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Dungeons and Dragons 4th Edition Ninja Class
Dungeons and Dragons 4th Edition Ninja Class
CLASS TRAITS
Role: Striker. You jump and move about,
pecking away at your enemies as you go.
When you can move, you are at your
deadliest.
Power Source: Ki. Through extensive training
and meditation, you have become adept at
controlling and utilizing spiritual energy, be
it yours or your enemies.
Key Abilities: Dexterity, Wisdom, Intelligence
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand
crossbow, short bow, short sword, shuriken,
sickle
Bonus to Defense: +2 Reflex
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution
modifier
Ninja Overview
Characteristics: Where the rogue relies on combat advantage
to deal damage, you rely on movement. Your ability to
freely move about the battlefield allows you to unleash the
full extent of your stealthy strike ability, in addition to the
mystical advantages granted by the use of your ki.
Religion: Ninja are not prone to religion, but those who
embrace a deity usually associate with gods of mysticism,
illusion, and sometimes death. Good and unaligned ninja
tend towards Sehanine or Ioun. Evil ninja worship Vecna.
Races: Elves make excellent rat ninja, their natural speed
meshing well with their excellent perception. Eldarin are
primarily scorpion ninja, with their disposition for
knowledge coming in handy for precision offense. Humans
make up the bulk of ninja, and function well in any form.
Creating a Ninja
The rat ninja and scorpion ninja are your primary builds.
The rat ninja uses instinct to augment his senses and skitter
about the battlefield, while the scorpion ninja uses
knowledge of anatomy and precision attacks to sting his
enemies. Dexterity, Wisdom, and Intelligence are your most
important scores.
Rat Ninja
Instinct is your armor. Your skill at using your ki is better
than other ninja, but manipulating the energy of others is
more difficult. Dexterity is of the most use to you. Wisdom
should be your second-highest score, with the way of the rat
as your path. Powers that reward Wisdom are your targets,
but some of the Intelligence-based powers are helpful
options.
Suggested Feat: Quick Blade (Human Feat: Human
Perseverance)
Suggested Skills: Acrobatics, Athletics, Insight, Perception,
Stealth, Thievery
Suggested At-Will Powers: anticipatory strike, ki blade
Suggested Encounter Power: crescent blade
Suggested Daily Power: flare jutsu
Scorpion Ninja
You rely on your knowledge of anatomy, along with your
natural skill for ki, and attack with calculated precision,
striking chakra points to cause a variety of ailments. You
require a high Dexterity for mobility. Since knowledge is
your weapon, you need a high Intelligence score. Take the
way of the scorpion path. It is best to take powers that use
Intelligence, but it helps to take certain powers that use your
Wisdom score.
Suggested Feat: Reverse Grip (Human Feat: Action Surge)
Suggested Skills: Acrobatics, Athletics, Bluff, Stealth,
Steetwise, Thievery
Suggested At-Will Powers: speedy slash, suigetsu strike
Suggested Encounter Power: armpit strike
Suggested Daily Power: spirit slash
Alchemical Mastery
You gain Alchemist as a bonus feat. You may add your
Intelligence modifier to attacks made when using poison
and volatile alchemical items.
Ninjutsu Path
All ninja follow ninjutsu (the art of concealing). Some sting
their enemies with precise attacks, others may scurry about
and use instinct to avoid danger, and others still may inflict
pain through cold ferocity.
Choose one of the following options.
Way of the Scorpion: You may add your Intelligence
modifier to opportunity attack rolls.
Way of the Rat: As long as you are wearing cloth armor or
no armor, you may add your Wisdom modifier to AC.
Stealthy Strike
Once per round, when you move at least 2 squares from
your original position and are wielding a weapon from the
bow, crossbow, or light blade groups, you may deal extra
damage to that foe. You decide whether to apply this extra
after making the damage roll. As you advance in level, the
damage increases.
Level
1st-10th
11th-20th
21st-30th
Ninja Powers
Your ability to manipulate ki has given you the skill to
unlock a variety of techniques. Some of these require
knowledge of anatomy to control your enemies' ki and
should be used with a high Intelligence score. Others still
call upon your own spirit and become more potent with a
high Wisdom score.
Ninja Attack 1
Ki Blade
Ninja Attack 1
Ninja Attack 1
You hit a pressure point under the enemys arm, weakening it.
Encounter Ki, Weapon
Standard Action
Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: One creature
Attack: Dexterity vs. AC
Way of the Scorpion: You gain a bonus to the attack roll
equal to your Intelligence modifier.
Hit: 1[W] + Dexterity modifier damage, and the target is
weakened until the end of your next turn.
