Professional Documents
Culture Documents
Vray - Standard Studio Lighting
Vray - Standard Studio Lighting
LIGHTING
author:
Wouter Wynen
INTRODUCTION
This tutorial assumes you have already completed the previous tutorials in the tutorial list.
It will provide a general workow for a standard studio lighting setup: create the environment, place lights, adjust render
settings.
The V-Ray version I used for this tutorial is 1.47.03.
ground plane
is very smooth
and round in
all directions,
making sure you
will not have
disturbing reections from it
(like you would
when using a
box for example as ground
plane).
Click the image
on the right to
see all settings
of the cylinder, bend and
MeshSmooth
modier.
3. Create a camera
Now create a camera and position it like in the image
on the right. Give it a 50mm lens. Set the perspective
viewport to use this camera, enable show safe frame
so you can clearly see what part of the scene will be
rendered.
4. Create materials
We need three
materials: almost
white, chrome and
red reective.
Click on the image
to see what settings I used for the
chrome and red
material (this should
look familiar if you
completed the V-Ray
basic materials tutorial).
Assign the materials to the spheres.
The ground plane
also uses the almost
white material.
8. Noise!
10
9. Subdivision vs QMC
11
12
14
15
16
17
Standard
HDR
Studio
Images
Lighting
in V-Ray