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______________________________________________ ________________________________

character
player
character name
name
player

_____________________ _______________________ ________________ ______________


class
race
race
clan/bloodline/tribe
size
gender

_____________________ __________ ____________ ________________ ______________


class
level
ecl
alignment
speed
level
size
age
gender
ABILITY
TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER

STR
strength

MISS
CHANCE

DEX
dexterity

ARCANE
SPELL
FAILURE

ARMOR
CHECK
PENALTY

SPELL
RESISTANCE

SHADOWLANDS
TAINT
TAINT POINTS MODIFIER

HONOR

CON
constitution
INT
intelligence

WIS

DEX
MISC
MODIFIER MODIFIER

TOTAL

WOUNDS/CURRENT HP

BASEbonus
ATTACK
TOTAL

DAMAGE
REDUCTION

SUBDUAL DAMAGE

HIT DIE
TYPE

HP
hit points

AC
armor class

= 10 +
TOTAL

SAVING THROWS

+
ARMOR
BONUS

TOTAL

+
SHIELD
BONUS

BASE
SAVE

DEX
SIZE
MODIFIER MODIFIER

+
NATURAL
ARMOR

ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER

conditional modifiers

FORTITUDE
(constitution)

REFLEX
(dexterity)

WILL
(wisdom)

TOTAL

MELEE
attack bonus
RANGED
attack bonus

WEAPON
WEIGHT

TEMPORARY
MODIFIER

BASE ATTACK BONUS

TOTAL

RANGE

STR
SIZE
MISC
MODIFIER MODIFIER MODIFIER

BASE ATTACK BONUS

DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER

TOTAL ATTACK BONUS

TYPE

WEAPON

SIZE

DAMAGE

TEMPORARY
MODIFIER

CRITICAL

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

WEIGHT

TYPE

SIZE

DAMAGE

CRITICAL

DAMAGE

CRITICAL

WEIGHT

TYPE

SIZE

(shadowlands/spirits)
Knowledge (Shintao)

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPECIAL PROPERTIES

Listen
Move Silently
Open Lock
Perform ( ____________ )
( ______________________ )
( ______________________ )
Pick Pocket
Profession ( ___________ )
Read lips
Ride ( ________________ )
Scry
Search
Sense Motive
Spellcraft
Spot
Swim
Tumble

MAX DEX BONUS

CHECK PENALTY SPELL FAILURE

cha
wis
cha
wis
str* ______ = ______+______+______
int ______ = ______+______+______
______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int
int ______ = ______+______+______
int ______ = ______+______+______

AMMUNITION

Iaijutsu Focus
Innuendo
Intimidate
Intuit Direction
Jump
Knowledge (arcana)
Knowledge (architecture

Knowledge

int
cha
cha
wis
dex*

SPECIAL PROPERTIES

CHECK PENALTY

SPELL FAILURE

MISC
MODIFIER

Forgery
Gather Information
Handle Animal
Heal
Hide

(nobility & royalty)


Knowledge (religion)

RANGE

RANKS

wis
cha
str*
con
int
int
cha
int
cha
dex*

ABILITY
MODIFIER

Battle
Bluff
Climb
Concentration
Craft ( _______________ )
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist

Knowledge

SKILL
MODIFIER

int
cha
int
dex*

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

KEY
ABILITY

MAX RANKS

Alchemy
Animal empathy
Appraise
Balance

& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)

WEAPON

SKILL NAME

RANGE

SKILLS

wisdom

CHA

INITIATIVE
modifier

charisma

CLASS SKILL

ABILITY
SCORE

ABILITY NAME

Use Magic Device


Use Rope
Wilderness Lore
______________________
______________________
______________________
______________________

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

int
int

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
wis ______ = ______+______+______
dex* ______ = ______+______+______
dex ______ = ______+______+______
cha ______ = ______+______+______
cha ______ = ______+______+______
cha ______ = ______+______+______
dex* ______ = ______+______+______
wis ______ = ______+______+______
int ______ = ______+______+______
dex ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
wis ______ = ______+______+______
int ______ = ______+______+______
wis ______ = ______+______+______
str** ______ = ______+______+______
dex* ______ = ______+______+______
______ = ______+______+______
cha ______ = ______+______+______
dex ______ = ______+______+______
wis ______ = ______+______+______
____ ______ = ______+______+______
____ ______ = ______+______+______
____ ______ = ______+______+______
____

Skills marked with can be used normally even if the character has zero (0) skill ranks.
Mark class skills with . *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
2001 Alderac Entertainment Group, Inc.
Permission granted to photocopy for personal use only.

SPECIAL ABILITIES/FEATS
campaign

experience points

GEAR
ITEM

WT.

ITEM

WT.

height

weight

age

SPELLS
Indicate element of spell when appropriate:
A = air; E = earth; F = fire; Ma = Maho;
V = Void; Wa = water.
0: ___________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
1st: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
2nd: ________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
3rd: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
4th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
5th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
6th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
7th: _________________________________
_____________________________________
_____________________________________
_____________________________________
8th: _________________________________
_____________________________________
_____________________________________
9th: _________________________________
_____________________________________

SPELL SAVE
eyes

hair

complexion
DC MOD
SPELL
SAVE DC

description:

LEVEL

SPELLS BONUS
PER DAY SPELLS

1ST
2ND
LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

3RD
4TH

TOTAL WEIGHT CARRIED

MONEY
Koku

5TH
6TH

LANGUAGES

7TH

Initial languages = Rokugani (or base language) + Int


modifier; bonus languages restricted (see page 7)

8TH
9TH
number of spells known
0________________ 1st_____________ 2nd ________

Bu
3rd _____________ 4th _____________ 5th ________
6th _____________ 7th _____________ 8th ________

Zeni

9th _____________

2001 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.

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