Crescent Blade
Ninja Attack 1
Deadly Wound
Ninja Attack 1
You cut a vital trigger point in the enemys body, injuring them
further.
Encounter Ki, Weapon
Standard Action
Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier + Intelligence modifier
damage.
Suigetsu Strike
Falcons Talon
Speedy Slash
Ninja Attack 1
Ninja Attack 1
You move out of the way and strike a pressure point, causing
serious pain.
At-Will Ki, Weapon
Standard Action
Melee weapon
Special: You may use this power for an opportunity attack.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier damage at
21st level.
Ninja Attack 1
Ninja Attack 1
Spirit Shred
Ninja Attack 1
Spirit Strike
Ninja Attack 1
Ninja Utility 2
Ki Dodge
Ninja Utility 2
See Underneath
Ninja Utility 2
The Underneath
You can see through your opponents deception.
Encounter Ki
Minor Action
Ranged 5
Target: One creature
Prerequisite: You must be trained in Insight.
Effect: You gain a +2 power bonus to Insight checks
against the target until the end of the encounter.
Sensitive Locksmith
Ninja Utility 2
Softened Footsteps
Ninja Utility 2
Driving ki into your feet, you learn to silence the noise your
footsteps would normally make.
At-Will Ki
Move Action
Personal
Prerequisite: You must be trained in Stealth.
Effect: You may move your speed and make a Stealth
check. You take no penalty to your check for moving in
this way.
Ninja Attack 3
Mirror Blade
Ninja Attack 3
By spinning your body and pushing out your ki, you knock your
opponent aside and move on to the next foe.
Encounter Ki, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage, the target is
knocked prone, and you may shift 1 square.
Way of the Scorpion: If an adjacent enemy makes a
melee attack against you and misses, you may use this
power as an immediate reaction.
Venomous Manipulation
Shadow Pin Jutsu
Ninja Attack 3
Sonic Blade
Ninja Attack 3
Ninja Attack 5
Driving your blade into the ground, you unleash your inner
fury, which enhances your spiritual strength and hinders your
enemies.
Daily Ki, Weapon
Standard Action
Close burst 1
Requirement: You must be wielding a light blade.
Target: Each enemy in burst you can see
Attack: Wisdom vs. AC
Hit: 1d10 + Wisdom modifier damage, and you gain a +1
power bonus to attack rolls against the target (save ends).
Miss: Half damage, and no attack bonus.
Ninja Attack 5
After making a few hand signs, you slither about the battlefield,
cutting down your enemies as you move along.
Daily Ki, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: See entry
Effect: Shift up to your speed. When you move adjacent to
an enemy, make an attack as a free action.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Special: You may attack each enemy only once.
Ninja Attack 5
Ninja Utility 6
Ninja Utility 6
Like the snake, you shed your skin and get away.
Encounter Ki
Move Action
Personal
Prerequisite: You must be trained in Acrobatics.
Effect: If youre immobilized, slowed, or helpless, end the
condition. You may shift a number of squares equal to
your Wisdom modifier.
Ninja Utility 6
Sudden Warning
Ninja Utility 6
Ninja Attack 7
The ki you impart into your weapon bears bitter venom for your
enemy.
Encounter Ki, Poison, Weapon
Standard Action
Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier poison damage, and the
target is slowed until the end of your next turn.
Way of the Rat: The target is immobilized until the end
of your next turn instead.
Ninja Attack 7
The blade you wield glistens in the light, making your enemy
easy prey to its lethal edge.
Encounter Ki, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Way of the Scorpion: You gain a power bonus to the
attack roll equal to your Intelligence modifier.
Hit: 2[W] + Dexterity modifier damage, and the target is
dazed until the end of your next turn.
Ninja Attack 7
Ninja Attack 9
Ninja Attack 9
You drive your blade into the ground. Those caught in the small
quake you create suffer the consequences.
Daily Ki, Thunder, Weapon
Standard Action
Close blast 3
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: Each enemy in blast you can see
Attack: Dexterity vs. Reflex
Hit: 1d10 + Dexterity modifier thunder damage, and the
target is knocked prone.
Miss: Half damage, and the target is not knocked prone.
Ninja Attack 9
You convert your ki into electricity. When you hit them, every
movement causes intense pain.
Daily Ki, Lightning, Reliable, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier lightning damage, and until
the end of the encounter, whenever the target moves at
least 2 squares during a single action, it takes lightning
damage equal to your Wisdom modifier.
Ninja Utility 10
Cold-Hearted Comfort
Ninja Utility 10
Shadow Jump
Ninja Utility 10
Veiled Presence
Ninja Utility 10
Ninja Attack 13
Running your hand down your blade, you make your opponent
believe your weapon is longer than it really is.
