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ENCOUNTER BREAKDOWN

Encounter Type

CHARACTERS

Zombies
Vigilantes (pg.195)
Shattered (pg.191)
Panicked (pg.190)
Survivors (pg.194)

1.________________________ Health: _____ Viral: _____

Environmental Modifiers (pg. 351 & WK 86)

2.________________________ Health: _____ Viral: _____

4.________________________ Health: _____ Viral: _____

Noise _____
Smoke _____
Wind _____
Cold _____
Fire (pg. 222/229 for Burns)

5.________________________ Health: _____ Viral: _____

Quick Reference

3.________________________ Health: _____ Viral: _____

Turn Phases (pg. 91)


Zombie Priority (pg. 124)
Zombies and Obstacles (pg. 125)
Deployment (pg. 144)
Buildings/Breach Check (pg. 145)
Multiple Shots/Targets (pg. 199)
Grappling/Damage (pg. 207)

6.________________________ Health: _____ Viral: _____


7.________________________ Health: _____ Viral: _____

Length:

Length:

Length:

Length:

Length:
Length:

Length:

Length:

Flesh
(pg. 220)

Length:

Length:

Length:

Length:

Impact
(pg. 221)

Length:

Pain

OW
(pg. 221)

II
(pg. 222)

BI
(pg. 222)

Bites (pg. 220)


Bullets

Yes
Yes

Sometimes
Yes

11
1

16
16

25*
16

10**
25

Falling (pg. 227)


Slashing

No
Yes

Yes
No

11
6

X
10

25
X

16
X

Bludgeoning

No

Yes

16

20

Piercing

Yes

Yes

16

16

* This only applies if a player passes a Bite Resist Check


** This only applies to bites to the digits. Otherwise count as an (X)

Notes

_____
_____
_____
_____

Bite Location (pg. 209)


Surprise Attacks (pg. 210)
Defensive Weapons (pg. 211)
Special Attacks (pg. 213)
Grappling Multiple (pg. 214)
Grappling The Living (pg. 216)
Blackout/Knockout (pg. 229)

Encounter Length (pg. 413)

Length:

Length:

Damage Type
(pg. 219/223)

Length:

Darkness
Fog
Rain
Heat

Very Slow:
Slow:
Medium:
Fast:
Very Fast:

2d6 Turns
1d6+2 Turns
1d6 Turns
1d3+2 Turns
1d3 Turns

Very Low:
Low:
Medium:
High:
Very High:

Re-roll 3s, 4s, 5s, 6s


Re-roll 4s, 5s, 6s
Re-roll 5s, 6s
Re-roll 6s
No re-rolls.
Add results together
When else to make E% Roll (pg.343)
Each Time spent moving or outside a
stronghold (pg. 92)
When characters make a Per Search
action
Characters fail a Per Survival check
resting outside stronghold
Characters flee an encounter

Zombies in Encounter (pg. 346)


Very Slow:
Slow:
Medium:
Fast:
Very Fast:
Very Low:
Low:
Medium:
High:
Very High:

+1
+2
+3
+4
+5

+1
+2
+3
+4
+5
Add 1 per Outbreak Level
Add 1d3 per Encounter
Picking Fights with Zombies (pg. 346)
Declare immediately on encounter
Add 1d6 instead of 1d3
Reduce Risk 1 if all Zombies killed, gain
additional +1 Risk on Flee

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