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The only thing I could come up with that would be able to counter the tp starved situation is to do this

maybe
Attack Mastery. By only attacking and not moving in a given round your tp cost is reduced by 1 so free
attack becomes TP +1 next turn for a +2 next turn.
Skirmisher Mastery. By moving your next attack is reduced by 1 Tp by not moving and only attacking
your attack causes TP+1 for next turn.
Defense Mastery. For every Block, Parry, Dodge move you specialize in is used grants 1 Tp on your
next turn. Ex. You blocked twice and you counter once your will gain only 3 Tp (2 Bonus +1 Regen)
back from the 5 you Spent. Not defending results into 1 Tp extra next round.
Reactive Mastery. For every action taken as a reaction is reduced by 1Tp by not reacting you gain 1Tp.
extra next round.
Passive Bonus. For every turn of non movement or action you gain an additional Tp.
Passive Bonus. For every critical Attack you perform you gain 1Tp.
Passive Bonus. For every critical Specialized Defend you perform you gain 1 Tp.
Passive Bonus. For every critical reaction you perform you gain 1 Tp.

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