Encounter Ki, Illusion, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will
Hit: Make a secondary attack. You gain combat advantage
for this attack.
Secondary Attack: Dexterity vs. Reflex
Hit: 3[W] + Dexterity modifier damage.
Ninja Attack 13
Ninja Attack 13
Ninja Attack 13
You drive the butt of your weapon into your opponents chest,
causing paralysis and pain.
Encounter Ki, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Fortitude
Way of the Scorpion: You gain a power bonus to the
attack roll equal to your Intelligence modifier.
Hit: 2[W] + Dexterity modifier damage, and the target is
dazed until the end of your next turn.
Ninja Attack 15
Ghost Knife
Ninja Attack 15
Substitution Jutsu
Ninja Attack 15
Ninja Utility 16
Ghost Dodge
Ninja Utility 16
Inhuman Boost
Ninja Utility 16
Stealth Dash
Ninja Utility 16
Ninja Attack 17
You strike with a blade of ice, which only makes your enemy
more fearful of the chill you bring them.
Encounter Ki, Cold, Weapon
Standard Action
Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier cold damage.
Effect: The target gains vulnerable 10 cold until the end of
your next turn.
Way of the Rat: The cold vulnerability is equal to 10 +
your Wisdom modifier.
Needle Point
Ninja Attack 17
Panther Claw
Ninja Attack 17
Ninja Attack 19
Vision of Pain
Ninja Attack 19
Once you hurt your enemy, you truly understand what they are
trying to do.
Daily Ki, Weapon
Standard Action
Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 5[W] + Dexterity modifier damage, and the target
cannot make opportunity attacks against you until the
end of the encounter.
Miss: Half damage, and the target cannot make
opportunity attacks against you until the end of your
next turn.
Ninja Utility 22
For a moment, when you float in the air, you push out your ki
and jump a second time.
Encounter Ki
Free Action
Personal
Trigger: You roll an Athletics check to jump and move the
appropriate distance.
Prerequisite: You must be trained in Athletics.
Effect: Roll an additional Athletics check with a +5 power
bonus and move the appropriate distance. Add one-half
your height to the vertical distance cleared.
Heart of Darkness
Spirit String Jutsu
Ninja Attack 19
Ninja Utility 22
You look into your soul and see, like all others, you have a dark
side. You just know when it is appropriate to draw it out.
Daily Ki, Cold, Necrotic
Minor Action
Personal
Prerequisite: You must be trained in Insight.
Effect: Choose cold or necrotic. Until the end of the
encounter, you gain immunity to the chosen energy type
and vulnerable 5 radiant.
Seventh Sense
Ninja Utility 22
Tengus Cloak
Ninja Utility 22
You wear the darkness like a cloth, concealing yourself from your
enemy.
Daily Ki, Illusion
Minor Action
Personal
Prerequisite: You must be trained in Stealth.
Effect: You become invisible until the end of the encounter
or until you are hit by a melee or ranged attack.
Ninja Attack 23
Your blade becomes a chilly as ice, and those caught in the way
find themselves frozen from your chilled disposition.
Encounter Ki, Cold, Weapon
Standard Action
Close blast 5
Requirement: You must be wielding a light blade.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier cold damage, and the target
is immobilized until the end of your next turn.
Ninja Attack 23
Ninja Attack 23
Ninja Attack 25
Ninja Attack 25
You make the ground quake beneath your feet, leaving your
enemies disoriented and helpless.
Daily Ki, Thunder, Weapon
Standard Action
Close burst 2
Requirement: You must be wielding a light blade.
Target: Each enemy in burst
Attack: Wisdom vs. Reflex
Hit: 2[W] + Wisdom modifier thunder damage, and the
target is knocked prone.
Miss: Half damage, and the target is slowed until the end
of your next turn.
Ninja Attack 25
Ninja Attack 27
Transformation Strike
Ninja Attack 27
Ninja Attack 27
Ninja Attack 29
Ninja Attack 29
You create a sharp blade of frigid air with your ki and launch it
at your opponent, freezing them in place.
Daily Ki, Cold, Weapon
Standard Action
Ranged weapon
Requirement: You must be wielding a bow, crossbow, or
light thrown weapon.
Target: One creature
Attack: Wisdom vs. AC
Hit: 5[W] + Wisdom modifier cold damage, and the target
is helpless and takes ongoing 10 cold damage (save ends
both). On a critical hit, increase to helpless and ongoing
20 cold damage (save ends both).
Miss: Half damage, and the target is slowed (save ends).
Ninja Attack 29
Paragon Paths
Iron Master
Through the body, a ninja can become stronger, faster, and a true
force of might. Those who master the body master the way of the
ninja.
