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Shotgun Zone Read Play Action Passing Game

Email: patfox50@att.net
GENERAL NOTES

We are going to SPREAD you then BEAT you. Just because we are
a spread team: doesnt mean we are soft. Being physical on the
offensive line translates to the defense, which means more physical
and productive practices
Finesse means losing.
Schemes are beautiful, MATCH-UPS WIN
We use a DPMO formula for WRsDont Piss Me Off.
We FISH, when we throw the footballCATCH and RELEASE.
We dont have a lot of Pass concepts because of the time devoted
to our run game.

Shotgun Zone Read Play Action Passing Game

1. Utilize on run downs. The run fake should model you most
successful run
2. Turn your lineman loose and dont worry about them being down
field. We teach to the QB to release the ball quickly.
3. Your pass concept concepts should include a CROSSING concept

and a VERTICAL concept.


4. This portion of the offense has great home run potential

Shotgun Zone Read Play Action Passing Game


FOUR VERTICALS
Versus Cover 3 or 1 high safety

Isolate the safety with the 2 inside WRs


Throw opposite of the Free Safetys hips OR hold the him to one side

Versus Cover 2/4 or 2 high safetiesBENDER RULES

In 2x2 formation the bender should be John


(aka the WR with the best hands)
Never bend the TE
In 3x1 formation, the bender should be #2 WR
You may build in a bail out with outside WRsFADE SIT route

P12, P13 Routes

P12, P13 Routes

P12, P13 Bender

JOHN

Shotgun Zone Read Play Action Passing Game


BOOT
QB roll out depth should be 6-8 yards, When we deepen the roll, we had less
problems with the edge pressure.

ROUTE RULES

(simple from playside to backside)

#1 has a TAKE OFFclear out the coverage


#2 has FLATSif #2 is a WR then runs a WHIP. If he is a TE then he runs an
ARROW.
#3 has a CROSS
#4 has a SKINNY POST

12,13 BOOT

12,13 BOOT

12,13 BOOT

12,13 BOOT SMASH

Shotgun Zone Gap Run Game


DART
The puller has one simple assignment. HIM block.
The HIM is the Middle LB. This eliminates confusion which can lead to a
missed assignment.

No What if he does ______? because the answer is block HIM


We want to direct the Dart at a B Gap Bubble whenever it is possible.

Teach the Dart Scheme - In Three Parts


Front side Tackle
Combo Block
Area and Pull

Coaching Points:
#1 Stay on combination block as long as possible. The counter fake will slow down the backside backer.
#2 Use Pop step on the play side. Pick up spark games.
#3 Plays side tackle - Collect the tackle if crosses your face and gap block. Collect B gap blitz if he is at heals depth.
#4 Backside tackle must eye the tail of the tackle. If you see it - Isolate the LB. If turns away prepare to trap.

Program Development

You outcoach people through the year, not just Friday nights.

Warren Central has a great relationship with the Marines, Semper Fi means Always Faithful.

The biggest mistake a new head coach can make is not respecting tradition at the school. If there
is not a tradition, find one by looking at the schools history.

Coach Hart uses the Urban Meyers philosophy about celebrating and rewarding great behavior.
When you separate great behavior, the players have individual incentives that add up as a team.
This can motivate individuals without totally isolating them.

The biggest difference you can make is in the middle school programs.

Parent meetings
When the meeting is about playing timethe players should be present.
When the meeting is about behavior, then only the parent should be present.

Coach Hart handed out a great packet. Contact info jhart@warren.k12.in.us 317-869-4679

USF Vertical Passing Game

Objectives and thoughts

1. We use it to create BIG PLAYS


2. It makes the defense honor the deep pass, which loosens the defense.
3. Run the concept on FIRST and SECOND down NOT THIRD down!
4. Why switch the boundary WRs?
This makes it easier to avoid underneath traffic

FS

#1 WR (field side)

FADE. If you cant beat the CB then settle INSIDE at 15 yards.

#2 WR (field side)

SEAM.

#2 WR (boundary side)

FADE. Outside release to numbers. If you cant beat the CB the settle INSIDE

#1 WR (boundary side)

LANDMARK SEAM. Against 1 high safety run the seam.

QB: Vs Cover 3 throw away from the safety

FS

SS

#1 WR (field side)

FADE. If you cant beat the CB then settle INSIDE at 15 yards.

