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Table of Contents A strategy guide for Arcana is Paes available from Hal America. INR; NES Call Feeney (800) 468-5354 for information on pricing and availability. WARNING Please read the enclosed consumer information Sere cits Cara Nncioss i and precautions booklet carefully before using { layers 5 your Nintendo Hardware system or Game Pak. i The Spirit Cond ° Use of tae Conte lor 10 j Main Men n : Tips on Using the Menus 2 Use of Spit Cards 8 The Journey Begins - Village of Calla 4 The Inn / Saving YourGame 5 The Outfitters Shop i The Spirit Healer 7 4 —_Balnia Temple 8 The Ice Mine The Village of L Stavery Towe Charis- Items, Weapons, and Armor The Legend of the Card Masters } Tho land of Elemen has long been a gathering place for people from ll vor the enown world. Rich in leg- tnd, long in tradition, there are aiany who see itasa land of unliny ited opportunity. Some, in order to gain fame and fortune, have visited this land to fulfill their dreams, According to the ancient legends, aftor the Reign of Bvil instituted by the Empress Rimsala was toppled by the combined magic of the ancient order of the Card Masters, Jong era of peace began {im the kingdom. But there isa dark side of human nature that is lpver-present in even the most ideal of lands, The six kingdoms. fon tho island of Elemen were less than Litopian. Disputes broke out constantly among these six kingdoms, but they were always minor and inconvenient, rather than dan= {gerous. But in time those seemingly minor disputes spilled over ‘and became asa storm over the land. Eventually the conflict spread out over the whole island, with each of the kingdoms fighting indepenclently for control of the island. This continued con for many years. The cities were turned to ruins, and despair covered the land. Taking advantage of the times of unrest, Galneon, one of the ‘court magicians, launched a coup against King Wagnall. The King was killed in the conilict,and the evil Galncon ascended to the throne. In the conllict the King's two daughters disappeared. Their whereabouts is sill unknown, The Players No man can go italone, and a good warrior wants like partners to share the load and the glory. Rooks will have to meet his companions along the road im the midst of adversity - you get to meet them here at your leisure. Rooks, the Card Master Theancient art of the Cards has beon slowly dying out for over two hundred yoars, In the distant post, when the Evil Empire of the Empress Rimsala was at its peak, the discipline of the Cards was handed down irom father to son through the generations, Through tho teachings of the great Card Mastors of old, a valiant group of resisters constantly harassed the regime, and made possible the ‘overthrow of the Evil Empress after a struggle that took the lives ‘of anya brave sorcerer ninded Now the childhood memories that Rooks has of his father's use of the Cards is the only thing keeping the struggle alive, Each day Rooks brings out the Cards, shuffies through them, stares into the faces printed on the front, are tries to remember what he's seen his father do with that Card in the past. Each day he tries to cast @ few spells using what he remembers - or thinks he remembers Sometimes something happens - usually he sits and waits, then tries again. Through trial and error, and instructions from his old friend Reinoll, Rooks struggles to master the art of the Cards before it’s t00 late Teefa When Galneon started the coup andi dark days fell over Geltia and the surrounding cities, both of the King’s daughters disappeared ‘without a trace. Princess Teofa, rover Imown for hor loyalty, had ‘originally aligned herself with her cl elly Darwin. But nowy she seenis to have switched sides and taken up with her father’s areh- ‘enemy. What could he her plan - coris there a plan? Ariel Asiels tathor, Rooke’ father, and. ‘Axs made up ane of the most famous fighting groups in the his toey of this Iand =the Three Knights of Lexford. The exploits Of those thre in defense oF their lands