Professional Documents
Culture Documents
Shadowcaster Fix
Shadowcaster Fix
3) Eliminate the rule that says you have to take mysteries in a given Path in or
der. If you want to jump around, so as to broaden your versatility, you can.
4) Within a category Apprentice, Initiate, Master you must have at least two mysteri
es of any given level before you can take any mysteries of the next higher level
. For instance, you must have two 1st-level mysteries before you can take any 2n
ds, and at least two 2nds before you can take any 3rds.
5) Eliminate the rule that says you get a bonus feat equal to half the number of
paths you have access to. Instead, you get a bonus feat equal to the total numb
er of Paths you complete. Thus, while you are no longer required to take the ent
irety of a given Path, there's still encouragement to do so.
6) You may swap out mysteries, just as a sorcerer does spells known. If you un-comp
lete a Path in this way, however, you lose access to the bonus feat you gained fr
om completing that Path. (You can regain access by re-completing the Path, compl
eting a different Path and choosing that feat as your new bonus, or selecting th
at feat as a normal feat at your next opportunity.)
7) Once your Apprentice Mysteries become supernatural abilities, change the save
DC from 10 + equivalent spell level + Cha to 10 + 1/2 caster level + Cha. This
makes them useful even against high-HD opponents, and follows the pattern for ot
her supernatural abilities.