#2 WR (field side)

SEAM.

#2 WR (boundary side)

FADE. Outside release to numbers. Be aware of the hole throw vs Cover 2

#1 WR (boundary side)

ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage.

QB: Vs Cover 2/4 look for adjuster route

FS

SS

#1 WR (field side)

FADE. If you cant beat the CB then settle INSIDE at 15 yards.

#2 WR (field side)

ADJUSTER. Settle underneath ZONE coverage at 12 yards. Run from MAN coverage.

#3 WR (field side)

LANDMARK SEAM . Aim at inside of hash mark

#1 WR (boundary side)

FADE. If you cant beat the CB then settle INSIDE at 15 yards.

QB: Vs Cover 2/4 look for adjuster route. Throw ball to #3 outside of hash mark.

FS

SS

#1 WR (field side)

LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#2 WR (field side)

LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#3 WR (field side)

EXPANSION VERTICAL

#1 WR (boundary side)

FADE. If you cant beat the CB then settle INSIDE at 15 yards.

QB: 2 on 1 versus the High Safety

FS

SS

#1 WR (field side)

LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#2 WR (field side)

LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#3 WR (field side)

Breakdown to sell screen block then EXPANSION VERTICAL

#1 WR (boundary side)

RUN QUICK SCREEN PATH.

QB: 2 on 1 versus the High Safety

FS

SS

CURL
when
CB
drops

#1 WR (field side)

EXPANSION HITCH. Run a hitch route wider to separate from the FLAT DEFENDER.

#2 WR (field side)

CORNER. If CB drops and caps the route then CURL

#2 WR (boundary side)

LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

#1 WR (boundary side)

LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

QB: 2 on 1 versus the High Safety

CURL
when
CB
drops

#1 WR (field side)

EXPANSION HITCH. Run a hitch route wider to separate from the FLAT DEFENDER.

#2 WR (field side)

CORNER. If CB drops and caps the route then CURL

#3 WR (field side)

ADJUSTER. Settle underneath ZONE coverage at 12 yards. Run deep from MAN.

#1 WR (boundary side)

LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

QB: 2 on 1 versus the High Safety

FS

SS

#1 WR (field side)

VOID. Square cut in at 6 yards. Look for ball. Great blitz control for 2 from the field blitz.

#2 WR (field side)

CORNER

#2 WR (boundary side)

FLATS then SETTLE outsideno deep coverage then GO!

#1 WR (boundary side)

ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage. Lfash hand to signal you are
going deep.

QB: 1. Corner 2. Adjuster 3. Void

5/6 Man Pass Protections


TECHNIQUES
1. Win one on one reps with the set up point. By choosing the path you will take to set up and engage
the defender on their path to the quarterback. I stress that set up point is the most important aspect
of winning one on one reps. For instance, if a defender is in a wide alignment we can set vertical
(straight back) or kick sink (45 degree angle) depending on which set we think will give us the best
chance to win the rep. Tight alignments we use vertical, kick sink, or power (gain no depth with our
set).
2. Protect inside first. 70% weight inside.
3. Build the wall of fat. Stay square and keep hips square.
4. OL should be HIP to HIP when passing defenders.
5. Punch and Defend your QB with aggression.
TWO BASIC TYPES: Vertical Set and Power Set
PROTECTION SCHEME
1. Teach your Scheme once. Make sure you have a scheme and rule system that you believe in. Install
this system on day one and stick with it. I do not believe in adjusting protection rules on a weekly or
daily basis to try and counter a defenses blitzes.
2. Choose what you want to be good at, then practice it every day. I believe in spending more time on
technique and less time on trying to pick up every possible scenario they could throw at you.
3. Study and read your opponent, but prepare your players to be great at what they must do to have
success. Teach them which situations to use them in: Speed Rusher Vertical, Bull Rusher Power,
Kick Sink, Twist Scheme Vertical, etc.

