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Computer Graphics 3D Rotation Transformation
Computer Graphics 3D Rotation Transformation
3D Rotation transformation
3D Rotation 2
z
z
P y
1 Q
P
x
P2
P1
z
5.Translate back the axis to its original
position
P1
Initial
''
2
P1'
P1'
P2'
''
2
1. translate axis
P1'
P1'
3. rotate around
z-axis
2. rotate axis
P2
P2'
x
4. rotate back
P1
x
5. translate back
P1
Initial
y
Rz()
'
1
P
P
'
1
P
''
2
3. rotate around
z-axis
2. rotate axis
P2
P2'
R1
P1
'
1
1. translate axis
''
2
T(P1)
'
1
P2'
x
4. rotate back
T(P1)
x
5. translate back
P1
Initial
y
Rz()
'
1
P
P
'
1
P
''
2
3. rotate around
z-axis
2. rotate axis
P2
P2'
R1
P1
'
1
1. translate axis
''
2
T(P1)
'
1
x
4. rotate back
T(P1)
x
5. translate back
Projections
Use to get a view of a solid object
Parallel
Perspective
Parallel Projection
Perspective Projection