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Savage Mutant Chronicles

Handguns
W
5
W
6.5

MC
18
MC
25

GL
CB
TS
F
RANGE
Sherman .74 Model 13 Bolter
N
N
Opt. S(1)
12/24/48
GL
CB
TS
F
RANGE
Sherman .55G Model 15 Ironfist
Int.
N
N
A(3)
14/28/56
SW
MC
BR
F
RANGE
Integrated GL-240 Grenage Launcher -1
M
M(1)
24/48/96
W
MC
GL
CB
TS
F
RANGE
.45AP No.3 Ronin
3.5
15
N
N
Opt. S(1)
14/28/56
W
MC
GL
CB
TS
F
RANGE
P1000
3
20
N
Opt. Opt. A(3)
15/30/60
W
MC
GL
CB
TS
F
RANGE
PSA MK. XIV Aggressor
5
26
N
N
N
A(3)
12/24/48
W
MC
GL
CB
TS
F
RANGE
MP-105
4
58
Opt.
N
Opt. A(3)
15/30/60
W
MC
GL
CB
TS
F
RANGE
P60 Punisher
6
13
N
N
N
A
16/32/64
W
MC
GL
CB
TS
F
RANGE
Piranha Handgun
2
11
N
N
N
S
14/28/56
Handguns and grenade launchers can each be reloaded in one action.

STR
d6
STR
d6
STR
-STR
-STR
-STR
-STR
d6
STR
d8
STR
--

AP
1
AP
2
AP
0
AP
1
AP
1
AP
1
AP
2
AP
2
AP
1

JF
2
JF
2
JF
2
JF
2
JF
2
JF
2
JF
1
JF
2
JF
3

DAM
2d6+1
DAM
2d8
DAM
3d6
DAM
2d6+1
DAM
2d6+1
DAM
2d6
DAM
2d8
DAM
2d8+1
DAM
2d6

COST
1,900
COST
2,700
COST
-COST
3,000
COST
6,200
COST
2,400
COST
7,200
COST
8,400
COST
9,900

W
8

MC
20

GL
CB
TS
F
RANGE
STR
Int.
N
Opt.
B
12/24/48
d8
SW
MC
BR
F
RANGE
STR
Integrated GL-240 Grenage Launcher -1
M
M(1)
24/48/96
-W
MC
GL
CB
TS
F
RANGE
STR
Tambu No. 4 Windrider
6
22
Det.
N
N
A(3)
12/24/48
-SW
MC
BR
F
RANGE
STR
Detachable Grenade Launcher 1.8
1
M
M(1)
24/48/96
-W
MC
GL
CB
TS
F
RANGE
STR
CAW2000
6.5
30
Int.
Opt. Opt. A(3)
15/30/60
-SW
MC
BR
F
RANGE
STR
Integrated GL2000 Grenage Launcher -1
M
M(1)
24/48/96
-W
MC
GL
CB
TS
F
RANGE
STR
SMG Mk, IVP Plasma Intruder
9
20
Spec. Opt.
N
A(3)
18/36/72
d8
SW
MC
BR
F
RANGE
STR
Plasma Ammo -20
M
M(1)
18/36/72
d8
W
MC
GL
CB
TS
F
RANGE
STR
SMG M. III Interceptor
10
40
Int.
Opt.
N
A(3)
18/36/72
d8
SW
MC
BR
F
RANGE
STR
Integrated Grenage Launcher -1
M
M(1)
24/48/96
-W
MC
GL
CB
TS
F
RANGE
STR
MP-105GW
6
58
Det.
N
Opt. A(3)
19/38/76
-SW
MC
BR
F
RANGE
STR
Detachable GW-1055 Grenade Launcher 2.2
1
M
M(1)
24/48/96
-W
MC
GL
CB
TS
F
RANGE
STR
MP-103 Hellblazer
5.5
34
Opt.
N
N
A(3)
18/36/72
-SW
MC
BR
F
RANGE
STR
Detachable GW-1055 Grenade Launcher 2.2
1
M
M(1)
24/48/96
-Submachineguns and grenade launchers can each be reloaded in one action.

