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Lot5R 3 Edition Character Sheet
Lot5R 3 Edition Character Sheet
character
player
character name
name
player
STR
strength
MISS
CHANCE
DEX
dexterity
ARCANE
SPELL
FAILURE
ARMOR
CHECK
PENALTY
SPELL
RESISTANCE
SHADOWLANDS
TAINT
TAINT POINTS MODIFIER
HONOR
CON
constitution
INT
intelligence
WIS
DEX
MISC
MODIFIER MODIFIER
TOTAL
WOUNDS/CURRENT HP
BASEbonus
ATTACK
TOTAL
DAMAGE
REDUCTION
SUBDUAL DAMAGE
HIT DIE
TYPE
HP
hit points
AC
armor class
= 10 +
TOTAL
SAVING THROWS
+
ARMOR
BONUS
TOTAL
+
SHIELD
BONUS
BASE
SAVE
DEX
SIZE
MODIFIER MODIFIER
+
NATURAL
ARMOR
ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
conditional modifiers
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
TOTAL
MELEE
attack bonus
RANGED
attack bonus
WEAPON
WEIGHT
TEMPORARY
MODIFIER
TOTAL
RANGE
STR
SIZE
MISC
MODIFIER MODIFIER MODIFIER
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
TYPE
WEAPON
SIZE
DAMAGE
TEMPORARY
MODIFIER
CRITICAL
SPECIAL PROPERTIES
WEIGHT
TYPE
SIZE
DAMAGE
CRITICAL
DAMAGE
CRITICAL
WEIGHT
TYPE
SIZE
(shadowlands/spirits)
Knowledge (Shintao)
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
SPECIAL PROPERTIES
Listen
Move Silently
Open Lock
Perform ( ____________ )
( ______________________ )
( ______________________ )
Pick Pocket
Profession ( ___________ )
Read lips
Ride ( ________________ )
Scry
Search
Sense Motive
Spellcraft
Spot
Swim
Tumble
cha
wis
cha
wis
str* ______ = ______+______+______
int ______ = ______+______+______
______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int
int ______ = ______+______+______
int ______ = ______+______+______
AMMUNITION
Iaijutsu Focus
Innuendo
Intimidate
Intuit Direction
Jump
Knowledge (arcana)
Knowledge (architecture
Knowledge
int
cha
cha
wis
dex*
SPECIAL PROPERTIES
CHECK PENALTY
SPELL FAILURE
MISC
MODIFIER
Forgery
Gather Information
Handle Animal
Heal
Hide
RANGE
RANKS
wis
cha
str*
con
int
int
cha
int
cha
dex*
ABILITY
MODIFIER
Battle
Bluff
Climb
Concentration
Craft ( _______________ )
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Knowledge
SKILL
MODIFIER
int
cha
int
dex*
SPECIAL PROPERTIES
KEY
ABILITY
MAX RANKS
Alchemy
Animal empathy
Appraise
Balance
& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
WEAPON
SKILL NAME
RANGE
SKILLS
wisdom
CHA
INITIATIVE
modifier
charisma
CLASS SKILL
ABILITY
SCORE
ABILITY NAME
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
int
int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
wis ______ = ______+______+______
dex* ______ = ______+______+______
dex ______ = ______+______+______
cha ______ = ______+______+______
cha ______ = ______+______+______
cha ______ = ______+______+______
dex* ______ = ______+______+______
wis ______ = ______+______+______
int ______ = ______+______+______
dex ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
wis ______ = ______+______+______
int ______ = ______+______+______
wis ______ = ______+______+______
str** ______ = ______+______+______
dex* ______ = ______+______+______
______ = ______+______+______
cha ______ = ______+______+______
dex ______ = ______+______+______
wis ______ = ______+______+______
____ ______ = ______+______+______
____ ______ = ______+______+______
____ ______ = ______+______+______
____
Skills marked with can be used normally even if the character has zero (0) skill ranks.
Mark class skills with . *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
2001 Alderac Entertainment Group, Inc.
Permission granted to photocopy for personal use only.
SPECIAL ABILITIES/FEATS
campaign
experience points
GEAR
ITEM
WT.
ITEM
WT.
height
weight
age
SPELLS
Indicate element of spell when appropriate:
A = air; E = earth; F = fire; Ma = Maho;
V = Void; Wa = water.
0: ___________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
1st: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
2nd: ________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
3rd: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
4th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
5th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
6th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
7th: _________________________________
_____________________________________
_____________________________________
_____________________________________
8th: _________________________________
_____________________________________
_____________________________________
9th: _________________________________
_____________________________________
SPELL SAVE
eyes
hair
complexion
DC MOD
SPELL
SAVE DC
description:
LEVEL
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
3RD
4TH
MONEY
Koku
5TH
6TH
LANGUAGES
7TH
8TH
9TH
number of spells known
0________________ 1st_____________ 2nd ________
Bu
3rd _____________ 4th _____________ 5th ________
6th _____________ 7th _____________ 8th ________
Zeni
9th _____________
2001 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.