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Docs Editors 3D View 3D Cursor

3D Cursor
The 3D Cursor is simply a point in 3D space which can be used for a number of purposes

Placement
There are a few methods to position the 3D cursor.

Direct Placement with the Mouse

Positioning the 3D cursor with two orthogonal views.


Using LMB in the 3D area will place the 3D cursor directly under your mouse pointer.
For accuracy you should use two perpendicular orthogonal 3D views, i.e. any
combination of top ( Numpad7 ), front ( Numpad1 ) and side ( Numpad3 ). That way
you can control the positioning along two axes in one view and determine depth in the
second view.
To place the 3D Cursor on the surface of geometry, enable Cursor Depth in the User

Preferences

Using the Snap Menu

The Snap menu.


The Snap menu ( Shift-S or Object/Mesh Snap) will allow you to snap the cursor in the
following ways:
Cursor to Selected
Snaps the cursor to the center of the current selection.
Cursor to Center
Snaps the cursor to the origin of the scene (location 0,0,0).
Cursor to Grid
Snaps the cursor to the nearest visible grid lines.
Cursor to Active
Snaps the cursor to the active (last selected) object, edge, face or vertex.
The Cursor to Selected option is also affected by the current Pivot Point. For example:
With the Bounding Box Center pivot point active, the Cursor to Selected option
will snap the 3D cursor to the center of the bounding box surrounding the
objects centers.
When the Median Point pivot point is selected, Cursor to Selected will snap the
3D cursor to the median of the object centers.

Numeric Input

The 3D Cursor panel of the Properties shelf.


The 3D cursor can also be positioned by entering Numeric location values into the 3D

cursor panel of the Properties shelf ( N ).

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