Frontside Tackle man on man the EMOL


Frontside Guard READ ILB

He drops, then DOUBLE the NOSE

He goes out then pass to FS Tackle, you take the END

He walks up, then you block him


Center man on the nose then to A GAP
Backside Guard- If the ILB drops be aware of OLB (#4) playing games
Backside Tackle-man on EMOL, then look outside.
RB-check OLB (#4) He can dual read to either side

B
E

B
T

Frontside Tackle man on man the EMOL


Frontside Guard man on man
Center KICK SINK pass inside gap, vertical step at 45 angle
Backside Guard- PUNCH FIRST then KICK SINK pass inside gap, vertical step at 45 angle
Backside Tackle- KICK SINK pass inside gap, vertical step at 45 angle
RB- Fill open gap

B
E

Frontside Tackle man on man the EMOL


Frontside Guard KICK SINK weakside gap, vertical step at 45 angle
Center man on the nose then to A GAP
Backside Guard- KICK SINK weakside gap, vertical step at 45 angle
Backside Tackle-man on EMOL

HOT

B
T

BE AWARE of WHO you DONT have in pass protection responsibility

Frontside Tackle PUNCH FIRST then KICK SINK pass inside gap, vertical step at 45 angle
Frontside Guard PUNCH FIRST then KICK SINK pass inside gap, vertical step at 45 angle
Center KICK SINK pass inside gap, vertical step at 45 angle
Backside Guard- man on man
Backside Tackle- man on man the EMOL
Both ILB blitz? Let the Nose go

Attacking Defenses in the Red Zone


General Notes
You get what you emphasize.
QB should a 2 ball instead of a 3 ball.
They only run MESH in the endzone.
They love to run EMPTY formations, clears up the picture.
THURSDAY PRACTICE
QB sneak from under center
Hail Mary
Victory (take a knee) Formation
2 point plays
*practice the same onesUNTIL it is run in a game

DIAMOND FORMATION
OUTSIDE ZONE

A
FIT

FORCE

READ
The
BLOCK

DIAMOND FORMATION
POWER

B
E

A
N

DIAMOND FORMATION
INSIDE ZONE LEAD

B
E

A
N

LB or S

MUSCLE FORMATION
WINGS add stress to the defense

RUN

PASS

Outside Zone
Power O
Counter
Inside Zone Lead

Quick Game
Naked
Play Action Post

MUSCLE FORMATION
WINGS add stress to the defense

RUN

PASS

Outside Zone
Power O
Counter
Inside Zone Lead

Quick Game
Naked
Play Action Post

Winning on 3rd down


General Notes
Setting it up on 2nd down

Practice idea for 7 on 7


PLAY IT
The offense starts with a 2nd and 10
Play is calledresult is marked.
3rd down and ? (remaining yardage)

Great on backside

SPEED DIG: break at 7-8 yards

PIVOT

*take it toward
defender
BUT NOT TOO CLOSE

RUN PAST the STICKS!

OUTSIDE
ONLY

#1 WR (field side)

FADE. If you cant beat the CB then settle at 15 yards.

#2 WR (field side)

ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage.

#2 WR (boundary side)

ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage to OUTSIDE only

#1 WR (boundary side)

FADE. If you cant beat the CB then settle at 15 yards.

QB: Vs Cover 2/4 look for adjuster route

EMPTY: this helps to free up ADJUSTER and may get a


LB covering him!

#1 WR (field side)

FADE. If you cant beat the CB then settle at 15 yards.

#2 WR (field side)

ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage.

#2 WR (boundary side)

ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage to OUTSIDE only

#1 WR (boundary side)

FADE. If you cant beat the CB then settle at 15 yards.

RB: 5 yard hitch

UP TEMPO and putting pressure on the defense


General Notes
Attack the opponent with extreme pace in a no huddle format
Force the opponent to defend multiple personnel groups and formations
Defense must react to personnel and formational changes while the ball is being snapped
quickly.

Use a practice play list. Put plays on the QBs wristband.


When creating the Practice Play List
Use to break previous weeks tendencies
Focus on US not the defense of the week
Add new formations before adding new plays
Add simple plays only late in the practice week

FLORIDA CONCEPT: best from the hash.

