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A Presentation on

3D
By,

MUBEEN TAJ.M

Contents:
FLAS( BACK!!!!!

Slide no
.

1. A Case Study : The Implementation.


~ Usage of virtual environment in e-learning
~ The FLAWS
~Proposed )mplementation
~Future works.

2. Interesting section. The P)CTURES


3. Data Collected from.?????????

Abstract
What is 3D ?
Technology is the V)RTUAL WORLD

3D images are created by

using STEREO CAMERA

What is 3D INTERNET.???
)mages instead of Words
An Active Medium for interaction.
New way to reach customers, Partners,

Students . (Attract Them)


Replicates Real life .
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Why 3D INTERNET..?
Interesting 3D shopping..
Easy Social )nteractions
To represent Interior Designs effectively
Gaming made more interesting

Distance Learning
experience.

is a joyous
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How can 3D-Internet be made


possible.?
THE GOOGGLES
goggles from google.!

Provides 3-Dimensional view .


Voice commands made possible .

Record & Share videos


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continued
)nteresting Visual search Technology for Smart

phones Android !!

THE 3d mOuSE
Time saving .
Easy to handle .
Great experience .
Increase Design performance

Sensitive
controller cap

Differentiating 2D &
3Dmouse usage..!!!!!!!!
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Literature Survey
Existing Technology (with its disadvantages)
# 2D Technology FLAT
-> Less Interactive (less images).
-> More wastage of time (Handling mouse).
-> Lack of Proper Representation
(Ex: Online Shopping)
->No Privacy / Security
(Ex: online payement)
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Proposed Technology

# 3D Technology.. for )nternet


-> More Interactive (Comfort level is more).
-> Reduced mouse movements .
-> Simple yet Effective representation .
(3D Images)
-> Increased Speed of working .
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Exit Reality Button


Hit a button
that magically
transforms the
2D site into 3D .
3D-fying the
websites .
Virtual
Interaction
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A Case Study : e-Learning through distributed


virtual environments ( The 3D )

E-leaning Access to education.

VEs (virtual environments) : Real World

expressed as images..
Networked VEs are of different types.
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Different types of VEs or VR ( virtual Reality) technology

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1. mDVEs ( multi-user distributed VEs ) Features :


Distant communication
Multiple users can communicate..
Easy to use interfaces..
Conversation logs..
Presence/Absence of attendees..
2. LVEs ( Learning virtual environment ) Features :

Synchronous and Asynchronous learning..


AVATARS ( The graphical representation)
Behavior such as Gestures, Interaction,
Movements, sound..
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The VIRTUAL EUROPEAN SCHOOL PROJECT (VES)


Aim : To provide Teaching and Learning materials for
secondary school students (aged 10-19)
The consortium of 4 countries :
AUSTRIA
ITALY

GREECE

UNITED KINGDOM

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VES has 3 user groups :


Publisher : Manipulate Data Base.
Teachers : Search and compose lessons.
Students : View materials in 3D VE.
Chat window..9 3D rooms...Virtual library.

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Group plan of
VES 3D
environment

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Evaluation of VES in 3 cycles :


1. Feedback from project partners.
2. Validation Phase.usage of VES by partners.
3. Small implementations

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The drawbacks.
Technical Difficulties..

Not fashionable enough

Time consuming

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Proposed extension to LVEs


Thematic rooms.
Self Avatar creation..
Easy window.
On-line lectures.

No physical presence req.

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NO..!!!!!!!
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Authorizing participants.
-by publisher

The Related Data Base

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Authorization by
respective
organization..

Your )dentity.

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Hey this is how I


look!!!!

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One-One Chat

Public chat

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A Public
Discussion.

Where do you want


to go???

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Please..Fill this Admission Application form.

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L)VE discussion in Academic (all

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Have any queries


on the
discussion????

Want to know about


furture events?????
Check out the event
Calendar..
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Technical Aspects
Web 3.0

VRML ( Virtual Reality Modeling Language)


Balxxun server
Java Applet

Network that uses 3G technology with


maximum Bandwidth of upto 14.4 Mbps
HTTP ( allows HTML files, scripts, etc.. To be

added and transmitted)

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ONE WEB : same info for alll users


irrespective of all aspects
Semantic WEB : linked data
linked devices..
linked people
Web 1.0

Functionality

Companies publish
limited webpages for
large num of users..

Web 2.0
People publish
info for other
users..

Web 3.0
Integaration of
data over the
internet from
various means..

Usage

Adobe.com for graphics YOUTUBE


Microsoft.com for
Flickr
windows..
Wikipedia
CNN.com for news

Integration of
devices :
cellphones, cars
etc.. High
Accessibility

Extensibility

Upto n users

Upto n2 users

Upto n users

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VRML for co-ordinating nodes - The transformation


A simple text language for describing 3-D shapes and interactive environments

#VRML V2.0 utf8


#A Cylinder
Shape {
appearance Appearance
FIELD
{
NODE
geometry Cylinder
{
Height 2.0
VALUES
radius 1.5
}
}
VRML files contain:
}
Dimension x Liquid Reality browser
supports VRML code

The file header


Comments - notes to yourself
Nodes - scene information
Fields - node attributes you can change
Values - attribute values
.wrl extension
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INSIGHT MAKER 3.0


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References:
Ch.Bouras & A.philopoulos. Distibuted virtual
reality environments for distance education
2000.
http://vimeo.com/designingdigitally/3dvctfea
tures
www.google.com
www.3dconnexion.com
www.seminarsonly.com
www.i3dnow.com
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