AP
2
AP
0
AP
1
AP
0
AP
2
AP
0
AP
2
AP
1
AP
2
AP
0
AP
2
AP
0
AP
2
AP
0

JF
3
JF
2
JF
3
JF
3
JF
2
JF
2
JF
3
JF
3
JF
2
JF
2
JF
2
JF
2
JF
1
JF
3

DAM
2d8
DAM
3d6
DAM
2d6
DAM
3d6
DAM
2d8
DAM
3d6
DAM
2d8
DAM
3d6
DAM
2d8+1
DAM
3d8
DAM
2d8
DAM
2d8+1
DAM
2d8
DAM
2d8+1

COST
4,600
COST
-COST
5,500
COST
850
COST
7,800
COST
-COST
7,100
COST
-COST
6,200
COST
-COST
9,400
COST
1,700
COST
9,000
COST
1,700

AP
4
AP
2
AP
3
AP
4
AP
3
AP
4

JF
1
JF
2
JF
2
JF
1
JF
2
JF
1

DAM
2d10
DAM
2d8+1
DAM
3d6
DAM
2d10
DAM
3d6
DAM
2d10

COST
10,100
COST
7,100
COST
16,000
COST
14,400
COST
18,600
COST
24,500

Submachine Guns
CAR-24

Sniper Rifles
SR-50
Tambu No. 15 Archer
SR3500
SR Mk. XII Assailant
PSG-99
Mephisto Sniper Rifle

W
12
W
9.5
W
11
W
14
W
11
W
15.5

MC GL BIP
TS
F
RANGE
12
N
Opt.
x9
S
250/500/1000
MC GL BIP
TS
F
RANGE
15
N
Opt.
x8
B
215/430/860
MC GL BIP
TS
F
RANGE
20
N
Int.
x12
A
300/600/1200
MC GL BIP
TS
F
RANGE
15
N
Opt.
x10
S
150/300/600
MC GL BIP
TS
F
RANGE
48
Opt. Opt.
x12
A(3)
225/550/1100
MC GL BIP
TS
F
RANGE
13
N
Opt.
x15
A(3)
325/650/1300
Sniper rifles can be reloaded in one action.

STR
-STR
-STR
-STR
d6*
STR
-STR
d6*

Shotguns (See Notes p. 50)


W MC GL
CB
TS
F
RANGE
STR AP JF DAM
M516S
14
6
N
N
N
S(1)
12/24/48
-0 3
1-3d6
W MC GL
CB
TS
F
RANGE
STR AP JF DAM
M516D
17
12
N
N
N
A(3)
12/24/48
d6*
0 3
1-3d6
W MC GL
CB
TS
F
RANGE
STR AP JF DAM
Tambu 50/50 Airbrush
11
14
N
Opt.
N
S(1)
12/24/48
-0 3
1-3d6
W MC GL
CB
TS
F
RANGE
STR AP JF DAM
SA-SG7200I
11
6
N
Opt.
N
S(1)
15/30/60
-0 1 1-3d6+1
W MC GL
CB
TS
F
RANGE
STR AP JF DAM
B&G Mk. XIV Mandible
16.5 19
N
N
N
A(3)
12/24/48
d6*
0 2
1-3d6
W MC GL
CB
TS
F
RANGE
STR AP JF DAM
HG-14
13
5
N
N
Opt. M(1)
12/24/48
-0 2
1-3d6
W MC GL
CB
TS
F
RANGE
STR AP JF DAM
HG-14 Sawed-Off
10
5
N
N
N
M(1)
5/10/20
d6
0 3
1-3d6
Semi-automatic shotguns can be reloaded at a rate of three shells per action; automatic shotguns take one action to reload.

