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Lawful Good
Strength
47+18
Size:
Medium
Dexterity
31+10
Height:
5'7
Constitution
51+20
Weight:
135lbs
Intelligence
36+13
Skin:
Lightly Tanned
Wisdom
39+14
Eyes:
Charisma
40+15
Hair:
Medium Blonde
+13
= +7[dexterity] +6 [divine}
Fortitude save:
+46
Reflex save:
+36
Will save:
+40
Attack (handheld):
+61/+56/+51/+46
Attack (unarmed):
+61/+56/+51/+46
Attack (missile):
+53/+47/+42/+38
Grapple check:
+61/+56/+51/+46
Languages:
Abyssal Celestial Common Draconic Elven Infernal Aramaic, Greek, Jewish, Egyptian
Feats:
Brew Potion
Great Fortitude
Lightning Reflexes
Iron Will
Epic Feats 5
Traits:
Skill Name
Ability
Skill
Check
Ability
Modifier
Misc.
Modifier
Ranks
Appraise
Int
33 =
+13
+14
+6
Concentration
Con
54 =
+20
+28
+6
Diplomacy
Cha
53 =
+15
+28
Heal
Wis
48 =
+14
+28
+6
Stealth
Dex*
16 =
+10
+6
Intimidate
Cha
21 =
+15
Jump
Str*
46 =
+18
+6
Knowledge (nobility)
Int
25 =
+13
+6
+6
Knowledge (religion)
Int
47 =
+13
+28
+6
Knowledge (planes)
Int
47 =
+13
+28
+6
Listen
Wis
48 =
+14
+28
+6
Profession
Wis
48 =
+14
+28
+6
Sense Motive
Wis
48 =
+14
+28
+6
Spellcraft
Int
48 =
+13
+28
+6
Perception
Wis
57 =
+14
+37
+6
Know Religion >=5 ranks gives +2 on turn/rebuke the undead. Know Planes >=5 ranks gives +2 on survival checks on other planes.
Amy also casts spells as a 16th level Cleric
Zero-level Cleric spells: 6 per day
First-level Cleric spells: 9 (5+4) per day +1 from a domain:
Second-level Cleric spells: 9 (5+4) per day +1 from a domain:
Third-level Cleric spells: 8 (5+3) per day +1 from a domain:
Fourth-level Cleric spells: 7 (4+3) per day +1 from a domain:
Fifth-level Cleric spells: 7 (4+3) per day +1 from a domain:
Sixth-level Cleric spells: 5 (3+2) per day +1 from a domain:
Seventh-level Cleric spells: 5 (3+2) per day +1 from a domain:
Eigth-level Cleric Spells: 4 (2+2) per day, +1 from a domain
Elohim
Immunities: Ability damage or drain, acid, cold, disease, energy drain, paralysis, petrification, poison, sleep and stunning.
They are immune to mind-affecting effects and death from massive damage.
Resistance to electricity and fire equal to their Hit Dice (rounded down to the nearest multiple of 5).
Protective Aura (Su): This aura acts as a quadruple strength magic circle against evil (+8 deflection and +8 resistance bonuses) and a
globe of invulnerability for anyone within its area of effect. Both effects have a radius of 100 ft. + 10 ft./Hit Dice of the angel (caster
level equals angels Hit Dice plus divine bonus). This aura can be dispelled, but the angel can recreate it as a free action on its next
turn.
Divine Traits (Ex): +6 divine bonus to: armor class; attack rolls; checks (ability checks, caster level
checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities,
spells); initiative; saving throws and spell resistance.
Exalt (Su): Allies of the elohim within 430 feet of its presence are treated as if under the effects of a
greater heroism spell (+4 bonus to morale, attacks, saves and skills; immunity to fear; bonus hit
points equal to the elohims Hit Dice +33 hp).
Breath of God (Su): An elohim can make a ranged touch attack dealing 33d20 divine fire damage
(average 330), half of the damage should be treated as divine energy. The elohim can only use this
ability on a given individual once per day, although it can use the ability on any number of different
opponents.
Spell-like Abilities: Save DC 37
At will - aid, anti-magic field, blade barrier, detect evil, detect magic, dispel evil, fire shield, flame
strike, greater dispel magic, heat metal, holy word, light, mind blank, protection from energy,
sanctuary, searing light, spell immunity, sunbeam, sunburst,
3/day - meteor swarm,, miracle, prismatic sphere
1/day - peripety;
1/week - epic repulsion .
Summon Solar (Sp): Once per week an elohim can summon a solar.
Vanguard Fortitude (Su): Allies within 430 feet of the elohim can choose to use its Fortitude saving
throw instead of theirs.
Gear
Mace of Ruin- This +7 heavy mace ignores the hardness or damage reduction of any object or creature it strikes. Furthermore, the
weapon can deal critical hits to objects and constructs as if they were living creatures.
3 epic
8 more Magic Items
33 disposable/consumable items