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Female Elohim 33

Lawful Good
Strength

47+18

Size:

Medium

Dexterity

31+10

Height:

5'7

Constitution

51+20

Weight:

135lbs

Intelligence

36+13

Skin:

Lightly Tanned

Wisdom

39+14

Eyes:

Robin Egg Blue

Charisma

40+15

Hair:

Medium Blonde

Domains: Healing Protection


Energy: Positive [Healing / Turns Undead]
Total Hit Points: 1320 (doubled on higher planes) Speed: 120 feet, Fly 360ft (perfect)
Armor Class: 36 = 10 +3 [dexterity] +15 [natural] +8 [Class Defense]
Touch AC: 21 Flat-footed: 33 Class Defense Bonus Option: +8 [no stacking with armor]
Initiative modifier:

+13

= +7[dexterity] +6 [divine}

Fortitude save:

+46

= 12 [base] +6 [epic] +20 [constitution


6 [divine]

Reflex save:

+36

= 12 [base] +6 [epic] +10 [dexterity] +


+6 [divine]

Will save:

+40

= 12 [base] +6 [epic] +14[wisdom] +2

Attack (handheld):

+61/+56/+51/+46

= 33 [base] +7 [epic] +15 [strength] +6

Attack (unarmed):

+61/+56/+51/+46

= 33 [base] +7 [epic] +15[strength] +6

Attack (missile):

+53/+47/+42/+38

= 33 [base] +7 [epic] +7[dexterity] + 6

Grapple check:

+61/+56/+51/+46

= 33 [base] +7 [epic] +15 [strength]+ 6

Languages:

Abyssal Celestial Common Draconic Elven Infernal Aramaic, Greek, Jewish, Egyptian

Feats:
Brew Potion
Great Fortitude
Lightning Reflexes
Iron Will

Epic Feats 5

Traits:
Skill Name

Ability

Skill
Check

Ability
Modifier

Misc.
Modifier

Ranks

Appraise

Int

33 =

+13

+14

+6

Concentration

Con

54 =

+20

+28

+6

Diplomacy

Cha

53 =

+15

+28

+6,+2 [Knowledge, nobility] +2 [sense motive]

Heal

Wis

48 =

+14

+28

+6

Stealth

Dex*

16 =

+10

+6

Intimidate

Cha

21 =

+15

Jump

Str*

46 =

+18

+6

Knowledge (nobility)

Int

25 =

+13

+6

+6

Knowledge (religion)

Int

47 =

+13

+28

+6

Knowledge (planes)

Int

47 =

+13

+28

+6

Listen

Wis

48 =

+14

+28

+6

Profession

Wis

48 =

+14

+28

+6

Sense Motive

Wis

48 =

+14

+28

+6

Spellcraft

Int

48 =

+13

+28

+6

Perception

Wis

57 =

+14

+37

+6

+6, +32 [speed 120]

Know Religion >=5 ranks gives +2 on turn/rebuke the undead. Know Planes >=5 ranks gives +2 on survival checks on other planes.
Amy also casts spells as a 16th level Cleric
Zero-level Cleric spells: 6 per day
First-level Cleric spells: 9 (5+4) per day +1 from a domain:
Second-level Cleric spells: 9 (5+4) per day +1 from a domain:
Third-level Cleric spells: 8 (5+3) per day +1 from a domain:
Fourth-level Cleric spells: 7 (4+3) per day +1 from a domain:
Fifth-level Cleric spells: 7 (4+3) per day +1 from a domain:
Sixth-level Cleric spells: 5 (3+2) per day +1 from a domain:
Seventh-level Cleric spells: 5 (3+2) per day +1 from a domain:
Eigth-level Cleric Spells: 4 (2+2) per day, +1 from a domain

Elohim
Immunities: Ability damage or drain, acid, cold, disease, energy drain, paralysis, petrification, poison, sleep and stunning.
They are immune to mind-affecting effects and death from massive damage.
Resistance to electricity and fire equal to their Hit Dice (rounded down to the nearest multiple of 5).
Protective Aura (Su): This aura acts as a quadruple strength magic circle against evil (+8 deflection and +8 resistance bonuses) and a
globe of invulnerability for anyone within its area of effect. Both effects have a radius of 100 ft. + 10 ft./Hit Dice of the angel (caster
level equals angels Hit Dice plus divine bonus). This aura can be dispelled, but the angel can recreate it as a free action on its next
turn.

Spell-like Abilities (Sp): At will - greater teleport, tongues.


Hit Dice change to d20s. Maximum hit points per die. Total hit points doubled while on the upper planes.
Darkvision out to 1 mile and low-light vision.
Angelic Outsider (good); speed 50 feet; all simple weapons; all martial weapons;
Uncanny dodge (never flat-footed,cannot be flanked),Immune to electricity and petrification.
Stun (if hit x2 in a round, fortitude save DC=10+deva's cha modifier or stunned 1d6 rounds)

Divine Traits (Ex): +6 divine bonus to: armor class; attack rolls; checks (ability checks, caster level
checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities,
spells); initiative; saving throws and spell resistance.
Exalt (Su): Allies of the elohim within 430 feet of its presence are treated as if under the effects of a
greater heroism spell (+4 bonus to morale, attacks, saves and skills; immunity to fear; bonus hit
points equal to the elohims Hit Dice +33 hp).
Breath of God (Su): An elohim can make a ranged touch attack dealing 33d20 divine fire damage
(average 330), half of the damage should be treated as divine energy. The elohim can only use this
ability on a given individual once per day, although it can use the ability on any number of different
opponents.
Spell-like Abilities: Save DC 37
At will - aid, anti-magic field, blade barrier, detect evil, detect magic, dispel evil, fire shield, flame

strike, greater dispel magic, heat metal, holy word, light, mind blank, protection from energy,
sanctuary, searing light, spell immunity, sunbeam, sunburst,
3/day - meteor swarm,, miracle, prismatic sphere
1/day - peripety;
1/week - epic repulsion .
Summon Solar (Sp): Once per week an elohim can summon a solar.
Vanguard Fortitude (Su): Allies within 430 feet of the elohim can choose to use its Fortitude saving
throw instead of theirs.

Gear
Mace of Ruin- This +7 heavy mace ignores the hardness or damage reduction of any object or creature it strikes. Furthermore, the
weapon can deal critical hits to objects and constructs as if they were living creatures.
3 epic
8 more Magic Items
33 disposable/consumable items

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