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Soviet Unit Summary

Conscript: These standard Soviet infantrymen are cheap to produce, making


them perfect for en masse attacks. Bum-rush the showski, comrade.
Engineer: These highly trained technicians may be defenseless on the
battlefield, but they're indoorsy types anyway: Engineers can capture enemy
buildings, heal friendly buildings, detect and disarm Ivan bombs.
Attack Dog: Unlike humans, attack dogs, with their canny sense of smell, can
detect disguised units such as spies. Their bite is as bad as their bark: they can
take out infantry with one lunge.
Heavy Tank: This standard tank has no bells or whistles, but can easily punch
through defensive lines when fortified with conscripts.
Half Track: This anti-infantry/anti-air APC is Russia's way of fighting air
pollution -- in other words, U.S. air strikes. Also, it can also carry infantry, getting
them around the map in style.
V3 Rocket Launcher: This piece of artillery is all about spreading the love: its
wide range of splash damage is a bane to massed units.
Kirov Airship: This surprisingly well-armored blimp boasts monster iron bombs
that are excellent for intensive attacks against bases; better yet, the Kirov never
needs to re-arm.
Desolator: These radiation-spewing soldiers got a real bad case of the cooties,
turning terrain into impassable wastelands to thwart enemy movement.
Tesla Trooper: The Telsa Trooper has a thing for tanks -- destroying them, that
is. Tesla Troopers can also power up Tesla Coil attacks for some extra zap.
MCV: The roving workhouse of the Soviet army, this vehicle plants the seed
from which pretty Red flowers -- i.e., Soviet bases -- grow.
War-Miner: This standard ore collector doesn't need backup: it carries a
powerful 20mm cannon that can put the hurt on infantry and light vehicles.
Terror Drone: The Terror Drone is a gremlin-like robot that scurries into enemy
vehicles; once inside, it deploys some high-tech saws to slice and dice the
enemy unit.
Apocalypse Tank: This juggernaut of a tank relies on brute force to get the job
done, pummelling enemy walls, pill-boxes and sentry guns. Its air attack is
equally vicious.

Crazy Ivan: The resourceful Ivan can plant a bomb on anything in the game -even cows (call it the McBomb). When he's deployed, things go boom, fall
down. When upgraded to Chrono Ivan, he's got time on his side, "chronoing"
around the map to do his dirty work.
Yuri: Having graduated beyond bending silverware, Yuri can mind-control a
single enemy unit, or -- if he's taken his Gingko -- deploy to give off a psychic
wave that kills all infantry in the area (except units immune to psionics). A Yuri
Prime upgrade increases the range of his mind-control ability.
Armored Transport: Get on the bus: This transport vehicle can carry 10
infantry or two vehicles each, adding extra mobility to Soviet forces.
Typhoon Attack Sub: This Soviet naval raider stays submerged -- and usually
undetected -- when moving around. Its torpedoes turn naval targets into flotsam
fast.
Dreadnought: This powerful Soviet warship fires nasty long-range missiles
which are vulnerable to AA weapons.
Giant Squid: Never big fans of sushi, the Soviets use these mind-controlled
creatures of the deep to latch onto enemy ships to slow them down or even drag
them under. Squid are a useful defense against Allied SEALs and Dolphins.
Flak Trooper: This unit specializes in blowing a different brand of chunks; the
shrapnel-shooting Flak Trooper is effective against air units as well as ground
infantry.
Flak Track: This flak-firing vehicle can pound ground infantry and air units, as
well as carry a full complement of grunts.
Sea Scorpion: A swift anti-air speedboat.
Tesla Tank: The Ukrainians have long been the most advanced users of Tesla's
super-science. Their invention and use of the Tesla Tank gives them a decisive
advantage on the battle field, allowing them to combine the effects of the Rhino
Heavy Tank and the Tesla Trooper into a single unit.
Soviet Building Summary
Tesla Reactor: The standard Soviet power plant that fuels the Red war
machine.
Refinery: The place where is Ore is brought to be turned into credits. Comes
with one ore truck with the option to build more. More ore trucks mean more
credits. More credits mean more toys.

Barracks: The training facility for soldiers.


War Factory: The place where Vehicle units are made. The Soviet War Factory
also has the ability to launch Airships.
Naval Yard: The construction facility where Naval units are made.
Nuclear Reactor: A Soviet Advanced Power Plant produces a high rate of
power. When it explodes, run for cover: radiation spreads fast.
Battle Lab: A specialized lab that gives the Soviets access to a number of
advanced units and buildings.
Service Depot: Here, Soviet units can repair damaged vehicles.
Radar Tower: A tall tower with a powerful sweep that lets the Soviets keep their
eye on the world.
Cloning Vats (TBD structure): Honey, we're having twins: Whenever the
player builds an infantry unit, another pops out at the Cloning Vats.
Fortress Walls: These tried-and-true walls block enemy ground movement, and
can be built quickly.
Sentry Gun: This small robotic drone is the perfect defense against
encroaching enemy infantry.
Flak Cannon: Fly the not-so-friendly skies: The Flak Cannon fires bursts of flak
at enemy aircraft.
Tesla Coil: This powerful defense weapon requires considerable power, but it's
worth the investment: it devastates ground units with a powerful bolt of
electricity. Imagine a thousand forks jammed into a thousand outlets.
Nuclear Missile Silo: Know nukes: This structure is required to get the Nuclear
Missile. When a nuke is under construction, all players are notified, and they'd
better run for cover: if the explosion doesn't get 'em, the green fallout will.
Psychic Sensor: The Psychic Hotline of World War, this future-seeing sensor
detects enemy troop movements, super weapon attacks and enemy attacks that
occur within its sensor radius.
Iron Curtain: The Iron Curtain is a powerful force-field that can make all ground
units and/or buildings within its 3x3 grid immune to attack for 45 seconds. This
ability does not affect units in the air or under the water. Infantry hit by the Iron
Curtain are turned into human toast and die screaming.
Construction Yard:

The Construction Yard is the foundation of all Soviet and Allied bases.

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