Prerequisites: Ninja class
You are a ninja who seeks to improve his body, hoping to
attain physical perfection. Because you focus on the body,
you manipulate ki to augment your physical attacks, and
you have a stronger resistance to anything that attacks your
body.
Physical Renewal
Ki Master Techniques
Ki Burst
Ki Master Attack 11
Renewal of Spirit
Ki Master Utility 12
A moment of focus and clarity allows you to take back that which
you lost.
Daily Ki
Move Action
Personal
Effect: You recover one expended encounter power.
Ki Drain
Ki Master Attack 20
Thrusting your blade into your foe, you begin sucking away
your enemys spirit energy, using it to bolster your own.
Daily Ki, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage, and you gain a
+2 power bonus to attack rolls against the target (save
ends).
Ki Master
Through the spirit, a ninja is able to truly tap into the latent
energies of ki. Those who master the spirit master the way of the
ninja.
Prerequisites: Ninja class
Psycho Master
Through the mind, a ninja gains a greater control of himself and
his enemy. Those who master the mind master the way of the
ninja.
Prerequisites: Ninja class
Ki Whip
You focus your ki into a long, slender blade. When you lose that
focus, the blade disappears.
Daily Ki, Stance, Weapon
Move Action
Personal
Requirement: You must be wielding a light blade.
Effect: Your weapon gains reach 2. When you take
damage, the stance ends.
Brachial Plexus
Strike
Where you originally struck the armpit, you now drive massive
amounts of ki into the area, severely injuring your enemy,
perhaps even killing them.
Daily Ki, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier + Intelligence modifier
damage, and the target is stunned (save ends).
Miss: Half damage, and the target is slowed until the end
of your next turn.
Void Master
When a ninja strives for balance, he is able to attain
enlightenment and clarity. Those who seek to improve spirit, body,
and mind master the way of the ninja.
Prerequisites: Ninja class
You believe the true path to the perfection of ninjutsu
involves strengthening yourself in all areas of your being. To
you, pursuing only one part of yourself leaves you ignorant
of the benefits the other aspects of life can provide. Though
you do not have mastery of spirit, body, or mind to the
extent the other masters do, your drive for balance still has
its advantages.
Menage a Trois
Epic Destiny
Enlightened Master
You have achieved a clarity and understanding of the world about
you as only a grandmaster such as yourself could ever attain. You
have learned to become one with the earth and soar to the heavens
at the same time.
Prerequisites: 21st level, training in Insight or Perception
You are a master of yourself, obtaining true understanding
and knowledge of the universe. You are now at one with
spirit, body, and mind, aware of the full extent of power you
gain from each of these aspects of life.
You are viewed as a being with incredible wisdom and
vision. Some see you as a creature with the ability to see into
others. Others view you as a demon who tries to unlock the
darkness within a persons soul. Yet others revere as a god in
physical form. However, you are simply yourself, belonging
to no one and everyone at the same time. With your skill,
you can foresee an incoming doom for the world, and you
can fight it, train others to do so, or perhaps do nothing,
believing the future is an inevitable course of life and time.
The ninja are most commonly enlightened masters, but
clerics and paladins have shown an impressive capability for
become enlightened masters, despite their devotion to
patron gods.
Immortality, or awareness?
To you, becoming a legend or an immortal is not as
important as becoming greater than you are. While
immortality may have some to do with that, not all
enlightened master believe immortality leads to a
knowledge of all things.
The Knowledge of the Universe: When an enlightened
master completes his final task (a mission called a vision
quest by other enlightened masters), you finally attain a
complete understanding of the universe. You throw off the
limits placed on the mind, body, and soul to become
everything and nothing at the same time.
After you attain complete enlightenment, the possibilities
Visions of
Splendor
You see a beautiful beach with streaming white waters, and you
know this is the bliss of enlightenment.
Daily
Standard Action
Personal
Effect: Until the end of the encounter, you become
insubstantial. You gain a +5 power bonus to all saving
throws and skill checks.
Feats
Heroic Tier Ninja Feats
Quick Blade
Prerequisites: Ninja class, Stealthy Strike class feature
Benefit: Increase the damage from your Stealthy Strike
from d6s to d8s.
Reverse Grip
Prerequisites: Ninja class, Dex 15, Int 13
Benefit: As long as you are wielding a melee light blade, as
a minor action, you gain a +1 bonus to attack rolls, but take a
-1 penalty to damage rolls. You may apply this benefit only
once.
You may end this feats effect as a minor action.
Spring Blade
Prerequisites: Paragon tier, ninja class, Quick Blade feat,
Dex 19, Wis 15
Benefit: When you deal Stealthy Strike damage with a
melee attack, if you are wielding a light blade and have
combat advantage, you may roll d10's.