COST
8,200
COST
9,600
COST
6,500
COST
13,500
COST
11,400
COST
14,000
COST
Varies

Assault Rifles
GL
CB
TS
F
RANGE
STR AP JF
Int.
N
Opt.
B
24/48/96
d6*
2 3
SW MC
BR
F
RANGE
STR AP JF
M509 Grenade Launcher -6
M
M(1)
24/48/96
d6*
0 2
W MC GL
CB
TS
F
RANGE
STR AP JF
Tambu No. 1 Shogun
8.5
26
Det.
N
N
A(3)
24/48/96
-2 2
SW MC
BR
F
RANGE
STR AP JF
Detachable Grenade Launcher 2
3
M
M(1)
24/48/96
-0 2
W MC GL
CB
TS
F
RANGE
STR AP JF
AR3000
11.5 25
Int.
Opt. Opt. A(3)
24/48/96
-2 2
SW MC
BR
F
RANGE
STR AP JF
GL3000 Grenade Launcher -4
M
M(1)
24/48/96
-0 2
W MC GL
CB
TS
F
RANGE
STR AP JF
BAR Mk. X1B Invader
15.5 30
Int.
Opt. Opt. A(3)
24/48/96
d8*
3 2
SW MC
BR
F
RANGE
STR AP JF
Mk. XIK Grenade Launcher -14
M
S
24/48/96
d8*
0 5
W MC GL
CB
TS
F
RANGE
STR AP JF
L&A Mk. 43 Plasma Carbine
13
36
N
Opt. Opt. A(3)
22/44/88
d6*
4 1
SW MC
BR
F
RANGE
STR AP JF
Plasma Ammo -36
M
S
24/48/96
d6*
1 2
W MC GL
CB
TS
F
RANGE
STR AP JF
Panzerknacker
10.5 48
Det.
N
Opt. A(3)
24/48/96
-2 2
SW MC
BR
F
RANGE
STR AP JF
GW 170 Grenade Launcher 2
4
M
M
24/48/96
-0 2
Assault rifles and grenade launchers can be reloaded in one action, assuming a ready magazine is at hand.

DAM
2d8+1
DAM
3d6
DAM
2d8+1
DAM
3d6
DAM
2d8+1
DAM
3d6
DAM
3d6
DAM
3d6
DAM
2d10
DAM
3d6
DAM
2d8+1
DAM
3d6

COST
6,500
COST
-COST
7,100
COST
1,100
COST
11,600
COST
-COST
11,600
COST
11,600
COST
20,000
COST
-COST
12,400
COST
2,600

W MC BIP
CB
TS
F
RANGE
STR AP JF DAM
M606
16 Belt
N
N
Opt. A(3)
30/60/120
d8*
3 2
3d6
W MC BIP
CB
TS
F
RANGE
STR AP JF DAM
Tambu No. 11 Kensai
12.5 Belt
Int.
N
N
A(3)
30/60/120
d6*
2 2
2d8+1
W MC BIP
CB
TS
F
RANGE
STR AP JF DAM
TSW4000
15.5 Belt
Int.
Opt. Opt. A(3)
50/100/200
d10* 3 2
3d6
W MC BIP
CB
TS
F
RANGE
STR AP JF DAM
LMG Mk. XXIII Destroyer
20 Belt Opt. Opt. Opt. A(3)
30/60/120
d10* 4 2
2d10
W MC BIP
CB
TS
F
RANGE
STR AP JF DAM
MG40
14 Belt Opt.
N
Opt. A(3)
30/60/120
D6* 3 2
3d6
W MC BIP
CB
TS
F
RANGE
STR AP JF DAM
AC-40 Justifier
13.5 Belt
N
Int.
N
A(3)
24/48/96
D8
2 2
2d8
Light machineguns require two actions to reload if box fed or three if belt fed. Belts hold 500 rounds and boxes hold 250.

COST
10,500
COST
12,500
COST
18,000
COST
19,000
COST
21,500
COST
24,000

M50

W
13.5

MC
30

Light Machineguns

Heavy Machineguns
Improved M89
Tambu No. 43 Dragonfire
SSW4200P
HMG Mk. XIXB Charger
MG80

W
44
W
19
W
20.5
W
58
W
23

MC
Belt
MC
Belt
MC
Belt
MC
Belt
MC
Belt

BIP
N
BIP
N
BIP
N
BIP
N
BIP
N

CB
N
CB
N
CB
N
CB
N
CB
N

TS
N
TS
N
TS
N
TS
N
TS
N

F
A(3)
F
A(3)
F
A(3)
F
A(3)
F
A(3)

RANGE
50/100/200
RANGE
50/100/200
RANGE
60/120/240
RANGE
50/100/200
RANGE
60/120/240

STR
d12*
STR
D8*
STR
d10*
STR
d12*
STR
d10*

AP
4
AP
3
AP
4
AP
4
AP
4

JF
3
JF
2
JF
2
JF
2
JF
2

DAM
2d10+1
DAM
3d6
DAM
2d10
DAM
3d8
DAM
2d10

COST
21,000
COST
16,700
COST
28,500
COST
33,000
COST
26,000

BIP
CB
TS
F
RANGE
STR AP JF DAM
N
N
N
A(3)
40/80/160
d10* 4 2
2d10
SW MC
BR
F
RANGE
STR AP JF DAM
Purifier Incinerator 13
14
Cone M(1) Cone Template *d10 2 2
2d10
Heavy machineguns require two actions to reload if box fed or three if belt fed. Belts have 500 rounds and boxes hold 250.

