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Edmund Zagorin
Constructing the
Ethical Limits of Play
in Policy Debates
Edmund Zagorin
We are segmented from all around and in every direction. The human
being is a segmentary animal. Segmentarity is inherent to all the strata
composing us. Dwelling, getting around, working, playing: life is
spatially and socially segmented.
Gilles Deleuze and Flix Guattari (1987)
subjectivity and rules-process may tend towards experimentation and variance or alternately uncritical repetition of appropriately authorized behavior.
Insofar as creative production and adaptation is a valuable pedagogical and
desirable trait for game designers to pursue, hopefully this essay may offer
some insight into the characteristics of rule-sets and their framing which
either enable or preclude such critical growth and mutation.
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play is segmented by the limits of our very existence. There will always be
such limits, whether you want to refer to gravity or death as the impassable
threshold, or recognize that the same conditions of finite production inhere
with what Deleuze and Guattari name the abstract machines of our reality,
which direct the flows of matter and energy along variable ranges of possibility. This does not mean that outcomes of these particular processes are
singular, necessary, or inevitable according to some pre-ordained ideological
formula, but merely states that their diversity is partially constituted by their
limited possibilities. Mixing flour and water in a metal bowl cannot produce
a full-grown pterodactyl in only seven minutes flat. While the generative
properties of imaginative faculties may conceive of many identities beyond
the limits of their material productions, the empirical vitality intrinsic to the
manifest variance of reality is necessarily a function of these limits, which
specify and individuate empirical phenomena and conceptual apparatuses
away from the sickeningly homogenous everything=everything false
holism of totalitarian transcendence. In fact, Deleuze and Guattaris instructions for philosophical thought, for populating ones conceptual desert via
experimentation, precisely involves this sort of play constituted through
limited variance, as they write,
Although there is no preformed logical order to becomings and
multiplicities, there are criteria, and the important thing is that
they not be used after the fact, that they be applied in the course
of events, that they be sufficient to guide us through the dangers.
If multiplicities are defined and transformed by the borderline
that determines in each instance their number of dimensions, we
can conceive of the possibilities of laying them out on a plane, the
borderlines succeeding one another, forming a broken line. (1987,
251)
The segmentarity of our daily trajectories through waking, transiting, working, dwelling, and playing, as inter-characterized by one another, form
exactly this broken line of successive bordered multiplicities that differentiate without requiring a notion of linear progression. However, just as
we have distinguished the segmentarity of play generally, we may also find
games as internally constituted by such multiplicitiesspaces of play which
are limited in ways far more negotiable. Games can thus be understood as a
mimicry of empirical segmentarity through the mirroring of inherent limits
through rules and conventions, adding another layer of artificial limits falsely
supposed as internally symmetrical to external limits. Rules and conventions should rather be understood as contingent historical constructions for
which a presumed key element is that they be treated as natural and sacred,
necessary and essential to the functioning of the game and the preservation
of the idealized play contained within it. Yet what happens when certain
rules are understood as breakable, indeed, what of rules which are seldom if
ever enforced? The limits certainly dont disappear, yet they adapt along a
1
The section of the essay owes an intellectual debt for many inspiring ideas about the
evolution of games through rule-breaking, specifically using the soccer-rugby example, to a
piece by Ian Johnston Theres Nothing Nietzsche Couldnt Teach Ya About the Raising of the
Wrist (Monty Python) A Lecture in Liberal Studies, May 1999 [available online as of January
2010] http://records.viu.ca/~johnstoi/introser/nietzs.htm
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The grounding of change in debate is thus enabled in the competitive nonlinear dynamics which motivate diverse research topics and select their
success through the possibilities of competitive deployment in many debate
rounds over time. This evolutionary process is always in dialogue with
social expectations about argumentative merit. When competitive victory is
determined from the perspective a particular critic or set of critics, it becomes
impossible to separate the nature of that victory from the social and conceptual practices in which the adjudicatory decision is enmeshed. The extent
to which one can objectively win an argument will always be less than
the extent to which someone can score a goal, the latter being significantly
more difficult to dispute, the former itself a product of a game built out of
disputes.
