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Instructional Model Comparison: Models vs. Instructional Strategies
Instructional Model Comparison: Models vs. Instructional Strategies
Jeff Steele
Dr. Kevin Pyatt
EDUC 533: Instructional Systems Design
July 6, 2009
Instructional Model Comparison
Like many higher education instructors, I entered the profession adequately
knowledgeable in my trade, but woefully lacked experience or training as an educator. I did not
understand that much thought and research has gone into studying the various ways that
individuals learn. Studying various instructional design models and instructional strategies has
opened my eyes to exploring the many possibilities available to strengthen my skills as an
educator.
Models vs. Instructional Strategies
Although they work in tandem, there is a difference between an instructional system
design (ISD) model and an instructional strategy. The instructional design model should be
viewed as blueprint, whereas instructional strategy is designed to work within that blueprint.
Working within a blueprint, however, requires that a design be flexible and adaptable to make
sure that the intended outcomes are reached.
An instructional system designs model analyzes the needs of the learner in relation to the
goals, or outcomes, of instruction. There are a wide variety of theories available to the educator
to use as a guide in approaching course planning, lesson plans, or even individual instruction.
Most of these are based on the ADDIE (Analysis, Design, Development, Implementation, and
Evaluation) model, one of the most basic instructional systems designs. ISDs are designed to
maximize the effectiveness of the students learning experience, based on objectives and
outcomes (Wikipedia). For this comparison project, I have chosen two unique models: Wiggins
Analyze learners
State objectives
Select instructional methods, media, and materials
Utilize media and materials
Require learner participation
Evaluate and revise
ASSURE is designed to for instructors to design and develop the most appropriate learning
environment for their student, via lesson plans. In addition, the ASSURE model incorporates
Robert Gagnes events of instruction to assure effective use of media in instruction. (Heinich)
Backwards Design
A
ASSURE
Both begin with Analysis as the first step
Design in the third of 6 steps, whereas the
instructional methods, media and material
are selected
This method does not imply this step
directly, but one could easily place it in the
select category
Implementation would be categorized in
the Utilize section of this model
As with ADDIE, evaluation is the final
step (along with revision), in this model
As demonstrated by the above graph, both models have very similar characteristics to the
ADDIE model, but are also unique from each other, in that each begins at the opposite end of the
ADDIE spectrum. The side by side comparison also demonstrates that the ASSURE model is
much more in line with all the steps of ADDIE, whereas the Backwards Design model does not
directly address implementation. According to the ADDIE model, implementation can take place
in the form of field-testing (during the initial design of the course), or in the launching of the
course (post-design stage). In addition, according to ADDIE, evaluation consists of five steps
that assess materials, process, learner reactions, learner achievements, and instructional
consequences (Gagne, Wager, Golas, & Keller, 2005). The Backwards Design model only
addresses the learner achievement element of evaluation.
In my opinion, the Backward Design model would be the least successful in addressing
most instructional problems. By its very nature, it is designed to promote teaching to the test
(certainly a hot-button topic in todays educational climate!) (Instructional Design.org).To be
fair, however, if teaching to the test is the desired outcome, than this approach would have a
Comparison
criteria
Problem-based
learning
Role-playing
Student centered or
instructor
centered?
Fun factor
Outcomes
Works Cited
ARPS. (n.d.). Backwards Design 101. Retrieved June 30, 2009, from arps.org:
http://www.arps.org/users/ms/coaches/backward%20design%20101.htm
Gagne, R. M., Wager, W. M., Golas, K. C., & Keller, J. M. (2005). Principles of instructional
design. Belmont: Wadsworth.
Heinich, M. R. (n.d.). unca.edu. Retrieved June 30, 2009, from The ASSURE model:
http://www.unca.edu/education/edtech/techcourse/assure.htm
Instructional Design.org. (n.d.). Backward Design. Retrieved June 30, 2009, from
instructionaldesign.org: http://www.instructionaldesign.org/models/backward_design.html
Ip, A., Linser, R., & Naidu, S. (n.d.). Simulated Worlds: Rapid Generation of Web-Based Role
Play. Retrieved June 30, 2009, from ausweb.scu.edu:
http://ausweb.scu.edu.au/aw01/papers/refereed/ip/paper.html
MCLI. (n.d.). Problem-based Learning. Retrieved June 30, 2009, from Maricopa Center for
Learning and Instruction: http://www.mcli.dist.maricopa.edu/pbl/info.html