#1 WR (field side)

DIG

#2 WR (field side)

SHALLOW

#2 WR (boundary side)

POST to BENDER

#1 WR (boundary side)

SKINNY POST

RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

FLORIDA CONCEPT: CHANGE UP #1

#1 WR (field side)

DIG

#2 WR (field side)

SHALLOW

#2 WR (boundary side)

CORNER

#1 WR (boundary side)

SKINNY POST

RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

FLORIDA CONCEPT: CHANGE UP #2

#1 WR (field side)

DIG

#2 WR (field side)

SHALLOW

#2 WR (boundary side)

WHEEL

#1 WR (boundary side)

SKINNY POST

RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

FADE

FLORIDA CONCEPT: TRIPS FORMATION


BENCH

QUICK OUT

#1 WR (field side)

SKINNY POST

#2 WR (field side)

DIG

#3 WR (field side)

SHALLOW

#1 WR (boundary side)

QBF. QUICK OUT-BENCH-FADE. Best route determined by coverage.

RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

CURL
CORNER
FADE

CURL

#1 WR (field side)

CURL

#2 WR (field side)

SPEED OUT

#3 WR (field side)

SKINNY POST

#1 WR (boundary side)

CURL. FADE. CURL CORNER.

RB: WIDE SWING. 3 steps directly to the sideline THEN swing depth..

COVER TWO beater

CURL
CORNER

CURL

#1 WR (field side)

CURL

#2 WR (field side)

CURL

#3 WR (field side)

SPEED OUT

#1 WR (boundary side)

CURL. CURL CORNER.

RB: WIDE SWING. 3 steps directly to the sideline THEN swing depth..

COVER THREE beater

CURL
CORNER

CURL

#1 WR (field side)

CURL

#2 WR (field side)

CURL

#3 WR (field side)

SPEED OUT

#1 WR (boundary side)

CURL. CURL CORNER.

RB: (EMPTY) SPEED OUT

COVER THREE beater

#1 WR (field side)

SPOT

#2 WR (field side)

CORNER

#3 WR (field side)

BUBBLE SWING

#1 WR (boundary side)

SPEED OUT

RB: (EMPTY) HITCH

2 back play action: First Option

2 back play action: Second Option

2 back play action: Third Option

3 back Offense

Only ran two run schemes

Outside Zone

Inside Zone
Always used a RUN CHECK for best number advantage.
Only 2 WR route combinations
3 Screens
PASS CHECK if you get 1 on 1 match up

3 back Offense
Typical Front

W
E

M
N

3 back Offense
INSIDE ZONE with PITCH

W
E

M
N

3 back Offense
INSIDE ZONE with CHIP

W
E

M
N

3 back Offense
ROLLBACK with LEAD

W
E

M
N

3 back Offense
ROLLBACK with CHIP

W
E

M
N

3 back Offense
OUTSIDE ZONE (helps set up WR screen)

A
FIT

FORCE

READ
The
BLOCK

3 back Offense
PLAY ACTION (Full Flow)

3 back Offense
BACKSIDE

SHORT SET UP

3 back Offense
MAX PROTECTION

3 back Offense
DROPBACK-CURL FLAT

3 back Offense
DROPBACK-CURL FADE

3 back Offense
DROPBACK-CURL WHEEL

3 back Offense
SPRINT OUT (Great for 1 on 1 coverage)

PISTOL OFFENSE RUN GAME


General Notes

Dont over coach the RBs once they get to the Line of Scrimmage

Why Pistol?
Ball quicker to RB.
.35 average time to QB, under center .75(4yd)

QB quicker to Depth of Pocket


.95 average time pistol +3, under center 1.35(+5)

Conclusion: We gain almost second from being under center!!!

INSIDE ZONE

COMBO
Frontside needs to be more LATERAL
Backside needs to be more VERTICAL

OUTSIDE ZONE

SLIP
Frontside needs to be more VERTICAL
Backside needs to be more LATERAL

QB PLAY/READS
General Notes

Train the QBs eyes, peripheral vision, scanning


Throwing
Never overthrow a slant route
Dont hitch step on quick throws instead HANG or pause. The exception would be Quick Fade
Be decisive on goalline throws
Theory

Why does the Hitch get picked off?

Because you havent run Hitch and GO!!

Get it on game film, so the defense is aware of it!

On 3rd and 4run Hitch and GO, Slant and GO, you can always go for it on 4th and 4!

GOALINE FADES
BOUNDARY
ON the NUMBERS
JUMP BALL

FIELD
ON the HASH
Run Away Fade

Backside Quick
BANG SLANT

Break at 8 yards by only turn


toward inside
Show QB your numbers

Backside Quick
OUT

Break at 8 yards

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