AC-41 Purifier

W
32.5

MC
Belt

COST
26,500
COST
8,600

Rocket Launchers
W MC GL
CB
TS
F
RANGE
STR
DPAT-9 Deuce
28
6
N
N
Opt.
S
25/50/100
d6*
W MC GL
CB
TS
F
RANGE
STR
Tambu No. 86A5 Daimyo
21
7
N
N
N
S
25/50/100
--*
W MC GL
CB
TS
F
RANGE
STR
SSW5500
26.5
7
N
N
N
S
24/48/96
--*
W MC GL
CB
TS
F
RANGE
STR
RL Mk. XIIC Southpaw
44
19
N
N
N.
A(3)
18/36/72
d8*
W MC GL
CB
TS
F
RANGE
STR
ARG-17
23.5 11
N
N
Opt.
S
24/48/96
--*
Unless indicated elsewhere, all rocket launchers require two actions to reload.

AP
30
AP
30
AP
30
AP
50
AP
40

JF
3
JF
2
JF
2
JF
2
JF
1

DAM
4d8+2
DAM
4d8+2
DAM
4d8+2
DAM
5d8
DAM
6d6

COST
18,700
COST
17,700
COST
32,000
COST
45,000
COST
43,000

AP
4
AP
0
AP
6
AP
8

JF
1
JF
1
JF
2
JF
1

DAM
2d10+1
DAM
3d6
DAM
3d8+1
DAM
4d8

COST
32,700
COST
-COST
59,000
COST
40,000

Doomtrooper Weapons
BIP
GL
TS
F
RANGE
Y
N
N
A(3)
60/120/240
SW MC
BR
F
RANGE
Integrated Grenade Launcher -19
M
A(3)
24/48/96
W MC BIP
CB
TS
F
RANGE
Nimrod Autocannon Mk. I
26
40
Y
N
Opt. A(3)
60/120/240
W MC GL
CB
TS
F
RANGE
Gehenna Puker
55
7
N
N
N
S
Cone Template
Each of the specialty weapons takes two actions to reload.

Deathlockdrum

W
29

MC
40

STR
d8*
STR
d8*
STR
d8*
STR
d10*

Sample Melee Weapons


WEAPON

CSA404
Mortis Sword
Chain Bayonet
Spring Billy Club
Survival Knife
Punisher Shortsword
Violator Sword
Avenger or Deliverer
Clansman Claymore

W STR DAM
COST
SPECIAL
8.5
d6 STR+4
12,200
AP 1; May ignite flammable objects
3.5
-STR+5
37,500
AP 2
7
d6* STR+5
3,000
Must be mounted on an appropriate weapon; Loud
2
-STR+1
360
1
-STR+1
700
Sewing kit and compass in handle
15,000
3
-STR+3
AP 1
30,000
11 d8* STR+5
AP 2; Parry -1
Assigned
11 d8* STR+6
AP 2; Grants Sweep Edge if user has requisite stats; Parry -1
540,000
10.5 d10* STR+4
Triple damage done past armor to dark legion creatures; Parry -1
Other Melee Weapons As Provided in the Savage Worlds Rulebook

