror Level. When a spirit enters, the message screen will appear and the name cof the spirit joining the battle will be displayed. You can ther choose whether or not you want this fer your tearimate Yeu can ant have cine ate spi ata time, Ifyou already havea partner Spl OU Mec 2 new SpINt, YOU Can Choose either one and say “Sayonara” to the other ‘CHOOSING YOUR FRIENDS WISELY Press the Control Pad Up.or Down to choose whether you want to forma tearniwaith a spirit. Then press the A Button to enter your decision: 18 GIFTS FROM THE POLTERGEIST MASTERS These items may appear when you knockout/blnwauta candleor lantern, when you have clobbered certain evil enemies, or when you destroy certain walls, NOTE: The Pocket Watch, Invisioaity Potion and Rosary wll appear'in the Warekiye War Item Windoyaand are used exactly likee-@ Warakiya ‘War Item. Ye The Heart of Stone The name of heerscolected determines carvuse your Warakiye War hentand tsohaw long Alucard can soar like a bat, The more hearts you possess, the better! Leg of Werewoll ‘Capture these and restore slices of your Lite Gauge. Bonus Bag ‘Your score vail increase when you grab one of these bags, The number of points Varies according to the value af the bag’: contents. 1-Up This gives you a bonus life fa big plus!) (Double Trouble This iter allows you to fire a Wiarakiyar War Item qvaice ina row. MOTE: Sypha. andl Alucard cannot use this item, Triple Threat This allows you to firea Warak Item wee times in a reve NOTE: Again, Sypha and Alucard cannot use this ine, Pocket Watch This item stops evilenemiies dead in their tracks Invisibility Pation This makes you invisible (ane, therefore, invulnerable} for a limited period of rime. Rosary This gives you the pavrer ta desticy all Use evil eriemies on the screen in the blink ofaneye. TREVOR C. BELMONT'S ATTACK METHODS TREVOR'S MAIN WEAPON: The Mystic Whip is Trevor's main weapon. It has tyes different power levels. Byadvancing a certain distance and capturing certain ilems, you can boost its power to.a Chain Whip and then a L..o...n...9 Chain Whip (ouch, TREVOR'S WARAKITA WAR ITEMS. These are weapons Trevor will find as he ji Fate. Youcan only possess one at a time. replace the one you previously had. Banie Axe The Battle Axe flies through the air along an are. This isa very poweriul Ibert. Dagger The Dagger flies straight and fast, but it is nat very powerful. Banshee Boomerang The Banshee Boomerang flies steaighe through the air with the greatest of ease, When it reaches the end of its path. it wll come fiying back, Though it maves slowly, the Banshee Boomerang isvery powerful [Harchee Fever Catch itl) Sacred Water The Sacred Water flies along an are until iL crashes into the Toor, where It spills Gut.and begins ta fun, baby burn. down his Paths of TOU chtain 4 Warakiya War Item. (C val appear in the Wareikiya Wer lrem Windon ancl pr x SYPHA BELNADE’S ATTACK METHODS SYPHA'S MAIN WEAPON Waraklya Staff Sypha uses his Warakiya Stall ro attack enernics, The power of the staff can never be increased, SYPHA'S WARAKIVYA WAR ITEMS Flames The flames are erful a they anewPaate everything in their path. This item Jets you shoat fon crystals in ai directions ta freeze ar enermles for ari instant, ur enemies ate quickrogen.climb on top of themand: Chet wath a blow, from the staff, —/, (Goodness Gracious Great Bolts of Lightning The lightning bolt shoots zapping balls in three directions, GRANT DaNASTY'S ATTACK METHODS GRANT'S MAIN WEAPON Grantean use the dagger ta stab his enemies or he can Purl ital them. When thrown. the dagger flies to the rightand left. Yehen Grantis stack to the wail, he'll hur it backwards, so be mady to duck, Chuck Likewise, when Grant is stuck in the ceiling. he threwws it down, ‘GRANTS WARAKIVA WAR ITEM Axe The axe 5 avery powertul v: that can be used if Grants bucky enough 00 find it. ALUCARD’'S ATTACK METHODS ALUCARD'S MAIN WEAPON Ball of Destruction AD RISD. this weapon can enty be fired! inane clirer~ tion. However, you can boost the firepawer ta shoot in two or three directions, (Youcant fire a shot when: you're at the top of the stairs} “Although Alucard cannot fire double o¢ triple shots and hes no special Warakiya War Items. he oes have . the pawer to transform inte 2 bat and fly around. Each rime he goes “batty” he uses up a certain number of heart marks while in flight. IFthe supply this to ii Of hearts. =o Pures cx while Alucard is.a bat or ifhe's hit by an enemy attack, he will immediately tum back into his human form and fall te the grosmd with a thud, (This is definitely “fy by night” anack method.) 20 COUNT DRACULA'S CAST OF EVIL CHARACTERS There are an unknawn number of evil characters lying in wait in every partof this cursed adventure. Onhra few of them have ever beer seer bythe human eye, The resp of the urctiacd remain shrouded in a veil of mystery. A sample al these assorted ewis include:

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