legendary. But something hae happened that no one ean explain this son ofa great war sor, taught vel from bisth, giver the training ofa warvior in accor- dance with the wishes of his father, has gone over to the other side, plotting against Rooks and his companions. What othor ‘unusual things are afoot here? 6 Axs The only living member of the legendary Knights of Lexford, ‘Avs is everything a warrior should be loyal, intelligent, fear= less, resourceful. The children of Elemen learned of the bravery and chivalry of these courageous ‘men, and dreamed of one day beeing asked to join their ranks. ‘King Arthur of the Round Table ‘was once heard to remark, “111 Jad but a dazen men the likes of this one, would rate not onty England, but the world, Salah ‘The daughter of the slain King ‘Wagnall was entrusted to Axs for safekeeping, Asa member of the Royal Fanmaly, she carries a secret that Rooks! party needs to get into Slavery Towrer to stop the Evil Empress Rimsala from complet ing her wicked plan of conquest. ‘Clever and brave, Salah has the strength to follow through in the {ac2 of dire circumstances, and «sill never give up until Calneon's plot has been thivarted and peace restored) to her homeland. Reinoll Darwin Good old Reinoll- where would ‘our hero be without his kind con- corn and sage advice? After fol- \ lowing various diseiplines brought into the Kingdom from. exotic distant places, and master- ing the stiange and powerful ways oof magic, Reinoll decided to with- raw frem the world to his hol lowwed-out free in the wands, to road, to study, and to ponder the foibles of men, elves, dwarves and fighters. The first encounter with Darwin takes place whon he's doing swhat hhe does best taking ona horde ofattacking monsters while politely declining offers of help. Self-reliant and confident, Darwin seoms to turn up at the most ‘unusual moments, save the day, thon quiolly slip away while oth cers ave wondering what hap- pened. A valuable acklition to any team - if you can get hin to joint Spirit Cards Ench of the Spirit Cards hasan attribute that is cilfective in attacks ‘against enemies of co fain other attributes Gee the charton the follow- sing page for more infor- ‘mation.) Study the strong points of each spintand use them when appropriate ‘The Sorcerers remand ihe hls ving Hike a her The Sorcerer mit and meditating em his, pastas s warrior and ‘Weaver of Spells, for many. years now. The focus of his life, the reason for his very existence, has become the _gnarcing of the Crystal Sword in preparation for the Efile he Fre sor day when the uprising agoinst the wicked Galncon can begin. With his com mand of all the disciplines of magic from around the ‘world, the Sorcerer is just the one to protect this valu able treasure from harm. Mei the Wot Si Dao. the Fr it 3 9 Use of the Controller A,B,X,o¢ ¥ Button car be usel to scroll through screen mes Starting / Continuing a Game When you first start the game the title screen will appear as shown. Notice that the words New Game appear in white, while the word Continue is ghosted (Appears asa grey shadow). [f menu selections remain ghosted when you try to pick them, it means that this selection is not available at this time. After your first save you will be able to select Continue and skip the introduction. After selecting Continue, you will be asked to select your file number (See, Saving Your Game, pg. 15 ). Up to three games, can be saved in your Game Pak. Select the file contain- ing your game and enter your selection. You can now begin your game from where you last left off 10 Main Menu Map Color Formation or Eeeieg « tee ee ea Pushing the A Button curing game play will bing up the main nesta Here isanexplanaionettheentiigs. Look a's around you. Call LUsed to call upa spirit to help. Take a look at w' May Wire he irmep a ntieeenry ne aarp lariat saree ‘Where you've gone dre show sith dark nes: snd the unexplored reas ate show in Light ines. ‘Tae cursor will show sere you are Shd what direction you ate lacing M res you. list of the magic spe ic is you have in your