Professional Documents
Culture Documents
Menu.cs
using UnityEngine;
using System.Collections;
public class Menu : MonoBehaviour, IButtonListener
//variable button
private Button buttonStart, buttonPanduan, buttonExit;
//variable untuk menambahkan image pada slideshow menu panduan
public Texture gambar1,gambar2,gambar3;
//variable untuk menambahkan text pada slide show yang dibagi menjadi
beberapa bagian (info1,2,3)
public string info1,info2,info3;
//variable untuk memberikan status panduan apakah sedang aktif(true)
atau quit (false)
public bool menuPanduan = false;
//variable untuk mendaftarkan gambar tombol exit
public Texture exit;
//script untuk slideshow
public Vector2 scrollPosition1 = Vector2.zero;
public GUISkin guiSkin;
void Start () {
buttonStart =
this.transform.FindChild("buttonStart").GetComponent<Button>();
buttonPanduan =
this.transform.FindChild("buttonPanduan").GetComponent<Button>();
buttonExit =
this.transform.FindChild("buttonExit").GetComponent<Button>();
buttonStart.RegisterListener(this);
buttonPanduan.RegisterListener(this);
buttonExit.RegisterListener(this);
}
public void OnButtonStateChange(Button changedButton, int
buttonPhaseId) {
if (changedButton == buttonStart) { // jika button touch di tekan
ShowText.cs
using UnityEngine;
using System.Collections;
public class showText : MonoBehaviour, ITrackableEventHandler {
private TrackableBehaviour mTrackableBehaviour;
public string kata;
public GUISkin guiskin;
}
}
}
tutupAplikasi.cs
using UnityEngine;
using System.Collections;
public class tutupAplikasi : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
}
}