Policy debate is unique among games, as many of its participants will
even tell you, in that it is a game without rules. Strictly speaking, this
is not the case; one team which is affirmative will speak first, the negative
will speak second; speech times do not exceed nine minutes for the first four
speeches of the debate and do not exceed six minutes for the latter four; there
are four periods of cross-examination after each of the first four speeches,
each of which maximally last three minutes; and at the end of the debate,
the judge is obliged to decide a winner (and by corollary a loser) and assign
speaker points to all four participants. What is meant by the game without
rules is that there is no clearly defined rule-set limiting the type or strategy
of argument that the participants may employ, and that the argument about
what rules should be employed in the debate is itself a subject of contention
by the debaters. The clearest case of this negotiability is the understanding of the resolutiona statement created prior to the season by a committee of respected community-members prior to the season which expresses
a normative statement about a set of policy actions to be taken by the U.S.
federal government. For example; Resolved: The U.S. federal government
should reduce nearly all agricultural subsidies for corn, cotton, rice and/
or Concentrated Animal Feeding Operations. Debate as conventionally
understood demanded that the affirmative team either defend the resolution,
or an example of it, by reading a plan, such as the United States federal
government should eliminate all subsidies for cotton ruled trade-distorting
by the World Trade Organization. However, teams that choose not to read
a planmay argue that they are approaching the resolution from a different
non-normative perspective (e.g., aesthetic, performative, genealogical, and
so on) which they assert is an equally if not more valuable way to engage
with the topic, or they may argue that pedagogy gained from the resolutional
framing is productive of violent subjectivity, or they may argue against the
very notion of rules in the first place, and so on.
This framework debate or debate about debate, is often a microcosm
for the clash of civilizations culture wars that occurred in the past twenty
years of academia, where the arguments of Nietzsche, Foucault, and Derrida
are used in battle against the staid opposition of Rawls, Habermas, and Rorty.
Policy debate heavily relies on evidence which is read rapid-fire into the flow
of the speeches themselves, so in many cases the words of these very authors
are introduced into the clash of the debate. The framework debate may move
quickly from questions of fairness and burdens of rejoinder to obligations
for enabling civic discourse to critiques of exclusive limits and conceptual
borders, censorship and microfascism, re-framing the debate as an activist
podium or an artspace, contextualizing arguments in terms of the communicative styles which they employ and just as easily severing advocacies and
strategically mutating loci of offense and defensea populous desert to be
sure, rife with conceptual experimentation.
The challenge of rule-breaking is common even when the affirmative
does read a plan, part of an argumentative genre called topicality which
challenges the plans relation to the resolution. For example, in the case of
the previous subsidies resolution, the plan the United States federal government should abolish liposuction would likely be deemed as outside the topic
despite its normative claim, whereas a team that performed a narrative genealogy of African cotton farmers bankrupted by the hypocrisy of American
domestic subsidies and free trade ideology might be considered within the
topic but outside of the resolutional framework. For some critics, reading
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In other words, whether or not debate as always been a game, the selfawareness paradigm of debate-as-game has fundamentally changed the way
in which it is carried out by participants and adjudicated by critics, exalting
an incentive system which privileges argumentative innovation, diversity,
and intensive research. Debates are rapid-fire speed-reading events where
debaters spread arguments that many people could otherwise take hours
to carefully develop, all within the constraints of their short speech-times.