Common Armors
ARMOR TYPE

ARMOR
COST
WEIGHT
NOTES
+1/+3
1,800
3
Torso & Arms; Negates 2 AP; Only +1 vs. Non-Ballistic
Ballistic Nylon Jacket 1
+1/+3
1,800
3
Legs; Negates 2 AP; Only +1 vs. Non-Ballistic
Ballistic Nylon Pants 1
+2/+4
3,000
8
Torso; Negates 4 AP; Only +2 vs. Non-Ballistic
Bulletproof Vest
+4/+8
4,500
12
Torso; Negates 4 AP; Only +4 vs. Non-Ballistic
Bulletproof Vest & Inserts
+6
Military
20
Torso, Arms, Legs, Hands, Feet, & Head
Combat Armor Mk I.
+7
Military
20
Torso, Arms, Legs, Hands, Feet, & Head
Combat Armor Mk II.
+8
Military
30
Torso, Arms, Legs, Hands, Feet, & Head
Composite Armor Mk I.
+9
Military
30
Torso, Arms, Legs, Hands, Feet, & Head
Composite Armor Mk. II
+2/+4
2,400
12
Torso
Flak Jacket
+10
Military
0/100
Entire Body; See SW (p. 49); Negates 5 AP
Powered ArmorScout 2
+12
Military
0/150
Entire Body; See SW (p. 49); Negates 6 AP
Powered ArmorBattle 3
+14
Military
0/220
Entire Body; See SW (p. 49); Negates 7 AP
Powered ArmorHeavy 4
1 Ballistic Nylon Looks Like Regular Heavy ClothingSportcoat, Slacks, Etc.; Combat and Composite Armors Can Only Be Acquired Through
Military and Corporate Channels
2
3
4

Dark Symmetry Missile Weapons


Shrieketh (Carbine) 1

W
9
W

MC
12
MC

GL
N
GL

CB
Opt.
CB

TS
N
TS

F
M(1)
F

RANGE
20/40/80
RANGE

STR
--*
STR

AP
-AP

JF
1
JF

DAM
2d6+1
DAM

Tzotheth (Flame Thrower?) 2

15
6
N
W
MC
GL
Jahkt (Throwing Disc)
1.5
N/A
N
W
MC
GL
5
Vassht (Throwing Sword)
2
N/A
N
W
MC
GL
Kratach (Assault Rifle) 6
11
40
N
W
MC
GL
Voriche (Heavy Pistol) 7
5.5
18
N
W
MC
GL
8
Belzarach (Assault Rifle)
15
30
N
W
MC
GL
9
Nazgaroth (Heavy Machinegun)
92.5
500
N
W
MC
BIP
10
Ashnagaroth (Heavy Machinegun)
50
250
Y
W
MC
GL
11
Flamer (Heavy Flamethrower)
22
10
N
Pistols, rifles, and grenade launchers can each be reloaded in one action.
4

N
CB
N
CB
N
CB
Opt.
CB
N
CB
Opt.
CB
Int.
CB
N
CB
N

N
TS
N
TS
N
TS
N
TS
N
TS
N
TS
N
TS
N
TS
N

M(1)
F
T(1)
F
T(1)
F
A(3)
F
A(3)
F
A(3)
F
A(3)
F
A(3)
F
M(1)

Cone
RANGE
3/6/12
RANGE
3/6/12
RANGE
24/48/96
RANGE
12/24/48
RANGE
24/48/96
RANGE
75/150/300
RANGE
60/120/240
RANGE
Cone

D6*
STR
-STR
-STR
--*
STR
d6
STR
d6*
STR
d12+2*
STR
d12*
STR
d6*

0
AP
0
AP
0
AP
2
AP
2
AP
4
AP
5
AP
4
AP
0

1
JF
-JF
-JF
3
JF
3
JF
3
JF
3
JF
3
JF
2

5d8
DAM
STR+3
DAM
STR+2
DAM
2d8
DAM
2d8
DAM
3d6
DAM
6d6+2
DAM
2d10
DAM
2d10

Light and heavy machineguns require two actions to reload if box fed or three if belt fed. Belts have 500 rounds and boxes hold 250.

Dark Legion Armors


ARMOR TYPE

ARMOR
WEIGHT
NOTES
6
20
Made from Scrap Armors Infused with the Dark Symmetry
Light Armor Burnished
10
30
Inscribed with Runes by the Techrons
Plate Armor
12
0/150
STR+2 Levels; +2 Pace; Jump 2d6/1d6;d3 Built-In Edges
Exo-Skeleton
12
20
Protection from Gas Attacks; Telepathy with Heretics to 1 Mile Radius
Necro-Bionic Helm
In addition to these, certain Dark Legion troopsespecially hereticsmay also employ human armors.

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