inventory Ability Gives alist of conditions anu how the character is faring. Citegories include Strength, endurance, mtelligence, fe, as well as your chatecter’s HP, MP, and Experience points Color Actusts the color m yous text cieplay. St this option to make window the color of yourcheices m ee Inventor Shows cards and items you te pesely holding Formation acks, Formation determines which characters are in the front ne ofattack and which are in the back Select which character You ‘want to move, then move the square red eumeor to the spot you Want to moveto, and those tivo pesitions willexchange Tips on Using the Menus rn eer eT paar eee ‘Armor, shields, andl weapons can be distributed to members ‘of your party. Lot's say you want to move the Splint mail from Rooks‘ inventory to Axe's inventory. Select Separate from the menu Then select Rooks! picture and push the A Button. The cursor will statt lashing around Rooks display. Th. the red bar cursor down to the Splint Mail and choose: tusing the A Button. Now select Axs' pleture, press the A Button, and the Splint Mail will be transferred t0 AX. Ghosted items are unavailable for use by the selected charac ter. For example, spirits do net need Armor, so Amor will be ghosted if one of the spirits is selected. Unneoded equipment can be discarded at any time. or sold in the village for cash or other items. Soe the section on the Outliter's shop. When deciding on your formation, zemember to ket stronger, betier-equipped characters in the front, particulacly i they re using short-range weapons Spiritscan use magle from the back row of formations Using the Attributes wind A, —_}— he Atrtbutes of Cards. enemies, allies, and spells are very “erlain spolls are only effective against enemies of certain attributes, and the aiteibutes of members o party can mean the effective ‘hess of spells cast by enemies can be increased, diminished, or thivarted completely Seudy and remember the chart above. Thechart shows which, oe ‘Weter which other attributes, A spell with a Fire attribute is effective with a Wins attribute, and against an Ear attribute, but not against a Water attribute. If your enemy asta spell with a Water against an enemy a‘ attribute, youcan counteract it by making sure that all the ‘members of your party have an Earth atteibuto. Leaming to use the differences in attributes to your advantage is a sure way 3 Chapter 1 The Journey Begins The Village of Galia Explore the village thoroughly before you set out on your journey inio the unknown - youll noad lots of weapons, magic, and equip ment to make it theough the countryside. Enter buildings by pressing the upper arm of the Control Pad. Make your selections, With the A Button, If you change your mind, you ean back out of your selection by pushing the B Button. When you've made yout Selections exit hy pushing any of the four buttons (A, BX. Y). The gate of the village is the gatoway to adventure, but those who pass through the gate unprepared will suroly meet their doom, ‘The Alchemist behind the counter at Apothecary is the Toeal gossip ~ he ‘ays has a bitof informacion for you. He doesnt know much, butt hell alk to lect Conversation to find out what he knows. Pick up tidbits of gos- sip from him, but move on when he starts to repeat himsel When you enter the Apothe rer asked what you would ll will help you along your way, and Elixir items will increase your strength and stami- nia. You can get water, an elixir, or Food items there. All of them will help members ‘of your party you'll ke Conversations ie Deets 4A 10GP 20d & piled u The Inn of Galia (Phe Inn in Galia is the first stop you'll encounter, but t finn in each of the towns you come: adside across during your joumey. A room at the Inn fs just whet the weary traveler needs 10 replenish his energy and ele his head. When you need a break, tell the young lady behind the counter she will vont you a ro0m. The next morning she will wake you up and send youon your way with a word of Saving Your Game ‘Save your game whenever you are at an Inn. I! you can get to an Inn