Professional Documents
Culture Documents
The
team is service oriented and thus is not heavily involved in the design
and development of curriculum at the University though some design
and development is undertaken for the production of training materials
to end users. Since the Campus is virtual, the team relies heavily on
communication tools such as Skype and Google chat as well as email
to keep in touch with each other and their clients and as a means of
Edtech
Support
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Edtech
Support
1
Edtech
Support
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Educationa
l
Technologi
st
Figure
Edtech
Support
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1:
Edtech
Support
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Training
Technical Assistance
Test new online learning tools that will enhance student learning,
increase peer-to-peer and student-instructor interactions and support
the effective distance and online delivery of all courseware.
Of all the systems models, ADDIE is the one that is currently used by
the educational technology team in their preparation of training.
Analysis
Evaluation
Implementatio
n
Design
Development
The team has been given feedback that more simulation should be
encouraged in these training sessions, as opposed to direction
instruction, to ensure maximum retention by the attendees. However
this currently has its benefits as no one strategy can apply to all
scenarios.
Analysis
Implementati
on
Strategy
Development
In the SMADDIE model, Analysis remains the same where the learners
and their environment will be assessed. The educational technology
department will also include the learners context, that is, the courses
that they teach so that they can identify examples based on their
subject matter during training. During the strategy phase, the team
will look at which instructional strategies to choose based on the type
of training that will be conducted. In some instances, a demonstration
might be the most suitable option while in other instances; a
combination of demonstration and simulation will work to provide users
with the right exposure to the tool. In deciding the strategies the team
will also create the assessments or activities that users will be required
to perform during a session. For example, for web conferencing
The slides and any other training materials will be developed during
the development phase and then the session will be carried out in the
implementation phase. The lack of a full-fledge evaluation phase has
been removed since the team will seek to get level one feedback at
the end of the session. Full evaluation of the training will take place by
the IDC department who will also examine the lecturers technology
skill level.
The SMADDIE Model is not much different from the current model that
is being used by the educational technology team. The former clarifies
some of the processes of the educational technology team as they
design their training. It also allows them the room to incorporate
different strategies that can be used in the session to make it more
interactive and rewarding for the learner.
provide a more solid road map for the design and development of
training for end users.
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Reference
ADDIE Model. Retrieved from:
http://www.nwlink.com/~donclark/history_isd/addie.html
Gustafon, K. L., & Branch, M. R. (2002). Survey of Instructional
Development Models. (4th Edition). Syracuse: Eric Clearinghouse
on Information & Technology.
Smith, L. P., & Ragan, J. T. (2004). Instructional Design. (2 nd Edition).
New York: John Wiley & Sons, Inc.
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