Debates which once involved careful deliberation of students role-playing
as Congressional legislators may now move quickly between plans and
counterplans and permutations testing their mutual exclusivity or mutual
non-desirability, advantages and disadvantages framed in particular decision calculuses and around certain values which can be criticized and
counter-criticizedauthorship ranging from Barack Obama to Carl Schmitt
to John Mearsheimer to Gilles Deleuze. Teams exhibit varying degrees of
argumentative flexibility which may encourage or discourage the use of
critical theory arguments. Inflexible teams may strategically invest for skill,
depth, and speech-time in narrowly defining the terms of the debate in order
to preempt the necessity of a substantive response, a strategy which may
complexly affect their opponents decision to engage in a critical negation
depending on their own flexibility, preparedness to engage the other team
on their own terms, and confidence debating framework. Lets say that the
negative team argued that the affirmatives representation of African suffering were an unethical mode of disaster pornography, cannabalizing the pain
of the racial and non-American Other to expediently stage a morality play
designed to expiate guilt over bourgeois complicity in the larger structural
causes of that sufferings production. A typical framing response to a critical
argument might read,
The negative should defend only either a policy option or the status
quo.
Moots the value of our policy proposalchanges the focus of the
debate, makes all of our offense meaningless.
Destroys Linear Clashby changing the agent from a government
to the judge they prevent us from leveraging our best comparative
arguments.
Predictabilitywe cant predict the myriad of whimsically-worded
alternatives produced by critical theorypolicy options are
restricted by predictable advocates in the literature.
This argument is a voting issue for fairnesswithout shared
ground debate is impossible. (Ehniger 1970, 108)
If two friends differ on whether they will gain greater satisfaction from
dining at Restaurant A or Restaurant B, because the causes are simple and
immediate, the common end at which they aimthat of maximum enjoymentwill exhibit like qualities. When, on the other hand, as in a dispute
concerning political persuasions or social philosophies, the causes are broad
and complex, the end aimed at may be remote or abstract. Always, however,
some agreed upon end or goal must be present to define and delimit the evaluative ground within which the interchange is to proceed. When such round is lacking, argument itself, let alone any hope of resolution or agreement, becomes
impossible. The absence of a commonly accepted aim or value is what lies at
the root of many of the breakdowns that occur, for example, in negotiations
between the communist and Western nations, and what accounts for the well
known futility of most disputes on matters of politics or religion. When disputants hold different values their claims pass without touching, just as they pass when
different subjects are being discussed. What one party says simply is evaluatively
irrelevant to the position of the other.
For those unfamiliar with policy debate, these sorts of arguments might
appear to be very strange. On the one hand, isnt the nature of policy
debate to discuss only what considerations ought inform the pragmatically
normative concerns of producing good policy? On the other hand, isnt it
precisely the ability to shirk responsibility for representational violence that
enables a willful blindness of policy-making bureaucrats to the ways in
which their flawed approaches may uncritically perpetuate harmful practices
and norms? Must we agree on the relevant questions of the debate in order
to have a debate, or are the truly important disputes always partially over
what the framing or important questions should be, and even how these
frames of emphasis and prioritization should be formulated to begin with.
In his seminal text on game theory and psychology Fights, Games and Debates,
Anatol Rapoport distinguishes debates (which are not adjudicated by a third
party) from games in that the question of strategy must be always bracketed
by a willingness to find starting points for common ground. Using the example of arms control negotiations, he points out that if both sides continue
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This understanding of rules which sediment the boundaries of convention only to be swept away in the interplay of change, or which interpolate
the opposition into conformity with the frame which it establishes, is thus
similar to Deleuze and Guattaris concept of the inter-play between smooth
and striated spaces, the latter which enables metrical progression, the former
which enables a greater degree of experimental becoming. The negotiation of innovation cannot function without the establishment of a prior
conformitya negation insensible without a prior affirmation to ground its
ontologyand thus we see a relationship of necessity between the assertion
or understanding of prior rules and rhizomatically mobile technologies of
challenge, resistance, critique, subsidence, as Deleuze and Guattari write,
...the two are linked and give each other impetus. Nothing is ever
done with: smooth space allows itself to be striated, and striated
space reimparts a smooth space, with potentially very different
values, scope, and signs. Perhaps we must say that all progress is
made by and in striated space, but all becoming occurs in smooth
space. (1987, 486)
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2
These are both actual quotations from speeches on ethical challenges during the 2009-2010
inter-collegiate policy debate season.