before you attempt a dangerous mave you might he able to avert a disaster or reverse 2 doteat, Folow these steps to save your game: 1, Select Save from the A Room / Save menu while you are in one of the Inns. 2 Pick a File. Up to three games can be saved on the same Game Pak. Be Sura not to write over someone else's game! 3, Be sure that your game is saved. Ifthe save has been suc: osetul you will gt a mescage saying, "Filo successfully saved". If, for any reason, your flo is not saved, you will get a message telling you so. Please try saving your game again, or use another file number. The Ouffitter's Shop The Ouifitter has weapons and items to buy, sell, and trade roll trough the ist of Items or Weapons to see whit is available. As you select an entry a description of that nity will appear in the display at the bottom of the sereen, The letters at the bottom of the sereen stand for the names of thecharacters (Rooks, Darwin, Axs, Salah, Teefa). Ifa character an se that tem the initial will be white ifthe initial is ghosted shat character can not use that item. Ring Maid Errerere cee c Neteer items you want. After select ing what you want the eerie ‘Ouutiter willask you hove you TS0Ge want to pay. Ifyou se ear Trade you wll have ta choose s00ce an item you wane to sell back | to him. OF course, the Outfitter elie is in business to make 9 profit and weill not offer you as much for an item as you paid for it If ‘you don't like the amount you've been offered you can select Rofuse and keep the item The Spirit Healer ‘The tent in the square in Galia holds somteone who will help you on your journey. The Spirit Healer has a habit of appearing out of nowhere, setting up her tent, ther disappearing under cover of night. You'll se hes ent places on your travels. She can sell you cards ofall attributes eed defeat your enemies, or heal the spirits tvavelling with you Buy {Selecting Buy will bring up the Purchase screen, Select the card you {-_wantusing the Control Pad and enter your selections with the A Button, Heal The Spirit Healer can restore any of your spizits that have beon destroyed When she asks about healing spirits, ansiver her questions and she will brn 5 any spirlis you have lost back to health Balnia Temple (Our brave crew strikes out from Calia to the Balnis Temple searching for the first of the Troastres - the Crystal Sword, Enemies wait around every corner. Bizarre creatures assault the party at every step. The labyrinth stretches on forever, all the ‘walls look alike, Weren't we here before? Doesn't that comer look familiar? What was that movement” A good place to use the map, Find exit doors and remember ‘hero they are. They are the nly way to got back to the vil lage to restock and recuperate A visit to the hotel will refresh, your tired comrades when they are exhausted ‘Treasure chests remain hidden until you are very clese to them - only those brave enouigh to explore into the depths will come across Treasure Chest. Open therm carefully and use their contents wisely. 18 Draven Pass Between the village of Dora and the Forest of Doubt lies the Inbyrinth of Dravon Pass and the Crimson Valley. Overrun with fierce beasts ond deadly fons, the twisted passageways. ‘hrough the Pass will confuse B] even the most intrepid of fight- ‘exs- watch your step! As Rooks ancl Salah try to final their way through the twisting, turing alleyway’ in the Pass they comeupon a strange sight «a stranger, fighting alone against a score of enemies. They offer their help in the bale After defeating te enemies ‘Rooks finds thar they have ‘someone $n common - Darwin ‘as the first caretaker of Princoss Teofa after the over throw. But now it seems she has gone overto the other side. Perhaps well meet up ssith her soon 1” Reinoll the Elder ‘Along the way Rooks fora restand some inform tion at the home of Reinall the Elder- wizard, sage, alchemist Renaissance man, Surrounded by his library of rareand anusual books, Reinoll tells The four kinds of spells Wind, Fire, Water and Barth, Bach with their and qualities All four are needed for