Professional Documents
Culture Documents
Greg Ward
Anyhere Software
Rod Bogart
Paul Debevec
Frank Vitz
USC ICT
Independent VFX
Supervisor
www.debevec.org/IBL2003
Funston
Beach
Uffizi
Gallery
Grace
Cathedral
Lighting
Lighting Environments
Environments from
from the
the Light
Light Probe
Probe Image
Image Gallery:
Gallery:
http://www.debevec.org/Probes/
http://www.debevec.org/Probes/
Object
Environment
assigned glow
material
property in
Greg Larsons
RADIANCE
system.
http://radsite.lbl.gov/radiance/
Page 1
300,000 : 1
Global Illumination
Course Schedule
Part I: Fundamentals of HDR and IBL
10:30 Introduction
10:40 Ward
- Global illumination overview
- HDR Image Formats
- HDR Image Display
11:20 Paul Debevec
- Capturing real-world illumination
- Illuminating synthetic objects with real light
- Rendering synthetic objects into real scenes
- Making RNL and Fiat Lux
12:15 Lunch
Resume at 6pm same room
Arnold Rendering
Greg Ward
Anyhere Software
Page 2
Capturing Real-World
Illumination
1500
Paul Debevec
USC ICT
25,000
400,000
2,000,000,000
www.debevec.org/HDRShop
300,000 : 1
Visualization: Greg Ward
Page 3
59% Reflective
Need to Measure
Mirrored Sphere
Reflectivity
0.58
FAQ on www.debevec.org/HDRShop
Fisheye Images
Page 4
http://www.gregdowning.com/HDRI/stitched/
Latitude/Longitude
Cube Map
Page 5
Mirrored Ball
Angular Map
IBL in Radiance
Tutorial
In Jan/Feb 2002
Computer Graphics
and Applications
and the SIGGRAPH
2003 IBL Course
Notes
and
www.debevec.org
under Publications
Page 6
Object
Making
Environment
assigned glow
material
property in
Greg Larsons
RADIANCE
system.
http://radsite.lbl.gov/radiance/
See also: Larson and Shakespeare, Rendering with Radiance, 1998
RNL Environment
mapped onto
interior of large
cube
Page 7
www.debevec.org/RNL
1999
Proceedings of
SIGGRAPH 2003
Page 8
Page 9
Differential Rendering
Differential Rendering 2
Differential Rendering 3
Final Result
Page 10
Stp1 Panorama
2 sec
1/4 sec
1/30 sec
1/250 sec
1/2000 sec
1/8000 sec
Assembled Panorama
Page 11
Assembled Panorama
Lighting Calculation
Impostor light
sources
Page 12
http://www.daionet.gr.jp/~masa/
www.debevec.org/IBL2003
Light Stage
1.0
The
The Light
Light Stage:
Stage:
60-second
60-second exposure
exposure
Debevec, Hawkins,
Tchou, Duiker, Sarokin,
and Sagar. Acquiring
the Reflectance Field
of a Human Face.
SIGGRAPH 2000.
Page 13
Interactive
Interactive Lighting
Lighting
Demo
Demo
Chris
Chris Tchou,
Tchou, Dan
Dan Maas
Maas
SIGGRAPH
SIGGRAPH 2000
2000 Creative
Creative
Applications
Applications Laboratory
Laboratory
www.debevec.org/FaceDemo
www.debevec.org/FaceDemo
Multispectral Lighting
Reproduction
Original
RGB
Match
9-Channel
Match
Page 14
Modeling and
ILF / LLS
Light Stage 3
Light Stage 2
Animation
Jonas Unger
Andreas Wenger
Tim Hawkins
Brian Emerson
Andrew Gardner Andrew Gardner Andrew Gardner
Mark Brownlow
John Biondo
Chris Tchou
Chris Tchou
Westley Sarokin
Jonathan Cohen
Tim Hawkins
Tim Hawkins
HP Duiker
George Randal
Maya Martinez
Arnold Rendering Software: Marcos Fajardo
RADIANCE Rendering Software: Greg Ward
Sponsored by Interval Research Corporation, Interactive Pictures Corporation, the US Army, TOPPAN
Printing4-8
Co. Ltd,
The Digital Media
and the University
of Southern
California.
Plus
students
and Innovation
internsProgram,
from USC
and around
the
world
Light Stage 1
Chris Tchou
Tim Hawkins
Westley Sarokin
HP Duiker
Mark Sagar
www.debevec.org
Page 15