regardless of the validity of the accusation. While criminal judges at least are
asked to interpret a statute in a particular way, in policy debate, there is no
set of written ethical norms. Debate critics are thus asked to intervene against
the milieu of competing claims and counter-claims to irrevocably decide on
based on the amorphous criteria of moral intuition alone. In other words, the
very methods which judges employ to process appeals is stacked in favor
of the accuser, with the hope that wolf will only be cried when the situation
truly merits it. In a highly competitive community of intensely motivated
individuals, such collective trust is a foolishly artificial presumption.
Ethical challenges pose a difficulty for our conception of the mechanisms
of creative production and variance inhering within limits. If everything is
in play, then shouldnt what seems to be just another limit, albeit of a different kind, serve as a provocation for adaptation and creative resistance? We
have already answered the question of how ethical challenges position the
participants in striated space, but how does it fit into the nonlinear dynamics of shaping the praxis of the debate space itself? By bracketing the space of
resistance outside of the debate, always post facto to the accusation of unethical play, the ethics challenge creates a closed mode of debating in which the
ethical questions are always and necessarily prior. This closedness then may
represent a boundary beyond which playful creativity is not comfortably or
easily crossed. While restrictions cannot be understood as merely repressive,
the ethics challenge itself is a closure of the establishment of other contingent limits since it presumes a claim to the essence of the activity, located
in the policy debate community. As Paul Armstrong has argued, following
Wolfgang Isers theory of play,
As a rule-governed but open-ended activity, play provides a model
for deploying power in a nonrepressive manner that makes creativity and innovation possible not in spite of disciplinary constraints
but because of them. Not all power is playful, of course, and some
restrictions are more coercive than enabling. But thinking about the
power of constraints on the model of rules governing play helps to
explain the paradox that restrictions can be productive rather than
merely repressive. Seeing constraints as structures for establishing
a play-space and as guides for practices of exchange within it envisions power not necessarily and always as a force to be resisted in
the interests of freedom; it allows imagining the potential for power
to become a constructive social energy that can animate games of
to-and-fro exchange between participants whose possibilities for
self-discovery and self-expansion are enhanced by the limits shaping their interactions. (2000, 221)
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Conclusion
Policy debate offers an insight into the adaptive nature of contingent rules
of games and the limits which enable such adaptation within a space of play.
In contrasting debates about argumentative frameworks with ethical challenges, I have sought to elucidate the ways in which rules are both productive of creative innovation by participants and potentially dis-empowering
when conceived of as essential, prior and universal. Game theorists should
thus resist the temptation to simplify gaming situations by an understanding
of their defined rules without first asking more probing questions about the
practices in which participants operationalize those rules and examining the
modes of production which such rules encompass, enable, or preclude.
While rules are necessary to any understanding of games which particularize their play or establish the activity of participants within historically
contingent conventions, the more important questions about rules are less
about how they apply to a static snap-shot gaming situation and more about
how the routinized praxes of gaming allow or disallow for their mutation
over time. Games are not produced as stable essences, pre-ordained hierarchies built to last for an eternity but are rather meshworks of smooth and
striated spaces that constrain and enable different options for play within
particular situations by adept participants.
Limiting choices of game-participants is thus less relevant than the
method of that limitation and how it comes to be understood within the
community of participants over time. For a game such as debate which has
always understood many features of its social practice as negotiable and
intrinsically mutant, the accusation of an ethics challenge asserts a problematically insular value-set which establishes a sterile conceptual exteriority to
the space of play. Just as social notions of ethical behavior in larger social
communities change over time and are subject to challenges and counterchallenges, so must the assertion of values within a space of play recognize
their own contingency. The vitality and scope of experimentation and
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