the ear fer fo accomplish his assigned task. 20 Rooks of the Treasures ancl spirits needed to dete Rimsala, Then he confirms Rooks worst fears - the only accomplish the Card Master. The one who i ook isa teu dic is cast, The Three Treasunes - the Spirit Sword Enchanted Jewel, and Crystal Sword. Forme: in fire, strengthened in adversity, passed down, through the genera tions The Ice Mine The lee Mino - miles of rigid corridors populated by cre tures whose blood runsas cola ‘es the ice stalactites in the dark recesses of the mountain. The goal in this torturous quest ~ to find the Lava Roam and its con- {ents - the Enchanted jewel, the second in the trio of treasures Press on to the prize After picking up information from Reinoll the Elder, our party takes off for the volcanic Crysial Point Mountains and the Ice Cave hidden on its slopes. The mouth is wel! hic den, but our party knows the way, and are soon exploring inside The Lava Room -nbelievable hat from pools of molten metal suctounded by bitter col. Pools of lava make pessage impossible. Aay enemies met here must be deale with here rho chance of escape, no of flight - and, ifa warrior is not quick enough or nimble ‘enough, no chance of survival The Village of Doraf Next stop the sleepy village of Dorat. The battle at Balnia Temple thas taken ils tll of our party, and Rooks and friends lake refuge in the village of Doraf, home of Axs. The party takes advantage of ‘the break in ehoir trek to rest and re-equip before setting out for the Forest of Doubt After the batile in Balnia Temple the party makes its escape to Are’ house Iidden in the woods. fs here that Rooks meets Salah, the young, daughter of the slain King and the next potential member of the party Salah may look demure, but she's courageous and resourceful ‘The Merchant of Doraf has se np his shop in a hack alley in the village. The local constabulary thinks that b's ust solling produce and dry ‘goods, but he's gota little side busi ing weapens to knights in need. H you know how to ask hell sell to you, to0, Don't cpend any more time vith this unscrupulous character than you have to. One look in his face will tell you there's nothing to be gained by antagonizing this guy. Just get what you need and continue on. Heavier weapons than in Galla, and core spondingly high prices Stavery Tower Afier regrouping in the Elf Village, the party sets off on the long trek up the mountain to Stavery Tower and the final confrontation, In the tower is floor after flocr filled with ene ines lurking in every dark, dank corner. Remeniber where youare, and keep a sharp eye ‘on your compass Each floor in Stavery Tower has @ secret door leading to te next level. Each door you find brings the party one step closer to the confrontation swith Galneon and Rimsala That's one step closer to total victory - 07 utter defeat The final confrontation with Galneon to decide the fate of fur hero, his band of warriors, and the entire island of Elemen will take place inthis very room,at the top of Stavery “Tower. Final vicory isin your hands -and in the cards, Following is Iist of toms you ean pick up along the way and theetost each one has The price for each em ares with each level, Use your Items spony and items wise Sleeping Bing Tent Strength Honcy Ineelligence Honey Endurance Honey Agility Honey Restore Honey: MP Honey. Herbs Medicine Silver Flask Gold Flask Maxder's Tears Mon O:1 Bracelets Talisman, Rene Gauntlet [Mithril Gaumtlee Magic Gauntlet ‘Spirit Gamer Moon Gnsatlet Cursed Gauntlet 2 Hand MP restored to original condition LHP and MP restore to original condition. Also reverses Paralysis anc Petrty spells. Incr 1 Mithril Shield XXX a0 ° Dragon shiek! x om Demon Shield x o 10 Magic Sietd x ° 10 Caesar Shield X 0200 Grant Shield x 9 220 Enchanted Shield XX x 0 0 Weapons pee fe A ga Ar Te Ds ying Axe ae o Balle Axe K x 7m 0 Great Axe x 1m 0 Demon Axe x wo 0 Whips Whip x xX 38 0 Chain Wp Gey 8 Ilackthosne Whip x xX @ 0 Hammers Re A ar Te Mace qx 6 0 Rail xx 0 0 Battle Hammer x 0 Moming Stor x © 2% a seo r= 1000 150 250 2480 0000 5000 2800 450 70 4800 0 7 530 500 oo 1300 1200 5000 Earth “short Sword Tong Sword Brond Seer “Seaitar Ike Blade Undead Blade Fie Dhile Dragon Blade MasicSword Lightning Sword Desiree Crystal Sword Spict Sword Giont Sword | Gotten Sword Cursed Sind Wands Stat Mage stat Memory Wand Faebrane Elders Stal Wish Wand Sif of Wisdom “Spinisuat x x x x 0 fa @ st 100 0 40 160 i30 200 220 240 200 280 100 100 20 50 © 100 110 20 140 160 100 on 500 00 1500 2000 00 500 7300 1000 50 400 1000 1500 10000 750 5900 Water Wind All All Wind ind 2 Abbreviations Used in Charts Weapons and Armor Charis Ro -Rooks, Ax Axs, Sa-Salah, Ar- Ariel, Te~Teefa, Dam = Damage. DP - Damage points, GP - Gold pieces, Att A\tribute, Spell Charts Alt - attribute, W-Water, w- Wind, F- Fire, E- Earth * enlumn - whether the spell affects all enemies on the sereen (AID or one ata time (5). MP- Mage Points Spells Spell Name An + MP Eficot of Spell Lightning 1 Wind AS Allattacked by Hightrung Lights Wind A 14 Allattacked by lightning Lighting 3 Wind A 20 Allattached by lightning Smosts 1 Bath A 8 Thionystonesatenemy. Smash 2 Banh A 14 Throw stonesatenemy. Smash 3 Banh A 20 Throw stones atenemy. Water 1 Water A 8 Enemiesaze drowned water 2 Walt AM Enemiesare drowned Water Water A 20 Enemiosare drovened Flame | Fie A 8 Eneiesaitacked by te Flame? Fie AME Enerniesatachec by fre Fame 3 Fre A 20. Bromios attached by fire Attribute 1 wW S10 Efiectiveagainst E& W Attribute? wW AB fective agains! B&F 28 Auwibutes “Attribute ¢ Attrbute 5 Attribute Auwibute? Auustute Atintute 9 Attribute 10 Atinbute 1) Call Wind Spice (Call Earth pict all Water Spirit Call Fire Spirt HP Restore All HP Restore Heal 1 Heal 2 Heal 3 Heol Al 1 Heat all 2 Craps Wind Entom Destroy Poralyze All Perity Al Steep All © Confused All “Parayze BW wE EF Wer wEW WEF wr EWwF all POVOF For rh ROOD D PROUD o> pre eee 2 15 Effective egainst W & F sfocive against dew 2% 24 Er 20 40 0 btootive against Few [fective against E, WP fostive against E,W See ifecive against Few Effective agoinst W, w & Effective ageinst All Sununons Wind Spint ‘Summons Earth Spirit ‘Sunnumons Water Spi ‘Sanumons Fire Sint Restores HIP for Al Restores HP for one Restores HP Restores HP Completely Restores HF [Restores seme IP for al Restores come HP forall ‘Sweeps enemies away Baris enomi Destroys enemies Paralyzeeall enemioe ‘Turns enemies to stone Puls enemies to soap, Prevents oglcel thinking aralyzss one enemy a Petry Water $15 Sleep A 0 Confused s 0 Offense tmpaie A 4 Offense impaie AL Semi Defense Impair ree Defense Iinpair At a 67, Accuracy impair det Accuracy Impalr All OG. Ack Impair aa Ack Impair All Rey uinous Mission A @ Flee A 2 Dodge All ae Wall All oils “Accuracy iicrease All ie Stomp All Ae U8 ‘Change Atte t9 Wine! A 4 Change Alte fo Earth hs Change Au. to Water & 4 Change Au: O Bre 4 Restore All 10 ‘Unpetrity ch a Restoration of Spit s Home 8 0 “Turns one enemy to stone Puts one enemy to slp Prevents logical thinking Limits enemy’saccuracy Limits enemies ascarecy Limits enomy/s defense Limits enemies defense Limits enemy's accuracy Limits enemies accuracy Limits onomyieatiack Limits onomios stack ‘Saerifces player's strength Reneat ioregroup Auck parry increase [Dotense strength increased Atiack accuracy increased Attack strongts increased (Changes atinbute (Changes attibute (Changes attribute Changes atribute Restores to originel state Counters Petit spell Restores all ofthe Spirits Rejurn to village Hal America Limited Warranty Hal America Ine: (HAD warrants to the crgina purchaser of thie HAL soware produ sha the ness on wien his computer products recorded se for Select in mateal and works ‘hip Fora peric of OD days rom te cate of purchase Hal Amerios bes made anange fen wih most Feta lo enable Cesonners o zuma defeeuve Gime Palsy place of purchase within 0 Uys of date of purchase. typ aro sunset obisinsatisictin, your Game Fak may be rene 10 Ha ‘Aericn unr mest cteun= Inonter to receve this sevic. you ft stall Cisonir Service at Hal Amorce, ($03) 644-4117. 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